1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2007 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker #undef LOG_TAG
18*38e8c45fSAndroid Build Coastguard Worker #define LOG_TAG "Transform"
19*38e8c45fSAndroid Build Coastguard Worker
20*38e8c45fSAndroid Build Coastguard Worker #include <math.h>
21*38e8c45fSAndroid Build Coastguard Worker
22*38e8c45fSAndroid Build Coastguard Worker #include <android-base/stringprintf.h>
23*38e8c45fSAndroid Build Coastguard Worker #include <cutils/compiler.h>
24*38e8c45fSAndroid Build Coastguard Worker #include <ui/Region.h>
25*38e8c45fSAndroid Build Coastguard Worker #include <ui/Transform.h>
26*38e8c45fSAndroid Build Coastguard Worker #include <utils/String8.h>
27*38e8c45fSAndroid Build Coastguard Worker
28*38e8c45fSAndroid Build Coastguard Worker namespace android::ui {
29*38e8c45fSAndroid Build Coastguard Worker
Transform()30*38e8c45fSAndroid Build Coastguard Worker Transform::Transform() {
31*38e8c45fSAndroid Build Coastguard Worker reset();
32*38e8c45fSAndroid Build Coastguard Worker }
33*38e8c45fSAndroid Build Coastguard Worker
Transform(const Transform & other)34*38e8c45fSAndroid Build Coastguard Worker Transform::Transform(const Transform& other)
35*38e8c45fSAndroid Build Coastguard Worker : mMatrix(other.mMatrix), mType(other.mType) {
36*38e8c45fSAndroid Build Coastguard Worker }
37*38e8c45fSAndroid Build Coastguard Worker
Transform(uint32_t orientation,int w,int h)38*38e8c45fSAndroid Build Coastguard Worker Transform::Transform(uint32_t orientation, int w, int h) {
39*38e8c45fSAndroid Build Coastguard Worker set(orientation, w, h);
40*38e8c45fSAndroid Build Coastguard Worker }
41*38e8c45fSAndroid Build Coastguard Worker
42*38e8c45fSAndroid Build Coastguard Worker Transform::~Transform() = default;
43*38e8c45fSAndroid Build Coastguard Worker
44*38e8c45fSAndroid Build Coastguard Worker static const float EPSILON = 0.0f;
45*38e8c45fSAndroid Build Coastguard Worker
isZero(float f)46*38e8c45fSAndroid Build Coastguard Worker bool Transform::isZero(float f) {
47*38e8c45fSAndroid Build Coastguard Worker return fabs(f) <= EPSILON;
48*38e8c45fSAndroid Build Coastguard Worker }
49*38e8c45fSAndroid Build Coastguard Worker
absIsOne(float f)50*38e8c45fSAndroid Build Coastguard Worker bool Transform::absIsOne(float f) {
51*38e8c45fSAndroid Build Coastguard Worker return isZero(fabs(f) - 1.0f);
52*38e8c45fSAndroid Build Coastguard Worker }
53*38e8c45fSAndroid Build Coastguard Worker
operator ==(const Transform & other) const54*38e8c45fSAndroid Build Coastguard Worker bool Transform::operator==(const Transform& other) const {
55*38e8c45fSAndroid Build Coastguard Worker return mMatrix[0][0] == other.mMatrix[0][0] && mMatrix[0][1] == other.mMatrix[0][1] &&
56*38e8c45fSAndroid Build Coastguard Worker mMatrix[0][2] == other.mMatrix[0][2] && mMatrix[1][0] == other.mMatrix[1][0] &&
57*38e8c45fSAndroid Build Coastguard Worker mMatrix[1][1] == other.mMatrix[1][1] && mMatrix[1][2] == other.mMatrix[1][2] &&
58*38e8c45fSAndroid Build Coastguard Worker mMatrix[2][0] == other.mMatrix[2][0] && mMatrix[2][1] == other.mMatrix[2][1] &&
59*38e8c45fSAndroid Build Coastguard Worker mMatrix[2][2] == other.mMatrix[2][2];
60*38e8c45fSAndroid Build Coastguard Worker }
61*38e8c45fSAndroid Build Coastguard Worker
operator *(const Transform & rhs) const62*38e8c45fSAndroid Build Coastguard Worker Transform Transform::operator*(const Transform& rhs) const {
63*38e8c45fSAndroid Build Coastguard Worker if (CC_LIKELY(mType == IDENTITY))
64*38e8c45fSAndroid Build Coastguard Worker return rhs;
65*38e8c45fSAndroid Build Coastguard Worker
66*38e8c45fSAndroid Build Coastguard Worker Transform r(*this);
67*38e8c45fSAndroid Build Coastguard Worker if (rhs.mType == IDENTITY)
68*38e8c45fSAndroid Build Coastguard Worker return r;
69*38e8c45fSAndroid Build Coastguard Worker
70*38e8c45fSAndroid Build Coastguard Worker // TODO: we could use mType to optimize the matrix multiply
71*38e8c45fSAndroid Build Coastguard Worker const mat33& A(mMatrix);
72*38e8c45fSAndroid Build Coastguard Worker const mat33& B(rhs.mMatrix);
73*38e8c45fSAndroid Build Coastguard Worker mat33& D(r.mMatrix);
74*38e8c45fSAndroid Build Coastguard Worker for (size_t i = 0; i < 3; i++) {
75*38e8c45fSAndroid Build Coastguard Worker const float v0 = A[0][i];
76*38e8c45fSAndroid Build Coastguard Worker const float v1 = A[1][i];
77*38e8c45fSAndroid Build Coastguard Worker const float v2 = A[2][i];
78*38e8c45fSAndroid Build Coastguard Worker D[0][i] = v0*B[0][0] + v1*B[0][1] + v2*B[0][2];
79*38e8c45fSAndroid Build Coastguard Worker D[1][i] = v0*B[1][0] + v1*B[1][1] + v2*B[1][2];
80*38e8c45fSAndroid Build Coastguard Worker D[2][i] = v0*B[2][0] + v1*B[2][1] + v2*B[2][2];
81*38e8c45fSAndroid Build Coastguard Worker }
82*38e8c45fSAndroid Build Coastguard Worker r.mType |= rhs.mType;
83*38e8c45fSAndroid Build Coastguard Worker
84*38e8c45fSAndroid Build Coastguard Worker // TODO: we could recompute this value from r and rhs
85*38e8c45fSAndroid Build Coastguard Worker r.mType &= 0xFF;
86*38e8c45fSAndroid Build Coastguard Worker r.mType |= UNKNOWN_TYPE;
87*38e8c45fSAndroid Build Coastguard Worker return r;
88*38e8c45fSAndroid Build Coastguard Worker }
89*38e8c45fSAndroid Build Coastguard Worker
operator *(float value) const90*38e8c45fSAndroid Build Coastguard Worker Transform Transform::operator * (float value) const {
91*38e8c45fSAndroid Build Coastguard Worker Transform r(*this);
92*38e8c45fSAndroid Build Coastguard Worker const mat33& M(mMatrix);
93*38e8c45fSAndroid Build Coastguard Worker mat33& R(r.mMatrix);
94*38e8c45fSAndroid Build Coastguard Worker for (size_t i = 0; i < 3; i++) {
95*38e8c45fSAndroid Build Coastguard Worker for (size_t j = 0; j < 2; j++) {
96*38e8c45fSAndroid Build Coastguard Worker R[i][j] = M[i][j] * value;
97*38e8c45fSAndroid Build Coastguard Worker }
98*38e8c45fSAndroid Build Coastguard Worker }
99*38e8c45fSAndroid Build Coastguard Worker r.type();
100*38e8c45fSAndroid Build Coastguard Worker return r;
101*38e8c45fSAndroid Build Coastguard Worker }
102*38e8c45fSAndroid Build Coastguard Worker
operator =(const Transform & other)103*38e8c45fSAndroid Build Coastguard Worker Transform& Transform::operator=(const Transform& other) {
104*38e8c45fSAndroid Build Coastguard Worker mMatrix = other.mMatrix;
105*38e8c45fSAndroid Build Coastguard Worker mType = other.mType;
106*38e8c45fSAndroid Build Coastguard Worker return *this;
107*38e8c45fSAndroid Build Coastguard Worker }
108*38e8c45fSAndroid Build Coastguard Worker
operator [](size_t i) const109*38e8c45fSAndroid Build Coastguard Worker const vec3& Transform::operator [] (size_t i) const {
110*38e8c45fSAndroid Build Coastguard Worker return mMatrix[i];
111*38e8c45fSAndroid Build Coastguard Worker }
112*38e8c45fSAndroid Build Coastguard Worker
113*38e8c45fSAndroid Build Coastguard Worker // x translate
tx() const114*38e8c45fSAndroid Build Coastguard Worker float Transform::tx() const {
115*38e8c45fSAndroid Build Coastguard Worker return mMatrix[2][0];
116*38e8c45fSAndroid Build Coastguard Worker }
117*38e8c45fSAndroid Build Coastguard Worker
118*38e8c45fSAndroid Build Coastguard Worker // y translate
ty() const119*38e8c45fSAndroid Build Coastguard Worker float Transform::ty() const {
120*38e8c45fSAndroid Build Coastguard Worker return mMatrix[2][1];
121*38e8c45fSAndroid Build Coastguard Worker }
122*38e8c45fSAndroid Build Coastguard Worker
dsdx() const123*38e8c45fSAndroid Build Coastguard Worker float Transform::dsdx() const {
124*38e8c45fSAndroid Build Coastguard Worker return mMatrix[0][0];
125*38e8c45fSAndroid Build Coastguard Worker }
126*38e8c45fSAndroid Build Coastguard Worker
dtdx() const127*38e8c45fSAndroid Build Coastguard Worker float Transform::dtdx() const {
128*38e8c45fSAndroid Build Coastguard Worker return mMatrix[1][0];
129*38e8c45fSAndroid Build Coastguard Worker }
130*38e8c45fSAndroid Build Coastguard Worker
dtdy() const131*38e8c45fSAndroid Build Coastguard Worker float Transform::dtdy() const {
132*38e8c45fSAndroid Build Coastguard Worker return mMatrix[0][1];
133*38e8c45fSAndroid Build Coastguard Worker }
134*38e8c45fSAndroid Build Coastguard Worker
dsdy() const135*38e8c45fSAndroid Build Coastguard Worker float Transform::dsdy() const {
136*38e8c45fSAndroid Build Coastguard Worker return mMatrix[1][1];
137*38e8c45fSAndroid Build Coastguard Worker }
138*38e8c45fSAndroid Build Coastguard Worker
det() const139*38e8c45fSAndroid Build Coastguard Worker float Transform::det() const {
140*38e8c45fSAndroid Build Coastguard Worker return mMatrix[0][0] * mMatrix[1][1] - mMatrix[0][1] * mMatrix[1][0];
141*38e8c45fSAndroid Build Coastguard Worker }
142*38e8c45fSAndroid Build Coastguard Worker
getScaleX() const143*38e8c45fSAndroid Build Coastguard Worker float Transform::getScaleX() const {
144*38e8c45fSAndroid Build Coastguard Worker return sqrt((dsdx() * dsdx()) + (dtdx() * dtdx()));
145*38e8c45fSAndroid Build Coastguard Worker }
146*38e8c45fSAndroid Build Coastguard Worker
getScaleY() const147*38e8c45fSAndroid Build Coastguard Worker float Transform::getScaleY() const {
148*38e8c45fSAndroid Build Coastguard Worker return sqrt((dtdy() * dtdy()) + (dsdy() * dsdy()));
149*38e8c45fSAndroid Build Coastguard Worker }
150*38e8c45fSAndroid Build Coastguard Worker
reset()151*38e8c45fSAndroid Build Coastguard Worker void Transform::reset() {
152*38e8c45fSAndroid Build Coastguard Worker mType = IDENTITY;
153*38e8c45fSAndroid Build Coastguard Worker for(size_t i = 0; i < 3; i++) {
154*38e8c45fSAndroid Build Coastguard Worker vec3& v(mMatrix[i]);
155*38e8c45fSAndroid Build Coastguard Worker for (size_t j = 0; j < 3; j++)
156*38e8c45fSAndroid Build Coastguard Worker v[j] = ((i == j) ? 1.0f : 0.0f);
157*38e8c45fSAndroid Build Coastguard Worker }
158*38e8c45fSAndroid Build Coastguard Worker }
159*38e8c45fSAndroid Build Coastguard Worker
set(float tx,float ty)160*38e8c45fSAndroid Build Coastguard Worker void Transform::set(float tx, float ty) {
161*38e8c45fSAndroid Build Coastguard Worker mMatrix[2][0] = tx;
162*38e8c45fSAndroid Build Coastguard Worker mMatrix[2][1] = ty;
163*38e8c45fSAndroid Build Coastguard Worker mMatrix[2][2] = 1.0f;
164*38e8c45fSAndroid Build Coastguard Worker
165*38e8c45fSAndroid Build Coastguard Worker if (isZero(tx) && isZero(ty)) {
166*38e8c45fSAndroid Build Coastguard Worker mType &= ~TRANSLATE;
167*38e8c45fSAndroid Build Coastguard Worker } else {
168*38e8c45fSAndroid Build Coastguard Worker mType |= TRANSLATE;
169*38e8c45fSAndroid Build Coastguard Worker }
170*38e8c45fSAndroid Build Coastguard Worker }
171*38e8c45fSAndroid Build Coastguard Worker
172*38e8c45fSAndroid Build Coastguard Worker // x and y are the coordinates in the destination (i.e. the screen)
173*38e8c45fSAndroid Build Coastguard Worker // s and t are the coordinates in the source (i.e. the texture)
174*38e8c45fSAndroid Build Coastguard Worker // d means derivative
175*38e8c45fSAndroid Build Coastguard Worker // dsdx means ds/dx derivative of s with respect to x, etc.
set(float dsdx,float dtdy,float dtdx,float dsdy)176*38e8c45fSAndroid Build Coastguard Worker void Transform::set(float dsdx, float dtdy, float dtdx, float dsdy) {
177*38e8c45fSAndroid Build Coastguard Worker mat33& M(mMatrix);
178*38e8c45fSAndroid Build Coastguard Worker M[0][0] = dsdx; M[1][0] = dtdy;
179*38e8c45fSAndroid Build Coastguard Worker M[0][1] = dtdx; M[1][1] = dsdy;
180*38e8c45fSAndroid Build Coastguard Worker M[0][2] = 0; M[1][2] = 0;
181*38e8c45fSAndroid Build Coastguard Worker mType = UNKNOWN_TYPE;
182*38e8c45fSAndroid Build Coastguard Worker }
183*38e8c45fSAndroid Build Coastguard Worker
set(uint32_t flags,float w,float h)184*38e8c45fSAndroid Build Coastguard Worker status_t Transform::set(uint32_t flags, float w, float h) {
185*38e8c45fSAndroid Build Coastguard Worker if (flags & ROT_INVALID) {
186*38e8c45fSAndroid Build Coastguard Worker // that's not allowed!
187*38e8c45fSAndroid Build Coastguard Worker reset();
188*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
189*38e8c45fSAndroid Build Coastguard Worker }
190*38e8c45fSAndroid Build Coastguard Worker
191*38e8c45fSAndroid Build Coastguard Worker Transform H, V, R;
192*38e8c45fSAndroid Build Coastguard Worker if (flags & ROT_90) {
193*38e8c45fSAndroid Build Coastguard Worker // w & h are inverted when rotating by 90 degrees
194*38e8c45fSAndroid Build Coastguard Worker std::swap(w, h);
195*38e8c45fSAndroid Build Coastguard Worker }
196*38e8c45fSAndroid Build Coastguard Worker
197*38e8c45fSAndroid Build Coastguard Worker if (flags & FLIP_H) {
198*38e8c45fSAndroid Build Coastguard Worker H.mType = (FLIP_H << 8) | SCALE;
199*38e8c45fSAndroid Build Coastguard Worker H.mType |= isZero(w) ? IDENTITY : TRANSLATE;
200*38e8c45fSAndroid Build Coastguard Worker mat33& M(H.mMatrix);
201*38e8c45fSAndroid Build Coastguard Worker M[0][0] = -1;
202*38e8c45fSAndroid Build Coastguard Worker M[2][0] = w;
203*38e8c45fSAndroid Build Coastguard Worker }
204*38e8c45fSAndroid Build Coastguard Worker
205*38e8c45fSAndroid Build Coastguard Worker if (flags & FLIP_V) {
206*38e8c45fSAndroid Build Coastguard Worker V.mType = (FLIP_V << 8) | SCALE;
207*38e8c45fSAndroid Build Coastguard Worker V.mType |= isZero(h) ? IDENTITY : TRANSLATE;
208*38e8c45fSAndroid Build Coastguard Worker mat33& M(V.mMatrix);
209*38e8c45fSAndroid Build Coastguard Worker M[1][1] = -1;
210*38e8c45fSAndroid Build Coastguard Worker M[2][1] = h;
211*38e8c45fSAndroid Build Coastguard Worker }
212*38e8c45fSAndroid Build Coastguard Worker
213*38e8c45fSAndroid Build Coastguard Worker if (flags & ROT_90) {
214*38e8c45fSAndroid Build Coastguard Worker const float original_w = h;
215*38e8c45fSAndroid Build Coastguard Worker R.mType = (ROT_90 << 8) | ROTATE;
216*38e8c45fSAndroid Build Coastguard Worker R.mType |= isZero(original_w) ? IDENTITY : TRANSLATE;
217*38e8c45fSAndroid Build Coastguard Worker mat33& M(R.mMatrix);
218*38e8c45fSAndroid Build Coastguard Worker M[0][0] = 0; M[1][0] =-1; M[2][0] = original_w;
219*38e8c45fSAndroid Build Coastguard Worker M[0][1] = 1; M[1][1] = 0;
220*38e8c45fSAndroid Build Coastguard Worker }
221*38e8c45fSAndroid Build Coastguard Worker
222*38e8c45fSAndroid Build Coastguard Worker *this = (R*(H*V));
223*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
224*38e8c45fSAndroid Build Coastguard Worker }
225*38e8c45fSAndroid Build Coastguard Worker
set(const std::array<float,9> & matrix)226*38e8c45fSAndroid Build Coastguard Worker void Transform::set(const std::array<float, 9>& matrix) {
227*38e8c45fSAndroid Build Coastguard Worker mat33& M(mMatrix);
228*38e8c45fSAndroid Build Coastguard Worker M[0][0] = matrix[0]; M[1][0] = matrix[1]; M[2][0] = matrix[2];
229*38e8c45fSAndroid Build Coastguard Worker M[0][1] = matrix[3]; M[1][1] = matrix[4]; M[2][1] = matrix[5];
230*38e8c45fSAndroid Build Coastguard Worker M[0][2] = matrix[6]; M[1][2] = matrix[7]; M[2][2] = matrix[8];
231*38e8c45fSAndroid Build Coastguard Worker mType = UNKNOWN_TYPE;
232*38e8c45fSAndroid Build Coastguard Worker type();
233*38e8c45fSAndroid Build Coastguard Worker }
234*38e8c45fSAndroid Build Coastguard Worker
transform(const vec2 & v) const235*38e8c45fSAndroid Build Coastguard Worker vec2 Transform::transform(const vec2& v) const {
236*38e8c45fSAndroid Build Coastguard Worker vec2 r;
237*38e8c45fSAndroid Build Coastguard Worker const mat33& M(mMatrix);
238*38e8c45fSAndroid Build Coastguard Worker r[0] = M[0][0]*v[0] + M[1][0]*v[1] + M[2][0];
239*38e8c45fSAndroid Build Coastguard Worker r[1] = M[0][1]*v[0] + M[1][1]*v[1] + M[2][1];
240*38e8c45fSAndroid Build Coastguard Worker return r;
241*38e8c45fSAndroid Build Coastguard Worker }
242*38e8c45fSAndroid Build Coastguard Worker
transform(const vec3 & v) const243*38e8c45fSAndroid Build Coastguard Worker vec3 Transform::transform(const vec3& v) const {
244*38e8c45fSAndroid Build Coastguard Worker vec3 r;
245*38e8c45fSAndroid Build Coastguard Worker const mat33& M(mMatrix);
246*38e8c45fSAndroid Build Coastguard Worker r[0] = M[0][0]*v[0] + M[1][0]*v[1] + M[2][0]*v[2];
247*38e8c45fSAndroid Build Coastguard Worker r[1] = M[0][1]*v[0] + M[1][1]*v[1] + M[2][1]*v[2];
248*38e8c45fSAndroid Build Coastguard Worker r[2] = M[0][2]*v[0] + M[1][2]*v[1] + M[2][2]*v[2];
249*38e8c45fSAndroid Build Coastguard Worker return r;
250*38e8c45fSAndroid Build Coastguard Worker }
251*38e8c45fSAndroid Build Coastguard Worker
transform(float x,float y) const252*38e8c45fSAndroid Build Coastguard Worker vec2 Transform::transform(float x, float y) const {
253*38e8c45fSAndroid Build Coastguard Worker return transform(vec2(x, y));
254*38e8c45fSAndroid Build Coastguard Worker }
255*38e8c45fSAndroid Build Coastguard Worker
makeBounds(int w,int h) const256*38e8c45fSAndroid Build Coastguard Worker Rect Transform::makeBounds(int w, int h) const {
257*38e8c45fSAndroid Build Coastguard Worker return transform( Rect(w, h) );
258*38e8c45fSAndroid Build Coastguard Worker }
259*38e8c45fSAndroid Build Coastguard Worker
transform(const Rect & bounds,bool roundOutwards) const260*38e8c45fSAndroid Build Coastguard Worker Rect Transform::transform(const Rect& bounds, bool roundOutwards) const {
261*38e8c45fSAndroid Build Coastguard Worker Rect r;
262*38e8c45fSAndroid Build Coastguard Worker vec2 lt( bounds.left, bounds.top );
263*38e8c45fSAndroid Build Coastguard Worker vec2 rt( bounds.right, bounds.top );
264*38e8c45fSAndroid Build Coastguard Worker vec2 lb( bounds.left, bounds.bottom );
265*38e8c45fSAndroid Build Coastguard Worker vec2 rb( bounds.right, bounds.bottom );
266*38e8c45fSAndroid Build Coastguard Worker
267*38e8c45fSAndroid Build Coastguard Worker lt = transform(lt);
268*38e8c45fSAndroid Build Coastguard Worker rt = transform(rt);
269*38e8c45fSAndroid Build Coastguard Worker lb = transform(lb);
270*38e8c45fSAndroid Build Coastguard Worker rb = transform(rb);
271*38e8c45fSAndroid Build Coastguard Worker
272*38e8c45fSAndroid Build Coastguard Worker if (roundOutwards) {
273*38e8c45fSAndroid Build Coastguard Worker r.left = static_cast<int32_t>(floorf(std::min({lt[0], rt[0], lb[0], rb[0]})));
274*38e8c45fSAndroid Build Coastguard Worker r.top = static_cast<int32_t>(floorf(std::min({lt[1], rt[1], lb[1], rb[1]})));
275*38e8c45fSAndroid Build Coastguard Worker r.right = static_cast<int32_t>(ceilf(std::max({lt[0], rt[0], lb[0], rb[0]})));
276*38e8c45fSAndroid Build Coastguard Worker r.bottom = static_cast<int32_t>(ceilf(std::max({lt[1], rt[1], lb[1], rb[1]})));
277*38e8c45fSAndroid Build Coastguard Worker } else {
278*38e8c45fSAndroid Build Coastguard Worker r.left = static_cast<int32_t>(floorf(std::min({lt[0], rt[0], lb[0], rb[0]}) + 0.5f));
279*38e8c45fSAndroid Build Coastguard Worker r.top = static_cast<int32_t>(floorf(std::min({lt[1], rt[1], lb[1], rb[1]}) + 0.5f));
280*38e8c45fSAndroid Build Coastguard Worker r.right = static_cast<int32_t>(floorf(std::max({lt[0], rt[0], lb[0], rb[0]}) + 0.5f));
281*38e8c45fSAndroid Build Coastguard Worker r.bottom = static_cast<int32_t>(floorf(std::max({lt[1], rt[1], lb[1], rb[1]}) + 0.5f));
282*38e8c45fSAndroid Build Coastguard Worker }
283*38e8c45fSAndroid Build Coastguard Worker
284*38e8c45fSAndroid Build Coastguard Worker return r;
285*38e8c45fSAndroid Build Coastguard Worker }
286*38e8c45fSAndroid Build Coastguard Worker
transform(const FloatRect & bounds) const287*38e8c45fSAndroid Build Coastguard Worker FloatRect Transform::transform(const FloatRect& bounds) const {
288*38e8c45fSAndroid Build Coastguard Worker vec2 lt(bounds.left, bounds.top);
289*38e8c45fSAndroid Build Coastguard Worker vec2 rt(bounds.right, bounds.top);
290*38e8c45fSAndroid Build Coastguard Worker vec2 lb(bounds.left, bounds.bottom);
291*38e8c45fSAndroid Build Coastguard Worker vec2 rb(bounds.right, bounds.bottom);
292*38e8c45fSAndroid Build Coastguard Worker
293*38e8c45fSAndroid Build Coastguard Worker lt = transform(lt);
294*38e8c45fSAndroid Build Coastguard Worker rt = transform(rt);
295*38e8c45fSAndroid Build Coastguard Worker lb = transform(lb);
296*38e8c45fSAndroid Build Coastguard Worker rb = transform(rb);
297*38e8c45fSAndroid Build Coastguard Worker
298*38e8c45fSAndroid Build Coastguard Worker FloatRect r;
299*38e8c45fSAndroid Build Coastguard Worker r.left = std::min({lt[0], rt[0], lb[0], rb[0]});
300*38e8c45fSAndroid Build Coastguard Worker r.top = std::min({lt[1], rt[1], lb[1], rb[1]});
301*38e8c45fSAndroid Build Coastguard Worker r.right = std::max({lt[0], rt[0], lb[0], rb[0]});
302*38e8c45fSAndroid Build Coastguard Worker r.bottom = std::max({lt[1], rt[1], lb[1], rb[1]});
303*38e8c45fSAndroid Build Coastguard Worker
304*38e8c45fSAndroid Build Coastguard Worker return r;
305*38e8c45fSAndroid Build Coastguard Worker }
306*38e8c45fSAndroid Build Coastguard Worker
transform(const Region & reg) const307*38e8c45fSAndroid Build Coastguard Worker Region Transform::transform(const Region& reg) const {
308*38e8c45fSAndroid Build Coastguard Worker Region out;
309*38e8c45fSAndroid Build Coastguard Worker if (CC_UNLIKELY(type() > TRANSLATE)) {
310*38e8c45fSAndroid Build Coastguard Worker if (CC_LIKELY(preserveRects())) {
311*38e8c45fSAndroid Build Coastguard Worker Region::const_iterator it = reg.begin();
312*38e8c45fSAndroid Build Coastguard Worker Region::const_iterator const end = reg.end();
313*38e8c45fSAndroid Build Coastguard Worker while (it != end) {
314*38e8c45fSAndroid Build Coastguard Worker out.orSelf(transform(*it++));
315*38e8c45fSAndroid Build Coastguard Worker }
316*38e8c45fSAndroid Build Coastguard Worker } else {
317*38e8c45fSAndroid Build Coastguard Worker out.set(transform(reg.bounds()));
318*38e8c45fSAndroid Build Coastguard Worker }
319*38e8c45fSAndroid Build Coastguard Worker } else {
320*38e8c45fSAndroid Build Coastguard Worker int xpos = static_cast<int>(floorf(tx() + 0.5f));
321*38e8c45fSAndroid Build Coastguard Worker int ypos = static_cast<int>(floorf(ty() + 0.5f));
322*38e8c45fSAndroid Build Coastguard Worker out = reg.translate(xpos, ypos);
323*38e8c45fSAndroid Build Coastguard Worker }
324*38e8c45fSAndroid Build Coastguard Worker return out;
325*38e8c45fSAndroid Build Coastguard Worker }
326*38e8c45fSAndroid Build Coastguard Worker
type() const327*38e8c45fSAndroid Build Coastguard Worker uint32_t Transform::type() const {
328*38e8c45fSAndroid Build Coastguard Worker if (mType & UNKNOWN_TYPE) {
329*38e8c45fSAndroid Build Coastguard Worker // recompute what this transform is
330*38e8c45fSAndroid Build Coastguard Worker
331*38e8c45fSAndroid Build Coastguard Worker const mat33& M(mMatrix);
332*38e8c45fSAndroid Build Coastguard Worker const float a = M[0][0];
333*38e8c45fSAndroid Build Coastguard Worker const float b = M[1][0];
334*38e8c45fSAndroid Build Coastguard Worker const float c = M[0][1];
335*38e8c45fSAndroid Build Coastguard Worker const float d = M[1][1];
336*38e8c45fSAndroid Build Coastguard Worker const float x = M[2][0];
337*38e8c45fSAndroid Build Coastguard Worker const float y = M[2][1];
338*38e8c45fSAndroid Build Coastguard Worker
339*38e8c45fSAndroid Build Coastguard Worker bool scale = false;
340*38e8c45fSAndroid Build Coastguard Worker uint32_t flags = ROT_0;
341*38e8c45fSAndroid Build Coastguard Worker if (isZero(b) && isZero(c)) {
342*38e8c45fSAndroid Build Coastguard Worker if (a<0) flags |= FLIP_H;
343*38e8c45fSAndroid Build Coastguard Worker if (d<0) flags |= FLIP_V;
344*38e8c45fSAndroid Build Coastguard Worker if (!absIsOne(a) || !absIsOne(d)) {
345*38e8c45fSAndroid Build Coastguard Worker scale = true;
346*38e8c45fSAndroid Build Coastguard Worker }
347*38e8c45fSAndroid Build Coastguard Worker } else if (isZero(a) && isZero(d)) {
348*38e8c45fSAndroid Build Coastguard Worker flags |= ROT_90;
349*38e8c45fSAndroid Build Coastguard Worker if (b>0) flags |= FLIP_V;
350*38e8c45fSAndroid Build Coastguard Worker if (c<0) flags |= FLIP_H;
351*38e8c45fSAndroid Build Coastguard Worker if (!absIsOne(b) || !absIsOne(c)) {
352*38e8c45fSAndroid Build Coastguard Worker scale = true;
353*38e8c45fSAndroid Build Coastguard Worker }
354*38e8c45fSAndroid Build Coastguard Worker } else {
355*38e8c45fSAndroid Build Coastguard Worker // there is a skew component and/or a non 90 degrees rotation
356*38e8c45fSAndroid Build Coastguard Worker flags = ROT_INVALID;
357*38e8c45fSAndroid Build Coastguard Worker }
358*38e8c45fSAndroid Build Coastguard Worker
359*38e8c45fSAndroid Build Coastguard Worker mType = flags << 8;
360*38e8c45fSAndroid Build Coastguard Worker if (flags & ROT_INVALID) {
361*38e8c45fSAndroid Build Coastguard Worker mType |= UNKNOWN;
362*38e8c45fSAndroid Build Coastguard Worker } else {
363*38e8c45fSAndroid Build Coastguard Worker if ((flags & ROT_90) || ((flags & ROT_180) == ROT_180))
364*38e8c45fSAndroid Build Coastguard Worker mType |= ROTATE;
365*38e8c45fSAndroid Build Coastguard Worker if (flags & FLIP_H)
366*38e8c45fSAndroid Build Coastguard Worker mType ^= SCALE;
367*38e8c45fSAndroid Build Coastguard Worker if (flags & FLIP_V)
368*38e8c45fSAndroid Build Coastguard Worker mType ^= SCALE;
369*38e8c45fSAndroid Build Coastguard Worker if (scale)
370*38e8c45fSAndroid Build Coastguard Worker mType |= SCALE;
371*38e8c45fSAndroid Build Coastguard Worker }
372*38e8c45fSAndroid Build Coastguard Worker
373*38e8c45fSAndroid Build Coastguard Worker if (!isZero(x) || !isZero(y))
374*38e8c45fSAndroid Build Coastguard Worker mType |= TRANSLATE;
375*38e8c45fSAndroid Build Coastguard Worker }
376*38e8c45fSAndroid Build Coastguard Worker return mType;
377*38e8c45fSAndroid Build Coastguard Worker }
378*38e8c45fSAndroid Build Coastguard Worker
inverse() const379*38e8c45fSAndroid Build Coastguard Worker Transform Transform::inverse() const {
380*38e8c45fSAndroid Build Coastguard Worker // our 3x3 matrix is always of the form of a 2x2 transformation
381*38e8c45fSAndroid Build Coastguard Worker // followed by a translation: T*M, therefore:
382*38e8c45fSAndroid Build Coastguard Worker // (T*M)^-1 = M^-1 * T^-1
383*38e8c45fSAndroid Build Coastguard Worker Transform result;
384*38e8c45fSAndroid Build Coastguard Worker if (mType <= TRANSLATE) {
385*38e8c45fSAndroid Build Coastguard Worker // 1 0 0
386*38e8c45fSAndroid Build Coastguard Worker // 0 1 0
387*38e8c45fSAndroid Build Coastguard Worker // x y 1
388*38e8c45fSAndroid Build Coastguard Worker result = *this;
389*38e8c45fSAndroid Build Coastguard Worker result.mMatrix[2][0] = -result.mMatrix[2][0];
390*38e8c45fSAndroid Build Coastguard Worker result.mMatrix[2][1] = -result.mMatrix[2][1];
391*38e8c45fSAndroid Build Coastguard Worker } else {
392*38e8c45fSAndroid Build Coastguard Worker // a c 0
393*38e8c45fSAndroid Build Coastguard Worker // b d 0
394*38e8c45fSAndroid Build Coastguard Worker // x y 1
395*38e8c45fSAndroid Build Coastguard Worker const mat33& M(mMatrix);
396*38e8c45fSAndroid Build Coastguard Worker const float a = M[0][0];
397*38e8c45fSAndroid Build Coastguard Worker const float b = M[1][0];
398*38e8c45fSAndroid Build Coastguard Worker const float c = M[0][1];
399*38e8c45fSAndroid Build Coastguard Worker const float d = M[1][1];
400*38e8c45fSAndroid Build Coastguard Worker const float x = M[2][0];
401*38e8c45fSAndroid Build Coastguard Worker const float y = M[2][1];
402*38e8c45fSAndroid Build Coastguard Worker
403*38e8c45fSAndroid Build Coastguard Worker const float idet = 1.0f / det();
404*38e8c45fSAndroid Build Coastguard Worker result.mMatrix[0][0] = d*idet;
405*38e8c45fSAndroid Build Coastguard Worker result.mMatrix[0][1] = -c*idet;
406*38e8c45fSAndroid Build Coastguard Worker result.mMatrix[1][0] = -b*idet;
407*38e8c45fSAndroid Build Coastguard Worker result.mMatrix[1][1] = a*idet;
408*38e8c45fSAndroid Build Coastguard Worker result.mType = mType;
409*38e8c45fSAndroid Build Coastguard Worker if (getOrientation() & ROT_90) {
410*38e8c45fSAndroid Build Coastguard Worker // Recalculate the type if there is a 90-degree rotation component, since the inverse
411*38e8c45fSAndroid Build Coastguard Worker // of ROT_90 is ROT_270 and vice versa.
412*38e8c45fSAndroid Build Coastguard Worker result.mType |= UNKNOWN_TYPE;
413*38e8c45fSAndroid Build Coastguard Worker }
414*38e8c45fSAndroid Build Coastguard Worker
415*38e8c45fSAndroid Build Coastguard Worker vec2 T(-x, -y);
416*38e8c45fSAndroid Build Coastguard Worker T = result.transform(T);
417*38e8c45fSAndroid Build Coastguard Worker result.mMatrix[2][0] = T[0];
418*38e8c45fSAndroid Build Coastguard Worker result.mMatrix[2][1] = T[1];
419*38e8c45fSAndroid Build Coastguard Worker }
420*38e8c45fSAndroid Build Coastguard Worker return result;
421*38e8c45fSAndroid Build Coastguard Worker }
422*38e8c45fSAndroid Build Coastguard Worker
getType() const423*38e8c45fSAndroid Build Coastguard Worker uint32_t Transform::getType() const {
424*38e8c45fSAndroid Build Coastguard Worker return type() & 0xFF;
425*38e8c45fSAndroid Build Coastguard Worker }
426*38e8c45fSAndroid Build Coastguard Worker
getOrientation() const427*38e8c45fSAndroid Build Coastguard Worker uint32_t Transform::getOrientation() const {
428*38e8c45fSAndroid Build Coastguard Worker return (type() >> 8) & 0xFF;
429*38e8c45fSAndroid Build Coastguard Worker }
430*38e8c45fSAndroid Build Coastguard Worker
preserveRects() const431*38e8c45fSAndroid Build Coastguard Worker bool Transform::preserveRects() const {
432*38e8c45fSAndroid Build Coastguard Worker return (getOrientation() & ROT_INVALID) ? false : true;
433*38e8c45fSAndroid Build Coastguard Worker }
434*38e8c45fSAndroid Build Coastguard Worker
needsBilinearFiltering() const435*38e8c45fSAndroid Build Coastguard Worker bool Transform::needsBilinearFiltering() const {
436*38e8c45fSAndroid Build Coastguard Worker return (!preserveRects() || getType() >= ui::Transform::SCALE);
437*38e8c45fSAndroid Build Coastguard Worker }
438*38e8c45fSAndroid Build Coastguard Worker
asMatrix4() const439*38e8c45fSAndroid Build Coastguard Worker mat4 Transform::asMatrix4() const {
440*38e8c45fSAndroid Build Coastguard Worker // Internally Transform uses a 3x3 matrix since the transform is meant for
441*38e8c45fSAndroid Build Coastguard Worker // two-dimensional values. An equivalent 4x4 matrix means inserting an extra
442*38e8c45fSAndroid Build Coastguard Worker // row and column which adds as an identity transform on the third
443*38e8c45fSAndroid Build Coastguard Worker // dimension.
444*38e8c45fSAndroid Build Coastguard Worker
445*38e8c45fSAndroid Build Coastguard Worker mat4 m = mat4{mat4::NO_INIT}; // NO_INIT since we explicitly set every element
446*38e8c45fSAndroid Build Coastguard Worker
447*38e8c45fSAndroid Build Coastguard Worker m[0][0] = mMatrix[0][0];
448*38e8c45fSAndroid Build Coastguard Worker m[0][1] = mMatrix[0][1];
449*38e8c45fSAndroid Build Coastguard Worker m[0][2] = 0.f;
450*38e8c45fSAndroid Build Coastguard Worker m[0][3] = mMatrix[0][2];
451*38e8c45fSAndroid Build Coastguard Worker
452*38e8c45fSAndroid Build Coastguard Worker m[1][0] = mMatrix[1][0];
453*38e8c45fSAndroid Build Coastguard Worker m[1][1] = mMatrix[1][1];
454*38e8c45fSAndroid Build Coastguard Worker m[1][2] = 0.f;
455*38e8c45fSAndroid Build Coastguard Worker m[1][3] = mMatrix[1][2];
456*38e8c45fSAndroid Build Coastguard Worker
457*38e8c45fSAndroid Build Coastguard Worker m[2][0] = 0.f;
458*38e8c45fSAndroid Build Coastguard Worker m[2][1] = 0.f;
459*38e8c45fSAndroid Build Coastguard Worker m[2][2] = 1.f;
460*38e8c45fSAndroid Build Coastguard Worker m[2][3] = 0.f;
461*38e8c45fSAndroid Build Coastguard Worker
462*38e8c45fSAndroid Build Coastguard Worker m[3][0] = mMatrix[2][0];
463*38e8c45fSAndroid Build Coastguard Worker m[3][1] = mMatrix[2][1];
464*38e8c45fSAndroid Build Coastguard Worker m[3][2] = 0.f;
465*38e8c45fSAndroid Build Coastguard Worker m[3][3] = mMatrix[2][2];
466*38e8c45fSAndroid Build Coastguard Worker
467*38e8c45fSAndroid Build Coastguard Worker return m;
468*38e8c45fSAndroid Build Coastguard Worker }
469*38e8c45fSAndroid Build Coastguard Worker
rotationToString(const uint32_t rotationFlags)470*38e8c45fSAndroid Build Coastguard Worker static std::string rotationToString(const uint32_t rotationFlags) {
471*38e8c45fSAndroid Build Coastguard Worker switch (rotationFlags) {
472*38e8c45fSAndroid Build Coastguard Worker case Transform::ROT_0:
473*38e8c45fSAndroid Build Coastguard Worker return "ROT_0";
474*38e8c45fSAndroid Build Coastguard Worker case Transform::FLIP_H:
475*38e8c45fSAndroid Build Coastguard Worker return "FLIP_H";
476*38e8c45fSAndroid Build Coastguard Worker case Transform::FLIP_V:
477*38e8c45fSAndroid Build Coastguard Worker return "FLIP_V";
478*38e8c45fSAndroid Build Coastguard Worker case Transform::ROT_90:
479*38e8c45fSAndroid Build Coastguard Worker return "ROT_90";
480*38e8c45fSAndroid Build Coastguard Worker case Transform::ROT_180:
481*38e8c45fSAndroid Build Coastguard Worker return "ROT_180";
482*38e8c45fSAndroid Build Coastguard Worker case Transform::ROT_270:
483*38e8c45fSAndroid Build Coastguard Worker return "ROT_270";
484*38e8c45fSAndroid Build Coastguard Worker case Transform::ROT_INVALID:
485*38e8c45fSAndroid Build Coastguard Worker default:
486*38e8c45fSAndroid Build Coastguard Worker return "ROT_INVALID";
487*38e8c45fSAndroid Build Coastguard Worker }
488*38e8c45fSAndroid Build Coastguard Worker }
489*38e8c45fSAndroid Build Coastguard Worker
transformToString(const uint32_t transform)490*38e8c45fSAndroid Build Coastguard Worker static std::string transformToString(const uint32_t transform) {
491*38e8c45fSAndroid Build Coastguard Worker if (transform == Transform::IDENTITY) {
492*38e8c45fSAndroid Build Coastguard Worker return "IDENTITY";
493*38e8c45fSAndroid Build Coastguard Worker }
494*38e8c45fSAndroid Build Coastguard Worker
495*38e8c45fSAndroid Build Coastguard Worker if (transform == Transform::UNKNOWN) {
496*38e8c45fSAndroid Build Coastguard Worker return "UNKNOWN";
497*38e8c45fSAndroid Build Coastguard Worker }
498*38e8c45fSAndroid Build Coastguard Worker
499*38e8c45fSAndroid Build Coastguard Worker std::string out;
500*38e8c45fSAndroid Build Coastguard Worker if (transform & Transform::SCALE) out.append("SCALE ");
501*38e8c45fSAndroid Build Coastguard Worker if (transform & Transform::ROTATE) out.append("ROTATE ");
502*38e8c45fSAndroid Build Coastguard Worker if (transform & Transform::TRANSLATE) out.append("TRANSLATE");
503*38e8c45fSAndroid Build Coastguard Worker return out;
504*38e8c45fSAndroid Build Coastguard Worker }
505*38e8c45fSAndroid Build Coastguard Worker
dump(std::string & out,const char * name,const char * prefix) const506*38e8c45fSAndroid Build Coastguard Worker void Transform::dump(std::string& out, const char* name, const char* prefix) const {
507*38e8c45fSAndroid Build Coastguard Worker using android::base::StringAppendF;
508*38e8c45fSAndroid Build Coastguard Worker
509*38e8c45fSAndroid Build Coastguard Worker type(); // Ensure the information in mType is up to date
510*38e8c45fSAndroid Build Coastguard Worker
511*38e8c45fSAndroid Build Coastguard Worker const uint32_t type = mType;
512*38e8c45fSAndroid Build Coastguard Worker const uint32_t orient = type >> 8;
513*38e8c45fSAndroid Build Coastguard Worker
514*38e8c45fSAndroid Build Coastguard Worker out += prefix;
515*38e8c45fSAndroid Build Coastguard Worker out += name;
516*38e8c45fSAndroid Build Coastguard Worker out += " ";
517*38e8c45fSAndroid Build Coastguard Worker
518*38e8c45fSAndroid Build Coastguard Worker if (orient & ROT_INVALID) {
519*38e8c45fSAndroid Build Coastguard Worker StringAppendF(&out, "0x%08x ", orient);
520*38e8c45fSAndroid Build Coastguard Worker }
521*38e8c45fSAndroid Build Coastguard Worker out += "(" + rotationToString(orient) + ") ";
522*38e8c45fSAndroid Build Coastguard Worker
523*38e8c45fSAndroid Build Coastguard Worker if (type & UNKNOWN) {
524*38e8c45fSAndroid Build Coastguard Worker StringAppendF(&out, "0x%02x ", type);
525*38e8c45fSAndroid Build Coastguard Worker }
526*38e8c45fSAndroid Build Coastguard Worker out += "(" + transformToString(type) + ")\n";
527*38e8c45fSAndroid Build Coastguard Worker
528*38e8c45fSAndroid Build Coastguard Worker if (type == IDENTITY) {
529*38e8c45fSAndroid Build Coastguard Worker return;
530*38e8c45fSAndroid Build Coastguard Worker }
531*38e8c45fSAndroid Build Coastguard Worker
532*38e8c45fSAndroid Build Coastguard Worker for (size_t i = 0; i < 3; i++) {
533*38e8c45fSAndroid Build Coastguard Worker StringAppendF(&out, "%s %.4f %.4f %.4f\n", prefix, static_cast<double>(mMatrix[0][i]),
534*38e8c45fSAndroid Build Coastguard Worker static_cast<double>(mMatrix[1][i]), static_cast<double>(mMatrix[2][i]));
535*38e8c45fSAndroid Build Coastguard Worker }
536*38e8c45fSAndroid Build Coastguard Worker }
537*38e8c45fSAndroid Build Coastguard Worker
dump(const char * name,const char * prefix) const538*38e8c45fSAndroid Build Coastguard Worker void Transform::dump(const char* name, const char* prefix) const {
539*38e8c45fSAndroid Build Coastguard Worker std::string out;
540*38e8c45fSAndroid Build Coastguard Worker dump(out, name, prefix);
541*38e8c45fSAndroid Build Coastguard Worker ALOGD("%s", out.c_str());
542*38e8c45fSAndroid Build Coastguard Worker }
543*38e8c45fSAndroid Build Coastguard Worker
544*38e8c45fSAndroid Build Coastguard Worker } // namespace android::ui
545