1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2011 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker #include <stdio.h>
18*38e8c45fSAndroid Build Coastguard Worker
19*38e8c45fSAndroid Build Coastguard Worker #include <utils/Log.h>
20*38e8c45fSAndroid Build Coastguard Worker
21*38e8c45fSAndroid Build Coastguard Worker #include "Fusion.h"
22*38e8c45fSAndroid Build Coastguard Worker
23*38e8c45fSAndroid Build Coastguard Worker namespace android {
24*38e8c45fSAndroid Build Coastguard Worker
25*38e8c45fSAndroid Build Coastguard Worker // -----------------------------------------------------------------------
26*38e8c45fSAndroid Build Coastguard Worker
27*38e8c45fSAndroid Build Coastguard Worker /*==================== BEGIN FUSION SENSOR PARAMETER =========================*/
28*38e8c45fSAndroid Build Coastguard Worker
29*38e8c45fSAndroid Build Coastguard Worker /* Note:
30*38e8c45fSAndroid Build Coastguard Worker * If a platform uses software fusion, it is necessary to tune the following
31*38e8c45fSAndroid Build Coastguard Worker * parameters to fit the hardware sensors prior to release.
32*38e8c45fSAndroid Build Coastguard Worker *
33*38e8c45fSAndroid Build Coastguard Worker * The DEFAULT_ parameters will be used in FUSION_9AXIS and FUSION_NOMAG mode.
34*38e8c45fSAndroid Build Coastguard Worker * The GEOMAG_ parameters will be used in FUSION_NOGYRO mode.
35*38e8c45fSAndroid Build Coastguard Worker */
36*38e8c45fSAndroid Build Coastguard Worker
37*38e8c45fSAndroid Build Coastguard Worker /*
38*38e8c45fSAndroid Build Coastguard Worker * GYRO_VAR gives the measured variance of the gyro's output per
39*38e8c45fSAndroid Build Coastguard Worker * Hz (or variance at 1 Hz). This is an "intrinsic" parameter of the gyro,
40*38e8c45fSAndroid Build Coastguard Worker * which is independent of the sampling frequency.
41*38e8c45fSAndroid Build Coastguard Worker *
42*38e8c45fSAndroid Build Coastguard Worker * The variance of gyro's output at a given sampling period can be
43*38e8c45fSAndroid Build Coastguard Worker * calculated as:
44*38e8c45fSAndroid Build Coastguard Worker * variance(T) = GYRO_VAR / T
45*38e8c45fSAndroid Build Coastguard Worker *
46*38e8c45fSAndroid Build Coastguard Worker * The variance of the INTEGRATED OUTPUT at a given sampling period can be
47*38e8c45fSAndroid Build Coastguard Worker * calculated as:
48*38e8c45fSAndroid Build Coastguard Worker * variance_integrate_output(T) = GYRO_VAR * T
49*38e8c45fSAndroid Build Coastguard Worker */
50*38e8c45fSAndroid Build Coastguard Worker static const float DEFAULT_GYRO_VAR = 1e-7; // (rad/s)^2 / Hz
51*38e8c45fSAndroid Build Coastguard Worker static const float DEFAULT_GYRO_BIAS_VAR = 1e-12; // (rad/s)^2 / s (guessed)
52*38e8c45fSAndroid Build Coastguard Worker static const float GEOMAG_GYRO_VAR = 1e-4; // (rad/s)^2 / Hz
53*38e8c45fSAndroid Build Coastguard Worker static const float GEOMAG_GYRO_BIAS_VAR = 1e-8; // (rad/s)^2 / s (guessed)
54*38e8c45fSAndroid Build Coastguard Worker
55*38e8c45fSAndroid Build Coastguard Worker /*
56*38e8c45fSAndroid Build Coastguard Worker * Standard deviations of accelerometer and magnetometer
57*38e8c45fSAndroid Build Coastguard Worker */
58*38e8c45fSAndroid Build Coastguard Worker static const float DEFAULT_ACC_STDEV = 0.015f; // m/s^2 (measured 0.08 / CDD 0.05)
59*38e8c45fSAndroid Build Coastguard Worker static const float DEFAULT_MAG_STDEV = 0.1f; // uT (measured 0.7 / CDD 0.5)
60*38e8c45fSAndroid Build Coastguard Worker static const float GEOMAG_ACC_STDEV = 0.05f; // m/s^2 (measured 0.08 / CDD 0.05)
61*38e8c45fSAndroid Build Coastguard Worker static const float GEOMAG_MAG_STDEV = 0.1f; // uT (measured 0.7 / CDD 0.5)
62*38e8c45fSAndroid Build Coastguard Worker
63*38e8c45fSAndroid Build Coastguard Worker
64*38e8c45fSAndroid Build Coastguard Worker /* ====================== END FUSION SENSOR PARAMETER ========================*/
65*38e8c45fSAndroid Build Coastguard Worker
66*38e8c45fSAndroid Build Coastguard Worker static const float SYMMETRY_TOLERANCE = 1e-10f;
67*38e8c45fSAndroid Build Coastguard Worker
68*38e8c45fSAndroid Build Coastguard Worker /*
69*38e8c45fSAndroid Build Coastguard Worker * Accelerometer updates will not be performed near free fall to avoid
70*38e8c45fSAndroid Build Coastguard Worker * ill-conditioning and div by zeros.
71*38e8c45fSAndroid Build Coastguard Worker * Threshhold: 10% of g, in m/s^2
72*38e8c45fSAndroid Build Coastguard Worker */
73*38e8c45fSAndroid Build Coastguard Worker static const float NOMINAL_GRAVITY = 9.81f;
74*38e8c45fSAndroid Build Coastguard Worker static const float FREE_FALL_THRESHOLD = 0.1f * (NOMINAL_GRAVITY);
75*38e8c45fSAndroid Build Coastguard Worker
76*38e8c45fSAndroid Build Coastguard Worker /*
77*38e8c45fSAndroid Build Coastguard Worker * The geomagnetic-field should be between 30uT and 60uT.
78*38e8c45fSAndroid Build Coastguard Worker * Fields strengths greater than this likely indicate a local magnetic
79*38e8c45fSAndroid Build Coastguard Worker * disturbance which we do not want to update into the fused frame.
80*38e8c45fSAndroid Build Coastguard Worker */
81*38e8c45fSAndroid Build Coastguard Worker static const float MAX_VALID_MAGNETIC_FIELD = 100; // uT
82*38e8c45fSAndroid Build Coastguard Worker static const float MAX_VALID_MAGNETIC_FIELD_SQ =
83*38e8c45fSAndroid Build Coastguard Worker MAX_VALID_MAGNETIC_FIELD*MAX_VALID_MAGNETIC_FIELD;
84*38e8c45fSAndroid Build Coastguard Worker
85*38e8c45fSAndroid Build Coastguard Worker /*
86*38e8c45fSAndroid Build Coastguard Worker * Values of the field smaller than this should be ignored in fusion to avoid
87*38e8c45fSAndroid Build Coastguard Worker * ill-conditioning. This state can happen with anomalous local magnetic
88*38e8c45fSAndroid Build Coastguard Worker * disturbances canceling the Earth field.
89*38e8c45fSAndroid Build Coastguard Worker */
90*38e8c45fSAndroid Build Coastguard Worker static const float MIN_VALID_MAGNETIC_FIELD = 10; // uT
91*38e8c45fSAndroid Build Coastguard Worker static const float MIN_VALID_MAGNETIC_FIELD_SQ =
92*38e8c45fSAndroid Build Coastguard Worker MIN_VALID_MAGNETIC_FIELD*MIN_VALID_MAGNETIC_FIELD;
93*38e8c45fSAndroid Build Coastguard Worker
94*38e8c45fSAndroid Build Coastguard Worker /*
95*38e8c45fSAndroid Build Coastguard Worker * If the cross product of two vectors has magnitude squared less than this,
96*38e8c45fSAndroid Build Coastguard Worker * we reject it as invalid due to alignment of the vectors.
97*38e8c45fSAndroid Build Coastguard Worker * This threshold is used to check for the case where the magnetic field sample
98*38e8c45fSAndroid Build Coastguard Worker * is parallel to the gravity field, which can happen in certain places due
99*38e8c45fSAndroid Build Coastguard Worker * to magnetic field disturbances.
100*38e8c45fSAndroid Build Coastguard Worker */
101*38e8c45fSAndroid Build Coastguard Worker static const float MIN_VALID_CROSS_PRODUCT_MAG = 1.0e-3;
102*38e8c45fSAndroid Build Coastguard Worker static const float MIN_VALID_CROSS_PRODUCT_MAG_SQ =
103*38e8c45fSAndroid Build Coastguard Worker MIN_VALID_CROSS_PRODUCT_MAG*MIN_VALID_CROSS_PRODUCT_MAG;
104*38e8c45fSAndroid Build Coastguard Worker
105*38e8c45fSAndroid Build Coastguard Worker static const float SQRT_3 = 1.732f;
106*38e8c45fSAndroid Build Coastguard Worker static const float WVEC_EPS = 1e-4f/SQRT_3;
107*38e8c45fSAndroid Build Coastguard Worker // -----------------------------------------------------------------------
108*38e8c45fSAndroid Build Coastguard Worker
109*38e8c45fSAndroid Build Coastguard Worker template <typename TYPE, size_t C, size_t R>
scaleCovariance(const mat<TYPE,C,R> & A,const mat<TYPE,C,C> & P)110*38e8c45fSAndroid Build Coastguard Worker static mat<TYPE, R, R> scaleCovariance(
111*38e8c45fSAndroid Build Coastguard Worker const mat<TYPE, C, R>& A,
112*38e8c45fSAndroid Build Coastguard Worker const mat<TYPE, C, C>& P) {
113*38e8c45fSAndroid Build Coastguard Worker // A*P*transpose(A);
114*38e8c45fSAndroid Build Coastguard Worker mat<TYPE, R, R> APAt;
115*38e8c45fSAndroid Build Coastguard Worker for (size_t r=0 ; r<R ; r++) {
116*38e8c45fSAndroid Build Coastguard Worker for (size_t j=r ; j<R ; j++) {
117*38e8c45fSAndroid Build Coastguard Worker double apat(0);
118*38e8c45fSAndroid Build Coastguard Worker for (size_t c=0 ; c<C ; c++) {
119*38e8c45fSAndroid Build Coastguard Worker double v(A[c][r]*P[c][c]*0.5);
120*38e8c45fSAndroid Build Coastguard Worker for (size_t k=c+1 ; k<C ; k++)
121*38e8c45fSAndroid Build Coastguard Worker v += A[k][r] * P[c][k];
122*38e8c45fSAndroid Build Coastguard Worker apat += 2 * v * A[c][j];
123*38e8c45fSAndroid Build Coastguard Worker }
124*38e8c45fSAndroid Build Coastguard Worker APAt[j][r] = apat;
125*38e8c45fSAndroid Build Coastguard Worker APAt[r][j] = apat;
126*38e8c45fSAndroid Build Coastguard Worker }
127*38e8c45fSAndroid Build Coastguard Worker }
128*38e8c45fSAndroid Build Coastguard Worker return APAt;
129*38e8c45fSAndroid Build Coastguard Worker }
130*38e8c45fSAndroid Build Coastguard Worker
131*38e8c45fSAndroid Build Coastguard Worker template <typename TYPE, typename OTHER_TYPE>
crossMatrix(const vec<TYPE,3> & p,OTHER_TYPE diag)132*38e8c45fSAndroid Build Coastguard Worker static mat<TYPE, 3, 3> crossMatrix(const vec<TYPE, 3>& p, OTHER_TYPE diag) {
133*38e8c45fSAndroid Build Coastguard Worker mat<TYPE, 3, 3> r;
134*38e8c45fSAndroid Build Coastguard Worker r[0][0] = diag;
135*38e8c45fSAndroid Build Coastguard Worker r[1][1] = diag;
136*38e8c45fSAndroid Build Coastguard Worker r[2][2] = diag;
137*38e8c45fSAndroid Build Coastguard Worker r[0][1] = p.z;
138*38e8c45fSAndroid Build Coastguard Worker r[1][0] =-p.z;
139*38e8c45fSAndroid Build Coastguard Worker r[0][2] =-p.y;
140*38e8c45fSAndroid Build Coastguard Worker r[2][0] = p.y;
141*38e8c45fSAndroid Build Coastguard Worker r[1][2] = p.x;
142*38e8c45fSAndroid Build Coastguard Worker r[2][1] =-p.x;
143*38e8c45fSAndroid Build Coastguard Worker return r;
144*38e8c45fSAndroid Build Coastguard Worker }
145*38e8c45fSAndroid Build Coastguard Worker
146*38e8c45fSAndroid Build Coastguard Worker
147*38e8c45fSAndroid Build Coastguard Worker template<typename TYPE, size_t SIZE>
148*38e8c45fSAndroid Build Coastguard Worker class Covariance {
149*38e8c45fSAndroid Build Coastguard Worker mat<TYPE, SIZE, SIZE> mSumXX;
150*38e8c45fSAndroid Build Coastguard Worker vec<TYPE, SIZE> mSumX;
151*38e8c45fSAndroid Build Coastguard Worker size_t mN;
152*38e8c45fSAndroid Build Coastguard Worker public:
Covariance()153*38e8c45fSAndroid Build Coastguard Worker Covariance() : mSumXX(0.0f), mSumX(0.0f), mN(0) { }
update(const vec<TYPE,SIZE> & x)154*38e8c45fSAndroid Build Coastguard Worker void update(const vec<TYPE, SIZE>& x) {
155*38e8c45fSAndroid Build Coastguard Worker mSumXX += x*transpose(x);
156*38e8c45fSAndroid Build Coastguard Worker mSumX += x;
157*38e8c45fSAndroid Build Coastguard Worker mN++;
158*38e8c45fSAndroid Build Coastguard Worker }
operator ()() const159*38e8c45fSAndroid Build Coastguard Worker mat<TYPE, SIZE, SIZE> operator()() const {
160*38e8c45fSAndroid Build Coastguard Worker const float N = 1.0f / mN;
161*38e8c45fSAndroid Build Coastguard Worker return mSumXX*N - (mSumX*transpose(mSumX))*(N*N);
162*38e8c45fSAndroid Build Coastguard Worker }
reset()163*38e8c45fSAndroid Build Coastguard Worker void reset() {
164*38e8c45fSAndroid Build Coastguard Worker mN = 0;
165*38e8c45fSAndroid Build Coastguard Worker mSumXX = 0;
166*38e8c45fSAndroid Build Coastguard Worker mSumX = 0;
167*38e8c45fSAndroid Build Coastguard Worker }
getCount() const168*38e8c45fSAndroid Build Coastguard Worker size_t getCount() const {
169*38e8c45fSAndroid Build Coastguard Worker return mN;
170*38e8c45fSAndroid Build Coastguard Worker }
171*38e8c45fSAndroid Build Coastguard Worker };
172*38e8c45fSAndroid Build Coastguard Worker
173*38e8c45fSAndroid Build Coastguard Worker // -----------------------------------------------------------------------
174*38e8c45fSAndroid Build Coastguard Worker
Fusion()175*38e8c45fSAndroid Build Coastguard Worker Fusion::Fusion() {
176*38e8c45fSAndroid Build Coastguard Worker Phi[0][1] = 0;
177*38e8c45fSAndroid Build Coastguard Worker Phi[1][1] = 1;
178*38e8c45fSAndroid Build Coastguard Worker
179*38e8c45fSAndroid Build Coastguard Worker Ba.x = 0;
180*38e8c45fSAndroid Build Coastguard Worker Ba.y = 0;
181*38e8c45fSAndroid Build Coastguard Worker Ba.z = 1;
182*38e8c45fSAndroid Build Coastguard Worker
183*38e8c45fSAndroid Build Coastguard Worker Bm.x = 0;
184*38e8c45fSAndroid Build Coastguard Worker Bm.y = 1;
185*38e8c45fSAndroid Build Coastguard Worker Bm.z = 0;
186*38e8c45fSAndroid Build Coastguard Worker
187*38e8c45fSAndroid Build Coastguard Worker x0 = 0;
188*38e8c45fSAndroid Build Coastguard Worker x1 = 0;
189*38e8c45fSAndroid Build Coastguard Worker
190*38e8c45fSAndroid Build Coastguard Worker init();
191*38e8c45fSAndroid Build Coastguard Worker }
192*38e8c45fSAndroid Build Coastguard Worker
init(int mode)193*38e8c45fSAndroid Build Coastguard Worker void Fusion::init(int mode) {
194*38e8c45fSAndroid Build Coastguard Worker mInitState = 0;
195*38e8c45fSAndroid Build Coastguard Worker
196*38e8c45fSAndroid Build Coastguard Worker mGyroRate = 0;
197*38e8c45fSAndroid Build Coastguard Worker
198*38e8c45fSAndroid Build Coastguard Worker mCount[0] = 0;
199*38e8c45fSAndroid Build Coastguard Worker mCount[1] = 0;
200*38e8c45fSAndroid Build Coastguard Worker mCount[2] = 0;
201*38e8c45fSAndroid Build Coastguard Worker
202*38e8c45fSAndroid Build Coastguard Worker mData = 0;
203*38e8c45fSAndroid Build Coastguard Worker mMode = mode;
204*38e8c45fSAndroid Build Coastguard Worker
205*38e8c45fSAndroid Build Coastguard Worker if (mMode != FUSION_NOGYRO) { //normal or game rotation
206*38e8c45fSAndroid Build Coastguard Worker mParam.gyroVar = DEFAULT_GYRO_VAR;
207*38e8c45fSAndroid Build Coastguard Worker mParam.gyroBiasVar = DEFAULT_GYRO_BIAS_VAR;
208*38e8c45fSAndroid Build Coastguard Worker mParam.accStdev = DEFAULT_ACC_STDEV;
209*38e8c45fSAndroid Build Coastguard Worker mParam.magStdev = DEFAULT_MAG_STDEV;
210*38e8c45fSAndroid Build Coastguard Worker } else {
211*38e8c45fSAndroid Build Coastguard Worker mParam.gyroVar = GEOMAG_GYRO_VAR;
212*38e8c45fSAndroid Build Coastguard Worker mParam.gyroBiasVar = GEOMAG_GYRO_BIAS_VAR;
213*38e8c45fSAndroid Build Coastguard Worker mParam.accStdev = GEOMAG_ACC_STDEV;
214*38e8c45fSAndroid Build Coastguard Worker mParam.magStdev = GEOMAG_MAG_STDEV;
215*38e8c45fSAndroid Build Coastguard Worker }
216*38e8c45fSAndroid Build Coastguard Worker }
217*38e8c45fSAndroid Build Coastguard Worker
initFusion(const vec4_t & q,float dT)218*38e8c45fSAndroid Build Coastguard Worker void Fusion::initFusion(const vec4_t& q, float dT)
219*38e8c45fSAndroid Build Coastguard Worker {
220*38e8c45fSAndroid Build Coastguard Worker // initial estimate: E{ x(t0) }
221*38e8c45fSAndroid Build Coastguard Worker x0 = q;
222*38e8c45fSAndroid Build Coastguard Worker x1 = 0;
223*38e8c45fSAndroid Build Coastguard Worker
224*38e8c45fSAndroid Build Coastguard Worker // process noise covariance matrix: G.Q.Gt, with
225*38e8c45fSAndroid Build Coastguard Worker //
226*38e8c45fSAndroid Build Coastguard Worker // G = | -1 0 | Q = | q00 q10 |
227*38e8c45fSAndroid Build Coastguard Worker // | 0 1 | | q01 q11 |
228*38e8c45fSAndroid Build Coastguard Worker //
229*38e8c45fSAndroid Build Coastguard Worker // q00 = sv^2.dt + 1/3.su^2.dt^3
230*38e8c45fSAndroid Build Coastguard Worker // q10 = q01 = 1/2.su^2.dt^2
231*38e8c45fSAndroid Build Coastguard Worker // q11 = su^2.dt
232*38e8c45fSAndroid Build Coastguard Worker //
233*38e8c45fSAndroid Build Coastguard Worker
234*38e8c45fSAndroid Build Coastguard Worker const float dT2 = dT*dT;
235*38e8c45fSAndroid Build Coastguard Worker const float dT3 = dT2*dT;
236*38e8c45fSAndroid Build Coastguard Worker
237*38e8c45fSAndroid Build Coastguard Worker // variance of integrated output at 1/dT Hz (random drift)
238*38e8c45fSAndroid Build Coastguard Worker const float q00 = mParam.gyroVar * dT + 0.33333f * mParam.gyroBiasVar * dT3;
239*38e8c45fSAndroid Build Coastguard Worker
240*38e8c45fSAndroid Build Coastguard Worker // variance of drift rate ramp
241*38e8c45fSAndroid Build Coastguard Worker const float q11 = mParam.gyroBiasVar * dT;
242*38e8c45fSAndroid Build Coastguard Worker const float q10 = 0.5f * mParam.gyroBiasVar * dT2;
243*38e8c45fSAndroid Build Coastguard Worker const float q01 = q10;
244*38e8c45fSAndroid Build Coastguard Worker
245*38e8c45fSAndroid Build Coastguard Worker GQGt[0][0] = q00; // rad^2
246*38e8c45fSAndroid Build Coastguard Worker GQGt[1][0] = -q10;
247*38e8c45fSAndroid Build Coastguard Worker GQGt[0][1] = -q01;
248*38e8c45fSAndroid Build Coastguard Worker GQGt[1][1] = q11; // (rad/s)^2
249*38e8c45fSAndroid Build Coastguard Worker
250*38e8c45fSAndroid Build Coastguard Worker // initial covariance: Var{ x(t0) }
251*38e8c45fSAndroid Build Coastguard Worker // TODO: initialize P correctly
252*38e8c45fSAndroid Build Coastguard Worker P = 0;
253*38e8c45fSAndroid Build Coastguard Worker }
254*38e8c45fSAndroid Build Coastguard Worker
hasEstimate() const255*38e8c45fSAndroid Build Coastguard Worker bool Fusion::hasEstimate() const {
256*38e8c45fSAndroid Build Coastguard Worker return ((mInitState & MAG) || (mMode == FUSION_NOMAG)) &&
257*38e8c45fSAndroid Build Coastguard Worker ((mInitState & GYRO) || (mMode == FUSION_NOGYRO)) &&
258*38e8c45fSAndroid Build Coastguard Worker (mInitState & ACC);
259*38e8c45fSAndroid Build Coastguard Worker }
260*38e8c45fSAndroid Build Coastguard Worker
checkInitComplete(int what,const vec3_t & d,float dT)261*38e8c45fSAndroid Build Coastguard Worker bool Fusion::checkInitComplete(int what, const vec3_t& d, float dT) {
262*38e8c45fSAndroid Build Coastguard Worker if (hasEstimate())
263*38e8c45fSAndroid Build Coastguard Worker return true;
264*38e8c45fSAndroid Build Coastguard Worker
265*38e8c45fSAndroid Build Coastguard Worker if (what == ACC) {
266*38e8c45fSAndroid Build Coastguard Worker mData[0] += d * (1/length(d));
267*38e8c45fSAndroid Build Coastguard Worker mCount[0]++;
268*38e8c45fSAndroid Build Coastguard Worker mInitState |= ACC;
269*38e8c45fSAndroid Build Coastguard Worker if (mMode == FUSION_NOGYRO ) {
270*38e8c45fSAndroid Build Coastguard Worker mGyroRate = dT;
271*38e8c45fSAndroid Build Coastguard Worker }
272*38e8c45fSAndroid Build Coastguard Worker } else if (what == MAG) {
273*38e8c45fSAndroid Build Coastguard Worker mData[1] += d * (1/length(d));
274*38e8c45fSAndroid Build Coastguard Worker mCount[1]++;
275*38e8c45fSAndroid Build Coastguard Worker mInitState |= MAG;
276*38e8c45fSAndroid Build Coastguard Worker } else if (what == GYRO) {
277*38e8c45fSAndroid Build Coastguard Worker mGyroRate = dT;
278*38e8c45fSAndroid Build Coastguard Worker mData[2] += d*dT;
279*38e8c45fSAndroid Build Coastguard Worker mCount[2]++;
280*38e8c45fSAndroid Build Coastguard Worker mInitState |= GYRO;
281*38e8c45fSAndroid Build Coastguard Worker }
282*38e8c45fSAndroid Build Coastguard Worker
283*38e8c45fSAndroid Build Coastguard Worker if (hasEstimate()) {
284*38e8c45fSAndroid Build Coastguard Worker // Average all the values we collected so far
285*38e8c45fSAndroid Build Coastguard Worker mData[0] *= 1.0f/mCount[0];
286*38e8c45fSAndroid Build Coastguard Worker if (mMode != FUSION_NOMAG) {
287*38e8c45fSAndroid Build Coastguard Worker mData[1] *= 1.0f/mCount[1];
288*38e8c45fSAndroid Build Coastguard Worker }
289*38e8c45fSAndroid Build Coastguard Worker mData[2] *= 1.0f/mCount[2];
290*38e8c45fSAndroid Build Coastguard Worker
291*38e8c45fSAndroid Build Coastguard Worker // calculate the MRPs from the data collection, this gives us
292*38e8c45fSAndroid Build Coastguard Worker // a rough estimate of our initial state
293*38e8c45fSAndroid Build Coastguard Worker mat33_t R;
294*38e8c45fSAndroid Build Coastguard Worker vec3_t up(mData[0]);
295*38e8c45fSAndroid Build Coastguard Worker vec3_t east;
296*38e8c45fSAndroid Build Coastguard Worker
297*38e8c45fSAndroid Build Coastguard Worker if (mMode != FUSION_NOMAG) {
298*38e8c45fSAndroid Build Coastguard Worker east = normalize(cross_product(mData[1], up));
299*38e8c45fSAndroid Build Coastguard Worker } else {
300*38e8c45fSAndroid Build Coastguard Worker east = getOrthogonal(up);
301*38e8c45fSAndroid Build Coastguard Worker }
302*38e8c45fSAndroid Build Coastguard Worker
303*38e8c45fSAndroid Build Coastguard Worker vec3_t north(cross_product(up, east));
304*38e8c45fSAndroid Build Coastguard Worker R << east << north << up;
305*38e8c45fSAndroid Build Coastguard Worker const vec4_t q = matrixToQuat(R);
306*38e8c45fSAndroid Build Coastguard Worker
307*38e8c45fSAndroid Build Coastguard Worker initFusion(q, mGyroRate);
308*38e8c45fSAndroid Build Coastguard Worker }
309*38e8c45fSAndroid Build Coastguard Worker
310*38e8c45fSAndroid Build Coastguard Worker return false;
311*38e8c45fSAndroid Build Coastguard Worker }
312*38e8c45fSAndroid Build Coastguard Worker
handleGyro(const vec3_t & w,float dT)313*38e8c45fSAndroid Build Coastguard Worker void Fusion::handleGyro(const vec3_t& w, float dT) {
314*38e8c45fSAndroid Build Coastguard Worker if (!checkInitComplete(GYRO, w, dT))
315*38e8c45fSAndroid Build Coastguard Worker return;
316*38e8c45fSAndroid Build Coastguard Worker
317*38e8c45fSAndroid Build Coastguard Worker predict(w, dT);
318*38e8c45fSAndroid Build Coastguard Worker }
319*38e8c45fSAndroid Build Coastguard Worker
handleAcc(const vec3_t & a,float dT)320*38e8c45fSAndroid Build Coastguard Worker status_t Fusion::handleAcc(const vec3_t& a, float dT) {
321*38e8c45fSAndroid Build Coastguard Worker if (!checkInitComplete(ACC, a, dT))
322*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
323*38e8c45fSAndroid Build Coastguard Worker
324*38e8c45fSAndroid Build Coastguard Worker // ignore acceleration data if we're close to free-fall
325*38e8c45fSAndroid Build Coastguard Worker const float l = length(a);
326*38e8c45fSAndroid Build Coastguard Worker if (l < FREE_FALL_THRESHOLD) {
327*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
328*38e8c45fSAndroid Build Coastguard Worker }
329*38e8c45fSAndroid Build Coastguard Worker
330*38e8c45fSAndroid Build Coastguard Worker const float l_inv = 1.0f/l;
331*38e8c45fSAndroid Build Coastguard Worker
332*38e8c45fSAndroid Build Coastguard Worker if ( mMode == FUSION_NOGYRO ) {
333*38e8c45fSAndroid Build Coastguard Worker //geo mag
334*38e8c45fSAndroid Build Coastguard Worker vec3_t w_dummy;
335*38e8c45fSAndroid Build Coastguard Worker w_dummy = x1; //bias
336*38e8c45fSAndroid Build Coastguard Worker predict(w_dummy, dT);
337*38e8c45fSAndroid Build Coastguard Worker }
338*38e8c45fSAndroid Build Coastguard Worker
339*38e8c45fSAndroid Build Coastguard Worker if ( mMode == FUSION_NOMAG) {
340*38e8c45fSAndroid Build Coastguard Worker vec3_t m;
341*38e8c45fSAndroid Build Coastguard Worker m = getRotationMatrix()*Bm;
342*38e8c45fSAndroid Build Coastguard Worker update(m, Bm, mParam.magStdev);
343*38e8c45fSAndroid Build Coastguard Worker }
344*38e8c45fSAndroid Build Coastguard Worker
345*38e8c45fSAndroid Build Coastguard Worker vec3_t unityA = a * l_inv;
346*38e8c45fSAndroid Build Coastguard Worker const float d = sqrtf(fabsf(l- NOMINAL_GRAVITY));
347*38e8c45fSAndroid Build Coastguard Worker const float p = l_inv * mParam.accStdev*expf(d);
348*38e8c45fSAndroid Build Coastguard Worker
349*38e8c45fSAndroid Build Coastguard Worker update(unityA, Ba, p);
350*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
351*38e8c45fSAndroid Build Coastguard Worker }
352*38e8c45fSAndroid Build Coastguard Worker
handleMag(const vec3_t & m)353*38e8c45fSAndroid Build Coastguard Worker status_t Fusion::handleMag(const vec3_t& m) {
354*38e8c45fSAndroid Build Coastguard Worker if (!checkInitComplete(MAG, m))
355*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
356*38e8c45fSAndroid Build Coastguard Worker
357*38e8c45fSAndroid Build Coastguard Worker // the geomagnetic-field should be between 30uT and 60uT
358*38e8c45fSAndroid Build Coastguard Worker // reject if too large to avoid spurious magnetic sources
359*38e8c45fSAndroid Build Coastguard Worker const float magFieldSq = length_squared(m);
360*38e8c45fSAndroid Build Coastguard Worker if (magFieldSq > MAX_VALID_MAGNETIC_FIELD_SQ) {
361*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
362*38e8c45fSAndroid Build Coastguard Worker } else if (magFieldSq < MIN_VALID_MAGNETIC_FIELD_SQ) {
363*38e8c45fSAndroid Build Coastguard Worker // Also reject if too small since we will get ill-defined (zero mag)
364*38e8c45fSAndroid Build Coastguard Worker // cross-products below
365*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
366*38e8c45fSAndroid Build Coastguard Worker }
367*38e8c45fSAndroid Build Coastguard Worker
368*38e8c45fSAndroid Build Coastguard Worker // Orthogonalize the magnetic field to the gravity field, mapping it into
369*38e8c45fSAndroid Build Coastguard Worker // tangent to Earth.
370*38e8c45fSAndroid Build Coastguard Worker const vec3_t up( getRotationMatrix() * Ba );
371*38e8c45fSAndroid Build Coastguard Worker const vec3_t east( cross_product(m, up) );
372*38e8c45fSAndroid Build Coastguard Worker
373*38e8c45fSAndroid Build Coastguard Worker // If the m and up vectors align, the cross product magnitude will
374*38e8c45fSAndroid Build Coastguard Worker // approach 0.
375*38e8c45fSAndroid Build Coastguard Worker // Reject this case as well to avoid div by zero problems and
376*38e8c45fSAndroid Build Coastguard Worker // ill-conditioning below.
377*38e8c45fSAndroid Build Coastguard Worker if (length_squared(east) < MIN_VALID_CROSS_PRODUCT_MAG_SQ) {
378*38e8c45fSAndroid Build Coastguard Worker return BAD_VALUE;
379*38e8c45fSAndroid Build Coastguard Worker }
380*38e8c45fSAndroid Build Coastguard Worker
381*38e8c45fSAndroid Build Coastguard Worker // If we have created an orthogonal magnetic field successfully,
382*38e8c45fSAndroid Build Coastguard Worker // then pass it in as the update.
383*38e8c45fSAndroid Build Coastguard Worker vec3_t north( cross_product(up, east) );
384*38e8c45fSAndroid Build Coastguard Worker
385*38e8c45fSAndroid Build Coastguard Worker const float l_inv = 1 / length(north);
386*38e8c45fSAndroid Build Coastguard Worker north *= l_inv;
387*38e8c45fSAndroid Build Coastguard Worker
388*38e8c45fSAndroid Build Coastguard Worker update(north, Bm, mParam.magStdev*l_inv);
389*38e8c45fSAndroid Build Coastguard Worker return NO_ERROR;
390*38e8c45fSAndroid Build Coastguard Worker }
391*38e8c45fSAndroid Build Coastguard Worker
checkState()392*38e8c45fSAndroid Build Coastguard Worker void Fusion::checkState() {
393*38e8c45fSAndroid Build Coastguard Worker // P needs to stay positive semidefinite or the fusion diverges. When we
394*38e8c45fSAndroid Build Coastguard Worker // detect divergence, we reset the fusion.
395*38e8c45fSAndroid Build Coastguard Worker // TODO(braun): Instead, find the reason for the divergence and fix it.
396*38e8c45fSAndroid Build Coastguard Worker
397*38e8c45fSAndroid Build Coastguard Worker if (!isPositiveSemidefinite(P[0][0], SYMMETRY_TOLERANCE) ||
398*38e8c45fSAndroid Build Coastguard Worker !isPositiveSemidefinite(P[1][1], SYMMETRY_TOLERANCE)) {
399*38e8c45fSAndroid Build Coastguard Worker ALOGW("Sensor fusion diverged; resetting state.");
400*38e8c45fSAndroid Build Coastguard Worker P = 0;
401*38e8c45fSAndroid Build Coastguard Worker }
402*38e8c45fSAndroid Build Coastguard Worker }
403*38e8c45fSAndroid Build Coastguard Worker
getAttitude() const404*38e8c45fSAndroid Build Coastguard Worker vec4_t Fusion::getAttitude() const {
405*38e8c45fSAndroid Build Coastguard Worker return x0;
406*38e8c45fSAndroid Build Coastguard Worker }
407*38e8c45fSAndroid Build Coastguard Worker
getBias() const408*38e8c45fSAndroid Build Coastguard Worker vec3_t Fusion::getBias() const {
409*38e8c45fSAndroid Build Coastguard Worker return x1;
410*38e8c45fSAndroid Build Coastguard Worker }
411*38e8c45fSAndroid Build Coastguard Worker
getRotationMatrix() const412*38e8c45fSAndroid Build Coastguard Worker mat33_t Fusion::getRotationMatrix() const {
413*38e8c45fSAndroid Build Coastguard Worker return quatToMatrix(x0);
414*38e8c45fSAndroid Build Coastguard Worker }
415*38e8c45fSAndroid Build Coastguard Worker
getF(const vec4_t & q)416*38e8c45fSAndroid Build Coastguard Worker mat34_t Fusion::getF(const vec4_t& q) {
417*38e8c45fSAndroid Build Coastguard Worker mat34_t F;
418*38e8c45fSAndroid Build Coastguard Worker
419*38e8c45fSAndroid Build Coastguard Worker // This is used to compute the derivative of q
420*38e8c45fSAndroid Build Coastguard Worker // F = | [q.xyz]x |
421*38e8c45fSAndroid Build Coastguard Worker // | -q.xyz |
422*38e8c45fSAndroid Build Coastguard Worker
423*38e8c45fSAndroid Build Coastguard Worker F[0].x = q.w; F[1].x =-q.z; F[2].x = q.y;
424*38e8c45fSAndroid Build Coastguard Worker F[0].y = q.z; F[1].y = q.w; F[2].y =-q.x;
425*38e8c45fSAndroid Build Coastguard Worker F[0].z =-q.y; F[1].z = q.x; F[2].z = q.w;
426*38e8c45fSAndroid Build Coastguard Worker F[0].w =-q.x; F[1].w =-q.y; F[2].w =-q.z;
427*38e8c45fSAndroid Build Coastguard Worker return F;
428*38e8c45fSAndroid Build Coastguard Worker }
429*38e8c45fSAndroid Build Coastguard Worker
predict(const vec3_t & w,float dT)430*38e8c45fSAndroid Build Coastguard Worker void Fusion::predict(const vec3_t& w, float dT) {
431*38e8c45fSAndroid Build Coastguard Worker const vec4_t q = x0;
432*38e8c45fSAndroid Build Coastguard Worker const vec3_t b = x1;
433*38e8c45fSAndroid Build Coastguard Worker vec3_t we = w - b;
434*38e8c45fSAndroid Build Coastguard Worker
435*38e8c45fSAndroid Build Coastguard Worker if (length(we) < WVEC_EPS) {
436*38e8c45fSAndroid Build Coastguard Worker we = (we[0]>0.f)?WVEC_EPS:-WVEC_EPS;
437*38e8c45fSAndroid Build Coastguard Worker }
438*38e8c45fSAndroid Build Coastguard Worker // q(k+1) = O(we)*q(k)
439*38e8c45fSAndroid Build Coastguard Worker // --------------------
440*38e8c45fSAndroid Build Coastguard Worker //
441*38e8c45fSAndroid Build Coastguard Worker // O(w) = | cos(0.5*||w||*dT)*I33 - [psi]x psi |
442*38e8c45fSAndroid Build Coastguard Worker // | -psi' cos(0.5*||w||*dT) |
443*38e8c45fSAndroid Build Coastguard Worker //
444*38e8c45fSAndroid Build Coastguard Worker // psi = sin(0.5*||w||*dT)*w / ||w||
445*38e8c45fSAndroid Build Coastguard Worker //
446*38e8c45fSAndroid Build Coastguard Worker //
447*38e8c45fSAndroid Build Coastguard Worker // P(k+1) = Phi(k)*P(k)*Phi(k)' + G*Q(k)*G'
448*38e8c45fSAndroid Build Coastguard Worker // ----------------------------------------
449*38e8c45fSAndroid Build Coastguard Worker //
450*38e8c45fSAndroid Build Coastguard Worker // G = | -I33 0 |
451*38e8c45fSAndroid Build Coastguard Worker // | 0 I33 |
452*38e8c45fSAndroid Build Coastguard Worker //
453*38e8c45fSAndroid Build Coastguard Worker // Phi = | Phi00 Phi10 |
454*38e8c45fSAndroid Build Coastguard Worker // | 0 1 |
455*38e8c45fSAndroid Build Coastguard Worker //
456*38e8c45fSAndroid Build Coastguard Worker // Phi00 = I33
457*38e8c45fSAndroid Build Coastguard Worker // - [w]x * sin(||w||*dt)/||w||
458*38e8c45fSAndroid Build Coastguard Worker // + [w]x^2 * (1-cos(||w||*dT))/||w||^2
459*38e8c45fSAndroid Build Coastguard Worker //
460*38e8c45fSAndroid Build Coastguard Worker // Phi10 = [w]x * (1 - cos(||w||*dt))/||w||^2
461*38e8c45fSAndroid Build Coastguard Worker // - [w]x^2 * (||w||*dT - sin(||w||*dt))/||w||^3
462*38e8c45fSAndroid Build Coastguard Worker // - I33*dT
463*38e8c45fSAndroid Build Coastguard Worker
464*38e8c45fSAndroid Build Coastguard Worker const mat33_t I33(1);
465*38e8c45fSAndroid Build Coastguard Worker const mat33_t I33dT(dT);
466*38e8c45fSAndroid Build Coastguard Worker const mat33_t wx(crossMatrix(we, 0));
467*38e8c45fSAndroid Build Coastguard Worker const mat33_t wx2(wx*wx);
468*38e8c45fSAndroid Build Coastguard Worker const float lwedT = length(we)*dT;
469*38e8c45fSAndroid Build Coastguard Worker const float hlwedT = 0.5f*lwedT;
470*38e8c45fSAndroid Build Coastguard Worker const float ilwe = 1.f/length(we);
471*38e8c45fSAndroid Build Coastguard Worker const float k0 = (1-cosf(lwedT))*(ilwe*ilwe);
472*38e8c45fSAndroid Build Coastguard Worker const float k1 = sinf(lwedT);
473*38e8c45fSAndroid Build Coastguard Worker const float k2 = cosf(hlwedT);
474*38e8c45fSAndroid Build Coastguard Worker const vec3_t psi(sinf(hlwedT)*ilwe*we);
475*38e8c45fSAndroid Build Coastguard Worker const mat33_t O33(crossMatrix(-psi, k2));
476*38e8c45fSAndroid Build Coastguard Worker mat44_t O;
477*38e8c45fSAndroid Build Coastguard Worker O[0].xyz = O33[0]; O[0].w = -psi.x;
478*38e8c45fSAndroid Build Coastguard Worker O[1].xyz = O33[1]; O[1].w = -psi.y;
479*38e8c45fSAndroid Build Coastguard Worker O[2].xyz = O33[2]; O[2].w = -psi.z;
480*38e8c45fSAndroid Build Coastguard Worker O[3].xyz = psi; O[3].w = k2;
481*38e8c45fSAndroid Build Coastguard Worker
482*38e8c45fSAndroid Build Coastguard Worker Phi[0][0] = I33 - wx*(k1*ilwe) + wx2*k0;
483*38e8c45fSAndroid Build Coastguard Worker Phi[1][0] = wx*k0 - I33dT - wx2*(ilwe*ilwe*ilwe)*(lwedT-k1);
484*38e8c45fSAndroid Build Coastguard Worker
485*38e8c45fSAndroid Build Coastguard Worker x0 = O*q;
486*38e8c45fSAndroid Build Coastguard Worker
487*38e8c45fSAndroid Build Coastguard Worker if (x0.w < 0)
488*38e8c45fSAndroid Build Coastguard Worker x0 = -x0;
489*38e8c45fSAndroid Build Coastguard Worker
490*38e8c45fSAndroid Build Coastguard Worker P = Phi*P*transpose(Phi) + GQGt;
491*38e8c45fSAndroid Build Coastguard Worker
492*38e8c45fSAndroid Build Coastguard Worker checkState();
493*38e8c45fSAndroid Build Coastguard Worker }
494*38e8c45fSAndroid Build Coastguard Worker
update(const vec3_t & z,const vec3_t & Bi,float sigma)495*38e8c45fSAndroid Build Coastguard Worker void Fusion::update(const vec3_t& z, const vec3_t& Bi, float sigma) {
496*38e8c45fSAndroid Build Coastguard Worker vec4_t q(x0);
497*38e8c45fSAndroid Build Coastguard Worker // measured vector in body space: h(p) = A(p)*Bi
498*38e8c45fSAndroid Build Coastguard Worker const mat33_t A(quatToMatrix(q));
499*38e8c45fSAndroid Build Coastguard Worker const vec3_t Bb(A*Bi);
500*38e8c45fSAndroid Build Coastguard Worker
501*38e8c45fSAndroid Build Coastguard Worker // Sensitivity matrix H = dh(p)/dp
502*38e8c45fSAndroid Build Coastguard Worker // H = [ L 0 ]
503*38e8c45fSAndroid Build Coastguard Worker const mat33_t L(crossMatrix(Bb, 0));
504*38e8c45fSAndroid Build Coastguard Worker
505*38e8c45fSAndroid Build Coastguard Worker // gain...
506*38e8c45fSAndroid Build Coastguard Worker // K = P*Ht / [H*P*Ht + R]
507*38e8c45fSAndroid Build Coastguard Worker vec<mat33_t, 2> K;
508*38e8c45fSAndroid Build Coastguard Worker const mat33_t R(sigma*sigma);
509*38e8c45fSAndroid Build Coastguard Worker const mat33_t S(scaleCovariance(L, P[0][0]) + R);
510*38e8c45fSAndroid Build Coastguard Worker const mat33_t Si(invert(S));
511*38e8c45fSAndroid Build Coastguard Worker const mat33_t LtSi(transpose(L)*Si);
512*38e8c45fSAndroid Build Coastguard Worker K[0] = P[0][0] * LtSi;
513*38e8c45fSAndroid Build Coastguard Worker K[1] = transpose(P[1][0])*LtSi;
514*38e8c45fSAndroid Build Coastguard Worker
515*38e8c45fSAndroid Build Coastguard Worker // update...
516*38e8c45fSAndroid Build Coastguard Worker // P = (I-K*H) * P
517*38e8c45fSAndroid Build Coastguard Worker // P -= K*H*P
518*38e8c45fSAndroid Build Coastguard Worker // | K0 | * | L 0 | * P = | K0*L 0 | * | P00 P10 | = | K0*L*P00 K0*L*P10 |
519*38e8c45fSAndroid Build Coastguard Worker // | K1 | | K1*L 0 | | P01 P11 | | K1*L*P00 K1*L*P10 |
520*38e8c45fSAndroid Build Coastguard Worker // Note: the Joseph form is numerically more stable and given by:
521*38e8c45fSAndroid Build Coastguard Worker // P = (I-KH) * P * (I-KH)' + K*R*R'
522*38e8c45fSAndroid Build Coastguard Worker const mat33_t K0L(K[0] * L);
523*38e8c45fSAndroid Build Coastguard Worker const mat33_t K1L(K[1] * L);
524*38e8c45fSAndroid Build Coastguard Worker P[0][0] -= K0L*P[0][0];
525*38e8c45fSAndroid Build Coastguard Worker P[1][1] -= K1L*P[1][0];
526*38e8c45fSAndroid Build Coastguard Worker P[1][0] -= K0L*P[1][0];
527*38e8c45fSAndroid Build Coastguard Worker P[0][1] = transpose(P[1][0]);
528*38e8c45fSAndroid Build Coastguard Worker
529*38e8c45fSAndroid Build Coastguard Worker const vec3_t e(z - Bb);
530*38e8c45fSAndroid Build Coastguard Worker const vec3_t dq(K[0]*e);
531*38e8c45fSAndroid Build Coastguard Worker
532*38e8c45fSAndroid Build Coastguard Worker q += getF(q)*(0.5f*dq);
533*38e8c45fSAndroid Build Coastguard Worker x0 = normalize_quat(q);
534*38e8c45fSAndroid Build Coastguard Worker
535*38e8c45fSAndroid Build Coastguard Worker if (mMode != FUSION_NOMAG) {
536*38e8c45fSAndroid Build Coastguard Worker const vec3_t db(K[1]*e);
537*38e8c45fSAndroid Build Coastguard Worker x1 += db;
538*38e8c45fSAndroid Build Coastguard Worker }
539*38e8c45fSAndroid Build Coastguard Worker
540*38e8c45fSAndroid Build Coastguard Worker checkState();
541*38e8c45fSAndroid Build Coastguard Worker }
542*38e8c45fSAndroid Build Coastguard Worker
getOrthogonal(const vec3_t & v)543*38e8c45fSAndroid Build Coastguard Worker vec3_t Fusion::getOrthogonal(const vec3_t &v) {
544*38e8c45fSAndroid Build Coastguard Worker vec3_t w;
545*38e8c45fSAndroid Build Coastguard Worker if (fabsf(v[0])<= fabsf(v[1]) && fabsf(v[0]) <= fabsf(v[2])) {
546*38e8c45fSAndroid Build Coastguard Worker w[0]=0.f;
547*38e8c45fSAndroid Build Coastguard Worker w[1] = v[2];
548*38e8c45fSAndroid Build Coastguard Worker w[2] = -v[1];
549*38e8c45fSAndroid Build Coastguard Worker } else if (fabsf(v[1]) <= fabsf(v[2])) {
550*38e8c45fSAndroid Build Coastguard Worker w[0] = v[2];
551*38e8c45fSAndroid Build Coastguard Worker w[1] = 0.f;
552*38e8c45fSAndroid Build Coastguard Worker w[2] = -v[0];
553*38e8c45fSAndroid Build Coastguard Worker }else {
554*38e8c45fSAndroid Build Coastguard Worker w[0] = v[1];
555*38e8c45fSAndroid Build Coastguard Worker w[1] = -v[0];
556*38e8c45fSAndroid Build Coastguard Worker w[2] = 0.f;
557*38e8c45fSAndroid Build Coastguard Worker }
558*38e8c45fSAndroid Build Coastguard Worker return normalize(w);
559*38e8c45fSAndroid Build Coastguard Worker }
560*38e8c45fSAndroid Build Coastguard Worker
561*38e8c45fSAndroid Build Coastguard Worker
562*38e8c45fSAndroid Build Coastguard Worker // -----------------------------------------------------------------------
563*38e8c45fSAndroid Build Coastguard Worker
564*38e8c45fSAndroid Build Coastguard Worker }; // namespace android
565*38e8c45fSAndroid Build Coastguard Worker
566