1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2021 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker #include <common/trace.h>
18*38e8c45fSAndroid Build Coastguard Worker #include <log/log.h>
19*38e8c45fSAndroid Build Coastguard Worker #include <renderengine/RenderEngine.h>
20*38e8c45fSAndroid Build Coastguard Worker #include <renderengine/impl/ExternalTexture.h>
21*38e8c45fSAndroid Build Coastguard Worker #include <ui/GraphicBuffer.h>
22*38e8c45fSAndroid Build Coastguard Worker
23*38e8c45fSAndroid Build Coastguard Worker namespace android::renderengine::impl {
24*38e8c45fSAndroid Build Coastguard Worker
ExternalTexture(const sp<GraphicBuffer> & buffer,renderengine::RenderEngine & renderEngine,uint32_t usage)25*38e8c45fSAndroid Build Coastguard Worker ExternalTexture::ExternalTexture(const sp<GraphicBuffer>& buffer,
26*38e8c45fSAndroid Build Coastguard Worker renderengine::RenderEngine& renderEngine, uint32_t usage)
27*38e8c45fSAndroid Build Coastguard Worker : mBuffer(buffer), mRenderEngine(renderEngine), mWritable(usage & WRITEABLE) {
28*38e8c45fSAndroid Build Coastguard Worker LOG_ALWAYS_FATAL_IF(buffer == nullptr,
29*38e8c45fSAndroid Build Coastguard Worker "Attempted to bind a null buffer to an external texture!");
30*38e8c45fSAndroid Build Coastguard Worker mRenderEngine.mapExternalTextureBuffer(mBuffer, mWritable);
31*38e8c45fSAndroid Build Coastguard Worker }
32*38e8c45fSAndroid Build Coastguard Worker
~ExternalTexture()33*38e8c45fSAndroid Build Coastguard Worker ExternalTexture::~ExternalTexture() {
34*38e8c45fSAndroid Build Coastguard Worker mRenderEngine.unmapExternalTextureBuffer(std::move(mBuffer));
35*38e8c45fSAndroid Build Coastguard Worker }
36*38e8c45fSAndroid Build Coastguard Worker
remapBuffer()37*38e8c45fSAndroid Build Coastguard Worker void ExternalTexture::remapBuffer() {
38*38e8c45fSAndroid Build Coastguard Worker SFTRACE_CALL();
39*38e8c45fSAndroid Build Coastguard Worker {
40*38e8c45fSAndroid Build Coastguard Worker auto buf = mBuffer;
41*38e8c45fSAndroid Build Coastguard Worker mRenderEngine.unmapExternalTextureBuffer(std::move(buf));
42*38e8c45fSAndroid Build Coastguard Worker }
43*38e8c45fSAndroid Build Coastguard Worker mRenderEngine.mapExternalTextureBuffer(mBuffer, mWritable);
44*38e8c45fSAndroid Build Coastguard Worker }
45*38e8c45fSAndroid Build Coastguard Worker
46*38e8c45fSAndroid Build Coastguard Worker } // namespace android::renderengine::impl
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