1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2007 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_SF_FRAMEBUFFER_SURFACE_H 18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_SF_FRAMEBUFFER_SURFACE_H 19*38e8c45fSAndroid Build Coastguard Worker 20*38e8c45fSAndroid Build Coastguard Worker #include <stdint.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <sys/types.h> 22*38e8c45fSAndroid Build Coastguard Worker 23*38e8c45fSAndroid Build Coastguard Worker #include <com_android_graphics_libgui_flags.h> 24*38e8c45fSAndroid Build Coastguard Worker #include <compositionengine/DisplaySurface.h> 25*38e8c45fSAndroid Build Coastguard Worker #include <gui/BufferQueue.h> 26*38e8c45fSAndroid Build Coastguard Worker #include <gui/ConsumerBase.h> 27*38e8c45fSAndroid Build Coastguard Worker #include <ui/DisplayId.h> 28*38e8c45fSAndroid Build Coastguard Worker #include <ui/Size.h> 29*38e8c45fSAndroid Build Coastguard Worker 30*38e8c45fSAndroid Build Coastguard Worker #include <ui/DisplayIdentification.h> 31*38e8c45fSAndroid Build Coastguard Worker 32*38e8c45fSAndroid Build Coastguard Worker // --------------------------------------------------------------------------- 33*38e8c45fSAndroid Build Coastguard Worker namespace android { 34*38e8c45fSAndroid Build Coastguard Worker // --------------------------------------------------------------------------- 35*38e8c45fSAndroid Build Coastguard Worker 36*38e8c45fSAndroid Build Coastguard Worker class Rect; 37*38e8c45fSAndroid Build Coastguard Worker class String8; 38*38e8c45fSAndroid Build Coastguard Worker class HWComposer; 39*38e8c45fSAndroid Build Coastguard Worker 40*38e8c45fSAndroid Build Coastguard Worker // --------------------------------------------------------------------------- 41*38e8c45fSAndroid Build Coastguard Worker 42*38e8c45fSAndroid Build Coastguard Worker class FramebufferSurface : public ConsumerBase, public compositionengine::DisplaySurface { 43*38e8c45fSAndroid Build Coastguard Worker public: 44*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) 45*38e8c45fSAndroid Build Coastguard Worker FramebufferSurface(HWComposer& hwc, PhysicalDisplayId displayId, 46*38e8c45fSAndroid Build Coastguard Worker const sp<IGraphicBufferProducer>& producer, 47*38e8c45fSAndroid Build Coastguard Worker const sp<IGraphicBufferConsumer>& consumer, const ui::Size& size, 48*38e8c45fSAndroid Build Coastguard Worker const ui::Size& maxSize); 49*38e8c45fSAndroid Build Coastguard Worker #else 50*38e8c45fSAndroid Build Coastguard Worker FramebufferSurface(HWComposer& hwc, PhysicalDisplayId displayId, 51*38e8c45fSAndroid Build Coastguard Worker const sp<IGraphicBufferConsumer>& consumer, const ui::Size& size, 52*38e8c45fSAndroid Build Coastguard Worker const ui::Size& maxSize); 53*38e8c45fSAndroid Build Coastguard Worker #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) 54*38e8c45fSAndroid Build Coastguard Worker 55*38e8c45fSAndroid Build Coastguard Worker virtual status_t beginFrame(bool mustRecompose); 56*38e8c45fSAndroid Build Coastguard Worker virtual status_t prepareFrame(CompositionType compositionType); 57*38e8c45fSAndroid Build Coastguard Worker virtual status_t advanceFrame(float hdrSdrRatio); 58*38e8c45fSAndroid Build Coastguard Worker virtual void onFrameCommitted(); 59*38e8c45fSAndroid Build Coastguard Worker virtual void dumpAsString(String8& result) const; 60*38e8c45fSAndroid Build Coastguard Worker 61*38e8c45fSAndroid Build Coastguard Worker virtual void resizeBuffers(const ui::Size&) override; 62*38e8c45fSAndroid Build Coastguard Worker 63*38e8c45fSAndroid Build Coastguard Worker virtual const sp<Fence>& getClientTargetAcquireFence() const override; 64*38e8c45fSAndroid Build Coastguard Worker 65*38e8c45fSAndroid Build Coastguard Worker private: 66*38e8c45fSAndroid Build Coastguard Worker friend class FramebufferSurfaceTest; 67*38e8c45fSAndroid Build Coastguard Worker 68*38e8c45fSAndroid Build Coastguard Worker // Limits the width and height by the maximum width specified. 69*38e8c45fSAndroid Build Coastguard Worker ui::Size limitSize(const ui::Size&); 70*38e8c45fSAndroid Build Coastguard Worker 71*38e8c45fSAndroid Build Coastguard Worker // Used for testing purposes. 72*38e8c45fSAndroid Build Coastguard Worker static ui::Size limitSizeInternal(const ui::Size&, const ui::Size& maxSize); 73*38e8c45fSAndroid Build Coastguard Worker ~FramebufferSurface()74*38e8c45fSAndroid Build Coastguard Worker virtual ~FramebufferSurface() { }; // this class cannot be overloaded 75*38e8c45fSAndroid Build Coastguard Worker 76*38e8c45fSAndroid Build Coastguard Worker virtual void freeBufferLocked(int slotIndex); 77*38e8c45fSAndroid Build Coastguard Worker 78*38e8c45fSAndroid Build Coastguard Worker virtual void dumpLocked(String8& result, const char* prefix) const; 79*38e8c45fSAndroid Build Coastguard Worker 80*38e8c45fSAndroid Build Coastguard Worker const PhysicalDisplayId mDisplayId; 81*38e8c45fSAndroid Build Coastguard Worker 82*38e8c45fSAndroid Build Coastguard Worker // Framebuffer size has a dimension limitation in pixels based on the graphics capabilities of 83*38e8c45fSAndroid Build Coastguard Worker // the device. 84*38e8c45fSAndroid Build Coastguard Worker const ui::Size mMaxSize; 85*38e8c45fSAndroid Build Coastguard Worker 86*38e8c45fSAndroid Build Coastguard Worker // mCurrentBufferIndex is the slot index of the current buffer or 87*38e8c45fSAndroid Build Coastguard Worker // INVALID_BUFFER_SLOT to indicate that either there is no current buffer 88*38e8c45fSAndroid Build Coastguard Worker // or the buffer is not associated with a slot. 89*38e8c45fSAndroid Build Coastguard Worker int mCurrentBufferSlot; 90*38e8c45fSAndroid Build Coastguard Worker 91*38e8c45fSAndroid Build Coastguard Worker // mDataSpace is the dataspace of the current composition buffer for 92*38e8c45fSAndroid Build Coastguard Worker // this FramebufferSurface. It will be 0 when HWC is doing the 93*38e8c45fSAndroid Build Coastguard Worker // compositing. Otherwise it will display the dataspace of the buffer 94*38e8c45fSAndroid Build Coastguard Worker // use for compositing which can change as wide-color content is 95*38e8c45fSAndroid Build Coastguard Worker // on/off. 96*38e8c45fSAndroid Build Coastguard Worker ui::Dataspace mDataspace; 97*38e8c45fSAndroid Build Coastguard Worker 98*38e8c45fSAndroid Build Coastguard Worker // mCurrentBuffer is the current buffer or nullptr to indicate that there is 99*38e8c45fSAndroid Build Coastguard Worker // no current buffer. 100*38e8c45fSAndroid Build Coastguard Worker sp<GraphicBuffer> mCurrentBuffer; 101*38e8c45fSAndroid Build Coastguard Worker 102*38e8c45fSAndroid Build Coastguard Worker // mCurrentFence is the current buffer's acquire fence 103*38e8c45fSAndroid Build Coastguard Worker sp<Fence> mCurrentFence; 104*38e8c45fSAndroid Build Coastguard Worker 105*38e8c45fSAndroid Build Coastguard Worker // Hardware composer, owned by SurfaceFlinger. 106*38e8c45fSAndroid Build Coastguard Worker HWComposer& mHwc; 107*38e8c45fSAndroid Build Coastguard Worker 108*38e8c45fSAndroid Build Coastguard Worker // Buffers that HWC has seen before, indexed by slot number. 109*38e8c45fSAndroid Build Coastguard Worker // NOTE: The BufferQueue slot number is the same as the HWC slot number. 110*38e8c45fSAndroid Build Coastguard Worker uint64_t mHwcBufferIds[BufferQueue::NUM_BUFFER_SLOTS]; 111*38e8c45fSAndroid Build Coastguard Worker 112*38e8c45fSAndroid Build Coastguard Worker // Previous buffer to release after getting an updated retire fence 113*38e8c45fSAndroid Build Coastguard Worker bool mHasPendingRelease; 114*38e8c45fSAndroid Build Coastguard Worker int mPreviousBufferSlot; 115*38e8c45fSAndroid Build Coastguard Worker sp<GraphicBuffer> mPreviousBuffer; 116*38e8c45fSAndroid Build Coastguard Worker }; 117*38e8c45fSAndroid Build Coastguard Worker 118*38e8c45fSAndroid Build Coastguard Worker // --------------------------------------------------------------------------- 119*38e8c45fSAndroid Build Coastguard Worker }; // namespace android 120*38e8c45fSAndroid Build Coastguard Worker // --------------------------------------------------------------------------- 121*38e8c45fSAndroid Build Coastguard Worker 122*38e8c45fSAndroid Build Coastguard Worker #endif // ANDROID_SF_FRAMEBUFFER_SURFACE_H 123*38e8c45fSAndroid Build Coastguard Worker 124