1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2019 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <gui/WindowInfo.h> 20*38e8c45fSAndroid Build Coastguard Worker #include <input/Input.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <utils/BitSet.h> 22*38e8c45fSAndroid Build Coastguard Worker #include <bitset> 23*38e8c45fSAndroid Build Coastguard Worker #include <ostream> 24*38e8c45fSAndroid Build Coastguard Worker #include <set> 25*38e8c45fSAndroid Build Coastguard Worker #include "InputTarget.h" 26*38e8c45fSAndroid Build Coastguard Worker 27*38e8c45fSAndroid Build Coastguard Worker namespace android { 28*38e8c45fSAndroid Build Coastguard Worker 29*38e8c45fSAndroid Build Coastguard Worker namespace inputdispatcher { 30*38e8c45fSAndroid Build Coastguard Worker 31*38e8c45fSAndroid Build Coastguard Worker // Focus tracking for touch. 32*38e8c45fSAndroid Build Coastguard Worker struct TouchedWindow { 33*38e8c45fSAndroid Build Coastguard Worker sp<gui::WindowInfoHandle> windowHandle; 34*38e8c45fSAndroid Build Coastguard Worker InputTarget::DispatchMode dispatchMode = InputTarget::DispatchMode::AS_IS; 35*38e8c45fSAndroid Build Coastguard Worker ftl::Flags<InputTarget::Flags> targetFlags; 36*38e8c45fSAndroid Build Coastguard Worker 37*38e8c45fSAndroid Build Coastguard Worker // Hovering 38*38e8c45fSAndroid Build Coastguard Worker bool hasHoveringPointers() const; 39*38e8c45fSAndroid Build Coastguard Worker bool hasHoveringPointers(DeviceId deviceId) const; 40*38e8c45fSAndroid Build Coastguard Worker bool hasHoveringPointer(DeviceId deviceId, int32_t pointerId) const; 41*38e8c45fSAndroid Build Coastguard Worker void addHoveringPointer(DeviceId deviceId, const PointerProperties& pointer, float x, float y); 42*38e8c45fSAndroid Build Coastguard Worker void removeHoveringPointer(DeviceId deviceId, int32_t pointerId); 43*38e8c45fSAndroid Build Coastguard Worker 44*38e8c45fSAndroid Build Coastguard Worker // Touching 45*38e8c45fSAndroid Build Coastguard Worker bool hasTouchingPointer(DeviceId deviceId, int32_t pointerId) const; 46*38e8c45fSAndroid Build Coastguard Worker bool hasTouchingPointers() const; 47*38e8c45fSAndroid Build Coastguard Worker bool hasTouchingPointers(DeviceId deviceId) const; 48*38e8c45fSAndroid Build Coastguard Worker std::vector<PointerProperties> getTouchingPointers(DeviceId deviceId) const; 49*38e8c45fSAndroid Build Coastguard Worker android::base::Result<void> addTouchingPointers(DeviceId deviceId, 50*38e8c45fSAndroid Build Coastguard Worker const std::vector<PointerProperties>& pointers); 51*38e8c45fSAndroid Build Coastguard Worker void removeTouchingPointer(DeviceId deviceId, int32_t pointerId); 52*38e8c45fSAndroid Build Coastguard Worker void removeTouchingPointers(DeviceId deviceId, std::bitset<MAX_POINTER_ID + 1> pointers); 53*38e8c45fSAndroid Build Coastguard Worker bool hasActiveStylus() const; 54*38e8c45fSAndroid Build Coastguard Worker std::set<DeviceId> getTouchingDeviceIds() const; 55*38e8c45fSAndroid Build Coastguard Worker 56*38e8c45fSAndroid Build Coastguard Worker // Pilfering pointers 57*38e8c45fSAndroid Build Coastguard Worker bool hasPilferingPointers(DeviceId deviceId) const; 58*38e8c45fSAndroid Build Coastguard Worker void addPilferingPointers(DeviceId deviceId, std::bitset<MAX_POINTER_ID + 1> pointerIds); 59*38e8c45fSAndroid Build Coastguard Worker void addPilferingPointer(DeviceId deviceId, int32_t pointerId); 60*38e8c45fSAndroid Build Coastguard Worker std::bitset<MAX_POINTER_ID + 1> getPilferingPointers(DeviceId deviceId) const; 61*38e8c45fSAndroid Build Coastguard Worker std::map<DeviceId, std::bitset<MAX_POINTER_ID + 1>> getPilferingPointers() const; 62*38e8c45fSAndroid Build Coastguard Worker 63*38e8c45fSAndroid Build Coastguard Worker // Down time 64*38e8c45fSAndroid Build Coastguard Worker std::optional<nsecs_t> getDownTimeInTarget(DeviceId deviceId) const; 65*38e8c45fSAndroid Build Coastguard Worker void trySetDownTimeInTarget(DeviceId deviceId, nsecs_t downTime); 66*38e8c45fSAndroid Build Coastguard Worker 67*38e8c45fSAndroid Build Coastguard Worker void removeAllTouchingPointersForDevice(DeviceId deviceId); 68*38e8c45fSAndroid Build Coastguard Worker void removeAllHoveringPointersForDevice(DeviceId deviceId); 69*38e8c45fSAndroid Build Coastguard Worker void clearHoveringPointers(DeviceId deviceId); 70*38e8c45fSAndroid Build Coastguard Worker std::string dump() const; 71*38e8c45fSAndroid Build Coastguard Worker 72*38e8c45fSAndroid Build Coastguard Worker struct HoveringPointer { 73*38e8c45fSAndroid Build Coastguard Worker PointerProperties properties; 74*38e8c45fSAndroid Build Coastguard Worker float x; 75*38e8c45fSAndroid Build Coastguard Worker float y; 76*38e8c45fSAndroid Build Coastguard Worker }; 77*38e8c45fSAndroid Build Coastguard Worker 78*38e8c45fSAndroid Build Coastguard Worker std::vector<DeviceId> eraseHoveringPointersIf( 79*38e8c45fSAndroid Build Coastguard Worker std::function<bool(const PointerProperties&, float /*x*/, float /*y*/)> condition); 80*38e8c45fSAndroid Build Coastguard Worker 81*38e8c45fSAndroid Build Coastguard Worker private: 82*38e8c45fSAndroid Build Coastguard Worker struct DeviceState { 83*38e8c45fSAndroid Build Coastguard Worker std::vector<PointerProperties> touchingPointers; 84*38e8c45fSAndroid Build Coastguard Worker // The pointer ids of the pointers that this window is currently pilfering, by device 85*38e8c45fSAndroid Build Coastguard Worker std::bitset<MAX_POINTER_ID + 1> pilferingPointerIds; 86*38e8c45fSAndroid Build Coastguard Worker // Time at which the first action down occurred on this window, for each device 87*38e8c45fSAndroid Build Coastguard Worker // NOTE: This is not initialized in case of HOVER entry/exit and DISPATCH_AS_OUTSIDE 88*38e8c45fSAndroid Build Coastguard Worker // scenario. 89*38e8c45fSAndroid Build Coastguard Worker std::optional<nsecs_t> downTimeInTarget; 90*38e8c45fSAndroid Build Coastguard Worker std::vector<HoveringPointer> hoveringPointers; 91*38e8c45fSAndroid Build Coastguard Worker hasPointersTouchedWindow::DeviceState92*38e8c45fSAndroid Build Coastguard Worker bool hasPointers() const { return !touchingPointers.empty() || !hoveringPointers.empty(); }; 93*38e8c45fSAndroid Build Coastguard Worker }; 94*38e8c45fSAndroid Build Coastguard Worker 95*38e8c45fSAndroid Build Coastguard Worker std::map<DeviceId, DeviceState> mDeviceStates; 96*38e8c45fSAndroid Build Coastguard Worker 97*38e8c45fSAndroid Build Coastguard Worker static std::string deviceStateToString(const TouchedWindow::DeviceState& state); 98*38e8c45fSAndroid Build Coastguard Worker }; 99*38e8c45fSAndroid Build Coastguard Worker 100*38e8c45fSAndroid Build Coastguard Worker std::ostream& operator<<(std::ostream& out, const TouchedWindow& window); 101*38e8c45fSAndroid Build Coastguard Worker 102*38e8c45fSAndroid Build Coastguard Worker } // namespace inputdispatcher 103*38e8c45fSAndroid Build Coastguard Worker } // namespace android 104