xref: /aosp_15_r20/frameworks/native/services/surfaceflinger/DisplayHardware/FramebufferSurface.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright (C) 2007 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #ifndef ANDROID_SF_FRAMEBUFFER_SURFACE_H
18*38e8c45fSAndroid Build Coastguard Worker #define ANDROID_SF_FRAMEBUFFER_SURFACE_H
19*38e8c45fSAndroid Build Coastguard Worker 
20*38e8c45fSAndroid Build Coastguard Worker #include <stdint.h>
21*38e8c45fSAndroid Build Coastguard Worker #include <sys/types.h>
22*38e8c45fSAndroid Build Coastguard Worker 
23*38e8c45fSAndroid Build Coastguard Worker #include <com_android_graphics_libgui_flags.h>
24*38e8c45fSAndroid Build Coastguard Worker #include <compositionengine/DisplaySurface.h>
25*38e8c45fSAndroid Build Coastguard Worker #include <gui/BufferQueue.h>
26*38e8c45fSAndroid Build Coastguard Worker #include <gui/ConsumerBase.h>
27*38e8c45fSAndroid Build Coastguard Worker #include <ui/DisplayId.h>
28*38e8c45fSAndroid Build Coastguard Worker #include <ui/Size.h>
29*38e8c45fSAndroid Build Coastguard Worker 
30*38e8c45fSAndroid Build Coastguard Worker #include <ui/DisplayIdentification.h>
31*38e8c45fSAndroid Build Coastguard Worker 
32*38e8c45fSAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
33*38e8c45fSAndroid Build Coastguard Worker namespace android {
34*38e8c45fSAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
35*38e8c45fSAndroid Build Coastguard Worker 
36*38e8c45fSAndroid Build Coastguard Worker class Rect;
37*38e8c45fSAndroid Build Coastguard Worker class String8;
38*38e8c45fSAndroid Build Coastguard Worker class HWComposer;
39*38e8c45fSAndroid Build Coastguard Worker 
40*38e8c45fSAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
41*38e8c45fSAndroid Build Coastguard Worker 
42*38e8c45fSAndroid Build Coastguard Worker class FramebufferSurface : public ConsumerBase, public compositionengine::DisplaySurface {
43*38e8c45fSAndroid Build Coastguard Worker public:
44*38e8c45fSAndroid Build Coastguard Worker #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
45*38e8c45fSAndroid Build Coastguard Worker     FramebufferSurface(HWComposer& hwc, PhysicalDisplayId displayId,
46*38e8c45fSAndroid Build Coastguard Worker                        const sp<IGraphicBufferProducer>& producer,
47*38e8c45fSAndroid Build Coastguard Worker                        const sp<IGraphicBufferConsumer>& consumer, const ui::Size& size,
48*38e8c45fSAndroid Build Coastguard Worker                        const ui::Size& maxSize);
49*38e8c45fSAndroid Build Coastguard Worker #else
50*38e8c45fSAndroid Build Coastguard Worker     FramebufferSurface(HWComposer& hwc, PhysicalDisplayId displayId,
51*38e8c45fSAndroid Build Coastguard Worker                        const sp<IGraphicBufferConsumer>& consumer, const ui::Size& size,
52*38e8c45fSAndroid Build Coastguard Worker                        const ui::Size& maxSize);
53*38e8c45fSAndroid Build Coastguard Worker #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
54*38e8c45fSAndroid Build Coastguard Worker 
55*38e8c45fSAndroid Build Coastguard Worker     virtual status_t beginFrame(bool mustRecompose);
56*38e8c45fSAndroid Build Coastguard Worker     virtual status_t prepareFrame(CompositionType compositionType);
57*38e8c45fSAndroid Build Coastguard Worker     virtual status_t advanceFrame(float hdrSdrRatio);
58*38e8c45fSAndroid Build Coastguard Worker     virtual void onFrameCommitted();
59*38e8c45fSAndroid Build Coastguard Worker     virtual void dumpAsString(String8& result) const;
60*38e8c45fSAndroid Build Coastguard Worker 
61*38e8c45fSAndroid Build Coastguard Worker     virtual void resizeBuffers(const ui::Size&) override;
62*38e8c45fSAndroid Build Coastguard Worker 
63*38e8c45fSAndroid Build Coastguard Worker     virtual const sp<Fence>& getClientTargetAcquireFence() const override;
64*38e8c45fSAndroid Build Coastguard Worker 
65*38e8c45fSAndroid Build Coastguard Worker private:
66*38e8c45fSAndroid Build Coastguard Worker     friend class FramebufferSurfaceTest;
67*38e8c45fSAndroid Build Coastguard Worker 
68*38e8c45fSAndroid Build Coastguard Worker     // Limits the width and height by the maximum width specified.
69*38e8c45fSAndroid Build Coastguard Worker     ui::Size limitSize(const ui::Size&);
70*38e8c45fSAndroid Build Coastguard Worker 
71*38e8c45fSAndroid Build Coastguard Worker     // Used for testing purposes.
72*38e8c45fSAndroid Build Coastguard Worker     static ui::Size limitSizeInternal(const ui::Size&, const ui::Size& maxSize);
73*38e8c45fSAndroid Build Coastguard Worker 
~FramebufferSurface()74*38e8c45fSAndroid Build Coastguard Worker     virtual ~FramebufferSurface() { }; // this class cannot be overloaded
75*38e8c45fSAndroid Build Coastguard Worker 
76*38e8c45fSAndroid Build Coastguard Worker     virtual void freeBufferLocked(int slotIndex);
77*38e8c45fSAndroid Build Coastguard Worker 
78*38e8c45fSAndroid Build Coastguard Worker     virtual void dumpLocked(String8& result, const char* prefix) const;
79*38e8c45fSAndroid Build Coastguard Worker 
80*38e8c45fSAndroid Build Coastguard Worker     const PhysicalDisplayId mDisplayId;
81*38e8c45fSAndroid Build Coastguard Worker 
82*38e8c45fSAndroid Build Coastguard Worker     // Framebuffer size has a dimension limitation in pixels based on the graphics capabilities of
83*38e8c45fSAndroid Build Coastguard Worker     // the device.
84*38e8c45fSAndroid Build Coastguard Worker     const ui::Size mMaxSize;
85*38e8c45fSAndroid Build Coastguard Worker 
86*38e8c45fSAndroid Build Coastguard Worker     // mCurrentBufferIndex is the slot index of the current buffer or
87*38e8c45fSAndroid Build Coastguard Worker     // INVALID_BUFFER_SLOT to indicate that either there is no current buffer
88*38e8c45fSAndroid Build Coastguard Worker     // or the buffer is not associated with a slot.
89*38e8c45fSAndroid Build Coastguard Worker     int mCurrentBufferSlot;
90*38e8c45fSAndroid Build Coastguard Worker 
91*38e8c45fSAndroid Build Coastguard Worker     // mDataSpace is the dataspace of the current composition buffer for
92*38e8c45fSAndroid Build Coastguard Worker     // this FramebufferSurface. It will be 0 when HWC is doing the
93*38e8c45fSAndroid Build Coastguard Worker     // compositing. Otherwise it will display the dataspace of the buffer
94*38e8c45fSAndroid Build Coastguard Worker     // use for compositing which can change as wide-color content is
95*38e8c45fSAndroid Build Coastguard Worker     // on/off.
96*38e8c45fSAndroid Build Coastguard Worker     ui::Dataspace mDataspace;
97*38e8c45fSAndroid Build Coastguard Worker 
98*38e8c45fSAndroid Build Coastguard Worker     // mCurrentBuffer is the current buffer or nullptr to indicate that there is
99*38e8c45fSAndroid Build Coastguard Worker     // no current buffer.
100*38e8c45fSAndroid Build Coastguard Worker     sp<GraphicBuffer> mCurrentBuffer;
101*38e8c45fSAndroid Build Coastguard Worker 
102*38e8c45fSAndroid Build Coastguard Worker     // mCurrentFence is the current buffer's acquire fence
103*38e8c45fSAndroid Build Coastguard Worker     sp<Fence> mCurrentFence;
104*38e8c45fSAndroid Build Coastguard Worker 
105*38e8c45fSAndroid Build Coastguard Worker     // Hardware composer, owned by SurfaceFlinger.
106*38e8c45fSAndroid Build Coastguard Worker     HWComposer& mHwc;
107*38e8c45fSAndroid Build Coastguard Worker 
108*38e8c45fSAndroid Build Coastguard Worker     // Buffers that HWC has seen before, indexed by slot number.
109*38e8c45fSAndroid Build Coastguard Worker     // NOTE: The BufferQueue slot number is the same as the HWC slot number.
110*38e8c45fSAndroid Build Coastguard Worker     uint64_t mHwcBufferIds[BufferQueue::NUM_BUFFER_SLOTS];
111*38e8c45fSAndroid Build Coastguard Worker 
112*38e8c45fSAndroid Build Coastguard Worker     // Previous buffer to release after getting an updated retire fence
113*38e8c45fSAndroid Build Coastguard Worker     bool mHasPendingRelease;
114*38e8c45fSAndroid Build Coastguard Worker     int mPreviousBufferSlot;
115*38e8c45fSAndroid Build Coastguard Worker     sp<GraphicBuffer> mPreviousBuffer;
116*38e8c45fSAndroid Build Coastguard Worker };
117*38e8c45fSAndroid Build Coastguard Worker 
118*38e8c45fSAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
119*38e8c45fSAndroid Build Coastguard Worker }; // namespace android
120*38e8c45fSAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
121*38e8c45fSAndroid Build Coastguard Worker 
122*38e8c45fSAndroid Build Coastguard Worker #endif // ANDROID_SF_FRAMEBUFFER_SURFACE_H
123*38e8c45fSAndroid Build Coastguard Worker 
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