xref: /aosp_15_r20/frameworks/native/libs/renderengine/ExternalTexture.cpp (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2021 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #include <common/trace.h>
18*38e8c45fSAndroid Build Coastguard Worker #include <log/log.h>
19*38e8c45fSAndroid Build Coastguard Worker #include <renderengine/RenderEngine.h>
20*38e8c45fSAndroid Build Coastguard Worker #include <renderengine/impl/ExternalTexture.h>
21*38e8c45fSAndroid Build Coastguard Worker #include <ui/GraphicBuffer.h>
22*38e8c45fSAndroid Build Coastguard Worker 
23*38e8c45fSAndroid Build Coastguard Worker namespace android::renderengine::impl {
24*38e8c45fSAndroid Build Coastguard Worker 
ExternalTexture(const sp<GraphicBuffer> & buffer,renderengine::RenderEngine & renderEngine,uint32_t usage)25*38e8c45fSAndroid Build Coastguard Worker ExternalTexture::ExternalTexture(const sp<GraphicBuffer>& buffer,
26*38e8c45fSAndroid Build Coastguard Worker                                  renderengine::RenderEngine& renderEngine, uint32_t usage)
27*38e8c45fSAndroid Build Coastguard Worker       : mBuffer(buffer), mRenderEngine(renderEngine), mWritable(usage & WRITEABLE) {
28*38e8c45fSAndroid Build Coastguard Worker     LOG_ALWAYS_FATAL_IF(buffer == nullptr,
29*38e8c45fSAndroid Build Coastguard Worker                         "Attempted to bind a null buffer to an external texture!");
30*38e8c45fSAndroid Build Coastguard Worker     mRenderEngine.mapExternalTextureBuffer(mBuffer, mWritable);
31*38e8c45fSAndroid Build Coastguard Worker }
32*38e8c45fSAndroid Build Coastguard Worker 
~ExternalTexture()33*38e8c45fSAndroid Build Coastguard Worker ExternalTexture::~ExternalTexture() {
34*38e8c45fSAndroid Build Coastguard Worker     mRenderEngine.unmapExternalTextureBuffer(std::move(mBuffer));
35*38e8c45fSAndroid Build Coastguard Worker }
36*38e8c45fSAndroid Build Coastguard Worker 
remapBuffer()37*38e8c45fSAndroid Build Coastguard Worker void ExternalTexture::remapBuffer() {
38*38e8c45fSAndroid Build Coastguard Worker     SFTRACE_CALL();
39*38e8c45fSAndroid Build Coastguard Worker     {
40*38e8c45fSAndroid Build Coastguard Worker         auto buf = mBuffer;
41*38e8c45fSAndroid Build Coastguard Worker         mRenderEngine.unmapExternalTextureBuffer(std::move(buf));
42*38e8c45fSAndroid Build Coastguard Worker     }
43*38e8c45fSAndroid Build Coastguard Worker     mRenderEngine.mapExternalTextureBuffer(mBuffer, mWritable);
44*38e8c45fSAndroid Build Coastguard Worker }
45*38e8c45fSAndroid Build Coastguard Worker 
46*38e8c45fSAndroid Build Coastguard Worker } // namespace android::renderengine::impl
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