1*38e8c45fSAndroid Build Coastguard Worker #ifndef __gl31_h_ 2*38e8c45fSAndroid Build Coastguard Worker #define __gl31_h_ 1 3*38e8c45fSAndroid Build Coastguard Worker 4*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus 5*38e8c45fSAndroid Build Coastguard Worker extern "C" { 6*38e8c45fSAndroid Build Coastguard Worker #endif 7*38e8c45fSAndroid Build Coastguard Worker 8*38e8c45fSAndroid Build Coastguard Worker /* 9*38e8c45fSAndroid Build Coastguard Worker ** Copyright (c) 2013-2016 The Khronos Group Inc. 10*38e8c45fSAndroid Build Coastguard Worker ** 11*38e8c45fSAndroid Build Coastguard Worker ** Permission is hereby granted, free of charge, to any person obtaining a 12*38e8c45fSAndroid Build Coastguard Worker ** copy of this software and/or associated documentation files (the 13*38e8c45fSAndroid Build Coastguard Worker ** "Materials"), to deal in the Materials without restriction, including 14*38e8c45fSAndroid Build Coastguard Worker ** without limitation the rights to use, copy, modify, merge, publish, 15*38e8c45fSAndroid Build Coastguard Worker ** distribute, sublicense, and/or sell copies of the Materials, and to 16*38e8c45fSAndroid Build Coastguard Worker ** permit persons to whom the Materials are furnished to do so, subject to 17*38e8c45fSAndroid Build Coastguard Worker ** the following conditions: 18*38e8c45fSAndroid Build Coastguard Worker ** 19*38e8c45fSAndroid Build Coastguard Worker ** The above copyright notice and this permission notice shall be included 20*38e8c45fSAndroid Build Coastguard Worker ** in all copies or substantial portions of the Materials. 21*38e8c45fSAndroid Build Coastguard Worker ** 22*38e8c45fSAndroid Build Coastguard Worker ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23*38e8c45fSAndroid Build Coastguard Worker ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24*38e8c45fSAndroid Build Coastguard Worker ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25*38e8c45fSAndroid Build Coastguard Worker ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26*38e8c45fSAndroid Build Coastguard Worker ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27*38e8c45fSAndroid Build Coastguard Worker ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28*38e8c45fSAndroid Build Coastguard Worker ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29*38e8c45fSAndroid Build Coastguard Worker */ 30*38e8c45fSAndroid Build Coastguard Worker /* 31*38e8c45fSAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML 32*38e8c45fSAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts 33*38e8c45fSAndroid Build Coastguard Worker ** used to make the header, and the header can be found at 34*38e8c45fSAndroid Build Coastguard Worker ** http://www.opengl.org/registry/ 35*38e8c45fSAndroid Build Coastguard Worker ** 36*38e8c45fSAndroid Build Coastguard Worker ** Khronos $Revision$ on $Date$ 37*38e8c45fSAndroid Build Coastguard Worker */ 38*38e8c45fSAndroid Build Coastguard Worker 39*38e8c45fSAndroid Build Coastguard Worker #include <GLES3/gl3platform.h> 40*38e8c45fSAndroid Build Coastguard Worker 41*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APIENTRYP 42*38e8c45fSAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY* 43*38e8c45fSAndroid Build Coastguard Worker #endif 44*38e8c45fSAndroid Build Coastguard Worker 45*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_GLES_PROTOTYPES 46*38e8c45fSAndroid Build Coastguard Worker #define GL_GLES_PROTOTYPES 1 47*38e8c45fSAndroid Build Coastguard Worker #endif 48*38e8c45fSAndroid Build Coastguard Worker 49*38e8c45fSAndroid Build Coastguard Worker /* Generated on date 20161024 */ 50*38e8c45fSAndroid Build Coastguard Worker 51*38e8c45fSAndroid Build Coastguard Worker /* Generated C header for: 52*38e8c45fSAndroid Build Coastguard Worker * API: gles2 53*38e8c45fSAndroid Build Coastguard Worker * Profile: common 54*38e8c45fSAndroid Build Coastguard Worker * Versions considered: 2\.[0-9]|3\.[01] 55*38e8c45fSAndroid Build Coastguard Worker * Versions emitted: .* 56*38e8c45fSAndroid Build Coastguard Worker * Default extensions included: None 57*38e8c45fSAndroid Build Coastguard Worker * Additional extensions included: _nomatch_^ 58*38e8c45fSAndroid Build Coastguard Worker * Extensions removed: _nomatch_^ 59*38e8c45fSAndroid Build Coastguard Worker */ 60*38e8c45fSAndroid Build Coastguard Worker 61*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_2_0 62*38e8c45fSAndroid Build Coastguard Worker #define GL_ES_VERSION_2_0 1 63*38e8c45fSAndroid Build Coastguard Worker #include <KHR/khrplatform.h> 64*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte; 65*38e8c45fSAndroid Build Coastguard Worker typedef khronos_float_t GLclampf; 66*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed; 67*38e8c45fSAndroid Build Coastguard Worker typedef short GLshort; 68*38e8c45fSAndroid Build Coastguard Worker typedef unsigned short GLushort; 69*38e8c45fSAndroid Build Coastguard Worker typedef void GLvoid; 70*38e8c45fSAndroid Build Coastguard Worker typedef struct __GLsync *GLsync; 71*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int64_t GLint64; 72*38e8c45fSAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64; 73*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLenum; 74*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLuint; 75*38e8c45fSAndroid Build Coastguard Worker typedef char GLchar; 76*38e8c45fSAndroid Build Coastguard Worker typedef khronos_float_t GLfloat; 77*38e8c45fSAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr; 78*38e8c45fSAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr; 79*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLbitfield; 80*38e8c45fSAndroid Build Coastguard Worker typedef int GLint; 81*38e8c45fSAndroid Build Coastguard Worker typedef unsigned char GLboolean; 82*38e8c45fSAndroid Build Coastguard Worker typedef int GLsizei; 83*38e8c45fSAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte; 84*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT 0x00000100 85*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT 0x00000400 86*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT 0x00004000 87*38e8c45fSAndroid Build Coastguard Worker #define GL_FALSE 0 88*38e8c45fSAndroid Build Coastguard Worker #define GL_TRUE 1 89*38e8c45fSAndroid Build Coastguard Worker #define GL_POINTS 0x0000 90*38e8c45fSAndroid Build Coastguard Worker #define GL_LINES 0x0001 91*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_LOOP 0x0002 92*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_STRIP 0x0003 93*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLES 0x0004 94*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP 0x0005 95*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN 0x0006 96*38e8c45fSAndroid Build Coastguard Worker #define GL_ZERO 0 97*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE 1 98*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_COLOR 0x0300 99*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR 0x0301 100*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ALPHA 0x0302 101*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA 0x0303 102*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_ALPHA 0x0304 103*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA 0x0305 104*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_COLOR 0x0306 105*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR 0x0307 106*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE 0x0308 107*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_ADD 0x8006 108*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION 0x8009 109*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_RGB 0x8009 110*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_ALPHA 0x883D 111*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_SUBTRACT 0x800A 112*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_REVERSE_SUBTRACT 0x800B 113*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_DST_RGB 0x80C8 114*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_SRC_RGB 0x80C9 115*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_DST_ALPHA 0x80CA 116*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_SRC_ALPHA 0x80CB 117*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSTANT_COLOR 0x8001 118*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 119*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSTANT_ALPHA 0x8003 120*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 121*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_COLOR 0x8005 122*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER 0x8892 123*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER 0x8893 124*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING 0x8894 125*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 126*38e8c45fSAndroid Build Coastguard Worker #define GL_STREAM_DRAW 0x88E0 127*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_DRAW 0x88E4 128*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW 0x88E8 129*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_SIZE 0x8764 130*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_USAGE 0x8765 131*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_VERTEX_ATTRIB 0x8626 132*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT 0x0404 133*38e8c45fSAndroid Build Coastguard Worker #define GL_BACK 0x0405 134*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK 0x0408 135*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D 0x0DE1 136*38e8c45fSAndroid Build Coastguard Worker #define GL_CULL_FACE 0x0B44 137*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND 0x0BE2 138*38e8c45fSAndroid Build Coastguard Worker #define GL_DITHER 0x0BD0 139*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_TEST 0x0B90 140*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_TEST 0x0B71 141*38e8c45fSAndroid Build Coastguard Worker #define GL_SCISSOR_TEST 0x0C11 142*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL 0x8037 143*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 144*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE 0x80A0 145*38e8c45fSAndroid Build Coastguard Worker #define GL_NO_ERROR 0 146*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_ENUM 0x0500 147*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_VALUE 0x0501 148*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_OPERATION 0x0502 149*38e8c45fSAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY 0x0505 150*38e8c45fSAndroid Build Coastguard Worker #define GL_CW 0x0900 151*38e8c45fSAndroid Build Coastguard Worker #define GL_CCW 0x0901 152*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_WIDTH 0x0B21 153*38e8c45fSAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 154*38e8c45fSAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 155*38e8c45fSAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE 0x0B45 156*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT_FACE 0x0B46 157*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_RANGE 0x0B70 158*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK 0x0B72 159*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE 0x0B73 160*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_FUNC 0x0B74 161*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE 0x0B91 162*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_FUNC 0x0B92 163*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_FAIL 0x0B94 164*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 165*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 166*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_REF 0x0B97 167*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK 0x0B93 168*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK 0x0B98 169*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FUNC 0x8800 170*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FAIL 0x8801 171*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 172*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 173*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_REF 0x8CA3 174*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 175*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 176*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT 0x0BA2 177*38e8c45fSAndroid Build Coastguard Worker #define GL_SCISSOR_BOX 0x0C10 178*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE 0x0C22 179*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK 0x0C23 180*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT 0x0CF5 181*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT 0x0D05 182*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE 0x0D33 183*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS 0x0D3A 184*38e8c45fSAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS 0x0D50 185*38e8c45fSAndroid Build Coastguard Worker #define GL_RED_BITS 0x0D52 186*38e8c45fSAndroid Build Coastguard Worker #define GL_GREEN_BITS 0x0D53 187*38e8c45fSAndroid Build Coastguard Worker #define GL_BLUE_BITS 0x0D54 188*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_BITS 0x0D55 189*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BITS 0x0D56 190*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BITS 0x0D57 191*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS 0x2A00 192*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR 0x8038 193*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D 0x8069 194*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS 0x80A8 195*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLES 0x80A9 196*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 197*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 198*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 199*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 200*38e8c45fSAndroid Build Coastguard Worker #define GL_DONT_CARE 0x1100 201*38e8c45fSAndroid Build Coastguard Worker #define GL_FASTEST 0x1101 202*38e8c45fSAndroid Build Coastguard Worker #define GL_NICEST 0x1102 203*38e8c45fSAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT 0x8192 204*38e8c45fSAndroid Build Coastguard Worker #define GL_BYTE 0x1400 205*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE 0x1401 206*38e8c45fSAndroid Build Coastguard Worker #define GL_SHORT 0x1402 207*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT 0x1403 208*38e8c45fSAndroid Build Coastguard Worker #define GL_INT 0x1404 209*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT 0x1405 210*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT 0x1406 211*38e8c45fSAndroid Build Coastguard Worker #define GL_FIXED 0x140C 212*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT 0x1902 213*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA 0x1906 214*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB 0x1907 215*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA 0x1908 216*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE 0x1909 217*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA 0x190A 218*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 219*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 220*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5 0x8363 221*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER 0x8B30 222*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_SHADER 0x8B31 223*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIBS 0x8869 224*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 225*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VARYING_VECTORS 0x8DFC 226*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 227*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 228*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 229*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 230*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_TYPE 0x8B4F 231*38e8c45fSAndroid Build Coastguard Worker #define GL_DELETE_STATUS 0x8B80 232*38e8c45fSAndroid Build Coastguard Worker #define GL_LINK_STATUS 0x8B82 233*38e8c45fSAndroid Build Coastguard Worker #define GL_VALIDATE_STATUS 0x8B83 234*38e8c45fSAndroid Build Coastguard Worker #define GL_ATTACHED_SHADERS 0x8B85 235*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORMS 0x8B86 236*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 237*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTES 0x8B89 238*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 239*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 240*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_PROGRAM 0x8B8D 241*38e8c45fSAndroid Build Coastguard Worker #define GL_NEVER 0x0200 242*38e8c45fSAndroid Build Coastguard Worker #define GL_LESS 0x0201 243*38e8c45fSAndroid Build Coastguard Worker #define GL_EQUAL 0x0202 244*38e8c45fSAndroid Build Coastguard Worker #define GL_LEQUAL 0x0203 245*38e8c45fSAndroid Build Coastguard Worker #define GL_GREATER 0x0204 246*38e8c45fSAndroid Build Coastguard Worker #define GL_NOTEQUAL 0x0205 247*38e8c45fSAndroid Build Coastguard Worker #define GL_GEQUAL 0x0206 248*38e8c45fSAndroid Build Coastguard Worker #define GL_ALWAYS 0x0207 249*38e8c45fSAndroid Build Coastguard Worker #define GL_KEEP 0x1E00 250*38e8c45fSAndroid Build Coastguard Worker #define GL_REPLACE 0x1E01 251*38e8c45fSAndroid Build Coastguard Worker #define GL_INCR 0x1E02 252*38e8c45fSAndroid Build Coastguard Worker #define GL_DECR 0x1E03 253*38e8c45fSAndroid Build Coastguard Worker #define GL_INVERT 0x150A 254*38e8c45fSAndroid Build Coastguard Worker #define GL_INCR_WRAP 0x8507 255*38e8c45fSAndroid Build Coastguard Worker #define GL_DECR_WRAP 0x8508 256*38e8c45fSAndroid Build Coastguard Worker #define GL_VENDOR 0x1F00 257*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERER 0x1F01 258*38e8c45fSAndroid Build Coastguard Worker #define GL_VERSION 0x1F02 259*38e8c45fSAndroid Build Coastguard Worker #define GL_EXTENSIONS 0x1F03 260*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST 0x2600 261*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR 0x2601 262*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST 0x2700 263*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST 0x2701 264*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR 0x2702 265*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR 0x2703 266*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER 0x2800 267*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER 0x2801 268*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S 0x2802 269*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T 0x2803 270*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE 0x1702 271*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP 0x8513 272*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 273*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 274*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 275*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 276*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 277*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 278*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 279*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 280*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE0 0x84C0 281*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE1 0x84C1 282*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE2 0x84C2 283*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE3 0x84C3 284*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE4 0x84C4 285*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE5 0x84C5 286*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE6 0x84C6 287*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE7 0x84C7 288*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE8 0x84C8 289*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE9 0x84C9 290*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE10 0x84CA 291*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE11 0x84CB 292*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE12 0x84CC 293*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE13 0x84CD 294*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE14 0x84CE 295*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE15 0x84CF 296*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE16 0x84D0 297*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE17 0x84D1 298*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE18 0x84D2 299*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE19 0x84D3 300*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE20 0x84D4 301*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE21 0x84D5 302*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE22 0x84D6 303*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE23 0x84D7 304*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE24 0x84D8 305*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE25 0x84D9 306*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE26 0x84DA 307*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE27 0x84DB 308*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE28 0x84DC 309*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE29 0x84DD 310*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE30 0x84DE 311*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE31 0x84DF 312*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE 0x84E0 313*38e8c45fSAndroid Build Coastguard Worker #define GL_REPEAT 0x2901 314*38e8c45fSAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE 0x812F 315*38e8c45fSAndroid Build Coastguard Worker #define GL_MIRRORED_REPEAT 0x8370 316*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_VEC2 0x8B50 317*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_VEC3 0x8B51 318*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_VEC4 0x8B52 319*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_VEC2 0x8B53 320*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_VEC3 0x8B54 321*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_VEC4 0x8B55 322*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL 0x8B56 323*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL_VEC2 0x8B57 324*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL_VEC3 0x8B58 325*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL_VEC4 0x8B59 326*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2 0x8B5A 327*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3 0x8B5B 328*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4 0x8B5C 329*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D 0x8B5E 330*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE 0x8B60 331*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 332*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 333*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 334*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 335*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 336*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 337*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 338*38e8c45fSAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 339*38e8c45fSAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 340*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPILE_STATUS 0x8B81 341*38e8c45fSAndroid Build Coastguard Worker #define GL_INFO_LOG_LENGTH 0x8B84 342*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_SOURCE_LENGTH 0x8B88 343*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_COMPILER 0x8DFA 344*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_BINARY_FORMATS 0x8DF8 345*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 346*38e8c45fSAndroid Build Coastguard Worker #define GL_LOW_FLOAT 0x8DF0 347*38e8c45fSAndroid Build Coastguard Worker #define GL_MEDIUM_FLOAT 0x8DF1 348*38e8c45fSAndroid Build Coastguard Worker #define GL_HIGH_FLOAT 0x8DF2 349*38e8c45fSAndroid Build Coastguard Worker #define GL_LOW_INT 0x8DF3 350*38e8c45fSAndroid Build Coastguard Worker #define GL_MEDIUM_INT 0x8DF4 351*38e8c45fSAndroid Build Coastguard Worker #define GL_HIGH_INT 0x8DF5 352*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER 0x8D40 353*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER 0x8D41 354*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA4 0x8056 355*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB5_A1 0x8057 356*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB565 0x8D62 357*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16 0x81A5 358*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8 0x8D48 359*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_WIDTH 0x8D42 360*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_HEIGHT 0x8D43 361*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 362*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_RED_SIZE 0x8D50 363*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 364*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 365*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 366*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 367*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 368*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 369*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 370*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 371*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 372*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0 0x8CE0 373*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_ATTACHMENT 0x8D00 374*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_ATTACHMENT 0x8D20 375*38e8c45fSAndroid Build Coastguard Worker #define GL_NONE 0 376*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 377*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 378*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 379*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 380*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 381*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BINDING 0x8CA6 382*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BINDING 0x8CA7 383*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 384*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 385*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 386*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 387*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 388*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 389*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 390*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 391*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 392*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 393*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 394*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 395*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 396*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 397*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 398*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 399*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 400*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 401*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 402*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 403*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 404*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 405*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 406*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 407*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 408*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 409*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 410*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 411*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 412*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 413*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 414*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 415*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 416*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 417*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 418*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 419*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 420*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 421*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 422*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 423*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 424*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 425*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 426*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 427*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 428*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 429*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 430*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 431*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 432*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 433*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 434*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 435*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 436*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 437*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 438*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 439*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 440*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 441*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 442*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 443*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 444*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 445*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 446*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 447*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 448*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 449*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 450*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 451*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 452*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 453*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 454*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 455*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 456*38e8c45fSAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 457*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 458*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 459*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 460*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 461*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 462*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 463*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 464*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); 465*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 466*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 467*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 468*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 469*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 470*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 471*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 472*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 473*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 474*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 475*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 476*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 477*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 478*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 479*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 480*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 481*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 482*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 483*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 484*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 485*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 486*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 487*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 488*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 489*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 490*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 491*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 492*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 493*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 494*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 495*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 496*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 497*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 498*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 499*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 500*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 501*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 502*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 503*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 504*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 505*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 506*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 507*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 508*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 509*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 510*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 511*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 512*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 513*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 514*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 515*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 516*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 517*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 518*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 519*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 520*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 521*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 522*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 523*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 524*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 525*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 526*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 527*38e8c45fSAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 528*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 529*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 530*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 531*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 532*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 533*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 534*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 535*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 536*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 537*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 538*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 539*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 540*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 541*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 542*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 543*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 544*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 545*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 546*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 547*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 548*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 549*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 550*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 551*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 552*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 553*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 554*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 555*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 556*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 557*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 558*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 559*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 560*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 561*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 562*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 563*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 564*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 565*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 566*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 567*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 568*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 569*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 570*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 571*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 572*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFinish (void); 573*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlush (void); 574*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 575*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 576*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 577*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 578*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 579*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 580*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 581*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 582*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 583*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 584*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 585*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 586*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 587*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 588*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetError (void); 589*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 590*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 591*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 592*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 593*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 594*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 595*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 596*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 597*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 598*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 599*38e8c45fSAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 600*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 601*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 602*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 603*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 604*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 605*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 606*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 607*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 608*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 609*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 610*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 611*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 612*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 613*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 614*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 615*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 616*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 617*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 618*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 619*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 620*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 621*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 622*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 623*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 624*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 625*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 626*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 627*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 628*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 629*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 630*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 631*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 632*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 633*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 634*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 635*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 636*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 637*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 638*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 639*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 640*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 641*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 642*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 643*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 644*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 645*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 646*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 647*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 648*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 649*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 650*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 651*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 652*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 653*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 654*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 655*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 656*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 657*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 658*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 659*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 660*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 661*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 662*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 663*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 664*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 665*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 666*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 667*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 668*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 669*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 670*38e8c45fSAndroid Build Coastguard Worker #endif 671*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_2_0 */ 672*38e8c45fSAndroid Build Coastguard Worker 673*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_0 674*38e8c45fSAndroid Build Coastguard Worker #define GL_ES_VERSION_3_0 1 675*38e8c45fSAndroid Build Coastguard Worker typedef unsigned short GLhalf; 676*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_BUFFER 0x0C02 677*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_ROW_LENGTH 0x0CF2 678*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_ROWS 0x0CF3 679*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_PIXELS 0x0CF4 680*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_ROW_LENGTH 0x0D02 681*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_SKIP_ROWS 0x0D03 682*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_SKIP_PIXELS 0x0D04 683*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR 0x1800 684*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH 0x1801 685*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL 0x1802 686*38e8c45fSAndroid Build Coastguard Worker #define GL_RED 0x1903 687*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8 0x8051 688*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8 0x8058 689*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_A2 0x8059 690*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_3D 0x806A 691*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_IMAGES 0x806D 692*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_IMAGE_HEIGHT 0x806E 693*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_3D 0x806F 694*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_R 0x8072 695*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_3D_TEXTURE_SIZE 0x8073 696*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 697*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ELEMENTS_VERTICES 0x80E8 698*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ELEMENTS_INDICES 0x80E9 699*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_LOD 0x813A 700*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LOD 0x813B 701*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BASE_LEVEL 0x813C 702*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL 0x813D 703*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN 0x8007 704*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX 0x8008 705*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24 0x81A6 706*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 707*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_MODE 0x884C 708*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_FUNC 0x884D 709*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_QUERY 0x8865 710*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_RESULT 0x8866 711*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_RESULT_AVAILABLE 0x8867 712*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED 0x88BC 713*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER 0x88BD 714*38e8c45fSAndroid Build Coastguard Worker #define GL_STREAM_READ 0x88E1 715*38e8c45fSAndroid Build Coastguard Worker #define GL_STREAM_COPY 0x88E2 716*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_READ 0x88E5 717*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_COPY 0x88E6 718*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_READ 0x88E9 719*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_COPY 0x88EA 720*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS 0x8824 721*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0 0x8825 722*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1 0x8826 723*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2 0x8827 724*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3 0x8828 725*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4 0x8829 726*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5 0x882A 727*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6 0x882B 728*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7 0x882C 729*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8 0x882D 730*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9 0x882E 731*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10 0x882F 732*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11 0x8830 733*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12 0x8831 734*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13 0x8832 735*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14 0x8833 736*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15 0x8834 737*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 738*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 739*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_3D 0x8B5F 740*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_SHADOW 0x8B62 741*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 742*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER 0x88EB 743*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER 0x88EC 744*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 745*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 746*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x3 0x8B65 747*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x4 0x8B66 748*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x2 0x8B67 749*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x4 0x8B68 750*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x2 0x8B69 751*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x3 0x8B6A 752*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB 0x8C40 753*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB8 0x8C41 754*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8 0x8C43 755*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPARE_REF_TO_TEXTURE 0x884E 756*38e8c45fSAndroid Build Coastguard Worker #define GL_MAJOR_VERSION 0x821B 757*38e8c45fSAndroid Build Coastguard Worker #define GL_MINOR_VERSION 0x821C 758*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_EXTENSIONS 0x821D 759*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32F 0x8814 760*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32F 0x8815 761*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16F 0x881A 762*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16F 0x881B 763*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 764*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 765*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 766*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 767*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VARYING_COMPONENTS 0x8B4B 768*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_ARRAY 0x8C1A 769*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 770*38e8c45fSAndroid Build Coastguard Worker #define GL_R11F_G11F_B10F 0x8C3A 771*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 772*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB9_E5 0x8C3D 773*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 774*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 775*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 776*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 777*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 778*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 779*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 780*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 781*38e8c45fSAndroid Build Coastguard Worker #define GL_RASTERIZER_DISCARD 0x8C89 782*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 783*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 784*38e8c45fSAndroid Build Coastguard Worker #define GL_INTERLEAVED_ATTRIBS 0x8C8C 785*38e8c45fSAndroid Build Coastguard Worker #define GL_SEPARATE_ATTRIBS 0x8C8D 786*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 787*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 788*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32UI 0x8D70 789*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32UI 0x8D71 790*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16UI 0x8D76 791*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16UI 0x8D77 792*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8UI 0x8D7C 793*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8UI 0x8D7D 794*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32I 0x8D82 795*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32I 0x8D83 796*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16I 0x8D88 797*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16I 0x8D89 798*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8I 0x8D8E 799*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8I 0x8D8F 800*38e8c45fSAndroid Build Coastguard Worker #define GL_RED_INTEGER 0x8D94 801*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB_INTEGER 0x8D98 802*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA_INTEGER 0x8D99 803*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY 0x8DC1 804*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 805*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 806*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC2 0x8DC6 807*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC3 0x8DC7 808*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC4 0x8DC8 809*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D 0x8DCA 810*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_3D 0x8DCB 811*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE 0x8DCC 812*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 813*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 814*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 815*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 816*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 817*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_FLAGS 0x911F 818*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_LENGTH 0x9120 819*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_OFFSET 0x9121 820*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32F 0x8CAC 821*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH32F_STENCIL8 0x8CAD 822*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 823*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 824*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 825*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 826*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 827*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 828*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 829*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 830*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 831*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT 0x8218 832*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNDEFINED 0x8219 833*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 834*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL 0x84F9 835*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8 0x84FA 836*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8 0x88F0 837*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_NORMALIZED 0x8C17 838*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 839*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER 0x8CA8 840*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER 0x8CA9 841*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 842*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES 0x8CAB 843*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 844*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 845*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1 0x8CE1 846*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2 0x8CE2 847*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3 0x8CE3 848*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4 0x8CE4 849*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5 0x8CE5 850*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6 0x8CE6 851*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7 0x8CE7 852*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8 0x8CE8 853*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9 0x8CE9 854*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10 0x8CEA 855*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11 0x8CEB 856*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12 0x8CEC 857*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13 0x8CED 858*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14 0x8CEE 859*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15 0x8CEF 860*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT16 0x8CF0 861*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT17 0x8CF1 862*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT18 0x8CF2 863*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT19 0x8CF3 864*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT20 0x8CF4 865*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT21 0x8CF5 866*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT22 0x8CF6 867*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT23 0x8CF7 868*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT24 0x8CF8 869*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT25 0x8CF9 870*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT26 0x8CFA 871*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT27 0x8CFB 872*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT28 0x8CFC 873*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT29 0x8CFD 874*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT30 0x8CFE 875*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT31 0x8CFF 876*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 877*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES 0x8D57 878*38e8c45fSAndroid Build Coastguard Worker #define GL_HALF_FLOAT 0x140B 879*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_READ_BIT 0x0001 880*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT 0x0002 881*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 882*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 883*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 884*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 885*38e8c45fSAndroid Build Coastguard Worker #define GL_RG 0x8227 886*38e8c45fSAndroid Build Coastguard Worker #define GL_RG_INTEGER 0x8228 887*38e8c45fSAndroid Build Coastguard Worker #define GL_R8 0x8229 888*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8 0x822B 889*38e8c45fSAndroid Build Coastguard Worker #define GL_R16F 0x822D 890*38e8c45fSAndroid Build Coastguard Worker #define GL_R32F 0x822E 891*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16F 0x822F 892*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32F 0x8230 893*38e8c45fSAndroid Build Coastguard Worker #define GL_R8I 0x8231 894*38e8c45fSAndroid Build Coastguard Worker #define GL_R8UI 0x8232 895*38e8c45fSAndroid Build Coastguard Worker #define GL_R16I 0x8233 896*38e8c45fSAndroid Build Coastguard Worker #define GL_R16UI 0x8234 897*38e8c45fSAndroid Build Coastguard Worker #define GL_R32I 0x8235 898*38e8c45fSAndroid Build Coastguard Worker #define GL_R32UI 0x8236 899*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8I 0x8237 900*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8UI 0x8238 901*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16I 0x8239 902*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16UI 0x823A 903*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32I 0x823B 904*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32UI 0x823C 905*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING 0x85B5 906*38e8c45fSAndroid Build Coastguard Worker #define GL_R8_SNORM 0x8F94 907*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8_SNORM 0x8F95 908*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8_SNORM 0x8F96 909*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8_SNORM 0x8F97 910*38e8c45fSAndroid Build Coastguard Worker #define GL_SIGNED_NORMALIZED 0x8F9C 911*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 912*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER 0x8F36 913*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER 0x8F37 914*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER_BINDING 0x8F36 915*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 916*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER 0x8A11 917*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_BINDING 0x8A28 918*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_START 0x8A29 919*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 920*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 921*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 922*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 923*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 924*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 925*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 926*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 927*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 928*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 929*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 930*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_TYPE 0x8A37 931*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_SIZE 0x8A38 932*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_NAME_LENGTH 0x8A39 933*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 934*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_OFFSET 0x8A3B 935*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 936*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 937*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 938*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 939*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 940*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 941*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 942*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 943*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 944*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 945*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_INDEX 0xFFFFFFFFu 946*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 947*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 948*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 949*38e8c45fSAndroid Build Coastguard Worker #define GL_OBJECT_TYPE 0x9112 950*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_CONDITION 0x9113 951*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_STATUS 0x9114 952*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLAGS 0x9115 953*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FENCE 0x9116 954*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 955*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNALED 0x9118 956*38e8c45fSAndroid Build Coastguard Worker #define GL_SIGNALED 0x9119 957*38e8c45fSAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED 0x911A 958*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED 0x911B 959*38e8c45fSAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED 0x911C 960*38e8c45fSAndroid Build Coastguard Worker #define GL_WAIT_FAILED 0x911D 961*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 962*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 963*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 964*38e8c45fSAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED 0x8C2F 965*38e8c45fSAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 966*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_BINDING 0x8919 967*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_A2UI 0x906F 968*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_R 0x8E42 969*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_G 0x8E43 970*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_B 0x8E44 971*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_A 0x8E45 972*38e8c45fSAndroid Build Coastguard Worker #define GL_GREEN 0x1904 973*38e8c45fSAndroid Build Coastguard Worker #define GL_BLUE 0x1905 974*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_2_10_10_10_REV 0x8D9F 975*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK 0x8E22 976*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 977*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 978*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 979*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 980*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_LENGTH 0x8741 981*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 982*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMATS 0x87FF 983*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_R11_EAC 0x9270 984*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 985*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RG11_EAC 0x9272 986*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 987*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB8_ETC2 0x9274 988*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ETC2 0x9275 989*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 990*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 991*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 992*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 993*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 994*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ELEMENT_INDEX 0x8D6B 995*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_SAMPLE_COUNTS 0x9380 996*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 997*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); 998*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 999*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 1000*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1001*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1002*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 1003*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1004*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); 1005*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); 1006*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); 1007*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); 1008*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); 1009*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); 1010*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); 1011*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); 1012*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); 1013*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); 1014*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1015*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1016*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1017*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1018*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1019*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1020*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1021*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1022*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1023*38e8c45fSAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1024*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); 1025*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); 1026*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); 1027*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); 1028*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); 1029*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); 1030*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); 1031*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); 1032*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1033*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); 1034*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1035*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1036*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1037*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); 1038*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); 1039*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); 1040*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1041*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); 1042*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); 1043*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); 1044*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); 1045*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); 1046*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); 1047*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); 1048*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1049*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1050*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1051*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1052*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1053*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); 1054*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); 1055*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1056*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1057*38e8c45fSAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); 1058*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1059*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1060*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1061*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); 1062*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1063*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1064*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1065*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1066*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1067*38e8c45fSAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); 1068*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); 1069*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); 1070*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1071*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1072*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); 1073*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1074*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); 1075*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); 1076*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); 1077*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); 1078*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); 1079*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); 1080*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); 1081*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); 1082*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); 1083*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); 1084*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); 1085*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); 1086*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); 1087*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); 1088*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); 1089*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); 1090*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); 1091*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); 1092*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); 1093*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1094*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1095*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); 1096*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1097*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1098*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1099*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1100*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 1101*38e8c45fSAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 1102*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); 1103*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 1104*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 1105*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1106*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1107*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 1108*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1109*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); 1110*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); 1111*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); 1112*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); 1113*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); 1114*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); 1115*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); 1116*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); 1117*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); 1118*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); 1119*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1120*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1121*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1122*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1123*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1124*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1125*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1126*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1127*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1128*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1129*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 1130*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); 1131*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); 1132*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); 1133*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); 1134*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); 1135*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); 1136*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); 1137*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1138*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); 1139*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1140*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1141*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1142*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); 1143*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); 1144*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 1145*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1146*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); 1147*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); 1148*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); 1149*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); 1150*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); 1151*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); 1152*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 1153*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1154*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); 1155*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); 1156*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); 1157*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); 1158*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); 1159*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); 1160*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1161*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1162*38e8c45fSAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); 1163*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1164*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1165*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1166*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); 1167*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1168*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1169*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1170*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1171*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1172*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); 1173*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); 1174*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); 1175*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1176*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1177*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); 1178*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1179*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); 1180*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); 1181*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 1182*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); 1183*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); 1184*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); 1185*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 1186*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); 1187*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 1188*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); 1189*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); 1190*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); 1191*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); 1192*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); 1193*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); 1194*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); 1195*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); 1196*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 1197*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); 1198*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1199*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1200*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); 1201*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1202*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1203*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1204*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1205*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 1206*38e8c45fSAndroid Build Coastguard Worker #endif 1207*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_0 */ 1208*38e8c45fSAndroid Build Coastguard Worker 1209*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_1 1210*38e8c45fSAndroid Build Coastguard Worker #define GL_ES_VERSION_3_1 1 1211*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPUTE_SHADER 0x91B9 1212*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 1213*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 1214*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 1215*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 1216*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 1217*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 1218*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 1219*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 1220*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 1221*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 1222*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 1223*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 1224*38e8c45fSAndroid Build Coastguard Worker #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 1225*38e8c45fSAndroid Build Coastguard Worker #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 1226*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPUTE_SHADER_BIT 0x00000020 1227*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 1228*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 1229*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_LOCATIONS 0x826E 1230*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 1231*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 1232*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 1233*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 1234*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 1235*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 1236*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 1237*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM 0x92E1 1238*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK 0x92E2 1239*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_INPUT 0x92E3 1240*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_OUTPUT 0x92E4 1241*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_VARIABLE 0x92E5 1242*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BLOCK 0x92E6 1243*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 1244*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 1245*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_RESOURCES 0x92F5 1246*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_NAME_LENGTH 0x92F6 1247*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 1248*38e8c45fSAndroid Build Coastguard Worker #define GL_NAME_LENGTH 0x92F9 1249*38e8c45fSAndroid Build Coastguard Worker #define GL_TYPE 0x92FA 1250*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_SIZE 0x92FB 1251*38e8c45fSAndroid Build Coastguard Worker #define GL_OFFSET 0x92FC 1252*38e8c45fSAndroid Build Coastguard Worker #define GL_BLOCK_INDEX 0x92FD 1253*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_STRIDE 0x92FE 1254*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_STRIDE 0x92FF 1255*38e8c45fSAndroid Build Coastguard Worker #define GL_IS_ROW_MAJOR 0x9300 1256*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 1257*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_BINDING 0x9302 1258*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_DATA_SIZE 0x9303 1259*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_ACTIVE_VARIABLES 0x9304 1260*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_VARIABLES 0x9305 1261*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 1262*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 1263*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 1264*38e8c45fSAndroid Build Coastguard Worker #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 1265*38e8c45fSAndroid Build Coastguard Worker #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 1266*38e8c45fSAndroid Build Coastguard Worker #define GL_LOCATION 0x930E 1267*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_SHADER_BIT 0x00000001 1268*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_BIT 0x00000002 1269*38e8c45fSAndroid Build Coastguard Worker #define GL_ALL_SHADER_BITS 0xFFFFFFFF 1270*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_SEPARABLE 0x8258 1271*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_PROGRAM 0x8259 1272*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_BINDING 0x825A 1273*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 1274*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 1275*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 1276*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 1277*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 1278*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 1279*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 1280*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 1281*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 1282*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 1283*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 1284*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 1285*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 1286*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_IMAGE_UNITS 0x8F38 1287*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 1288*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 1289*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 1290*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_NAME 0x8F3A 1291*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LEVEL 0x8F3B 1292*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LAYERED 0x8F3C 1293*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LAYER 0x8F3D 1294*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_ACCESS 0x8F3E 1295*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_FORMAT 0x906E 1296*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 1297*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 1298*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BARRIER_BIT 0x00000004 1299*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 1300*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 1301*38e8c45fSAndroid Build Coastguard Worker #define GL_COMMAND_BARRIER_BIT 0x00000040 1302*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 1303*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 1304*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 1305*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 1306*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 1307*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 1308*38e8c45fSAndroid Build Coastguard Worker #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 1309*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_2D 0x904D 1310*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_3D 0x904E 1311*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_CUBE 0x9050 1312*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_2D_ARRAY 0x9053 1313*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_2D 0x9058 1314*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_3D 0x9059 1315*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE 0x905B 1316*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_2D_ARRAY 0x905E 1317*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 1318*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 1319*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 1320*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 1321*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 1322*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 1323*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 1324*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_ONLY 0x88B8 1325*38e8c45fSAndroid Build Coastguard Worker #define GL_WRITE_ONLY 0x88B9 1326*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_WRITE 0x88BA 1327*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER 0x90D2 1328*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 1329*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 1330*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 1331*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 1332*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 1333*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 1334*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 1335*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 1336*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 1337*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 1338*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 1339*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 1340*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 1341*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX 0x1901 1342*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 1343*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 1344*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_POSITION 0x8E50 1345*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_MASK 0x8E51 1346*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_MASK_VALUE 0x8E52 1347*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1348*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1349*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1350*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1351*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_INTEGER_SAMPLES 0x9110 1352*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1353*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SAMPLES 0x9106 1354*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1355*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WIDTH 0x1000 1356*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_HEIGHT 0x1001 1357*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH 0x8071 1358*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 1359*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_RED_SIZE 0x805C 1360*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_GREEN_SIZE 0x805D 1361*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BLUE_SIZE 0x805E 1362*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_SIZE 0x805F 1363*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_SIZE 0x884A 1364*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1365*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SHARED_SIZE 0x8C3F 1366*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_RED_TYPE 0x8C10 1367*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_GREEN_TYPE 0x8C11 1368*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BLUE_TYPE 0x8C12 1369*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_TYPE 0x8C13 1370*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_TYPE 0x8C16 1371*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPRESSED 0x86A1 1372*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1373*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1374*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1375*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_BINDING 0x82D4 1376*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 1377*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_DIVISOR 0x82D6 1378*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_OFFSET 0x82D7 1379*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_STRIDE 0x82D8 1380*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_BUFFER 0x8F4F 1381*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 1382*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 1383*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 1384*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 1385*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); 1386*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); 1387*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); 1388*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 1389*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 1390*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 1391*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); 1392*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1393*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 1394*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); 1395*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); 1396*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); 1397*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); 1398*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); 1399*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); 1400*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); 1401*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); 1402*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); 1403*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); 1404*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); 1405*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1406*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1407*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); 1408*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); 1409*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1410*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1411*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); 1412*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1413*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1414*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1415*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1416*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1417*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1418*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1419*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1420*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1421*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1422*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1423*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1424*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1425*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1426*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1427*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1428*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1429*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1430*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1431*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1432*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1433*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1434*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1435*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1436*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); 1437*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1438*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 1439*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); 1440*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); 1441*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); 1442*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1443*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); 1444*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); 1445*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); 1446*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); 1447*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 1448*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1449*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1450*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); 1451*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); 1452*38e8c45fSAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 1453*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 1454*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); 1455*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); 1456*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); 1457*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); 1458*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); 1459*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 1460*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); 1461*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1462*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 1463*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); 1464*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); 1465*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); 1466*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); 1467*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); 1468*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); 1469*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); 1470*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); 1471*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); 1472*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); 1473*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); 1474*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1475*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1476*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); 1477*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); 1478*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1479*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1480*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); 1481*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1482*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1483*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1484*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1485*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1486*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1487*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1488*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1489*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1490*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1491*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1492*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1493*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1494*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1495*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1496*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1497*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1498*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1499*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1500*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1501*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1502*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1503*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1504*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1505*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); 1506*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1507*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 1508*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); 1509*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); 1510*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); 1511*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1512*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); 1513*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); 1514*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); 1515*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); 1516*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 1517*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1518*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1519*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); 1520*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); 1521*38e8c45fSAndroid Build Coastguard Worker #endif 1522*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_1 */ 1523*38e8c45fSAndroid Build Coastguard Worker 1524*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus 1525*38e8c45fSAndroid Build Coastguard Worker } 1526*38e8c45fSAndroid Build Coastguard Worker #endif 1527*38e8c45fSAndroid Build Coastguard Worker 1528*38e8c45fSAndroid Build Coastguard Worker #endif 1529