1*38e8c45fSAndroid Build Coastguard Worker 2*38e8c45fSAndroid Build Coastguard Workerpackage { 3*38e8c45fSAndroid Build Coastguard Worker // See: http://go/android-license-faq 4*38e8c45fSAndroid Build Coastguard Worker // A large-scale-change added 'default_applicable_licenses' to import 5*38e8c45fSAndroid Build Coastguard Worker // all of the 'license_kinds' from "frameworks_native_license" 6*38e8c45fSAndroid Build Coastguard Worker // to get the below license kinds: 7*38e8c45fSAndroid Build Coastguard Worker // SPDX-license-identifier-Apache-2.0 8*38e8c45fSAndroid Build Coastguard Worker // SPDX-license-identifier-BSD 9*38e8c45fSAndroid Build Coastguard Worker // SPDX-license-identifier-MIT 10*38e8c45fSAndroid Build Coastguard Worker // legacy_notice 11*38e8c45fSAndroid Build Coastguard Worker default_applicable_licenses: ["frameworks_native_license"], 12*38e8c45fSAndroid Build Coastguard Worker} 13*38e8c45fSAndroid Build Coastguard Worker 14*38e8c45fSAndroid Build Coastguard Workersubdirs = [ 15*38e8c45fSAndroid Build Coastguard Worker "angeles", 16*38e8c45fSAndroid Build Coastguard Worker "configdump", 17*38e8c45fSAndroid Build Coastguard Worker "EGLTest", 18*38e8c45fSAndroid Build Coastguard Worker "fillrate", 19*38e8c45fSAndroid Build Coastguard Worker "filter", 20*38e8c45fSAndroid Build Coastguard Worker "finish", 21*38e8c45fSAndroid Build Coastguard Worker "gl2_basic", 22*38e8c45fSAndroid Build Coastguard Worker "gl2_copyTexImage", 23*38e8c45fSAndroid Build Coastguard Worker "gl2_yuvtex", 24*38e8c45fSAndroid Build Coastguard Worker "gl_basic", 25*38e8c45fSAndroid Build Coastguard Worker "gl_perf", 26*38e8c45fSAndroid Build Coastguard Worker "gl_yuvtex", // just renders magenta frame, broken? 27*38e8c45fSAndroid Build Coastguard Worker "gralloc", 28*38e8c45fSAndroid Build Coastguard Worker "hwc", 29*38e8c45fSAndroid Build Coastguard Worker "lib", 30*38e8c45fSAndroid Build Coastguard Worker] 31