xref: /aosp_15_r20/frameworks/native/opengl/include/GLES3/gl31.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker #ifndef __gl31_h_
2*38e8c45fSAndroid Build Coastguard Worker #define __gl31_h_ 1
3*38e8c45fSAndroid Build Coastguard Worker 
4*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus
5*38e8c45fSAndroid Build Coastguard Worker extern "C" {
6*38e8c45fSAndroid Build Coastguard Worker #endif
7*38e8c45fSAndroid Build Coastguard Worker 
8*38e8c45fSAndroid Build Coastguard Worker /*
9*38e8c45fSAndroid Build Coastguard Worker ** Copyright (c) 2013-2016 The Khronos Group Inc.
10*38e8c45fSAndroid Build Coastguard Worker **
11*38e8c45fSAndroid Build Coastguard Worker ** Permission is hereby granted, free of charge, to any person obtaining a
12*38e8c45fSAndroid Build Coastguard Worker ** copy of this software and/or associated documentation files (the
13*38e8c45fSAndroid Build Coastguard Worker ** "Materials"), to deal in the Materials without restriction, including
14*38e8c45fSAndroid Build Coastguard Worker ** without limitation the rights to use, copy, modify, merge, publish,
15*38e8c45fSAndroid Build Coastguard Worker ** distribute, sublicense, and/or sell copies of the Materials, and to
16*38e8c45fSAndroid Build Coastguard Worker ** permit persons to whom the Materials are furnished to do so, subject to
17*38e8c45fSAndroid Build Coastguard Worker ** the following conditions:
18*38e8c45fSAndroid Build Coastguard Worker **
19*38e8c45fSAndroid Build Coastguard Worker ** The above copyright notice and this permission notice shall be included
20*38e8c45fSAndroid Build Coastguard Worker ** in all copies or substantial portions of the Materials.
21*38e8c45fSAndroid Build Coastguard Worker **
22*38e8c45fSAndroid Build Coastguard Worker ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23*38e8c45fSAndroid Build Coastguard Worker ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24*38e8c45fSAndroid Build Coastguard Worker ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25*38e8c45fSAndroid Build Coastguard Worker ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26*38e8c45fSAndroid Build Coastguard Worker ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27*38e8c45fSAndroid Build Coastguard Worker ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28*38e8c45fSAndroid Build Coastguard Worker ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*38e8c45fSAndroid Build Coastguard Worker */
30*38e8c45fSAndroid Build Coastguard Worker /*
31*38e8c45fSAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32*38e8c45fSAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts
33*38e8c45fSAndroid Build Coastguard Worker ** used to make the header, and the header can be found at
34*38e8c45fSAndroid Build Coastguard Worker **   http://www.opengl.org/registry/
35*38e8c45fSAndroid Build Coastguard Worker **
36*38e8c45fSAndroid Build Coastguard Worker ** Khronos $Revision$ on $Date$
37*38e8c45fSAndroid Build Coastguard Worker */
38*38e8c45fSAndroid Build Coastguard Worker 
39*38e8c45fSAndroid Build Coastguard Worker #include <GLES3/gl3platform.h>
40*38e8c45fSAndroid Build Coastguard Worker 
41*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APIENTRYP
42*38e8c45fSAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY*
43*38e8c45fSAndroid Build Coastguard Worker #endif
44*38e8c45fSAndroid Build Coastguard Worker 
45*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_GLES_PROTOTYPES
46*38e8c45fSAndroid Build Coastguard Worker #define GL_GLES_PROTOTYPES 1
47*38e8c45fSAndroid Build Coastguard Worker #endif
48*38e8c45fSAndroid Build Coastguard Worker 
49*38e8c45fSAndroid Build Coastguard Worker /* Generated on date 20161024 */
50*38e8c45fSAndroid Build Coastguard Worker 
51*38e8c45fSAndroid Build Coastguard Worker /* Generated C header for:
52*38e8c45fSAndroid Build Coastguard Worker  * API: gles2
53*38e8c45fSAndroid Build Coastguard Worker  * Profile: common
54*38e8c45fSAndroid Build Coastguard Worker  * Versions considered: 2\.[0-9]|3\.[01]
55*38e8c45fSAndroid Build Coastguard Worker  * Versions emitted: .*
56*38e8c45fSAndroid Build Coastguard Worker  * Default extensions included: None
57*38e8c45fSAndroid Build Coastguard Worker  * Additional extensions included: _nomatch_^
58*38e8c45fSAndroid Build Coastguard Worker  * Extensions removed: _nomatch_^
59*38e8c45fSAndroid Build Coastguard Worker  */
60*38e8c45fSAndroid Build Coastguard Worker 
61*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_2_0
62*38e8c45fSAndroid Build Coastguard Worker #define GL_ES_VERSION_2_0 1
63*38e8c45fSAndroid Build Coastguard Worker #include <KHR/khrplatform.h>
64*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte;
65*38e8c45fSAndroid Build Coastguard Worker typedef khronos_float_t GLclampf;
66*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed;
67*38e8c45fSAndroid Build Coastguard Worker typedef short GLshort;
68*38e8c45fSAndroid Build Coastguard Worker typedef unsigned short GLushort;
69*38e8c45fSAndroid Build Coastguard Worker typedef void GLvoid;
70*38e8c45fSAndroid Build Coastguard Worker typedef struct __GLsync *GLsync;
71*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int64_t GLint64;
72*38e8c45fSAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64;
73*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLenum;
74*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLuint;
75*38e8c45fSAndroid Build Coastguard Worker typedef char GLchar;
76*38e8c45fSAndroid Build Coastguard Worker typedef khronos_float_t GLfloat;
77*38e8c45fSAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr;
78*38e8c45fSAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr;
79*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLbitfield;
80*38e8c45fSAndroid Build Coastguard Worker typedef int GLint;
81*38e8c45fSAndroid Build Coastguard Worker typedef unsigned char GLboolean;
82*38e8c45fSAndroid Build Coastguard Worker typedef int GLsizei;
83*38e8c45fSAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte;
84*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT               0x00000100
85*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT             0x00000400
86*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT               0x00004000
87*38e8c45fSAndroid Build Coastguard Worker #define GL_FALSE                          0
88*38e8c45fSAndroid Build Coastguard Worker #define GL_TRUE                           1
89*38e8c45fSAndroid Build Coastguard Worker #define GL_POINTS                         0x0000
90*38e8c45fSAndroid Build Coastguard Worker #define GL_LINES                          0x0001
91*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_LOOP                      0x0002
92*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_STRIP                     0x0003
93*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLES                      0x0004
94*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP                 0x0005
95*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN                   0x0006
96*38e8c45fSAndroid Build Coastguard Worker #define GL_ZERO                           0
97*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE                            1
98*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_COLOR                      0x0300
99*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR            0x0301
100*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ALPHA                      0x0302
101*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA            0x0303
102*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_ALPHA                      0x0304
103*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA            0x0305
104*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_COLOR                      0x0306
105*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR            0x0307
106*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE             0x0308
107*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_ADD                       0x8006
108*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION                 0x8009
109*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_RGB             0x8009
110*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_ALPHA           0x883D
111*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_SUBTRACT                  0x800A
112*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_REVERSE_SUBTRACT          0x800B
113*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_DST_RGB                  0x80C8
114*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_SRC_RGB                  0x80C9
115*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_DST_ALPHA                0x80CA
116*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_SRC_ALPHA                0x80CB
117*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSTANT_COLOR                 0x8001
118*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
119*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSTANT_ALPHA                 0x8003
120*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
121*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_COLOR                    0x8005
122*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER                   0x8892
123*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER           0x8893
124*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING           0x8894
125*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
126*38e8c45fSAndroid Build Coastguard Worker #define GL_STREAM_DRAW                    0x88E0
127*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_DRAW                    0x88E4
128*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW                   0x88E8
129*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_SIZE                    0x8764
130*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_USAGE                   0x8765
131*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_VERTEX_ATTRIB          0x8626
132*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT                          0x0404
133*38e8c45fSAndroid Build Coastguard Worker #define GL_BACK                           0x0405
134*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK                 0x0408
135*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D                     0x0DE1
136*38e8c45fSAndroid Build Coastguard Worker #define GL_CULL_FACE                      0x0B44
137*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND                          0x0BE2
138*38e8c45fSAndroid Build Coastguard Worker #define GL_DITHER                         0x0BD0
139*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_TEST                   0x0B90
140*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_TEST                     0x0B71
141*38e8c45fSAndroid Build Coastguard Worker #define GL_SCISSOR_TEST                   0x0C11
142*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL            0x8037
143*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
144*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE                0x80A0
145*38e8c45fSAndroid Build Coastguard Worker #define GL_NO_ERROR                       0
146*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_ENUM                   0x0500
147*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_VALUE                  0x0501
148*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_OPERATION              0x0502
149*38e8c45fSAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY                  0x0505
150*38e8c45fSAndroid Build Coastguard Worker #define GL_CW                             0x0900
151*38e8c45fSAndroid Build Coastguard Worker #define GL_CCW                            0x0901
152*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_WIDTH                     0x0B21
153*38e8c45fSAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
154*38e8c45fSAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
155*38e8c45fSAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE                 0x0B45
156*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT_FACE                     0x0B46
157*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_RANGE                    0x0B70
158*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK                0x0B72
159*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE              0x0B73
160*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_FUNC                     0x0B74
161*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE            0x0B91
162*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_FUNC                   0x0B92
163*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_FAIL                   0x0B94
164*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
165*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
166*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_REF                    0x0B97
167*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK             0x0B93
168*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK              0x0B98
169*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FUNC              0x8800
170*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FAIL              0x8801
171*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
172*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
173*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_REF               0x8CA3
174*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
175*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
176*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT                       0x0BA2
177*38e8c45fSAndroid Build Coastguard Worker #define GL_SCISSOR_BOX                    0x0C10
178*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE              0x0C22
179*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK                0x0C23
180*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT               0x0CF5
181*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT                 0x0D05
182*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE               0x0D33
183*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS              0x0D3A
184*38e8c45fSAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS                  0x0D50
185*38e8c45fSAndroid Build Coastguard Worker #define GL_RED_BITS                       0x0D52
186*38e8c45fSAndroid Build Coastguard Worker #define GL_GREEN_BITS                     0x0D53
187*38e8c45fSAndroid Build Coastguard Worker #define GL_BLUE_BITS                      0x0D54
188*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_BITS                     0x0D55
189*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BITS                     0x0D56
190*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BITS                   0x0D57
191*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS           0x2A00
192*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR          0x8038
193*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D             0x8069
194*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS                 0x80A8
195*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLES                        0x80A9
196*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
197*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
198*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
199*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
200*38e8c45fSAndroid Build Coastguard Worker #define GL_DONT_CARE                      0x1100
201*38e8c45fSAndroid Build Coastguard Worker #define GL_FASTEST                        0x1101
202*38e8c45fSAndroid Build Coastguard Worker #define GL_NICEST                         0x1102
203*38e8c45fSAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT           0x8192
204*38e8c45fSAndroid Build Coastguard Worker #define GL_BYTE                           0x1400
205*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE                  0x1401
206*38e8c45fSAndroid Build Coastguard Worker #define GL_SHORT                          0x1402
207*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT                 0x1403
208*38e8c45fSAndroid Build Coastguard Worker #define GL_INT                            0x1404
209*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT                   0x1405
210*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT                          0x1406
211*38e8c45fSAndroid Build Coastguard Worker #define GL_FIXED                          0x140C
212*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT                0x1902
213*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA                          0x1906
214*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB                            0x1907
215*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA                           0x1908
216*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE                      0x1909
217*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA                0x190A
218*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
219*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
220*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5           0x8363
221*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER                0x8B30
222*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_SHADER                  0x8B31
223*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIBS             0x8869
224*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
225*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VARYING_VECTORS            0x8DFC
226*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
227*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
228*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
229*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
230*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_TYPE                    0x8B4F
231*38e8c45fSAndroid Build Coastguard Worker #define GL_DELETE_STATUS                  0x8B80
232*38e8c45fSAndroid Build Coastguard Worker #define GL_LINK_STATUS                    0x8B82
233*38e8c45fSAndroid Build Coastguard Worker #define GL_VALIDATE_STATUS                0x8B83
234*38e8c45fSAndroid Build Coastguard Worker #define GL_ATTACHED_SHADERS               0x8B85
235*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORMS                0x8B86
236*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
237*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTES              0x8B89
238*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
239*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
240*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_PROGRAM                0x8B8D
241*38e8c45fSAndroid Build Coastguard Worker #define GL_NEVER                          0x0200
242*38e8c45fSAndroid Build Coastguard Worker #define GL_LESS                           0x0201
243*38e8c45fSAndroid Build Coastguard Worker #define GL_EQUAL                          0x0202
244*38e8c45fSAndroid Build Coastguard Worker #define GL_LEQUAL                         0x0203
245*38e8c45fSAndroid Build Coastguard Worker #define GL_GREATER                        0x0204
246*38e8c45fSAndroid Build Coastguard Worker #define GL_NOTEQUAL                       0x0205
247*38e8c45fSAndroid Build Coastguard Worker #define GL_GEQUAL                         0x0206
248*38e8c45fSAndroid Build Coastguard Worker #define GL_ALWAYS                         0x0207
249*38e8c45fSAndroid Build Coastguard Worker #define GL_KEEP                           0x1E00
250*38e8c45fSAndroid Build Coastguard Worker #define GL_REPLACE                        0x1E01
251*38e8c45fSAndroid Build Coastguard Worker #define GL_INCR                           0x1E02
252*38e8c45fSAndroid Build Coastguard Worker #define GL_DECR                           0x1E03
253*38e8c45fSAndroid Build Coastguard Worker #define GL_INVERT                         0x150A
254*38e8c45fSAndroid Build Coastguard Worker #define GL_INCR_WRAP                      0x8507
255*38e8c45fSAndroid Build Coastguard Worker #define GL_DECR_WRAP                      0x8508
256*38e8c45fSAndroid Build Coastguard Worker #define GL_VENDOR                         0x1F00
257*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERER                       0x1F01
258*38e8c45fSAndroid Build Coastguard Worker #define GL_VERSION                        0x1F02
259*38e8c45fSAndroid Build Coastguard Worker #define GL_EXTENSIONS                     0x1F03
260*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST                        0x2600
261*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR                         0x2601
262*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST         0x2700
263*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST          0x2701
264*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR          0x2702
265*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR           0x2703
266*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER             0x2800
267*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER             0x2801
268*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S                 0x2802
269*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T                 0x2803
270*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE                        0x1702
271*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP               0x8513
272*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
273*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
274*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
275*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
276*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
277*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
278*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
279*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
280*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE0                       0x84C0
281*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE1                       0x84C1
282*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE2                       0x84C2
283*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE3                       0x84C3
284*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE4                       0x84C4
285*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE5                       0x84C5
286*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE6                       0x84C6
287*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE7                       0x84C7
288*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE8                       0x84C8
289*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE9                       0x84C9
290*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE10                      0x84CA
291*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE11                      0x84CB
292*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE12                      0x84CC
293*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE13                      0x84CD
294*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE14                      0x84CE
295*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE15                      0x84CF
296*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE16                      0x84D0
297*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE17                      0x84D1
298*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE18                      0x84D2
299*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE19                      0x84D3
300*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE20                      0x84D4
301*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE21                      0x84D5
302*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE22                      0x84D6
303*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE23                      0x84D7
304*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE24                      0x84D8
305*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE25                      0x84D9
306*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE26                      0x84DA
307*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE27                      0x84DB
308*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE28                      0x84DC
309*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE29                      0x84DD
310*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE30                      0x84DE
311*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE31                      0x84DF
312*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE                 0x84E0
313*38e8c45fSAndroid Build Coastguard Worker #define GL_REPEAT                         0x2901
314*38e8c45fSAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE                  0x812F
315*38e8c45fSAndroid Build Coastguard Worker #define GL_MIRRORED_REPEAT                0x8370
316*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_VEC2                     0x8B50
317*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_VEC3                     0x8B51
318*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_VEC4                     0x8B52
319*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_VEC2                       0x8B53
320*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_VEC3                       0x8B54
321*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_VEC4                       0x8B55
322*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL                           0x8B56
323*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL_VEC2                      0x8B57
324*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL_VEC3                      0x8B58
325*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL_VEC4                      0x8B59
326*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2                     0x8B5A
327*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3                     0x8B5B
328*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4                     0x8B5C
329*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D                     0x8B5E
330*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE                   0x8B60
331*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
332*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
333*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
334*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
335*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
336*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
337*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
338*38e8c45fSAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
339*38e8c45fSAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
340*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPILE_STATUS                 0x8B81
341*38e8c45fSAndroid Build Coastguard Worker #define GL_INFO_LOG_LENGTH                0x8B84
342*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_SOURCE_LENGTH           0x8B88
343*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_COMPILER                0x8DFA
344*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_BINARY_FORMATS          0x8DF8
345*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
346*38e8c45fSAndroid Build Coastguard Worker #define GL_LOW_FLOAT                      0x8DF0
347*38e8c45fSAndroid Build Coastguard Worker #define GL_MEDIUM_FLOAT                   0x8DF1
348*38e8c45fSAndroid Build Coastguard Worker #define GL_HIGH_FLOAT                     0x8DF2
349*38e8c45fSAndroid Build Coastguard Worker #define GL_LOW_INT                        0x8DF3
350*38e8c45fSAndroid Build Coastguard Worker #define GL_MEDIUM_INT                     0x8DF4
351*38e8c45fSAndroid Build Coastguard Worker #define GL_HIGH_INT                       0x8DF5
352*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER                    0x8D40
353*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER                   0x8D41
354*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA4                          0x8056
355*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB5_A1                        0x8057
356*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB565                         0x8D62
357*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16              0x81A5
358*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8                 0x8D48
359*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_WIDTH             0x8D42
360*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_HEIGHT            0x8D43
361*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
362*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_RED_SIZE          0x8D50
363*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
364*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
365*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
366*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
367*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
368*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
369*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
370*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
371*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
372*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0              0x8CE0
373*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_ATTACHMENT               0x8D00
374*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_ATTACHMENT             0x8D20
375*38e8c45fSAndroid Build Coastguard Worker #define GL_NONE                           0
376*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_COMPLETE           0x8CD5
377*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
378*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
379*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
380*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
381*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BINDING            0x8CA6
382*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BINDING           0x8CA7
383*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
384*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
385*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
386*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
387*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
388*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
389*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
390*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
391*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
392*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
393*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
394*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
395*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
396*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
397*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
398*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
399*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
400*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
401*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
402*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
403*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
404*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
405*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
406*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
407*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
408*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
409*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
410*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
411*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
412*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
413*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
414*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
415*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
416*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
417*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
418*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
419*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
420*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
421*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
422*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
423*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
424*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
425*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
426*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
427*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
428*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
429*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
430*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
431*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
432*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
433*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
434*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
435*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
436*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
437*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
438*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
439*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
440*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
441*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
442*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
443*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
444*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
445*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
446*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
447*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
448*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
449*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
450*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
451*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
452*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
453*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
454*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
455*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
456*38e8c45fSAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
457*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
458*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
459*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
460*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
461*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
462*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
463*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
464*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
465*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
466*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
467*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
468*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
469*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
470*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
471*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
472*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
473*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
474*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
475*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
476*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
477*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
478*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
479*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
480*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
481*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
482*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
483*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
484*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
485*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
486*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
487*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
488*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
489*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
490*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
491*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
492*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
493*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
494*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
495*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
496*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
497*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
498*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
499*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
500*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
501*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
502*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
503*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
504*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
505*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
506*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
507*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
508*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
509*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
510*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
511*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
512*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
513*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
514*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
515*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
516*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
517*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
518*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
519*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
520*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
521*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
522*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
523*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
524*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
525*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
526*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
527*38e8c45fSAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES
528*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
529*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
530*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
531*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
532*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
533*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
534*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
535*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
536*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
537*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
538*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
539*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
540*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
541*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
542*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
543*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
544*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
545*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
546*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
547*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
548*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
549*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
550*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
551*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
552*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
553*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
554*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
555*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
556*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
557*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
558*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
559*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
560*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
561*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
562*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
563*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
564*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
565*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
566*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
567*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
568*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
569*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
570*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
571*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
572*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFinish (void);
573*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlush (void);
574*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
575*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
576*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
577*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
578*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
579*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
580*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
581*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
582*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
583*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
584*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
585*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
586*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
587*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
588*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetError (void);
589*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
590*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
591*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
592*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
593*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
594*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
595*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
596*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
597*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
598*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
599*38e8c45fSAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
600*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
601*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
602*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
603*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
604*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
605*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
606*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
607*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
608*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
609*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
610*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
611*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
612*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
613*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
614*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
615*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
616*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
617*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
618*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
619*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
620*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
621*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
622*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
623*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
624*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
625*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
626*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
627*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
628*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
629*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
630*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
631*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
632*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
633*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
634*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
635*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
636*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
637*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
638*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
639*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
640*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
641*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
642*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
643*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
644*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
645*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
646*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
647*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
648*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
649*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
650*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
651*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
652*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
653*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
654*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
655*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
656*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
657*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
658*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
659*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
660*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
661*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
662*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
663*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
664*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
665*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
666*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
667*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
668*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
669*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
670*38e8c45fSAndroid Build Coastguard Worker #endif
671*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_2_0 */
672*38e8c45fSAndroid Build Coastguard Worker 
673*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_0
674*38e8c45fSAndroid Build Coastguard Worker #define GL_ES_VERSION_3_0 1
675*38e8c45fSAndroid Build Coastguard Worker typedef unsigned short GLhalf;
676*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_BUFFER                    0x0C02
677*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_ROW_LENGTH              0x0CF2
678*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_ROWS               0x0CF3
679*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_PIXELS             0x0CF4
680*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_ROW_LENGTH                0x0D02
681*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_SKIP_ROWS                 0x0D03
682*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_SKIP_PIXELS               0x0D04
683*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR                          0x1800
684*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH                          0x1801
685*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL                        0x1802
686*38e8c45fSAndroid Build Coastguard Worker #define GL_RED                            0x1903
687*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8                           0x8051
688*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8                          0x8058
689*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_A2                       0x8059
690*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_3D             0x806A
691*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_IMAGES             0x806D
692*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_IMAGE_HEIGHT            0x806E
693*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_3D                     0x806F
694*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_R                 0x8072
695*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_3D_TEXTURE_SIZE            0x8073
696*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
697*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ELEMENTS_VERTICES          0x80E8
698*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ELEMENTS_INDICES           0x80E9
699*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_LOD                0x813A
700*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LOD                0x813B
701*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BASE_LEVEL             0x813C
702*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL              0x813D
703*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN                            0x8007
704*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX                            0x8008
705*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24              0x81A6
706*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
707*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_MODE           0x884C
708*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_FUNC           0x884D
709*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_QUERY                  0x8865
710*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_RESULT                   0x8866
711*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_RESULT_AVAILABLE         0x8867
712*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED                  0x88BC
713*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER             0x88BD
714*38e8c45fSAndroid Build Coastguard Worker #define GL_STREAM_READ                    0x88E1
715*38e8c45fSAndroid Build Coastguard Worker #define GL_STREAM_COPY                    0x88E2
716*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_READ                    0x88E5
717*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_COPY                    0x88E6
718*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_READ                   0x88E9
719*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_COPY                   0x88EA
720*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS               0x8824
721*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0                   0x8825
722*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1                   0x8826
723*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2                   0x8827
724*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3                   0x8828
725*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4                   0x8829
726*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5                   0x882A
727*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6                   0x882B
728*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7                   0x882C
729*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8                   0x882D
730*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9                   0x882E
731*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10                  0x882F
732*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11                  0x8830
733*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12                  0x8831
734*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13                  0x8832
735*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14                  0x8833
736*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15                  0x8834
737*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
738*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
739*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_3D                     0x8B5F
740*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_SHADOW              0x8B62
741*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
742*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER              0x88EB
743*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER            0x88EC
744*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
745*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
746*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x3                   0x8B65
747*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x4                   0x8B66
748*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x2                   0x8B67
749*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x4                   0x8B68
750*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x2                   0x8B69
751*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x3                   0x8B6A
752*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB                           0x8C40
753*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB8                          0x8C41
754*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8                   0x8C43
755*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPARE_REF_TO_TEXTURE         0x884E
756*38e8c45fSAndroid Build Coastguard Worker #define GL_MAJOR_VERSION                  0x821B
757*38e8c45fSAndroid Build Coastguard Worker #define GL_MINOR_VERSION                  0x821C
758*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_EXTENSIONS                 0x821D
759*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32F                        0x8814
760*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32F                         0x8815
761*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16F                        0x881A
762*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16F                         0x881B
763*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
764*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
765*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
766*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
767*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VARYING_COMPONENTS         0x8B4B
768*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_ARRAY               0x8C1A
769*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
770*38e8c45fSAndroid Build Coastguard Worker #define GL_R11F_G11F_B10F                 0x8C3A
771*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
772*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB9_E5                        0x8C3D
773*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
774*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
775*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
776*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
777*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
778*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
779*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
780*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
781*38e8c45fSAndroid Build Coastguard Worker #define GL_RASTERIZER_DISCARD             0x8C89
782*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
783*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
784*38e8c45fSAndroid Build Coastguard Worker #define GL_INTERLEAVED_ATTRIBS            0x8C8C
785*38e8c45fSAndroid Build Coastguard Worker #define GL_SEPARATE_ATTRIBS               0x8C8D
786*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
787*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
788*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32UI                       0x8D70
789*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32UI                        0x8D71
790*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16UI                       0x8D76
791*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16UI                        0x8D77
792*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8UI                        0x8D7C
793*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8UI                         0x8D7D
794*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32I                        0x8D82
795*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32I                         0x8D83
796*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16I                        0x8D88
797*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16I                         0x8D89
798*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8I                         0x8D8E
799*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8I                          0x8D8F
800*38e8c45fSAndroid Build Coastguard Worker #define GL_RED_INTEGER                    0x8D94
801*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB_INTEGER                    0x8D98
802*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA_INTEGER                   0x8D99
803*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY               0x8DC1
804*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
805*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_SHADOW            0x8DC5
806*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC2              0x8DC6
807*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC3              0x8DC7
808*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC4              0x8DC8
809*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D                 0x8DCA
810*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_3D                 0x8DCB
811*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE               0x8DCC
812*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
813*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
814*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
815*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
816*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
817*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_FLAGS            0x911F
818*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_LENGTH              0x9120
819*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_OFFSET              0x9121
820*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32F             0x8CAC
821*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH32F_STENCIL8              0x8CAD
822*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
823*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
824*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
825*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
826*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
827*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
828*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
829*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
830*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
831*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT            0x8218
832*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNDEFINED          0x8219
833*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
834*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL                  0x84F9
835*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8              0x84FA
836*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8               0x88F0
837*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_NORMALIZED            0x8C17
838*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6
839*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER               0x8CA8
840*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER               0x8CA9
841*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
842*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES           0x8CAB
843*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
844*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
845*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1              0x8CE1
846*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2              0x8CE2
847*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3              0x8CE3
848*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4              0x8CE4
849*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5              0x8CE5
850*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6              0x8CE6
851*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7              0x8CE7
852*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8              0x8CE8
853*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9              0x8CE9
854*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10             0x8CEA
855*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11             0x8CEB
856*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12             0x8CEC
857*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13             0x8CED
858*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14             0x8CEE
859*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15             0x8CEF
860*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT16             0x8CF0
861*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT17             0x8CF1
862*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT18             0x8CF2
863*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT19             0x8CF3
864*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT20             0x8CF4
865*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT21             0x8CF5
866*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT22             0x8CF6
867*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT23             0x8CF7
868*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT24             0x8CF8
869*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT25             0x8CF9
870*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT26             0x8CFA
871*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT27             0x8CFB
872*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT28             0x8CFC
873*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT29             0x8CFD
874*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT30             0x8CFE
875*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT31             0x8CFF
876*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
877*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES                    0x8D57
878*38e8c45fSAndroid Build Coastguard Worker #define GL_HALF_FLOAT                     0x140B
879*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_READ_BIT                   0x0001
880*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT                  0x0002
881*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
882*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
883*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
884*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
885*38e8c45fSAndroid Build Coastguard Worker #define GL_RG                             0x8227
886*38e8c45fSAndroid Build Coastguard Worker #define GL_RG_INTEGER                     0x8228
887*38e8c45fSAndroid Build Coastguard Worker #define GL_R8                             0x8229
888*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8                            0x822B
889*38e8c45fSAndroid Build Coastguard Worker #define GL_R16F                           0x822D
890*38e8c45fSAndroid Build Coastguard Worker #define GL_R32F                           0x822E
891*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16F                          0x822F
892*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32F                          0x8230
893*38e8c45fSAndroid Build Coastguard Worker #define GL_R8I                            0x8231
894*38e8c45fSAndroid Build Coastguard Worker #define GL_R8UI                           0x8232
895*38e8c45fSAndroid Build Coastguard Worker #define GL_R16I                           0x8233
896*38e8c45fSAndroid Build Coastguard Worker #define GL_R16UI                          0x8234
897*38e8c45fSAndroid Build Coastguard Worker #define GL_R32I                           0x8235
898*38e8c45fSAndroid Build Coastguard Worker #define GL_R32UI                          0x8236
899*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8I                           0x8237
900*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8UI                          0x8238
901*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16I                          0x8239
902*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16UI                         0x823A
903*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32I                          0x823B
904*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32UI                         0x823C
905*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING           0x85B5
906*38e8c45fSAndroid Build Coastguard Worker #define GL_R8_SNORM                       0x8F94
907*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8_SNORM                      0x8F95
908*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8_SNORM                     0x8F96
909*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8_SNORM                    0x8F97
910*38e8c45fSAndroid Build Coastguard Worker #define GL_SIGNED_NORMALIZED              0x8F9C
911*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
912*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER               0x8F36
913*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER              0x8F37
914*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER_BINDING       0x8F36
915*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
916*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER                 0x8A11
917*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_BINDING         0x8A28
918*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_START           0x8A29
919*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_SIZE            0x8A2A
920*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
921*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
922*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
923*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
924*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
925*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
926*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
927*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
928*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
929*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
930*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_TYPE                   0x8A37
931*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_SIZE                   0x8A38
932*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_NAME_LENGTH            0x8A39
933*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_INDEX            0x8A3A
934*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_OFFSET                 0x8A3B
935*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
936*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
937*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
938*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_BINDING          0x8A3F
939*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
940*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
941*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
942*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
943*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
944*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
945*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_INDEX                  0xFFFFFFFFu
946*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
947*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
948*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
949*38e8c45fSAndroid Build Coastguard Worker #define GL_OBJECT_TYPE                    0x9112
950*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_CONDITION                 0x9113
951*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_STATUS                    0x9114
952*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLAGS                     0x9115
953*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FENCE                     0x9116
954*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
955*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNALED                     0x9118
956*38e8c45fSAndroid Build Coastguard Worker #define GL_SIGNALED                       0x9119
957*38e8c45fSAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED               0x911A
958*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED                0x911B
959*38e8c45fSAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED            0x911C
960*38e8c45fSAndroid Build Coastguard Worker #define GL_WAIT_FAILED                    0x911D
961*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
962*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
963*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
964*38e8c45fSAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED             0x8C2F
965*38e8c45fSAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
966*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_BINDING                0x8919
967*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_A2UI                     0x906F
968*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_R              0x8E42
969*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_G              0x8E43
970*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_B              0x8E44
971*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_A              0x8E45
972*38e8c45fSAndroid Build Coastguard Worker #define GL_GREEN                          0x1904
973*38e8c45fSAndroid Build Coastguard Worker #define GL_BLUE                           0x1905
974*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_2_10_10_10_REV             0x8D9F
975*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK             0x8E22
976*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
977*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
978*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
979*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
980*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_LENGTH          0x8741
981*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
982*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMATS         0x87FF
983*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_R11_EAC             0x9270
984*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
985*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RG11_EAC            0x9272
986*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
987*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB8_ETC2           0x9274
988*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ETC2          0x9275
989*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
990*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
991*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
992*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
993*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
994*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ELEMENT_INDEX              0x8D6B
995*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_SAMPLE_COUNTS              0x9380
996*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
997*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
998*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
999*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1000*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1001*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1002*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1003*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1004*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
1005*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
1006*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
1007*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
1008*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
1009*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
1010*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
1011*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
1012*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
1013*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
1014*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1015*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1016*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1017*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1018*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1019*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1020*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1021*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1022*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1023*38e8c45fSAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1024*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
1025*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
1026*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
1027*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
1028*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
1029*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
1030*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
1031*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
1032*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1033*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
1034*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1035*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1036*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1037*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
1038*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
1039*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
1040*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1041*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
1042*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
1043*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
1044*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
1045*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
1046*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
1047*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
1048*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1049*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1050*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1051*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1052*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1053*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
1054*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
1055*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1056*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1057*38e8c45fSAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
1058*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1059*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1060*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1061*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
1062*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1063*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1064*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1065*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1066*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1067*38e8c45fSAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
1068*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
1069*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
1070*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1071*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1072*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
1073*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1074*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
1075*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
1076*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
1077*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
1078*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
1079*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
1080*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
1081*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
1082*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
1083*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
1084*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
1085*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
1086*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
1087*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
1088*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
1089*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
1090*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
1091*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
1092*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
1093*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1094*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1095*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
1096*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1097*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1098*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1099*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1100*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
1101*38e8c45fSAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES
1102*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
1103*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
1104*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1105*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1106*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1107*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1108*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1109*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
1110*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
1111*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
1112*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
1113*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
1114*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
1115*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
1116*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
1117*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
1118*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
1119*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1120*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1121*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1122*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1123*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1124*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1125*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1126*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1127*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1128*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1129*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
1130*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
1131*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
1132*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
1133*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
1134*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
1135*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
1136*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
1137*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1138*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
1139*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1140*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1141*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1142*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
1143*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
1144*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
1145*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1146*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
1147*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
1148*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
1149*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
1150*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
1151*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
1152*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1153*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1154*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
1155*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
1156*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
1157*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
1158*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
1159*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
1160*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1161*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1162*38e8c45fSAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
1163*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1164*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1165*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1166*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
1167*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1168*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1169*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1170*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1171*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1172*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
1173*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
1174*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
1175*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1176*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1177*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
1178*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1179*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
1180*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
1181*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
1182*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
1183*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
1184*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
1185*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1186*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
1187*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1188*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
1189*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
1190*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
1191*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
1192*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
1193*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
1194*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
1195*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
1196*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
1197*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
1198*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1199*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1200*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
1201*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1202*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1203*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1204*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1205*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
1206*38e8c45fSAndroid Build Coastguard Worker #endif
1207*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_0 */
1208*38e8c45fSAndroid Build Coastguard Worker 
1209*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_1
1210*38e8c45fSAndroid Build Coastguard Worker #define GL_ES_VERSION_3_1 1
1211*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPUTE_SHADER                 0x91B9
1212*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_UNIFORM_BLOCKS     0x91BB
1213*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
1214*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_IMAGE_UNIFORMS     0x91BD
1215*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
1216*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
1217*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
1218*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_ATOMIC_COUNTERS    0x8265
1219*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
1220*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
1221*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
1222*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_SIZE    0x91BF
1223*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPUTE_WORK_GROUP_SIZE        0x8267
1224*38e8c45fSAndroid Build Coastguard Worker #define GL_DISPATCH_INDIRECT_BUFFER       0x90EE
1225*38e8c45fSAndroid Build Coastguard Worker #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
1226*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPUTE_SHADER_BIT             0x00000020
1227*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_INDIRECT_BUFFER           0x8F3F
1228*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
1229*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_LOCATIONS          0x826E
1230*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_WIDTH      0x9310
1231*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_HEIGHT     0x9311
1232*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_SAMPLES    0x9313
1233*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
1234*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_WIDTH          0x9315
1235*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_HEIGHT         0x9316
1236*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_SAMPLES        0x9318
1237*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM                        0x92E1
1238*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK                  0x92E2
1239*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_INPUT                  0x92E3
1240*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_OUTPUT                 0x92E4
1241*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_VARIABLE                0x92E5
1242*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BLOCK           0x92E6
1243*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER          0x92C0
1244*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYING     0x92F4
1245*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_RESOURCES               0x92F5
1246*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_NAME_LENGTH                0x92F6
1247*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_NUM_ACTIVE_VARIABLES       0x92F7
1248*38e8c45fSAndroid Build Coastguard Worker #define GL_NAME_LENGTH                    0x92F9
1249*38e8c45fSAndroid Build Coastguard Worker #define GL_TYPE                           0x92FA
1250*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_SIZE                     0x92FB
1251*38e8c45fSAndroid Build Coastguard Worker #define GL_OFFSET                         0x92FC
1252*38e8c45fSAndroid Build Coastguard Worker #define GL_BLOCK_INDEX                    0x92FD
1253*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_STRIDE                   0x92FE
1254*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_STRIDE                  0x92FF
1255*38e8c45fSAndroid Build Coastguard Worker #define GL_IS_ROW_MAJOR                   0x9300
1256*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_INDEX    0x9301
1257*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_BINDING                 0x9302
1258*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_DATA_SIZE               0x9303
1259*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_ACTIVE_VARIABLES           0x9304
1260*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_VARIABLES               0x9305
1261*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_VERTEX_SHADER    0x9306
1262*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_FRAGMENT_SHADER  0x930A
1263*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B
1264*38e8c45fSAndroid Build Coastguard Worker #define GL_TOP_LEVEL_ARRAY_SIZE           0x930C
1265*38e8c45fSAndroid Build Coastguard Worker #define GL_TOP_LEVEL_ARRAY_STRIDE         0x930D
1266*38e8c45fSAndroid Build Coastguard Worker #define GL_LOCATION                       0x930E
1267*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_SHADER_BIT              0x00000001
1268*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_BIT            0x00000002
1269*38e8c45fSAndroid Build Coastguard Worker #define GL_ALL_SHADER_BITS                0xFFFFFFFF
1270*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_SEPARABLE              0x8258
1271*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_PROGRAM                 0x8259
1272*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_BINDING       0x825A
1273*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_BINDING  0x92C1
1274*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_START    0x92C2
1275*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_SIZE     0x92C3
1276*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
1277*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
1278*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
1279*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATOMIC_COUNTERS     0x92D2
1280*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
1281*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
1282*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
1283*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
1284*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS  0x92D9
1285*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_ATOMIC_COUNTER    0x92DB
1286*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_IMAGE_UNITS                0x8F38
1287*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_IMAGE_UNIFORMS      0x90CA
1288*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS    0x90CE
1289*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_IMAGE_UNIFORMS    0x90CF
1290*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_NAME             0x8F3A
1291*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LEVEL            0x8F3B
1292*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LAYERED          0x8F3C
1293*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LAYER            0x8F3D
1294*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_ACCESS           0x8F3E
1295*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_FORMAT           0x906E
1296*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
1297*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BARRIER_BIT      0x00000002
1298*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BARRIER_BIT            0x00000004
1299*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FETCH_BARRIER_BIT      0x00000008
1300*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
1301*38e8c45fSAndroid Build Coastguard Worker #define GL_COMMAND_BARRIER_BIT            0x00000040
1302*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_BUFFER_BARRIER_BIT       0x00000080
1303*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_UPDATE_BARRIER_BIT     0x00000100
1304*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_UPDATE_BARRIER_BIT      0x00000200
1305*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BARRIER_BIT        0x00000400
1306*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
1307*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BARRIER_BIT     0x00001000
1308*38e8c45fSAndroid Build Coastguard Worker #define GL_ALL_BARRIER_BITS               0xFFFFFFFF
1309*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_2D                       0x904D
1310*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_3D                       0x904E
1311*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_CUBE                     0x9050
1312*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_2D_ARRAY                 0x9053
1313*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_2D                   0x9058
1314*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_3D                   0x9059
1315*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE                 0x905B
1316*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_2D_ARRAY             0x905E
1317*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_2D          0x9063
1318*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_3D          0x9064
1319*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE        0x9066
1320*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY    0x9069
1321*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
1322*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
1323*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
1324*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_ONLY                      0x88B8
1325*38e8c45fSAndroid Build Coastguard Worker #define GL_WRITE_ONLY                     0x88B9
1326*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_WRITE                     0x88BA
1327*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER          0x90D2
1328*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_BINDING  0x90D3
1329*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_START    0x90D4
1330*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_SIZE     0x90D5
1331*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
1332*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
1333*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
1334*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
1335*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
1336*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE  0x90DE
1337*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
1338*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BARRIER_BIT     0x00002000
1339*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
1340*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_TEXTURE_MODE     0x90EA
1341*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX                  0x1901
1342*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1343*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1344*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_POSITION                0x8E50
1345*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_MASK                    0x8E51
1346*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_MASK_VALUE              0x8E52
1347*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE         0x9100
1348*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLE_MASK_WORDS          0x8E59
1349*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
1350*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
1351*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_INTEGER_SAMPLES            0x9110
1352*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1353*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SAMPLES                0x9106
1354*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1355*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WIDTH                  0x1000
1356*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_HEIGHT                 0x1001
1357*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH                  0x8071
1358*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_INTERNAL_FORMAT        0x1003
1359*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_RED_SIZE               0x805C
1360*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_GREEN_SIZE             0x805D
1361*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BLUE_SIZE              0x805E
1362*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_SIZE             0x805F
1363*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_SIZE             0x884A
1364*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_STENCIL_SIZE           0x88F1
1365*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SHARED_SIZE            0x8C3F
1366*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_RED_TYPE               0x8C10
1367*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_GREEN_TYPE             0x8C11
1368*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BLUE_TYPE              0x8C12
1369*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_TYPE             0x8C13
1370*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_TYPE             0x8C16
1371*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPRESSED             0x86A1
1372*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_MULTISAMPLE         0x9108
1373*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
1374*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1375*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_BINDING          0x82D4
1376*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET  0x82D5
1377*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_DIVISOR         0x82D6
1378*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_OFFSET          0x82D7
1379*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_STRIDE          0x82D8
1380*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_BUFFER          0x8F4F
1381*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
1382*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_BINDINGS     0x82DA
1383*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_STRIDE       0x82E5
1384*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
1385*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
1386*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
1387*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
1388*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
1389*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
1390*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
1391*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
1392*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
1393*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
1394*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);
1395*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
1396*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
1397*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings);
1398*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
1399*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
1400*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
1401*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
1402*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
1403*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
1404*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
1405*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1406*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1407*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
1408*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
1409*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1410*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1411*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
1412*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
1413*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1414*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1415*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1416*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1417*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1418*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1419*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1420*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1421*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1422*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1423*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1424*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1425*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1426*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1427*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1428*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1429*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1430*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1431*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1432*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1433*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1434*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1435*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1436*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
1437*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1438*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
1439*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
1440*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
1441*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
1442*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
1443*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
1444*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask);
1445*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
1446*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
1447*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
1448*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
1449*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1450*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
1451*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
1452*38e8c45fSAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES
1453*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
1454*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect);
1455*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
1456*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
1457*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
1458*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
1459*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
1460*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
1461*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
1462*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
1463*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
1464*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
1465*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
1466*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);
1467*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline);
1468*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
1469*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
1470*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline);
1471*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
1472*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
1473*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
1474*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1475*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1476*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
1477*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
1478*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1479*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1480*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
1481*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
1482*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1483*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1484*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1485*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1486*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1487*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1488*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1489*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1490*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1491*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1492*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1493*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1494*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1495*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1496*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1497*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1498*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1499*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1500*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1501*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1502*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1503*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1504*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1505*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline);
1506*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1507*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
1508*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
1509*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers);
1510*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
1511*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
1512*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
1513*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);
1514*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
1515*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
1516*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
1517*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
1518*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1519*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
1520*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
1521*38e8c45fSAndroid Build Coastguard Worker #endif
1522*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_1 */
1523*38e8c45fSAndroid Build Coastguard Worker 
1524*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus
1525*38e8c45fSAndroid Build Coastguard Worker }
1526*38e8c45fSAndroid Build Coastguard Worker #endif
1527*38e8c45fSAndroid Build Coastguard Worker 
1528*38e8c45fSAndroid Build Coastguard Worker #endif
1529