xref: /aosp_15_r20/frameworks/native/opengl/tests/swapinterval/swapinterval.cpp (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  **
3*38e8c45fSAndroid Build Coastguard Worker  ** Copyright 2006, The Android Open Source Project
4*38e8c45fSAndroid Build Coastguard Worker  **
5*38e8c45fSAndroid Build Coastguard Worker  ** Licensed under the Apache License, Version 2.0 (the "License");
6*38e8c45fSAndroid Build Coastguard Worker  ** you may not use this file except in compliance with the License.
7*38e8c45fSAndroid Build Coastguard Worker  ** You may obtain a copy of the License at
8*38e8c45fSAndroid Build Coastguard Worker  **
9*38e8c45fSAndroid Build Coastguard Worker  **     http://www.apache.org/licenses/LICENSE-2.0
10*38e8c45fSAndroid Build Coastguard Worker  **
11*38e8c45fSAndroid Build Coastguard Worker  ** Unless required by applicable law or agreed to in writing, software
12*38e8c45fSAndroid Build Coastguard Worker  ** distributed under the License is distributed on an "AS IS" BASIS,
13*38e8c45fSAndroid Build Coastguard Worker  ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14*38e8c45fSAndroid Build Coastguard Worker  ** See the License for the specific language governing permissions and
15*38e8c45fSAndroid Build Coastguard Worker  ** limitations under the License.
16*38e8c45fSAndroid Build Coastguard Worker  */
17*38e8c45fSAndroid Build Coastguard Worker 
18*38e8c45fSAndroid Build Coastguard Worker #include <stdlib.h>
19*38e8c45fSAndroid Build Coastguard Worker #include <stdio.h>
20*38e8c45fSAndroid Build Coastguard Worker 
21*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <GLES/gl.h>
23*38e8c45fSAndroid Build Coastguard Worker #include <GLES/glext.h>
24*38e8c45fSAndroid Build Coastguard Worker 
25*38e8c45fSAndroid Build Coastguard Worker #include <utils/StopWatch.h>
26*38e8c45fSAndroid Build Coastguard Worker #include <WindowSurface.h>
27*38e8c45fSAndroid Build Coastguard Worker #include <EGLUtils.h>
28*38e8c45fSAndroid Build Coastguard Worker 
29*38e8c45fSAndroid Build Coastguard Worker using namespace android;
30*38e8c45fSAndroid Build Coastguard Worker 
main(int,char **)31*38e8c45fSAndroid Build Coastguard Worker int main(int /*argc*/, char** /*argv*/)
32*38e8c45fSAndroid Build Coastguard Worker {
33*38e8c45fSAndroid Build Coastguard Worker     EGLint configAttribs[] = {
34*38e8c45fSAndroid Build Coastguard Worker             EGL_SURFACE_TYPE,   EGL_WINDOW_BIT,
35*38e8c45fSAndroid Build Coastguard Worker             EGL_NONE
36*38e8c45fSAndroid Build Coastguard Worker     };
37*38e8c45fSAndroid Build Coastguard Worker 
38*38e8c45fSAndroid Build Coastguard Worker     EGLint majorVersion;
39*38e8c45fSAndroid Build Coastguard Worker     EGLint minorVersion;
40*38e8c45fSAndroid Build Coastguard Worker     EGLContext context;
41*38e8c45fSAndroid Build Coastguard Worker     EGLConfig config;
42*38e8c45fSAndroid Build Coastguard Worker     EGLint numConfigs=0;
43*38e8c45fSAndroid Build Coastguard Worker     EGLSurface surface;
44*38e8c45fSAndroid Build Coastguard Worker     EGLint w, h;
45*38e8c45fSAndroid Build Coastguard Worker     EGLDisplay dpy;
46*38e8c45fSAndroid Build Coastguard Worker 
47*38e8c45fSAndroid Build Coastguard Worker 
48*38e8c45fSAndroid Build Coastguard Worker     WindowSurface windowSurface;
49*38e8c45fSAndroid Build Coastguard Worker     EGLNativeWindowType window = windowSurface.getSurface();
50*38e8c45fSAndroid Build Coastguard Worker 
51*38e8c45fSAndroid Build Coastguard Worker     dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
52*38e8c45fSAndroid Build Coastguard Worker     eglInitialize(dpy, &majorVersion, &minorVersion);
53*38e8c45fSAndroid Build Coastguard Worker     eglGetConfigs(dpy, NULL, 0, &numConfigs);
54*38e8c45fSAndroid Build Coastguard Worker     printf("# configs = %d\n", numConfigs);
55*38e8c45fSAndroid Build Coastguard Worker 
56*38e8c45fSAndroid Build Coastguard Worker     status_t err = EGLUtils::selectConfigForNativeWindow(
57*38e8c45fSAndroid Build Coastguard Worker             dpy, configAttribs, window, &config);
58*38e8c45fSAndroid Build Coastguard Worker     if (err) {
59*38e8c45fSAndroid Build Coastguard Worker         fprintf(stderr, "error: %s", EGLUtils::strerror(eglGetError()));
60*38e8c45fSAndroid Build Coastguard Worker         eglTerminate(dpy);
61*38e8c45fSAndroid Build Coastguard Worker         return 0;
62*38e8c45fSAndroid Build Coastguard Worker     }
63*38e8c45fSAndroid Build Coastguard Worker 
64*38e8c45fSAndroid Build Coastguard Worker     EGLint r,g,b,a, vid;
65*38e8c45fSAndroid Build Coastguard Worker     eglGetConfigAttrib(dpy, config, EGL_RED_SIZE,   &r);
66*38e8c45fSAndroid Build Coastguard Worker     eglGetConfigAttrib(dpy, config, EGL_GREEN_SIZE, &g);
67*38e8c45fSAndroid Build Coastguard Worker     eglGetConfigAttrib(dpy, config, EGL_BLUE_SIZE,  &b);
68*38e8c45fSAndroid Build Coastguard Worker     eglGetConfigAttrib(dpy, config, EGL_ALPHA_SIZE, &a);
69*38e8c45fSAndroid Build Coastguard Worker     eglGetConfigAttrib(dpy, config, EGL_NATIVE_VISUAL_ID, &vid);
70*38e8c45fSAndroid Build Coastguard Worker 
71*38e8c45fSAndroid Build Coastguard Worker     surface = eglCreateWindowSurface(dpy, config, window, NULL);
72*38e8c45fSAndroid Build Coastguard Worker     if (surface == EGL_NO_SURFACE) {
73*38e8c45fSAndroid Build Coastguard Worker         EGLint err = eglGetError();
74*38e8c45fSAndroid Build Coastguard Worker         fprintf(stderr, "error: %s, config=%p, format = %d-%d-%d-%d, visual-id = %d\n",
75*38e8c45fSAndroid Build Coastguard Worker                 EGLUtils::strerror(err), config, r,g,b,a, vid);
76*38e8c45fSAndroid Build Coastguard Worker         eglTerminate(dpy);
77*38e8c45fSAndroid Build Coastguard Worker         return 0;
78*38e8c45fSAndroid Build Coastguard Worker     } else {
79*38e8c45fSAndroid Build Coastguard Worker         printf("config=%p, format = %d-%d-%d-%d, visual-id = %d\n",
80*38e8c45fSAndroid Build Coastguard Worker                 config, r,g,b,a, vid);
81*38e8c45fSAndroid Build Coastguard Worker     }
82*38e8c45fSAndroid Build Coastguard Worker 
83*38e8c45fSAndroid Build Coastguard Worker     context = eglCreateContext(dpy, config, NULL, NULL);
84*38e8c45fSAndroid Build Coastguard Worker     eglMakeCurrent(dpy, surface, surface, context);
85*38e8c45fSAndroid Build Coastguard Worker     eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
86*38e8c45fSAndroid Build Coastguard Worker     eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
87*38e8c45fSAndroid Build Coastguard Worker 
88*38e8c45fSAndroid Build Coastguard Worker     printf("w=%d, h=%d\n", w, h);
89*38e8c45fSAndroid Build Coastguard Worker 
90*38e8c45fSAndroid Build Coastguard Worker     glDisable(GL_DITHER);
91*38e8c45fSAndroid Build Coastguard Worker     glEnable(GL_BLEND);
92*38e8c45fSAndroid Build Coastguard Worker 
93*38e8c45fSAndroid Build Coastguard Worker     glViewport(0, 0, w, h);
94*38e8c45fSAndroid Build Coastguard Worker     glOrthof(0, w, 0, h, 0, 1);
95*38e8c45fSAndroid Build Coastguard Worker 
96*38e8c45fSAndroid Build Coastguard Worker     eglSwapInterval(dpy, 1);
97*38e8c45fSAndroid Build Coastguard Worker 
98*38e8c45fSAndroid Build Coastguard Worker     glClearColor(1,0,0,0);
99*38e8c45fSAndroid Build Coastguard Worker     glClear(GL_COLOR_BUFFER_BIT);
100*38e8c45fSAndroid Build Coastguard Worker     eglSwapBuffers(dpy, surface);
101*38e8c45fSAndroid Build Coastguard Worker 
102*38e8c45fSAndroid Build Coastguard Worker 
103*38e8c45fSAndroid Build Coastguard Worker     int time = 10;
104*38e8c45fSAndroid Build Coastguard Worker     printf("screen should flash red/green quickly for %d s...\n", time);
105*38e8c45fSAndroid Build Coastguard Worker 
106*38e8c45fSAndroid Build Coastguard Worker     int c = 0;
107*38e8c45fSAndroid Build Coastguard Worker     nsecs_t start = systemTime();
108*38e8c45fSAndroid Build Coastguard Worker     nsecs_t t;
109*38e8c45fSAndroid Build Coastguard Worker     do {
110*38e8c45fSAndroid Build Coastguard Worker         glClearColor(1,0,0,0);
111*38e8c45fSAndroid Build Coastguard Worker         glClear(GL_COLOR_BUFFER_BIT);
112*38e8c45fSAndroid Build Coastguard Worker         eglSwapBuffers(dpy, surface);
113*38e8c45fSAndroid Build Coastguard Worker         glClearColor(0,1,0,0);
114*38e8c45fSAndroid Build Coastguard Worker         glClear(GL_COLOR_BUFFER_BIT);
115*38e8c45fSAndroid Build Coastguard Worker         eglSwapBuffers(dpy, surface);
116*38e8c45fSAndroid Build Coastguard Worker         t = systemTime() - start;
117*38e8c45fSAndroid Build Coastguard Worker         c += 2;
118*38e8c45fSAndroid Build Coastguard Worker     } while (int(ns2s(t))<=time);
119*38e8c45fSAndroid Build Coastguard Worker 
120*38e8c45fSAndroid Build Coastguard Worker     double p =  (double(t) / c) / 1000000000.0;
121*38e8c45fSAndroid Build Coastguard Worker     printf("refresh-rate is %f fps (%f ms)\n", 1.0f/p, p*1000.0);
122*38e8c45fSAndroid Build Coastguard Worker 
123*38e8c45fSAndroid Build Coastguard Worker     eglTerminate(dpy);
124*38e8c45fSAndroid Build Coastguard Worker 
125*38e8c45fSAndroid Build Coastguard Worker     return 0;
126*38e8c45fSAndroid Build Coastguard Worker }
127