1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2024 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include "SkiaVkRenderEngine.h" 20*38e8c45fSAndroid Build Coastguard Worker 21*38e8c45fSAndroid Build Coastguard Worker #include <include/gpu/graphite/BackendSemaphore.h> 22*38e8c45fSAndroid Build Coastguard Worker 23*38e8c45fSAndroid Build Coastguard Worker namespace android::renderengine::skia { 24*38e8c45fSAndroid Build Coastguard Worker 25*38e8c45fSAndroid Build Coastguard Worker class GraphiteVkRenderEngine : public SkiaVkRenderEngine { 26*38e8c45fSAndroid Build Coastguard Worker public: 27*38e8c45fSAndroid Build Coastguard Worker static std::unique_ptr<GraphiteVkRenderEngine> create(const RenderEngineCreationArgs& args); 28*38e8c45fSAndroid Build Coastguard Worker 29*38e8c45fSAndroid Build Coastguard Worker protected: 30*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<SkiaGpuContext> createContext(VulkanInterface& vulkanInterface) override; 31*38e8c45fSAndroid Build Coastguard Worker void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override; 32*38e8c45fSAndroid Build Coastguard Worker base::unique_fd flushAndSubmit(SkiaGpuContext* context, sk_sp<SkSurface> dstSurface) override; 33*38e8c45fSAndroid Build Coastguard Worker void appendBackendSpecificInfoToDump(std::string& result) override; 34*38e8c45fSAndroid Build Coastguard Worker 35*38e8c45fSAndroid Build Coastguard Worker private: GraphiteVkRenderEngine(const RenderEngineCreationArgs & args)36*38e8c45fSAndroid Build Coastguard Worker GraphiteVkRenderEngine(const RenderEngineCreationArgs& args) : SkiaVkRenderEngine(args) {} 37*38e8c45fSAndroid Build Coastguard Worker 38*38e8c45fSAndroid Build Coastguard Worker std::vector<graphite::BackendSemaphore> mStagedWaitSemaphores; 39*38e8c45fSAndroid Build Coastguard Worker }; 40*38e8c45fSAndroid Build Coastguard Worker 41*38e8c45fSAndroid Build Coastguard Worker } // namespace android::renderengine::skia 42