xref: /aosp_15_r20/frameworks/native/services/surfaceflinger/ActivePictureUpdater.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2024 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include <vector>
20*38e8c45fSAndroid Build Coastguard Worker 
21*38e8c45fSAndroid Build Coastguard Worker #include <android/gui/ActivePicture.h>
22*38e8c45fSAndroid Build Coastguard Worker 
23*38e8c45fSAndroid Build Coastguard Worker namespace android {
24*38e8c45fSAndroid Build Coastguard Worker 
25*38e8c45fSAndroid Build Coastguard Worker class Layer;
26*38e8c45fSAndroid Build Coastguard Worker class LayerFE;
27*38e8c45fSAndroid Build Coastguard Worker struct CompositionResult;
28*38e8c45fSAndroid Build Coastguard Worker 
29*38e8c45fSAndroid Build Coastguard Worker // Keeps track of active pictures - layers that are undergoing picture processing.
30*38e8c45fSAndroid Build Coastguard Worker class ActivePictureUpdater {
31*38e8c45fSAndroid Build Coastguard Worker public:
32*38e8c45fSAndroid Build Coastguard Worker     // Called for each visible layer when SurfaceFlinger finishes composing.
33*38e8c45fSAndroid Build Coastguard Worker     void onLayerComposed(const Layer& layer, const LayerFE& layerFE,
34*38e8c45fSAndroid Build Coastguard Worker                          const CompositionResult& result);
35*38e8c45fSAndroid Build Coastguard Worker 
36*38e8c45fSAndroid Build Coastguard Worker     // Update internals and return whether the set of active pictures have changed.
37*38e8c45fSAndroid Build Coastguard Worker     bool updateAndHasChanged();
38*38e8c45fSAndroid Build Coastguard Worker 
39*38e8c45fSAndroid Build Coastguard Worker     // The current set of active pictures.
40*38e8c45fSAndroid Build Coastguard Worker     const std::vector<gui::ActivePicture>& getActivePictures() const;
41*38e8c45fSAndroid Build Coastguard Worker 
42*38e8c45fSAndroid Build Coastguard Worker private:
43*38e8c45fSAndroid Build Coastguard Worker     std::vector<gui::ActivePicture> mOldActivePictures;
44*38e8c45fSAndroid Build Coastguard Worker     std::vector<gui::ActivePicture> mNewActivePictures;
45*38e8c45fSAndroid Build Coastguard Worker };
46*38e8c45fSAndroid Build Coastguard Worker 
47*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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