1*38e8c45fSAndroid Build Coastguard Worker #ifndef __glext_h_ 2*38e8c45fSAndroid Build Coastguard Worker #define __glext_h_ 1 3*38e8c45fSAndroid Build Coastguard Worker 4*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus 5*38e8c45fSAndroid Build Coastguard Worker extern "C" { 6*38e8c45fSAndroid Build Coastguard Worker #endif 7*38e8c45fSAndroid Build Coastguard Worker 8*38e8c45fSAndroid Build Coastguard Worker /* 9*38e8c45fSAndroid Build Coastguard Worker ** Copyright (c) 2013-2017 The Khronos Group Inc. 10*38e8c45fSAndroid Build Coastguard Worker ** 11*38e8c45fSAndroid Build Coastguard Worker ** Permission is hereby granted, free of charge, to any person obtaining a 12*38e8c45fSAndroid Build Coastguard Worker ** copy of this software and/or associated documentation files (the 13*38e8c45fSAndroid Build Coastguard Worker ** "Materials"), to deal in the Materials without restriction, including 14*38e8c45fSAndroid Build Coastguard Worker ** without limitation the rights to use, copy, modify, merge, publish, 15*38e8c45fSAndroid Build Coastguard Worker ** distribute, sublicense, and/or sell copies of the Materials, and to 16*38e8c45fSAndroid Build Coastguard Worker ** permit persons to whom the Materials are furnished to do so, subject to 17*38e8c45fSAndroid Build Coastguard Worker ** the following conditions: 18*38e8c45fSAndroid Build Coastguard Worker ** 19*38e8c45fSAndroid Build Coastguard Worker ** The above copyright notice and this permission notice shall be included 20*38e8c45fSAndroid Build Coastguard Worker ** in all copies or substantial portions of the Materials. 21*38e8c45fSAndroid Build Coastguard Worker ** 22*38e8c45fSAndroid Build Coastguard Worker ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23*38e8c45fSAndroid Build Coastguard Worker ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24*38e8c45fSAndroid Build Coastguard Worker ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25*38e8c45fSAndroid Build Coastguard Worker ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26*38e8c45fSAndroid Build Coastguard Worker ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27*38e8c45fSAndroid Build Coastguard Worker ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28*38e8c45fSAndroid Build Coastguard Worker ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29*38e8c45fSAndroid Build Coastguard Worker */ 30*38e8c45fSAndroid Build Coastguard Worker /* 31*38e8c45fSAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML 32*38e8c45fSAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts 33*38e8c45fSAndroid Build Coastguard Worker ** used to make the header, and the header can be found at 34*38e8c45fSAndroid Build Coastguard Worker ** https://github.com/KhronosGroup/OpenGL-Registry 35*38e8c45fSAndroid Build Coastguard Worker */ 36*38e8c45fSAndroid Build Coastguard Worker 37*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APIENTRYP 38*38e8c45fSAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY* 39*38e8c45fSAndroid Build Coastguard Worker #endif 40*38e8c45fSAndroid Build Coastguard Worker 41*38e8c45fSAndroid Build Coastguard Worker /* Generated on date 20170613 */ 42*38e8c45fSAndroid Build Coastguard Worker 43*38e8c45fSAndroid Build Coastguard Worker /* Generated C header for: 44*38e8c45fSAndroid Build Coastguard Worker * API: gles1 45*38e8c45fSAndroid Build Coastguard Worker * Profile: common 46*38e8c45fSAndroid Build Coastguard Worker * Versions considered: .* 47*38e8c45fSAndroid Build Coastguard Worker * Versions emitted: _nomatch_^ 48*38e8c45fSAndroid Build Coastguard Worker * Default extensions included: gles1 49*38e8c45fSAndroid Build Coastguard Worker * Additional extensions included: _nomatch_^ 50*38e8c45fSAndroid Build Coastguard Worker * Extensions removed: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$ 51*38e8c45fSAndroid Build Coastguard Worker */ 52*38e8c45fSAndroid Build Coastguard Worker 53*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image 54*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_EGL_image 1 55*38e8c45fSAndroid Build Coastguard Worker typedef void *GLeglImageOES; 56*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); 57*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); 58*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 59*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); 60*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); 61*38e8c45fSAndroid Build Coastguard Worker #endif 62*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image */ 63*38e8c45fSAndroid Build Coastguard Worker 64*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image_external 65*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_EGL_image_external 1 66*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_EXTERNAL_OES 0x8D65 67*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 68*38e8c45fSAndroid Build Coastguard Worker #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 69*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image_external */ 70*38e8c45fSAndroid Build Coastguard Worker 71*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_blend_equation_separate 72*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_blend_equation_separate 1 73*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_RGB_OES 0x8009 74*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_ALPHA_OES 0x883D 75*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha); 76*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 77*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha); 78*38e8c45fSAndroid Build Coastguard Worker #endif 79*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_blend_equation_separate */ 80*38e8c45fSAndroid Build Coastguard Worker 81*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_blend_func_separate 82*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_blend_func_separate 1 83*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_DST_RGB_OES 0x80C8 84*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_SRC_RGB_OES 0x80C9 85*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_DST_ALPHA_OES 0x80CA 86*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_SRC_ALPHA_OES 0x80CB 87*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 88*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 89*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 90*38e8c45fSAndroid Build Coastguard Worker #endif 91*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_blend_func_separate */ 92*38e8c45fSAndroid Build Coastguard Worker 93*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_blend_subtract 94*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_blend_subtract 1 95*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_OES 0x8009 96*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_ADD_OES 0x8006 97*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_SUBTRACT_OES 0x800A 98*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B 99*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode); 100*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 101*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode); 102*38e8c45fSAndroid Build Coastguard Worker #endif 103*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_blend_subtract */ 104*38e8c45fSAndroid Build Coastguard Worker 105*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_byte_coordinates 106*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_byte_coordinates 1 107*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_byte_coordinates */ 108*38e8c45fSAndroid Build Coastguard Worker 109*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_sub_texture 110*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_sub_texture 1 111*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ 112*38e8c45fSAndroid Build Coastguard Worker 113*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_texture 114*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_texture 1 115*38e8c45fSAndroid Build Coastguard Worker #define GL_ETC1_RGB8_OES 0x8D64 116*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_texture */ 117*38e8c45fSAndroid Build Coastguard Worker 118*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_depth24 119*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_depth24 1 120*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24_OES 0x81A6 121*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_depth24 */ 122*38e8c45fSAndroid Build Coastguard Worker 123*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_depth32 124*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_depth32 1 125*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32_OES 0x81A7 126*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_depth32 */ 127*38e8c45fSAndroid Build Coastguard Worker 128*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_draw_texture 129*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_draw_texture 1 130*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CROP_RECT_OES 0x8B9D 131*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); 132*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height); 133*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); 134*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords); 135*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords); 136*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords); 137*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); 138*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords); 139*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 140*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); 141*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height); 142*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); 143*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords); 144*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords); 145*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords); 146*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); 147*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords); 148*38e8c45fSAndroid Build Coastguard Worker #endif 149*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_draw_texture */ 150*38e8c45fSAndroid Build Coastguard Worker 151*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_element_index_uint 152*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_element_index_uint 1 153*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT 0x1405 154*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_element_index_uint */ 155*38e8c45fSAndroid Build Coastguard Worker 156*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_extended_matrix_palette 157*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_extended_matrix_palette 1 158*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_extended_matrix_palette */ 159*38e8c45fSAndroid Build Coastguard Worker 160*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_fbo_render_mipmap 161*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_fbo_render_mipmap 1 162*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_fbo_render_mipmap */ 163*38e8c45fSAndroid Build Coastguard Worker 164*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_fixed_point 165*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_fixed_point 1 166*38e8c45fSAndroid Build Coastguard Worker #define GL_FIXED_OES 0x140C 167*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); 168*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 169*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); 170*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); 171*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 172*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); 173*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); 174*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); 175*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 176*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); 177*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); 178*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); 179*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); 180*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); 181*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); 182*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); 183*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); 184*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); 185*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); 186*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); 187*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); 188*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); 189*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 190*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); 191*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 192*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); 193*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); 194*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); 195*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 196*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); 197*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); 198*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); 199*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); 200*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); 201*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); 202*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params); 203*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params); 204*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param); 205*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert); 206*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); 207*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); 208*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); 209*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 210*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); 211*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 212*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthxOES (GLfixed depth); 213*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); 214*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 215*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); 216*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param); 217*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); 218*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 219*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); 220*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); 221*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); 222*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); 223*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param); 224*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); 225*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); 226*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); 227*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width); 228*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m); 229*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); 230*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); 231*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m); 232*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 233*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); 234*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 235*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); 236*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSizexOES (GLfixed size); 237*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); 238*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 239*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); 240*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); 241*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); 242*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); 243*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); 244*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); 245*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params); 246*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params); 247*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param); 248*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert); 249*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); 250*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); 251*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); 252*38e8c45fSAndroid Build Coastguard Worker #endif 253*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_fixed_point */ 254*38e8c45fSAndroid Build Coastguard Worker 255*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_framebuffer_object 256*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_framebuffer_object 1 257*38e8c45fSAndroid Build Coastguard Worker #define GL_NONE_OES 0 258*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_OES 0x8D40 259*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_OES 0x8D41 260*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA4_OES 0x8056 261*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB5_A1_OES 0x8057 262*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB565_OES 0x8D62 263*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16_OES 0x81A5 264*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_WIDTH_OES 0x8D42 265*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 266*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 267*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 268*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 269*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 270*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 271*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 272*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 273*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 274*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 275*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 276*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 277*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0_OES 0x8CE0 278*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_ATTACHMENT_OES 0x8D00 279*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_ATTACHMENT_OES 0x8D20 280*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 281*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 282*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 283*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 284*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA 285*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD 286*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 287*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BINDING_OES 0x8CA7 288*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 289*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 290*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); 291*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer); 292*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint *renderbuffers); 293*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint *renderbuffers); 294*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 295*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint *params); 296*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); 297*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer); 298*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint *framebuffers); 299*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint *framebuffers); 300*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target); 301*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 302*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 303*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 304*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target); 305*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 306*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer); 307*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer); 308*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint *renderbuffers); 309*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint *renderbuffers); 310*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 311*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint *params); 312*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer); 313*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer); 314*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint *framebuffers); 315*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint *framebuffers); 316*38e8c45fSAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target); 317*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 318*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 319*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint *params); 320*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target); 321*38e8c45fSAndroid Build Coastguard Worker #endif 322*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_framebuffer_object */ 323*38e8c45fSAndroid Build Coastguard Worker 324*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_mapbuffer 325*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_mapbuffer 1 326*38e8c45fSAndroid Build Coastguard Worker #define GL_WRITE_ONLY_OES 0x88B9 327*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_OES 0x88BB 328*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED_OES 0x88BC 329*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER_OES 0x88BD 330*38e8c45fSAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); 331*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); 332*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); 333*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 334*38e8c45fSAndroid Build Coastguard Worker GL_API void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); 335*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); 336*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); 337*38e8c45fSAndroid Build Coastguard Worker #endif 338*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_mapbuffer */ 339*38e8c45fSAndroid Build Coastguard Worker 340*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_matrix_get 341*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_matrix_get 1 342*38e8c45fSAndroid Build Coastguard Worker #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D 343*38e8c45fSAndroid Build Coastguard Worker #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E 344*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F 345*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_matrix_get */ 346*38e8c45fSAndroid Build Coastguard Worker 347*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_matrix_palette 348*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_matrix_palette 1 349*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNITS_OES 0x86A4 350*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PALETTE_MATRICES_OES 0x8842 351*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_PALETTE_OES 0x8840 352*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_OES 0x8844 353*38e8c45fSAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_OES 0x86AD 354*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 355*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 356*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 357*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 358*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 359*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E 360*38e8c45fSAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB 361*38e8c45fSAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 362*38e8c45fSAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA 363*38e8c45fSAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC 364*38e8c45fSAndroid Build Coastguard Worker #define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E 365*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex); 366*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void); 367*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); 368*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); 369*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 370*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex); 371*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void); 372*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const void *pointer); 373*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const void *pointer); 374*38e8c45fSAndroid Build Coastguard Worker #endif 375*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_matrix_palette */ 376*38e8c45fSAndroid Build Coastguard Worker 377*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_packed_depth_stencil 378*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_packed_depth_stencil 1 379*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_OES 0x84F9 380*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8_OES 0x84FA 381*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8_OES 0x88F0 382*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_packed_depth_stencil */ 383*38e8c45fSAndroid Build Coastguard Worker 384*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_query_matrix 385*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_query_matrix 1 386*38e8c45fSAndroid Build Coastguard Worker typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); 387*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 388*38e8c45fSAndroid Build Coastguard Worker GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); 389*38e8c45fSAndroid Build Coastguard Worker #endif 390*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_query_matrix */ 391*38e8c45fSAndroid Build Coastguard Worker 392*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_required_internalformat 393*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_required_internalformat 1 394*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA8_OES 0x803C 395*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE4_ALPHA4_OES 0x8043 396*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_OES 0x8045 397*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE8_OES 0x8040 398*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8_OES 0x8051 399*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8_OES 0x8058 400*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_EXT 0x8052 401*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_A2_EXT 0x8059 402*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_required_internalformat */ 403*38e8c45fSAndroid Build Coastguard Worker 404*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_rgb8_rgba8 405*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_rgb8_rgba8 1 406*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_rgb8_rgba8 */ 407*38e8c45fSAndroid Build Coastguard Worker 408*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_single_precision 409*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_single_precision 1 410*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); 411*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); 412*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); 413*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 414*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); 415*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 416*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 417*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth); 418*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); 419*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); 420*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 421*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); 422*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 423*38e8c45fSAndroid Build Coastguard Worker #endif 424*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_single_precision */ 425*38e8c45fSAndroid Build Coastguard Worker 426*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_stencil1 427*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_stencil1 1 428*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX1_OES 0x8D46 429*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_stencil1 */ 430*38e8c45fSAndroid Build Coastguard Worker 431*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_stencil4 432*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_stencil4 1 433*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX4_OES 0x8D47 434*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_stencil4 */ 435*38e8c45fSAndroid Build Coastguard Worker 436*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_stencil8 437*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_stencil8 1 438*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8_OES 0x8D48 439*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_stencil8 */ 440*38e8c45fSAndroid Build Coastguard Worker 441*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_stencil_wrap 442*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_stencil_wrap 1 443*38e8c45fSAndroid Build Coastguard Worker #define GL_INCR_WRAP_OES 0x8507 444*38e8c45fSAndroid Build Coastguard Worker #define GL_DECR_WRAP_OES 0x8508 445*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_stencil_wrap */ 446*38e8c45fSAndroid Build Coastguard Worker 447*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_cube_map 448*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_cube_map 1 449*38e8c45fSAndroid Build Coastguard Worker #define GL_NORMAL_MAP_OES 0x8511 450*38e8c45fSAndroid Build Coastguard Worker #define GL_REFLECTION_MAP_OES 0x8512 451*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_OES 0x8513 452*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 453*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 454*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 455*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 456*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 457*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 458*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A 459*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C 460*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_GEN_MODE_OES 0x2500 461*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_GEN_STR_OES 0x8D60 462*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param); 463*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params); 464*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param); 465*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params); 466*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params); 467*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params); 468*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 469*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param); 470*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params); 471*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param); 472*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params); 473*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params); 474*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params); 475*38e8c45fSAndroid Build Coastguard Worker #endif 476*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_cube_map */ 477*38e8c45fSAndroid Build Coastguard Worker 478*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_env_crossbar 479*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_env_crossbar 1 480*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_env_crossbar */ 481*38e8c45fSAndroid Build Coastguard Worker 482*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_texture_mirrored_repeat 483*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_texture_mirrored_repeat 1 484*38e8c45fSAndroid Build Coastguard Worker #define GL_MIRRORED_REPEAT_OES 0x8370 485*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_texture_mirrored_repeat */ 486*38e8c45fSAndroid Build Coastguard Worker 487*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_OES_vertex_array_object 488*38e8c45fSAndroid Build Coastguard Worker #define GL_OES_vertex_array_object 1 489*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 490*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); 491*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); 492*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); 493*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); 494*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 495*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindVertexArrayOES (GLuint array); 496*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); 497*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); 498*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); 499*38e8c45fSAndroid Build Coastguard Worker #endif 500*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_OES_vertex_array_object */ 501*38e8c45fSAndroid Build Coastguard Worker 502*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_3DC_texture 503*38e8c45fSAndroid Build Coastguard Worker #define GL_AMD_compressed_3DC_texture 1 504*38e8c45fSAndroid Build Coastguard Worker #define GL_3DC_X_AMD 0x87F9 505*38e8c45fSAndroid Build Coastguard Worker #define GL_3DC_XY_AMD 0x87FA 506*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_3DC_texture */ 507*38e8c45fSAndroid Build Coastguard Worker 508*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_ATC_texture 509*38e8c45fSAndroid Build Coastguard Worker #define GL_AMD_compressed_ATC_texture 1 510*38e8c45fSAndroid Build Coastguard Worker #define GL_ATC_RGB_AMD 0x8C92 511*38e8c45fSAndroid Build Coastguard Worker #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 512*38e8c45fSAndroid Build Coastguard Worker #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE 513*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_ATC_texture */ 514*38e8c45fSAndroid Build Coastguard Worker 515*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_copy_texture_levels 516*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_copy_texture_levels 1 517*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); 518*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 519*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); 520*38e8c45fSAndroid Build Coastguard Worker #endif 521*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_copy_texture_levels */ 522*38e8c45fSAndroid Build Coastguard Worker 523*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_framebuffer_multisample 524*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_framebuffer_multisample 1 525*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB 526*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 527*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_APPLE 0x8D57 528*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 529*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 530*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 531*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA 532*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 533*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); 534*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 535*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 536*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); 537*38e8c45fSAndroid Build Coastguard Worker #endif 538*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_framebuffer_multisample */ 539*38e8c45fSAndroid Build Coastguard Worker 540*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_sync 541*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_sync 1 542*38e8c45fSAndroid Build Coastguard Worker typedef struct __GLsync *GLsync; 543*38e8c45fSAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64; 544*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int64_t GLint64; 545*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_OBJECT_APPLE 0x8A53 546*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 547*38e8c45fSAndroid Build Coastguard Worker #define GL_OBJECT_TYPE_APPLE 0x9112 548*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_CONDITION_APPLE 0x9113 549*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_STATUS_APPLE 0x9114 550*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLAGS_APPLE 0x9115 551*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FENCE_APPLE 0x9116 552*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 553*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNALED_APPLE 0x9118 554*38e8c45fSAndroid Build Coastguard Worker #define GL_SIGNALED_APPLE 0x9119 555*38e8c45fSAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED_APPLE 0x911A 556*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED_APPLE 0x911B 557*38e8c45fSAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED_APPLE 0x911C 558*38e8c45fSAndroid Build Coastguard Worker #define GL_WAIT_FAILED_APPLE 0x911D 559*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 560*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull 561*38e8c45fSAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); 562*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); 563*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); 564*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 565*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 566*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); 567*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 568*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 569*38e8c45fSAndroid Build Coastguard Worker GL_API GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); 570*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); 571*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); 572*38e8c45fSAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); 573*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); 574*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); 575*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 576*38e8c45fSAndroid Build Coastguard Worker #endif 577*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_sync */ 578*38e8c45fSAndroid Build Coastguard Worker 579*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_2D_limited_npot 580*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_texture_2D_limited_npot 1 581*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_2D_limited_npot */ 582*38e8c45fSAndroid Build Coastguard Worker 583*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_format_BGRA8888 584*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_texture_format_BGRA8888 1 585*38e8c45fSAndroid Build Coastguard Worker #define GL_BGRA_EXT 0x80E1 586*38e8c45fSAndroid Build Coastguard Worker #define GL_BGRA8_EXT 0x93A1 587*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_format_BGRA8888 */ 588*38e8c45fSAndroid Build Coastguard Worker 589*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_max_level 590*38e8c45fSAndroid Build Coastguard Worker #define GL_APPLE_texture_max_level 1 591*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D 592*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_max_level */ 593*38e8c45fSAndroid Build Coastguard Worker 594*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ARM_rgba8 595*38e8c45fSAndroid Build Coastguard Worker #define GL_ARM_rgba8 1 596*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ARM_rgba8 */ 597*38e8c45fSAndroid Build Coastguard Worker 598*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_blend_minmax 599*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_blend_minmax 1 600*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_EXT 0x8007 601*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_EXT 0x8008 602*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_blend_minmax */ 603*38e8c45fSAndroid Build Coastguard Worker 604*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_discard_framebuffer 605*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_discard_framebuffer 1 606*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_EXT 0x1800 607*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_EXT 0x1801 608*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_EXT 0x1802 609*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); 610*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 611*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); 612*38e8c45fSAndroid Build Coastguard Worker #endif 613*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_discard_framebuffer */ 614*38e8c45fSAndroid Build Coastguard Worker 615*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_map_buffer_range 616*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_map_buffer_range 1 617*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_READ_BIT_EXT 0x0001 618*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT_EXT 0x0002 619*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 620*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 621*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 622*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 623*38e8c45fSAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 624*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); 625*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 626*38e8c45fSAndroid Build Coastguard Worker GL_API void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 627*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); 628*38e8c45fSAndroid Build Coastguard Worker #endif 629*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_map_buffer_range */ 630*38e8c45fSAndroid Build Coastguard Worker 631*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_multi_draw_arrays 632*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_multi_draw_arrays 1 633*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); 634*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); 635*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 636*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); 637*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); 638*38e8c45fSAndroid Build Coastguard Worker #endif 639*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_multi_draw_arrays */ 640*38e8c45fSAndroid Build Coastguard Worker 641*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_render_to_texture 642*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_multisampled_render_to_texture 1 643*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C 644*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 645*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 646*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_EXT 0x8D57 647*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 648*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 649*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 650*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 651*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 652*38e8c45fSAndroid Build Coastguard Worker #endif 653*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_render_to_texture */ 654*38e8c45fSAndroid Build Coastguard Worker 655*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_read_format_bgra 656*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_read_format_bgra 1 657*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 658*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 659*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_read_format_bgra */ 660*38e8c45fSAndroid Build Coastguard Worker 661*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_robustness 662*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_robustness 1 663*38e8c45fSAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 664*38e8c45fSAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 665*38e8c45fSAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 666*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 667*38e8c45fSAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 668*38e8c45fSAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 669*38e8c45fSAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION_EXT 0x8261 670*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); 671*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 672*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 673*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); 674*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 675*38e8c45fSAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); 676*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 677*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 678*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); 679*38e8c45fSAndroid Build Coastguard Worker #endif 680*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_robustness */ 681*38e8c45fSAndroid Build Coastguard Worker 682*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_sRGB 683*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_sRGB 1 684*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB_EXT 0x8C40 685*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB_ALPHA_EXT 0x8C42 686*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8_EXT 0x8C43 687*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 688*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_sRGB */ 689*38e8c45fSAndroid Build Coastguard Worker 690*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_dxt1 691*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_compression_dxt1 1 692*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 693*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 694*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_dxt1 */ 695*38e8c45fSAndroid Build Coastguard Worker 696*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_filter_anisotropic 697*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_filter_anisotropic 1 698*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 699*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 700*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_filter_anisotropic */ 701*38e8c45fSAndroid Build Coastguard Worker 702*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_format_BGRA8888 703*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_format_BGRA8888 1 704*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_format_BGRA8888 */ 705*38e8c45fSAndroid Build Coastguard Worker 706*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_lod_bias 707*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_lod_bias 1 708*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 709*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 710*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 711*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_lod_bias */ 712*38e8c45fSAndroid Build Coastguard Worker 713*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_EXT_texture_storage 714*38e8c45fSAndroid Build Coastguard Worker #define GL_EXT_texture_storage 1 715*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F 716*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA8_EXT 0x803C 717*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE8_EXT 0x8040 718*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 719*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32F_EXT 0x8814 720*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32F_EXT 0x8815 721*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA32F_EXT 0x8816 722*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE32F_EXT 0x8818 723*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 724*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16F_EXT 0x881A 725*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16F_EXT 0x881B 726*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA16F_EXT 0x881C 727*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE16F_EXT 0x881E 728*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA16F_EXT 0x881F 729*38e8c45fSAndroid Build Coastguard Worker #define GL_R8_EXT 0x8229 730*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8_EXT 0x822B 731*38e8c45fSAndroid Build Coastguard Worker #define GL_R32F_EXT 0x822E 732*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32F_EXT 0x8230 733*38e8c45fSAndroid Build Coastguard Worker #define GL_R16F_EXT 0x822D 734*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16F_EXT 0x822F 735*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 736*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 737*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 738*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 739*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 740*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 741*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 742*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 743*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 744*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 745*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 746*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 747*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 748*38e8c45fSAndroid Build Coastguard Worker #endif 749*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_EXT_texture_storage */ 750*38e8c45fSAndroid Build Coastguard Worker 751*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_multisampled_render_to_texture 752*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_multisampled_render_to_texture 1 753*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 754*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 755*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_IMG 0x9135 756*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SAMPLES_IMG 0x9136 757*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 758*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 759*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 760*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 761*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 762*38e8c45fSAndroid Build Coastguard Worker #endif 763*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_multisampled_render_to_texture */ 764*38e8c45fSAndroid Build Coastguard Worker 765*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_read_format 766*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_read_format 1 767*38e8c45fSAndroid Build Coastguard Worker #define GL_BGRA_IMG 0x80E1 768*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 769*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_read_format */ 770*38e8c45fSAndroid Build Coastguard Worker 771*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_texture_compression_pvrtc 772*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_texture_compression_pvrtc 1 773*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 774*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 775*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 776*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 777*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_texture_compression_pvrtc */ 778*38e8c45fSAndroid Build Coastguard Worker 779*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_texture_env_enhanced_fixed_function 780*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_texture_env_enhanced_fixed_function 1 781*38e8c45fSAndroid Build Coastguard Worker #define GL_MODULATE_COLOR_IMG 0x8C04 782*38e8c45fSAndroid Build Coastguard Worker #define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 783*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 784*38e8c45fSAndroid Build Coastguard Worker #define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 785*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 786*38e8c45fSAndroid Build Coastguard Worker #define GL_ADD_BLEND_IMG 0x8C09 787*38e8c45fSAndroid Build Coastguard Worker #define GL_DOT3_RGBA_IMG 0x86AF 788*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_texture_env_enhanced_fixed_function */ 789*38e8c45fSAndroid Build Coastguard Worker 790*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_IMG_user_clip_plane 791*38e8c45fSAndroid Build Coastguard Worker #define GL_IMG_user_clip_plane 1 792*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE0_IMG 0x3000 793*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE1_IMG 0x3001 794*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE2_IMG 0x3002 795*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE3_IMG 0x3003 796*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE4_IMG 0x3004 797*38e8c45fSAndroid Build Coastguard Worker #define GL_CLIP_PLANE5_IMG 0x3005 798*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CLIP_PLANES_IMG 0x0D32 799*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMGPROC) (GLenum p, const GLfloat *eqn); 800*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn); 801*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 802*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanefIMG (GLenum p, const GLfloat *eqn); 803*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanexIMG (GLenum p, const GLfixed *eqn); 804*38e8c45fSAndroid Build Coastguard Worker #endif 805*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_IMG_user_clip_plane */ 806*38e8c45fSAndroid Build Coastguard Worker 807*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_NV_fence 808*38e8c45fSAndroid Build Coastguard Worker #define GL_NV_fence 1 809*38e8c45fSAndroid Build Coastguard Worker #define GL_ALL_COMPLETED_NV 0x84F2 810*38e8c45fSAndroid Build Coastguard Worker #define GL_FENCE_STATUS_NV 0x84F3 811*38e8c45fSAndroid Build Coastguard Worker #define GL_FENCE_CONDITION_NV 0x84F4 812*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); 813*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); 814*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); 815*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); 816*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); 817*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); 818*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); 819*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 820*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); 821*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); 822*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); 823*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); 824*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); 825*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFinishFenceNV (GLuint fence); 826*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); 827*38e8c45fSAndroid Build Coastguard Worker #endif 828*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_NV_fence */ 829*38e8c45fSAndroid Build Coastguard Worker 830*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_driver_control 831*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_driver_control 1 832*38e8c45fSAndroid Build Coastguard Worker typedef char GLchar; 833*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); 834*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); 835*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); 836*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); 837*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 838*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); 839*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); 840*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); 841*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); 842*38e8c45fSAndroid Build Coastguard Worker #endif 843*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_driver_control */ 844*38e8c45fSAndroid Build Coastguard Worker 845*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get 846*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_extended_get 1 847*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WIDTH_QCOM 0x8BD2 848*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 849*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_QCOM 0x8BD4 850*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 851*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FORMAT_QCOM 0x8BD6 852*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_TYPE_QCOM 0x8BD7 853*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 854*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 855*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_TARGET_QCOM 0x8BDA 856*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB 857*38e8c45fSAndroid Build Coastguard Worker #define GL_STATE_RESTORE 0x8BDC 858*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); 859*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); 860*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); 861*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); 862*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); 863*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); 864*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); 865*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); 866*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 867*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); 868*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); 869*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); 870*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); 871*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); 872*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); 873*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); 874*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); 875*38e8c45fSAndroid Build Coastguard Worker #endif 876*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get */ 877*38e8c45fSAndroid Build Coastguard Worker 878*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get2 879*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_extended_get2 1 880*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); 881*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); 882*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); 883*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); 884*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 885*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); 886*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); 887*38e8c45fSAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); 888*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); 889*38e8c45fSAndroid Build Coastguard Worker #endif 890*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get2 */ 891*38e8c45fSAndroid Build Coastguard Worker 892*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_perfmon_global_mode 893*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_perfmon_global_mode 1 894*38e8c45fSAndroid Build Coastguard Worker #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 895*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_perfmon_global_mode */ 896*38e8c45fSAndroid Build Coastguard Worker 897*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_tiled_rendering 898*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_tiled_rendering 1 899*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 900*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 901*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 902*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 903*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 904*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 905*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 906*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 907*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 908*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 909*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 910*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 911*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 912*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 913*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 914*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 915*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 916*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 917*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 918*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 919*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 920*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 921*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 922*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 923*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 924*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 925*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 926*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 927*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 928*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 929*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 930*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 931*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); 932*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); 933*38e8c45fSAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 934*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); 935*38e8c45fSAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); 936*38e8c45fSAndroid Build Coastguard Worker #endif 937*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_tiled_rendering */ 938*38e8c45fSAndroid Build Coastguard Worker 939*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_QCOM_writeonly_rendering 940*38e8c45fSAndroid Build Coastguard Worker #define GL_QCOM_writeonly_rendering 1 941*38e8c45fSAndroid Build Coastguard Worker #define GL_WRITEONLY_RENDERING_QCOM 0x8823 942*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_QCOM_writeonly_rendering */ 943*38e8c45fSAndroid Build Coastguard Worker 944*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus 945*38e8c45fSAndroid Build Coastguard Worker } 946*38e8c45fSAndroid Build Coastguard Worker #endif 947*38e8c45fSAndroid Build Coastguard Worker 948*38e8c45fSAndroid Build Coastguard Worker #endif 949