xref: /aosp_15_r20/frameworks/native/opengl/libs/EGL/egl.cpp (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  ** Copyright 2007, The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  **
4*38e8c45fSAndroid Build Coastguard Worker  ** Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  ** you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  ** You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  **
8*38e8c45fSAndroid Build Coastguard Worker  **     http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  **
10*38e8c45fSAndroid Build Coastguard Worker  ** Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  ** distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  ** See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  ** limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h>
18*38e8c45fSAndroid Build Coastguard Worker #include <android-base/properties.h>
19*38e8c45fSAndroid Build Coastguard Worker #include <log/log.h>
20*38e8c45fSAndroid Build Coastguard Worker #include <stdlib.h>
21*38e8c45fSAndroid Build Coastguard Worker 
22*38e8c45fSAndroid Build Coastguard Worker #include "../egl_impl.h"
23*38e8c45fSAndroid Build Coastguard Worker #include "CallStack.h"
24*38e8c45fSAndroid Build Coastguard Worker #include "Loader.h"
25*38e8c45fSAndroid Build Coastguard Worker #include "egl_display.h"
26*38e8c45fSAndroid Build Coastguard Worker #include "egl_layers.h"
27*38e8c45fSAndroid Build Coastguard Worker #include "egl_object.h"
28*38e8c45fSAndroid Build Coastguard Worker #include "egl_tls.h"
29*38e8c45fSAndroid Build Coastguard Worker #include "egldefs.h"
30*38e8c45fSAndroid Build Coastguard Worker 
31*38e8c45fSAndroid Build Coastguard Worker namespace android {
32*38e8c45fSAndroid Build Coastguard Worker 
33*38e8c45fSAndroid Build Coastguard Worker egl_connection_t gEGLImpl;
34*38e8c45fSAndroid Build Coastguard Worker gl_hooks_t gHooks[2];
35*38e8c45fSAndroid Build Coastguard Worker gl_hooks_t gHooksNoContext;
36*38e8c45fSAndroid Build Coastguard Worker pthread_key_t gGLWrapperKey = -1;
37*38e8c45fSAndroid Build Coastguard Worker 
setGLHooksThreadSpecific(gl_hooks_t const * value)38*38e8c45fSAndroid Build Coastguard Worker void setGLHooksThreadSpecific(gl_hooks_t const* value) {
39*38e8c45fSAndroid Build Coastguard Worker     setGlThreadSpecific(value);
40*38e8c45fSAndroid Build Coastguard Worker }
41*38e8c45fSAndroid Build Coastguard Worker 
gl_no_context()42*38e8c45fSAndroid Build Coastguard Worker static int gl_no_context() {
43*38e8c45fSAndroid Build Coastguard Worker     if (egl_tls_t::logNoContextCall()) {
44*38e8c45fSAndroid Build Coastguard Worker         const char* const error = "call to OpenGL ES API with "
45*38e8c45fSAndroid Build Coastguard Worker                                   "no current context (logged once per thread)";
46*38e8c45fSAndroid Build Coastguard Worker         if (LOG_NDEBUG) {
47*38e8c45fSAndroid Build Coastguard Worker             ALOGE(error);
48*38e8c45fSAndroid Build Coastguard Worker         } else {
49*38e8c45fSAndroid Build Coastguard Worker             LOG_ALWAYS_FATAL(error);
50*38e8c45fSAndroid Build Coastguard Worker         }
51*38e8c45fSAndroid Build Coastguard Worker         if (base::GetBoolProperty("debug.egl.callstack", false)) {
52*38e8c45fSAndroid Build Coastguard Worker             CallStack::log(LOG_TAG);
53*38e8c45fSAndroid Build Coastguard Worker         }
54*38e8c45fSAndroid Build Coastguard Worker     }
55*38e8c45fSAndroid Build Coastguard Worker     return 0;
56*38e8c45fSAndroid Build Coastguard Worker }
57*38e8c45fSAndroid Build Coastguard Worker 
early_egl_init(void)58*38e8c45fSAndroid Build Coastguard Worker static void early_egl_init(void) {
59*38e8c45fSAndroid Build Coastguard Worker     int numHooks = sizeof(gHooksNoContext) / sizeof(EGLFuncPointer);
60*38e8c45fSAndroid Build Coastguard Worker     EGLFuncPointer* iter = reinterpret_cast<EGLFuncPointer*>(&gHooksNoContext);
61*38e8c45fSAndroid Build Coastguard Worker     for (int hook = 0; hook < numHooks; ++hook) {
62*38e8c45fSAndroid Build Coastguard Worker         *(iter++) = reinterpret_cast<EGLFuncPointer>(gl_no_context);
63*38e8c45fSAndroid Build Coastguard Worker     }
64*38e8c45fSAndroid Build Coastguard Worker 
65*38e8c45fSAndroid Build Coastguard Worker     setGLHooksThreadSpecific(&gHooksNoContext);
66*38e8c45fSAndroid Build Coastguard Worker }
67*38e8c45fSAndroid Build Coastguard Worker 
egl_get_string_for_current_context(GLenum name)68*38e8c45fSAndroid Build Coastguard Worker const GLubyte* egl_get_string_for_current_context(GLenum name) {
69*38e8c45fSAndroid Build Coastguard Worker     // NOTE: returning NULL here will fall-back to the default
70*38e8c45fSAndroid Build Coastguard Worker     // implementation.
71*38e8c45fSAndroid Build Coastguard Worker 
72*38e8c45fSAndroid Build Coastguard Worker     EGLContext context = egl_tls_t::getContext();
73*38e8c45fSAndroid Build Coastguard Worker     if (context == EGL_NO_CONTEXT) return nullptr;
74*38e8c45fSAndroid Build Coastguard Worker 
75*38e8c45fSAndroid Build Coastguard Worker     const egl_context_t* const c = get_context(context);
76*38e8c45fSAndroid Build Coastguard Worker     if (c == nullptr) // this should never happen, by construction
77*38e8c45fSAndroid Build Coastguard Worker         return nullptr;
78*38e8c45fSAndroid Build Coastguard Worker 
79*38e8c45fSAndroid Build Coastguard Worker     if (name != GL_EXTENSIONS) return nullptr;
80*38e8c45fSAndroid Build Coastguard Worker 
81*38e8c45fSAndroid Build Coastguard Worker     return (const GLubyte*)c->gl_extensions.c_str();
82*38e8c45fSAndroid Build Coastguard Worker }
83*38e8c45fSAndroid Build Coastguard Worker 
egl_get_string_for_current_context(GLenum name,GLuint index)84*38e8c45fSAndroid Build Coastguard Worker const GLubyte* egl_get_string_for_current_context(GLenum name, GLuint index) {
85*38e8c45fSAndroid Build Coastguard Worker     // NOTE: returning NULL here will fall-back to the default
86*38e8c45fSAndroid Build Coastguard Worker     // implementation.
87*38e8c45fSAndroid Build Coastguard Worker 
88*38e8c45fSAndroid Build Coastguard Worker     EGLContext context = egl_tls_t::getContext();
89*38e8c45fSAndroid Build Coastguard Worker     if (context == EGL_NO_CONTEXT) return nullptr;
90*38e8c45fSAndroid Build Coastguard Worker 
91*38e8c45fSAndroid Build Coastguard Worker     const egl_context_t* const c = get_context(context);
92*38e8c45fSAndroid Build Coastguard Worker     if (c == nullptr) // this should never happen, by construction
93*38e8c45fSAndroid Build Coastguard Worker         return nullptr;
94*38e8c45fSAndroid Build Coastguard Worker 
95*38e8c45fSAndroid Build Coastguard Worker     if (name != GL_EXTENSIONS) return nullptr;
96*38e8c45fSAndroid Build Coastguard Worker 
97*38e8c45fSAndroid Build Coastguard Worker     // if index is out of bounds, assume it will be in the default
98*38e8c45fSAndroid Build Coastguard Worker     // implementation too, so we don't have to generate a GL error here
99*38e8c45fSAndroid Build Coastguard Worker     if (index >= c->tokenized_gl_extensions.size()) return nullptr;
100*38e8c45fSAndroid Build Coastguard Worker 
101*38e8c45fSAndroid Build Coastguard Worker     return (const GLubyte*)c->tokenized_gl_extensions[index].c_str();
102*38e8c45fSAndroid Build Coastguard Worker }
103*38e8c45fSAndroid Build Coastguard Worker 
egl_get_num_extensions_for_current_context()104*38e8c45fSAndroid Build Coastguard Worker GLint egl_get_num_extensions_for_current_context() {
105*38e8c45fSAndroid Build Coastguard Worker     // NOTE: returning -1 here will fall-back to the default
106*38e8c45fSAndroid Build Coastguard Worker     // implementation.
107*38e8c45fSAndroid Build Coastguard Worker 
108*38e8c45fSAndroid Build Coastguard Worker     EGLContext context = egl_tls_t::getContext();
109*38e8c45fSAndroid Build Coastguard Worker     if (context == EGL_NO_CONTEXT) return -1;
110*38e8c45fSAndroid Build Coastguard Worker 
111*38e8c45fSAndroid Build Coastguard Worker     const egl_context_t* const c = get_context(context);
112*38e8c45fSAndroid Build Coastguard Worker     if (c == nullptr) // this should never happen, by construction
113*38e8c45fSAndroid Build Coastguard Worker         return -1;
114*38e8c45fSAndroid Build Coastguard Worker 
115*38e8c45fSAndroid Build Coastguard Worker     return (GLint)c->tokenized_gl_extensions.size();
116*38e8c45fSAndroid Build Coastguard Worker }
117*38e8c45fSAndroid Build Coastguard Worker 
egl_get_connection()118*38e8c45fSAndroid Build Coastguard Worker egl_connection_t* egl_get_connection() {
119*38e8c45fSAndroid Build Coastguard Worker     return &gEGLImpl;
120*38e8c45fSAndroid Build Coastguard Worker }
121*38e8c45fSAndroid Build Coastguard Worker 
122*38e8c45fSAndroid Build Coastguard Worker static pthread_once_t once_control = PTHREAD_ONCE_INIT;
123*38e8c45fSAndroid Build Coastguard Worker static int sEarlyInitState = pthread_once(&once_control, &early_egl_init);
124*38e8c45fSAndroid Build Coastguard Worker 
egl_init_drivers_locked()125*38e8c45fSAndroid Build Coastguard Worker static EGLBoolean egl_init_drivers_locked() {
126*38e8c45fSAndroid Build Coastguard Worker     if (sEarlyInitState) {
127*38e8c45fSAndroid Build Coastguard Worker         // initialized by static ctor. should be set here.
128*38e8c45fSAndroid Build Coastguard Worker         return EGL_FALSE;
129*38e8c45fSAndroid Build Coastguard Worker     }
130*38e8c45fSAndroid Build Coastguard Worker 
131*38e8c45fSAndroid Build Coastguard Worker     // get our driver loader
132*38e8c45fSAndroid Build Coastguard Worker     Loader& loader(Loader::getInstance());
133*38e8c45fSAndroid Build Coastguard Worker 
134*38e8c45fSAndroid Build Coastguard Worker     // dynamically load our EGL implementation
135*38e8c45fSAndroid Build Coastguard Worker     egl_connection_t* cnx = &gEGLImpl;
136*38e8c45fSAndroid Build Coastguard Worker     cnx->hooks[egl_connection_t::GLESv1_INDEX] = &gHooks[egl_connection_t::GLESv1_INDEX];
137*38e8c45fSAndroid Build Coastguard Worker     cnx->hooks[egl_connection_t::GLESv2_INDEX] = &gHooks[egl_connection_t::GLESv2_INDEX];
138*38e8c45fSAndroid Build Coastguard Worker     cnx->dso = loader.open(cnx);
139*38e8c45fSAndroid Build Coastguard Worker 
140*38e8c45fSAndroid Build Coastguard Worker     // Check to see if any layers are enabled and route functions through them
141*38e8c45fSAndroid Build Coastguard Worker     if (cnx->dso) {
142*38e8c45fSAndroid Build Coastguard Worker         // Layers can be enabled long after the drivers have been loaded.
143*38e8c45fSAndroid Build Coastguard Worker         // They will only be initialized once.
144*38e8c45fSAndroid Build Coastguard Worker         LayerLoader& layer_loader(LayerLoader::getInstance());
145*38e8c45fSAndroid Build Coastguard Worker         layer_loader.InitLayers(cnx);
146*38e8c45fSAndroid Build Coastguard Worker     }
147*38e8c45fSAndroid Build Coastguard Worker 
148*38e8c45fSAndroid Build Coastguard Worker     return cnx->dso ? EGL_TRUE : EGL_FALSE;
149*38e8c45fSAndroid Build Coastguard Worker }
150*38e8c45fSAndroid Build Coastguard Worker 
151*38e8c45fSAndroid Build Coastguard Worker // this mutex protects driver load logic as a critical section since it accesses to global variable
152*38e8c45fSAndroid Build Coastguard Worker // like gEGLImpl
153*38e8c45fSAndroid Build Coastguard Worker static pthread_mutex_t sInitDriverMutex = PTHREAD_MUTEX_INITIALIZER;
154*38e8c45fSAndroid Build Coastguard Worker 
egl_init_drivers()155*38e8c45fSAndroid Build Coastguard Worker EGLBoolean egl_init_drivers() {
156*38e8c45fSAndroid Build Coastguard Worker     EGLBoolean res;
157*38e8c45fSAndroid Build Coastguard Worker     pthread_mutex_lock(&sInitDriverMutex);
158*38e8c45fSAndroid Build Coastguard Worker     res = egl_init_drivers_locked();
159*38e8c45fSAndroid Build Coastguard Worker     pthread_mutex_unlock(&sInitDriverMutex);
160*38e8c45fSAndroid Build Coastguard Worker     return res;
161*38e8c45fSAndroid Build Coastguard Worker }
162*38e8c45fSAndroid Build Coastguard Worker 
163*38e8c45fSAndroid Build Coastguard Worker static pthread_mutex_t sLogPrintMutex = PTHREAD_MUTEX_INITIALIZER;
164*38e8c45fSAndroid Build Coastguard Worker static std::chrono::steady_clock::time_point sLogPrintTime;
165*38e8c45fSAndroid Build Coastguard Worker static constexpr std::chrono::seconds DURATION(1);
166*38e8c45fSAndroid Build Coastguard Worker 
gl_unimplemented()167*38e8c45fSAndroid Build Coastguard Worker void gl_unimplemented() {
168*38e8c45fSAndroid Build Coastguard Worker     bool printLog = false;
169*38e8c45fSAndroid Build Coastguard Worker     auto now = std::chrono::steady_clock::now();
170*38e8c45fSAndroid Build Coastguard Worker     pthread_mutex_lock(&sLogPrintMutex);
171*38e8c45fSAndroid Build Coastguard Worker     if ((now - sLogPrintTime) > DURATION) {
172*38e8c45fSAndroid Build Coastguard Worker         sLogPrintTime = now;
173*38e8c45fSAndroid Build Coastguard Worker         printLog = true;
174*38e8c45fSAndroid Build Coastguard Worker     }
175*38e8c45fSAndroid Build Coastguard Worker     pthread_mutex_unlock(&sLogPrintMutex);
176*38e8c45fSAndroid Build Coastguard Worker     if (printLog) {
177*38e8c45fSAndroid Build Coastguard Worker         ALOGE("called unimplemented OpenGL ES API");
178*38e8c45fSAndroid Build Coastguard Worker         if (base::GetBoolProperty("debug.egl.callstack", false)) {
179*38e8c45fSAndroid Build Coastguard Worker             CallStack::log(LOG_TAG);
180*38e8c45fSAndroid Build Coastguard Worker         }
181*38e8c45fSAndroid Build Coastguard Worker     }
182*38e8c45fSAndroid Build Coastguard Worker }
183*38e8c45fSAndroid Build Coastguard Worker 
gl_noop()184*38e8c45fSAndroid Build Coastguard Worker void gl_noop() {}
185*38e8c45fSAndroid Build Coastguard Worker 
setGlThreadSpecific(gl_hooks_t const * value)186*38e8c45fSAndroid Build Coastguard Worker void setGlThreadSpecific(gl_hooks_t const* value) {
187*38e8c45fSAndroid Build Coastguard Worker     gl_hooks_t const* volatile* tls_hooks = get_tls_hooks();
188*38e8c45fSAndroid Build Coastguard Worker     tls_hooks[TLS_SLOT_OPENGL_API] = value;
189*38e8c45fSAndroid Build Coastguard Worker }
190*38e8c45fSAndroid Build Coastguard Worker 
191*38e8c45fSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
192*38e8c45fSAndroid Build Coastguard Worker // GL / EGL hooks
193*38e8c45fSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
194*38e8c45fSAndroid Build Coastguard Worker 
195*38e8c45fSAndroid Build Coastguard Worker #undef GL_ENTRY
196*38e8c45fSAndroid Build Coastguard Worker #undef EGL_ENTRY
197*38e8c45fSAndroid Build Coastguard Worker #define GL_ENTRY(_r, _api, ...) #_api,
198*38e8c45fSAndroid Build Coastguard Worker #define EGL_ENTRY(_r, _api, ...) #_api,
199*38e8c45fSAndroid Build Coastguard Worker 
200*38e8c45fSAndroid Build Coastguard Worker char const * const gl_names[] = {
201*38e8c45fSAndroid Build Coastguard Worker     #include "../entries.in"
202*38e8c45fSAndroid Build Coastguard Worker     nullptr
203*38e8c45fSAndroid Build Coastguard Worker };
204*38e8c45fSAndroid Build Coastguard Worker 
205*38e8c45fSAndroid Build Coastguard Worker char const * const gl_names_1[] = {
206*38e8c45fSAndroid Build Coastguard Worker     #include "../entries_gles1.in"
207*38e8c45fSAndroid Build Coastguard Worker     nullptr
208*38e8c45fSAndroid Build Coastguard Worker };
209*38e8c45fSAndroid Build Coastguard Worker 
210*38e8c45fSAndroid Build Coastguard Worker char const * const egl_names[] = {
211*38e8c45fSAndroid Build Coastguard Worker     #include "egl_entries.in"
212*38e8c45fSAndroid Build Coastguard Worker     nullptr
213*38e8c45fSAndroid Build Coastguard Worker };
214*38e8c45fSAndroid Build Coastguard Worker 
215*38e8c45fSAndroid Build Coastguard Worker char const * const platform_names[] = {
216*38e8c45fSAndroid Build Coastguard Worker     #include "platform_entries.in"
217*38e8c45fSAndroid Build Coastguard Worker     nullptr
218*38e8c45fSAndroid Build Coastguard Worker };
219*38e8c45fSAndroid Build Coastguard Worker 
220*38e8c45fSAndroid Build Coastguard Worker #undef GL_ENTRY
221*38e8c45fSAndroid Build Coastguard Worker #undef EGL_ENTRY
222*38e8c45fSAndroid Build Coastguard Worker 
223*38e8c45fSAndroid Build Coastguard Worker }; // namespace android
224