xref: /aosp_15_r20/frameworks/native/opengl/include/GLES/glext.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker #ifndef __glext_h_
2*38e8c45fSAndroid Build Coastguard Worker #define __glext_h_ 1
3*38e8c45fSAndroid Build Coastguard Worker 
4*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus
5*38e8c45fSAndroid Build Coastguard Worker extern "C" {
6*38e8c45fSAndroid Build Coastguard Worker #endif
7*38e8c45fSAndroid Build Coastguard Worker 
8*38e8c45fSAndroid Build Coastguard Worker /*
9*38e8c45fSAndroid Build Coastguard Worker ** Copyright (c) 2013-2017 The Khronos Group Inc.
10*38e8c45fSAndroid Build Coastguard Worker **
11*38e8c45fSAndroid Build Coastguard Worker ** Permission is hereby granted, free of charge, to any person obtaining a
12*38e8c45fSAndroid Build Coastguard Worker ** copy of this software and/or associated documentation files (the
13*38e8c45fSAndroid Build Coastguard Worker ** "Materials"), to deal in the Materials without restriction, including
14*38e8c45fSAndroid Build Coastguard Worker ** without limitation the rights to use, copy, modify, merge, publish,
15*38e8c45fSAndroid Build Coastguard Worker ** distribute, sublicense, and/or sell copies of the Materials, and to
16*38e8c45fSAndroid Build Coastguard Worker ** permit persons to whom the Materials are furnished to do so, subject to
17*38e8c45fSAndroid Build Coastguard Worker ** the following conditions:
18*38e8c45fSAndroid Build Coastguard Worker **
19*38e8c45fSAndroid Build Coastguard Worker ** The above copyright notice and this permission notice shall be included
20*38e8c45fSAndroid Build Coastguard Worker ** in all copies or substantial portions of the Materials.
21*38e8c45fSAndroid Build Coastguard Worker **
22*38e8c45fSAndroid Build Coastguard Worker ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23*38e8c45fSAndroid Build Coastguard Worker ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24*38e8c45fSAndroid Build Coastguard Worker ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25*38e8c45fSAndroid Build Coastguard Worker ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26*38e8c45fSAndroid Build Coastguard Worker ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27*38e8c45fSAndroid Build Coastguard Worker ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28*38e8c45fSAndroid Build Coastguard Worker ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*38e8c45fSAndroid Build Coastguard Worker */
30*38e8c45fSAndroid Build Coastguard Worker /*
31*38e8c45fSAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32*38e8c45fSAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts
33*38e8c45fSAndroid Build Coastguard Worker ** used to make the header, and the header can be found at
34*38e8c45fSAndroid Build Coastguard Worker **   https://github.com/KhronosGroup/OpenGL-Registry
35*38e8c45fSAndroid Build Coastguard Worker */
36*38e8c45fSAndroid Build Coastguard Worker 
37*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APIENTRYP
38*38e8c45fSAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY*
39*38e8c45fSAndroid Build Coastguard Worker #endif
40*38e8c45fSAndroid Build Coastguard Worker 
41*38e8c45fSAndroid Build Coastguard Worker /* Generated on date 20170613 */
42*38e8c45fSAndroid Build Coastguard Worker 
43*38e8c45fSAndroid Build Coastguard Worker /* Generated C header for:
44*38e8c45fSAndroid Build Coastguard Worker  * API: gles1
45*38e8c45fSAndroid Build Coastguard Worker  * Profile: common
46*38e8c45fSAndroid Build Coastguard Worker  * Versions considered: .*
47*38e8c45fSAndroid Build Coastguard Worker  * Versions emitted: _nomatch_^
48*38e8c45fSAndroid Build Coastguard Worker  * Default extensions included: gles1
49*38e8c45fSAndroid Build Coastguard Worker  * Additional extensions included: _nomatch_^
50*38e8c45fSAndroid Build Coastguard Worker  * Extensions removed: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$
51*38e8c45fSAndroid Build Coastguard Worker  */
52*38e8c45fSAndroid Build Coastguard Worker 
53*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image
54*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_EGL_image 1
55*38e8c45fSAndroid Build Coastguard Worker typedef void *GLeglImageOES;
56*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
57*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
58*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
59*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
60*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
61*38e8c45fSAndroid Build Coastguard Worker #endif
62*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image */
63*38e8c45fSAndroid Build Coastguard Worker 
64*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image_external
65*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_EGL_image_external 1
66*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_EXTERNAL_OES           0x8D65
67*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_EXTERNAL_OES   0x8D67
68*38e8c45fSAndroid Build Coastguard Worker #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
69*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image_external */
70*38e8c45fSAndroid Build Coastguard Worker 
71*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_blend_equation_separate
72*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_blend_equation_separate 1
73*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_RGB_OES         0x8009
74*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_ALPHA_OES       0x883D
75*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha);
76*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
77*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha);
78*38e8c45fSAndroid Build Coastguard Worker #endif
79*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_blend_equation_separate */
80*38e8c45fSAndroid Build Coastguard Worker 
81*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_blend_func_separate
82*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_blend_func_separate 1
83*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_DST_RGB_OES              0x80C8
84*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_SRC_RGB_OES              0x80C9
85*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_DST_ALPHA_OES            0x80CA
86*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_SRC_ALPHA_OES            0x80CB
87*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
88*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
89*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
90*38e8c45fSAndroid Build Coastguard Worker #endif
91*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_blend_func_separate */
92*38e8c45fSAndroid Build Coastguard Worker 
93*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_blend_subtract
94*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_blend_subtract 1
95*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_OES             0x8009
96*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_ADD_OES                   0x8006
97*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_SUBTRACT_OES              0x800A
98*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_REVERSE_SUBTRACT_OES      0x800B
99*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode);
100*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
101*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode);
102*38e8c45fSAndroid Build Coastguard Worker #endif
103*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_blend_subtract */
104*38e8c45fSAndroid Build Coastguard Worker 
105*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_byte_coordinates
106*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_byte_coordinates 1
107*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_byte_coordinates */
108*38e8c45fSAndroid Build Coastguard Worker 
109*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_sub_texture
110*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_sub_texture 1
111*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */
112*38e8c45fSAndroid Build Coastguard Worker 
113*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_texture
114*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_texture 1
115*38e8c45fSAndroid Build Coastguard Worker #define GL_ETC1_RGB8_OES                  0x8D64
116*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_texture */
117*38e8c45fSAndroid Build Coastguard Worker 
118*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_depth24
119*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_depth24 1
120*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24_OES          0x81A6
121*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_depth24 */
122*38e8c45fSAndroid Build Coastguard Worker 
123*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_depth32
124*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_depth32 1
125*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32_OES          0x81A7
126*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_depth32 */
127*38e8c45fSAndroid Build Coastguard Worker 
128*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_draw_texture
129*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_draw_texture 1
130*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CROP_RECT_OES          0x8B9D
131*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
132*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height);
133*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
134*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords);
135*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords);
136*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords);
137*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
138*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords);
139*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
140*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
141*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height);
142*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
143*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords);
144*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords);
145*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords);
146*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
147*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords);
148*38e8c45fSAndroid Build Coastguard Worker #endif
149*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_draw_texture */
150*38e8c45fSAndroid Build Coastguard Worker 
151*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_element_index_uint
152*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_element_index_uint 1
153*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT                   0x1405
154*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_element_index_uint */
155*38e8c45fSAndroid Build Coastguard Worker 
156*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_extended_matrix_palette
157*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_extended_matrix_palette 1
158*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_extended_matrix_palette */
159*38e8c45fSAndroid Build Coastguard Worker 
160*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_fbo_render_mipmap
161*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_fbo_render_mipmap 1
162*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_fbo_render_mipmap */
163*38e8c45fSAndroid Build Coastguard Worker 
164*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_fixed_point
165*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_fixed_point 1
166*38e8c45fSAndroid Build Coastguard Worker #define GL_FIXED_OES                      0x140C
167*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref);
168*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
169*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth);
170*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation);
171*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
172*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f);
173*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param);
174*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param);
175*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
176*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation);
177*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params);
178*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
179*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
180*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param);
181*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param);
182*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param);
183*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params);
184*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width);
185*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m);
186*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);
187*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param);
188*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m);
189*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
190*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
191*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
192*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params);
193*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size);
194*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units);
195*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
196*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
197*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param);
198*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
199*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);
200*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
201*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
202*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params);
203*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params);
204*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param);
205*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert);
206*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);
207*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);
208*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params);
209*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
210*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref);
211*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
212*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthxOES (GLfixed depth);
213*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation);
214*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
215*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangexOES (GLfixed n, GLfixed f);
216*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param);
217*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *param);
218*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
219*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation);
220*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params);
221*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params);
222*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params);
223*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param);
224*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param);
225*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param);
226*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params);
227*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width);
228*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m);
229*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param);
230*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param);
231*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m);
232*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
233*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz);
234*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
235*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params);
236*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSizexOES (GLfixed size);
237*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);
238*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
239*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
240*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param);
241*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params);
242*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param);
243*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);
244*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);
245*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params);
246*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params);
247*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param);
248*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert);
249*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params);
250*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param);
251*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params);
252*38e8c45fSAndroid Build Coastguard Worker #endif
253*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_fixed_point */
254*38e8c45fSAndroid Build Coastguard Worker 
255*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_framebuffer_object
256*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_framebuffer_object 1
257*38e8c45fSAndroid Build Coastguard Worker #define GL_NONE_OES                       0
258*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_OES                0x8D40
259*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_OES               0x8D41
260*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA4_OES                      0x8056
261*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB5_A1_OES                    0x8057
262*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB565_OES                     0x8D62
263*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16_OES          0x81A5
264*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_WIDTH_OES         0x8D42
265*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_HEIGHT_OES        0x8D43
266*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
267*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_RED_SIZE_OES      0x8D50
268*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_GREEN_SIZE_OES    0x8D51
269*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BLUE_SIZE_OES     0x8D52
270*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_ALPHA_SIZE_OES    0x8D53
271*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_DEPTH_SIZE_OES    0x8D54
272*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STENCIL_SIZE_OES  0x8D55
273*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
274*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
275*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
276*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
277*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0_OES          0x8CE0
278*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_ATTACHMENT_OES           0x8D00
279*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_ATTACHMENT_OES         0x8D20
280*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_COMPLETE_OES       0x8CD5
281*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
282*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
283*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
284*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
285*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNSUPPORTED_OES    0x8CDD
286*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BINDING_OES        0x8CA6
287*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BINDING_OES       0x8CA7
288*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_RENDERBUFFER_SIZE_OES      0x84E8
289*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
290*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
291*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer);
292*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint *renderbuffers);
293*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint *renderbuffers);
294*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
295*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint *params);
296*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
297*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer);
298*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint *framebuffers);
299*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint *framebuffers);
300*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target);
301*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
302*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
303*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
304*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target);
305*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
306*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
307*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);
308*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint *renderbuffers);
309*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint *renderbuffers);
310*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
311*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint *params);
312*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
313*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
314*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint *framebuffers);
315*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint *framebuffers);
316*38e8c45fSAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target);
317*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
318*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
319*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint *params);
320*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target);
321*38e8c45fSAndroid Build Coastguard Worker #endif
322*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_framebuffer_object */
323*38e8c45fSAndroid Build Coastguard Worker 
324*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_mapbuffer
325*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_mapbuffer 1
326*38e8c45fSAndroid Build Coastguard Worker #define GL_WRITE_ONLY_OES                 0x88B9
327*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_OES              0x88BB
328*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED_OES              0x88BC
329*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER_OES         0x88BD
330*38e8c45fSAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
331*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
332*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params);
333*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
334*38e8c45fSAndroid Build Coastguard Worker GL_API void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
335*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
336*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params);
337*38e8c45fSAndroid Build Coastguard Worker #endif
338*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_mapbuffer */
339*38e8c45fSAndroid Build Coastguard Worker 
340*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_matrix_get
341*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_matrix_get 1
342*38e8c45fSAndroid Build Coastguard Worker #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
343*38e8c45fSAndroid Build Coastguard Worker #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
344*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
345*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_matrix_get */
346*38e8c45fSAndroid Build Coastguard Worker 
347*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_matrix_palette
348*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_matrix_palette 1
349*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNITS_OES           0x86A4
350*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PALETTE_MATRICES_OES       0x8842
351*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_PALETTE_OES             0x8840
352*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_OES         0x8844
353*38e8c45fSAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_OES               0x86AD
354*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_PALETTE_MATRIX_OES     0x8843
355*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_SIZE_OES    0x8846
356*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_TYPE_OES    0x8847
357*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_STRIDE_OES  0x8848
358*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849
359*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E
360*38e8c45fSAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_SIZE_OES          0x86AB
361*38e8c45fSAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_TYPE_OES          0x86A9
362*38e8c45fSAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_STRIDE_OES        0x86AA
363*38e8c45fSAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_POINTER_OES       0x86AC
364*38e8c45fSAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E
365*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex);
366*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void);
367*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
368*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
369*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
370*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex);
371*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void);
372*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const void *pointer);
373*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const void *pointer);
374*38e8c45fSAndroid Build Coastguard Worker #endif
375*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_matrix_palette */
376*38e8c45fSAndroid Build Coastguard Worker 
377*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_packed_depth_stencil
378*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_packed_depth_stencil 1
379*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_OES              0x84F9
380*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8_OES          0x84FA
381*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8_OES           0x88F0
382*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_packed_depth_stencil */
383*38e8c45fSAndroid Build Coastguard Worker 
384*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_query_matrix
385*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_query_matrix 1
386*38e8c45fSAndroid Build Coastguard Worker typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent);
387*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
388*38e8c45fSAndroid Build Coastguard Worker GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent);
389*38e8c45fSAndroid Build Coastguard Worker #endif
390*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_query_matrix */
391*38e8c45fSAndroid Build Coastguard Worker 
392*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_required_internalformat
393*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_required_internalformat 1
394*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA8_OES                     0x803C
395*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE4_ALPHA4_OES          0x8043
396*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_OES          0x8045
397*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE8_OES                 0x8040
398*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8_OES                       0x8051
399*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8_OES                      0x8058
400*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_EXT                      0x8052
401*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_A2_EXT                   0x8059
402*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_required_internalformat */
403*38e8c45fSAndroid Build Coastguard Worker 
404*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_rgb8_rgba8
405*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_rgb8_rgba8 1
406*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_rgb8_rgba8 */
407*38e8c45fSAndroid Build Coastguard Worker 
408*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_single_precision
409*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_single_precision 1
410*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
411*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation);
412*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
413*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
414*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation);
415*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
416*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
417*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);
418*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);
419*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangefOES (GLclampf n, GLclampf f);
420*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
421*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation);
422*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
423*38e8c45fSAndroid Build Coastguard Worker #endif
424*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_single_precision */
425*38e8c45fSAndroid Build Coastguard Worker 
426*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_stencil1
427*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_stencil1 1
428*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX1_OES             0x8D46
429*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_stencil1 */
430*38e8c45fSAndroid Build Coastguard Worker 
431*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_stencil4
432*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_stencil4 1
433*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX4_OES             0x8D47
434*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_stencil4 */
435*38e8c45fSAndroid Build Coastguard Worker 
436*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_stencil8
437*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_stencil8 1
438*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8_OES             0x8D48
439*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_stencil8 */
440*38e8c45fSAndroid Build Coastguard Worker 
441*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_stencil_wrap
442*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_stencil_wrap 1
443*38e8c45fSAndroid Build Coastguard Worker #define GL_INCR_WRAP_OES                  0x8507
444*38e8c45fSAndroid Build Coastguard Worker #define GL_DECR_WRAP_OES                  0x8508
445*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_stencil_wrap */
446*38e8c45fSAndroid Build Coastguard Worker 
447*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_cube_map
448*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_cube_map 1
449*38e8c45fSAndroid Build Coastguard Worker #define GL_NORMAL_MAP_OES                 0x8511
450*38e8c45fSAndroid Build Coastguard Worker #define GL_REFLECTION_MAP_OES             0x8512
451*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_OES           0x8513
452*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_OES   0x8514
453*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515
454*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516
455*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517
456*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518
457*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519
458*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A
459*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES  0x851C
460*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_GEN_MODE_OES           0x2500
461*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_GEN_STR_OES            0x8D60
462*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param);
463*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params);
464*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param);
465*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params);
466*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params);
467*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params);
468*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
469*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param);
470*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params);
471*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param);
472*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params);
473*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params);
474*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params);
475*38e8c45fSAndroid Build Coastguard Worker #endif
476*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_cube_map */
477*38e8c45fSAndroid Build Coastguard Worker 
478*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_env_crossbar
479*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_env_crossbar 1
480*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_env_crossbar */
481*38e8c45fSAndroid Build Coastguard Worker 
482*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_mirrored_repeat
483*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_mirrored_repeat 1
484*38e8c45fSAndroid Build Coastguard Worker #define GL_MIRRORED_REPEAT_OES            0x8370
485*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_mirrored_repeat */
486*38e8c45fSAndroid Build Coastguard Worker 
487*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_vertex_array_object
488*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_vertex_array_object 1
489*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING_OES       0x85B5
490*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
491*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
492*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
493*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
494*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
495*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindVertexArrayOES (GLuint array);
496*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
497*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
498*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
499*38e8c45fSAndroid Build Coastguard Worker #endif
500*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_vertex_array_object */
501*38e8c45fSAndroid Build Coastguard Worker 
502*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_3DC_texture
503*38e8c45fSAndroid Build Coastguard Worker #define GL_AMD_compressed_3DC_texture 1
504*38e8c45fSAndroid Build Coastguard Worker #define GL_3DC_X_AMD                      0x87F9
505*38e8c45fSAndroid Build Coastguard Worker #define GL_3DC_XY_AMD                     0x87FA
506*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_3DC_texture */
507*38e8c45fSAndroid Build Coastguard Worker 
508*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_ATC_texture
509*38e8c45fSAndroid Build Coastguard Worker #define GL_AMD_compressed_ATC_texture 1
510*38e8c45fSAndroid Build Coastguard Worker #define GL_ATC_RGB_AMD                    0x8C92
511*38e8c45fSAndroid Build Coastguard Worker #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD    0x8C93
512*38e8c45fSAndroid Build Coastguard Worker #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
513*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_ATC_texture */
514*38e8c45fSAndroid Build Coastguard Worker 
515*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_copy_texture_levels
516*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_copy_texture_levels 1
517*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
518*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
519*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
520*38e8c45fSAndroid Build Coastguard Worker #endif
521*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_copy_texture_levels */
522*38e8c45fSAndroid Build Coastguard Worker 
523*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_framebuffer_multisample
524*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_framebuffer_multisample 1
525*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_APPLE     0x8CAB
526*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
527*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_APPLE              0x8D57
528*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_APPLE         0x8CA8
529*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_APPLE         0x8CA9
530*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
531*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
532*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
533*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
534*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
535*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
536*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
537*38e8c45fSAndroid Build Coastguard Worker #endif
538*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_framebuffer_multisample */
539*38e8c45fSAndroid Build Coastguard Worker 
540*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_sync
541*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_sync 1
542*38e8c45fSAndroid Build Coastguard Worker typedef struct __GLsync *GLsync;
543*38e8c45fSAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64;
544*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int64_t GLint64;
545*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_OBJECT_APPLE              0x8A53
546*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE  0x9111
547*38e8c45fSAndroid Build Coastguard Worker #define GL_OBJECT_TYPE_APPLE              0x9112
548*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_CONDITION_APPLE           0x9113
549*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_STATUS_APPLE              0x9114
550*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLAGS_APPLE               0x9115
551*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FENCE_APPLE               0x9116
552*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
553*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNALED_APPLE               0x9118
554*38e8c45fSAndroid Build Coastguard Worker #define GL_SIGNALED_APPLE                 0x9119
555*38e8c45fSAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED_APPLE         0x911A
556*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED_APPLE          0x911B
557*38e8c45fSAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED_APPLE      0x911C
558*38e8c45fSAndroid Build Coastguard Worker #define GL_WAIT_FAILED_APPLE              0x911D
559*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE  0x00000001
560*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED_APPLE          0xFFFFFFFFFFFFFFFFull
561*38e8c45fSAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
562*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
563*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
564*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
565*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
566*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
567*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
568*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
569*38e8c45fSAndroid Build Coastguard Worker GL_API GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
570*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
571*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
572*38e8c45fSAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
573*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
574*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
575*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
576*38e8c45fSAndroid Build Coastguard Worker #endif
577*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_sync */
578*38e8c45fSAndroid Build Coastguard Worker 
579*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_2D_limited_npot
580*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_texture_2D_limited_npot 1
581*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_2D_limited_npot */
582*38e8c45fSAndroid Build Coastguard Worker 
583*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_format_BGRA8888
584*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_texture_format_BGRA8888 1
585*38e8c45fSAndroid Build Coastguard Worker #define GL_BGRA_EXT                       0x80E1
586*38e8c45fSAndroid Build Coastguard Worker #define GL_BGRA8_EXT                      0x93A1
587*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_format_BGRA8888 */
588*38e8c45fSAndroid Build Coastguard Worker 
589*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_max_level
590*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_texture_max_level 1
591*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL_APPLE        0x813D
592*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_max_level */
593*38e8c45fSAndroid Build Coastguard Worker 
594*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ARM_rgba8
595*38e8c45fSAndroid Build Coastguard Worker #define GL_ARM_rgba8 1
596*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ARM_rgba8 */
597*38e8c45fSAndroid Build Coastguard Worker 
598*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_blend_minmax
599*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_blend_minmax 1
600*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_EXT                        0x8007
601*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_EXT                        0x8008
602*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_blend_minmax */
603*38e8c45fSAndroid Build Coastguard Worker 
604*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_discard_framebuffer
605*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_discard_framebuffer 1
606*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_EXT                      0x1800
607*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_EXT                      0x1801
608*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_EXT                    0x1802
609*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
610*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
611*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
612*38e8c45fSAndroid Build Coastguard Worker #endif
613*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_discard_framebuffer */
614*38e8c45fSAndroid Build Coastguard Worker 
615*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_map_buffer_range
616*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_map_buffer_range 1
617*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_READ_BIT_EXT               0x0001
618*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT_EXT              0x0002
619*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT_EXT   0x0004
620*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT  0x0008
621*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT     0x0010
622*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT_EXT     0x0020
623*38e8c45fSAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
624*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
625*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
626*38e8c45fSAndroid Build Coastguard Worker GL_API void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
627*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
628*38e8c45fSAndroid Build Coastguard Worker #endif
629*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_map_buffer_range */
630*38e8c45fSAndroid Build Coastguard Worker 
631*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_multi_draw_arrays
632*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_multi_draw_arrays 1
633*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
634*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
635*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
636*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
637*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
638*38e8c45fSAndroid Build Coastguard Worker #endif
639*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_multi_draw_arrays */
640*38e8c45fSAndroid Build Coastguard Worker 
641*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_render_to_texture
642*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_multisampled_render_to_texture 1
643*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
644*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_EXT       0x8CAB
645*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
646*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_EXT                0x8D57
647*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
648*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
649*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
650*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
651*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
652*38e8c45fSAndroid Build Coastguard Worker #endif
653*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_render_to_texture */
654*38e8c45fSAndroid Build Coastguard Worker 
655*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_read_format_bgra
656*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_read_format_bgra 1
657*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
658*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
659*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_read_format_bgra */
660*38e8c45fSAndroid Build Coastguard Worker 
661*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_robustness
662*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_robustness 1
663*38e8c45fSAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET_EXT       0x8253
664*38e8c45fSAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET_EXT     0x8254
665*38e8c45fSAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET_EXT      0x8255
666*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_ROBUST_ACCESS_EXT      0x90F3
667*38e8c45fSAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
668*38e8c45fSAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET_EXT      0x8252
669*38e8c45fSAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION_EXT      0x8261
670*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
671*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
672*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
673*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
674*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
675*38e8c45fSAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
676*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
677*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
678*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
679*38e8c45fSAndroid Build Coastguard Worker #endif
680*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_robustness */
681*38e8c45fSAndroid Build Coastguard Worker 
682*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_sRGB
683*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_sRGB 1
684*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB_EXT                       0x8C40
685*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB_ALPHA_EXT                 0x8C42
686*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8_EXT               0x8C43
687*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
688*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_sRGB */
689*38e8c45fSAndroid Build Coastguard Worker 
690*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_dxt1
691*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_compression_dxt1 1
692*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
693*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
694*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_dxt1 */
695*38e8c45fSAndroid Build Coastguard Worker 
696*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_filter_anisotropic
697*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_filter_anisotropic 1
698*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
699*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
700*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_filter_anisotropic */
701*38e8c45fSAndroid Build Coastguard Worker 
702*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_format_BGRA8888
703*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_format_BGRA8888 1
704*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_format_BGRA8888 */
705*38e8c45fSAndroid Build Coastguard Worker 
706*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_lod_bias
707*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_lod_bias 1
708*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD
709*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500
710*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_LOD_BIAS_EXT           0x8501
711*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_lod_bias */
712*38e8c45fSAndroid Build Coastguard Worker 
713*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_storage
714*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_storage 1
715*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT   0x912F
716*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA8_EXT                     0x803C
717*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE8_EXT                 0x8040
718*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_EXT          0x8045
719*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32F_EXT                    0x8814
720*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32F_EXT                     0x8815
721*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA32F_EXT                   0x8816
722*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE32F_EXT               0x8818
723*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA32F_EXT         0x8819
724*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16F_EXT                    0x881A
725*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16F_EXT                     0x881B
726*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA16F_EXT                   0x881C
727*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE16F_EXT               0x881E
728*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA16F_EXT         0x881F
729*38e8c45fSAndroid Build Coastguard Worker #define GL_R8_EXT                         0x8229
730*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8_EXT                        0x822B
731*38e8c45fSAndroid Build Coastguard Worker #define GL_R32F_EXT                       0x822E
732*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32F_EXT                      0x8230
733*38e8c45fSAndroid Build Coastguard Worker #define GL_R16F_EXT                       0x822D
734*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16F_EXT                      0x822F
735*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
736*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
737*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
738*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
739*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
740*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
741*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
742*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
743*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
744*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
745*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
746*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
747*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
748*38e8c45fSAndroid Build Coastguard Worker #endif
749*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_storage */
750*38e8c45fSAndroid Build Coastguard Worker 
751*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_multisampled_render_to_texture
752*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_multisampled_render_to_texture 1
753*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_IMG       0x9133
754*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
755*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_IMG                0x9135
756*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SAMPLES_IMG            0x9136
757*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
758*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
759*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
760*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
761*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
762*38e8c45fSAndroid Build Coastguard Worker #endif
763*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_multisampled_render_to_texture */
764*38e8c45fSAndroid Build Coastguard Worker 
765*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_read_format
766*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_read_format 1
767*38e8c45fSAndroid Build Coastguard Worker #define GL_BGRA_IMG                       0x80E1
768*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
769*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_read_format */
770*38e8c45fSAndroid Build Coastguard Worker 
771*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_texture_compression_pvrtc
772*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_texture_compression_pvrtc 1
773*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
774*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
775*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
776*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
777*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_texture_compression_pvrtc */
778*38e8c45fSAndroid Build Coastguard Worker 
779*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_texture_env_enhanced_fixed_function
780*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_texture_env_enhanced_fixed_function 1
781*38e8c45fSAndroid Build Coastguard Worker #define GL_MODULATE_COLOR_IMG             0x8C04
782*38e8c45fSAndroid Build Coastguard Worker #define GL_RECIP_ADD_SIGNED_ALPHA_IMG     0x8C05
783*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_MODULATE_IMG     0x8C06
784*38e8c45fSAndroid Build Coastguard Worker #define GL_FACTOR_ALPHA_MODULATE_IMG      0x8C07
785*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_ALPHA_MODULATE_IMG    0x8C08
786*38e8c45fSAndroid Build Coastguard Worker #define GL_ADD_BLEND_IMG                  0x8C09
787*38e8c45fSAndroid Build Coastguard Worker #define GL_DOT3_RGBA_IMG                  0x86AF
788*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_texture_env_enhanced_fixed_function */
789*38e8c45fSAndroid Build Coastguard Worker 
790*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_user_clip_plane
791*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_user_clip_plane 1
792*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE0_IMG                0x3000
793*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE1_IMG                0x3001
794*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE2_IMG                0x3002
795*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE3_IMG                0x3003
796*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE4_IMG                0x3004
797*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE5_IMG                0x3005
798*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CLIP_PLANES_IMG            0x0D32
799*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMGPROC) (GLenum p, const GLfloat *eqn);
800*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn);
801*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
802*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanefIMG (GLenum p, const GLfloat *eqn);
803*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanexIMG (GLenum p, const GLfixed *eqn);
804*38e8c45fSAndroid Build Coastguard Worker #endif
805*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_user_clip_plane */
806*38e8c45fSAndroid Build Coastguard Worker 
807*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_fence
808*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_fence 1
809*38e8c45fSAndroid Build Coastguard Worker #define GL_ALL_COMPLETED_NV               0x84F2
810*38e8c45fSAndroid Build Coastguard Worker #define GL_FENCE_STATUS_NV                0x84F3
811*38e8c45fSAndroid Build Coastguard Worker #define GL_FENCE_CONDITION_NV             0x84F4
812*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
813*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
814*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
815*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
816*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
817*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
818*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
819*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
820*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
821*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
822*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
823*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
824*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
825*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFinishFenceNV (GLuint fence);
826*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
827*38e8c45fSAndroid Build Coastguard Worker #endif
828*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_fence */
829*38e8c45fSAndroid Build Coastguard Worker 
830*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_driver_control
831*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_driver_control 1
832*38e8c45fSAndroid Build Coastguard Worker typedef char GLchar;
833*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
834*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
835*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
836*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
837*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
838*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
839*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
840*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
841*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
842*38e8c45fSAndroid Build Coastguard Worker #endif
843*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_driver_control */
844*38e8c45fSAndroid Build Coastguard Worker 
845*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get
846*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_extended_get 1
847*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WIDTH_QCOM             0x8BD2
848*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_HEIGHT_QCOM            0x8BD3
849*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_QCOM             0x8BD4
850*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_INTERNAL_FORMAT_QCOM   0x8BD5
851*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FORMAT_QCOM            0x8BD6
852*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_TYPE_QCOM              0x8BD7
853*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMAGE_VALID_QCOM       0x8BD8
854*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_NUM_LEVELS_QCOM        0x8BD9
855*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_TARGET_QCOM            0x8BDA
856*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_OBJECT_VALID_QCOM      0x8BDB
857*38e8c45fSAndroid Build Coastguard Worker #define GL_STATE_RESTORE                  0x8BDC
858*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
859*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
860*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
861*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
862*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
863*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
864*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
865*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params);
866*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
867*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
868*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
869*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
870*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
871*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
872*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
873*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
874*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params);
875*38e8c45fSAndroid Build Coastguard Worker #endif
876*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get */
877*38e8c45fSAndroid Build Coastguard Worker 
878*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get2
879*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_extended_get2 1
880*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
881*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
882*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
883*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
884*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
885*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
886*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
887*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
888*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
889*38e8c45fSAndroid Build Coastguard Worker #endif
890*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get2 */
891*38e8c45fSAndroid Build Coastguard Worker 
892*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_perfmon_global_mode
893*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_perfmon_global_mode 1
894*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFMON_GLOBAL_MODE_QCOM       0x8FA0
895*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_perfmon_global_mode */
896*38e8c45fSAndroid Build Coastguard Worker 
897*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_tiled_rendering
898*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_tiled_rendering 1
899*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT0_QCOM         0x00000001
900*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT1_QCOM         0x00000002
901*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT2_QCOM         0x00000004
902*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT3_QCOM         0x00000008
903*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT4_QCOM         0x00000010
904*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT5_QCOM         0x00000020
905*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT6_QCOM         0x00000040
906*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT7_QCOM         0x00000080
907*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT0_QCOM         0x00000100
908*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT1_QCOM         0x00000200
909*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT2_QCOM         0x00000400
910*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT3_QCOM         0x00000800
911*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT4_QCOM         0x00001000
912*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT5_QCOM         0x00002000
913*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT6_QCOM         0x00004000
914*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT7_QCOM         0x00008000
915*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT0_QCOM       0x00010000
916*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT1_QCOM       0x00020000
917*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT2_QCOM       0x00040000
918*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT3_QCOM       0x00080000
919*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT4_QCOM       0x00100000
920*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT5_QCOM       0x00200000
921*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT6_QCOM       0x00400000
922*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT7_QCOM       0x00800000
923*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM   0x01000000
924*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM   0x02000000
925*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM   0x04000000
926*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM   0x08000000
927*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM   0x10000000
928*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM   0x20000000
929*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM   0x40000000
930*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM   0x80000000
931*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
932*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
933*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES
934*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
935*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
936*38e8c45fSAndroid Build Coastguard Worker #endif
937*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_tiled_rendering */
938*38e8c45fSAndroid Build Coastguard Worker 
939*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_writeonly_rendering
940*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_writeonly_rendering 1
941*38e8c45fSAndroid Build Coastguard Worker #define GL_WRITEONLY_RENDERING_QCOM       0x8823
942*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_writeonly_rendering */
943*38e8c45fSAndroid Build Coastguard Worker 
944*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus
945*38e8c45fSAndroid Build Coastguard Worker }
946*38e8c45fSAndroid Build Coastguard Worker #endif
947*38e8c45fSAndroid Build Coastguard Worker 
948*38e8c45fSAndroid Build Coastguard Worker #endif
949