1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2024 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker #include "ActivePictureUpdater.h"
18*38e8c45fSAndroid Build Coastguard Worker
19*38e8c45fSAndroid Build Coastguard Worker #include <algorithm>
20*38e8c45fSAndroid Build Coastguard Worker
21*38e8c45fSAndroid Build Coastguard Worker #include "Layer.h"
22*38e8c45fSAndroid Build Coastguard Worker #include "LayerFE.h"
23*38e8c45fSAndroid Build Coastguard Worker
24*38e8c45fSAndroid Build Coastguard Worker namespace android {
25*38e8c45fSAndroid Build Coastguard Worker
onLayerComposed(const Layer & layer,const LayerFE & layerFE,const CompositionResult & result)26*38e8c45fSAndroid Build Coastguard Worker void ActivePictureUpdater::onLayerComposed(const Layer& layer, const LayerFE& layerFE,
27*38e8c45fSAndroid Build Coastguard Worker const CompositionResult& result) {
28*38e8c45fSAndroid Build Coastguard Worker if (result.wasPictureProfileCommitted) {
29*38e8c45fSAndroid Build Coastguard Worker gui::ActivePicture picture;
30*38e8c45fSAndroid Build Coastguard Worker picture.layerId = int32_t(layer.sequence);
31*38e8c45fSAndroid Build Coastguard Worker picture.ownerUid = int32_t(layer.getOwnerUid());
32*38e8c45fSAndroid Build Coastguard Worker // TODO(b/337330263): Why does LayerFE coming from SF have a null composition state?
33*38e8c45fSAndroid Build Coastguard Worker if (layerFE.getCompositionState()) {
34*38e8c45fSAndroid Build Coastguard Worker picture.pictureProfileId = layerFE.getCompositionState()->pictureProfileHandle.getId();
35*38e8c45fSAndroid Build Coastguard Worker } else {
36*38e8c45fSAndroid Build Coastguard Worker picture.pictureProfileId = result.pictureProfileHandle.getId();
37*38e8c45fSAndroid Build Coastguard Worker }
38*38e8c45fSAndroid Build Coastguard Worker mNewActivePictures.push_back(picture);
39*38e8c45fSAndroid Build Coastguard Worker }
40*38e8c45fSAndroid Build Coastguard Worker }
41*38e8c45fSAndroid Build Coastguard Worker
updateAndHasChanged()42*38e8c45fSAndroid Build Coastguard Worker bool ActivePictureUpdater::updateAndHasChanged() {
43*38e8c45fSAndroid Build Coastguard Worker bool hasChanged = true;
44*38e8c45fSAndroid Build Coastguard Worker if (mNewActivePictures.size() == mOldActivePictures.size()) {
45*38e8c45fSAndroid Build Coastguard Worker auto compare = [](const gui::ActivePicture& lhs, const gui::ActivePicture& rhs) -> int {
46*38e8c45fSAndroid Build Coastguard Worker if (lhs.layerId == rhs.layerId) {
47*38e8c45fSAndroid Build Coastguard Worker return lhs.pictureProfileId < rhs.pictureProfileId;
48*38e8c45fSAndroid Build Coastguard Worker }
49*38e8c45fSAndroid Build Coastguard Worker return lhs.layerId < rhs.layerId;
50*38e8c45fSAndroid Build Coastguard Worker };
51*38e8c45fSAndroid Build Coastguard Worker std::sort(mNewActivePictures.begin(), mNewActivePictures.end(), compare);
52*38e8c45fSAndroid Build Coastguard Worker if (std::equal(mNewActivePictures.begin(), mNewActivePictures.end(),
53*38e8c45fSAndroid Build Coastguard Worker mOldActivePictures.begin())) {
54*38e8c45fSAndroid Build Coastguard Worker hasChanged = false;
55*38e8c45fSAndroid Build Coastguard Worker }
56*38e8c45fSAndroid Build Coastguard Worker }
57*38e8c45fSAndroid Build Coastguard Worker std::swap(mOldActivePictures, mNewActivePictures);
58*38e8c45fSAndroid Build Coastguard Worker mNewActivePictures.resize(0);
59*38e8c45fSAndroid Build Coastguard Worker return hasChanged;
60*38e8c45fSAndroid Build Coastguard Worker }
61*38e8c45fSAndroid Build Coastguard Worker
getActivePictures() const62*38e8c45fSAndroid Build Coastguard Worker const std::vector<gui::ActivePicture>& ActivePictureUpdater::getActivePictures() const {
63*38e8c45fSAndroid Build Coastguard Worker return mOldActivePictures;
64*38e8c45fSAndroid Build Coastguard Worker }
65*38e8c45fSAndroid Build Coastguard Worker
66*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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