xref: /aosp_15_r20/frameworks/native/libs/renderengine/skia/GraphiteVkRenderEngine.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2024 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include "SkiaVkRenderEngine.h"
20*38e8c45fSAndroid Build Coastguard Worker 
21*38e8c45fSAndroid Build Coastguard Worker #include <include/gpu/graphite/BackendSemaphore.h>
22*38e8c45fSAndroid Build Coastguard Worker 
23*38e8c45fSAndroid Build Coastguard Worker namespace android::renderengine::skia {
24*38e8c45fSAndroid Build Coastguard Worker 
25*38e8c45fSAndroid Build Coastguard Worker class GraphiteVkRenderEngine : public SkiaVkRenderEngine {
26*38e8c45fSAndroid Build Coastguard Worker public:
27*38e8c45fSAndroid Build Coastguard Worker     static std::unique_ptr<GraphiteVkRenderEngine> create(const RenderEngineCreationArgs& args);
28*38e8c45fSAndroid Build Coastguard Worker 
29*38e8c45fSAndroid Build Coastguard Worker protected:
30*38e8c45fSAndroid Build Coastguard Worker     std::unique_ptr<SkiaGpuContext> createContext(VulkanInterface& vulkanInterface) override;
31*38e8c45fSAndroid Build Coastguard Worker     void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override;
32*38e8c45fSAndroid Build Coastguard Worker     base::unique_fd flushAndSubmit(SkiaGpuContext* context, sk_sp<SkSurface> dstSurface) override;
33*38e8c45fSAndroid Build Coastguard Worker     void appendBackendSpecificInfoToDump(std::string& result) override;
34*38e8c45fSAndroid Build Coastguard Worker 
35*38e8c45fSAndroid Build Coastguard Worker private:
GraphiteVkRenderEngine(const RenderEngineCreationArgs & args)36*38e8c45fSAndroid Build Coastguard Worker     GraphiteVkRenderEngine(const RenderEngineCreationArgs& args) : SkiaVkRenderEngine(args) {}
37*38e8c45fSAndroid Build Coastguard Worker 
38*38e8c45fSAndroid Build Coastguard Worker     std::vector<graphite::BackendSemaphore> mStagedWaitSemaphores;
39*38e8c45fSAndroid Build Coastguard Worker };
40*38e8c45fSAndroid Build Coastguard Worker 
41*38e8c45fSAndroid Build Coastguard Worker } // namespace android::renderengine::skia
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