1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2013 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker // TODO(b/129481165): remove the #pragma below and fix conversion issues
18*38e8c45fSAndroid Build Coastguard Worker #pragma clang diagnostic push
19*38e8c45fSAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wconversion"
20*38e8c45fSAndroid Build Coastguard Worker
21*38e8c45fSAndroid Build Coastguard Worker #include "Daltonizer.h"
22*38e8c45fSAndroid Build Coastguard Worker #include <math/mat4.h>
23*38e8c45fSAndroid Build Coastguard Worker
24*38e8c45fSAndroid Build Coastguard Worker namespace android {
25*38e8c45fSAndroid Build Coastguard Worker
setType(ColorBlindnessType type)26*38e8c45fSAndroid Build Coastguard Worker void Daltonizer::setType(ColorBlindnessType type) {
27*38e8c45fSAndroid Build Coastguard Worker if (type != mType) {
28*38e8c45fSAndroid Build Coastguard Worker mDirty = true;
29*38e8c45fSAndroid Build Coastguard Worker mType = type;
30*38e8c45fSAndroid Build Coastguard Worker }
31*38e8c45fSAndroid Build Coastguard Worker }
32*38e8c45fSAndroid Build Coastguard Worker
setMode(ColorBlindnessMode mode)33*38e8c45fSAndroid Build Coastguard Worker void Daltonizer::setMode(ColorBlindnessMode mode) {
34*38e8c45fSAndroid Build Coastguard Worker if (mode != mMode) {
35*38e8c45fSAndroid Build Coastguard Worker mDirty = true;
36*38e8c45fSAndroid Build Coastguard Worker mMode = mode;
37*38e8c45fSAndroid Build Coastguard Worker }
38*38e8c45fSAndroid Build Coastguard Worker }
39*38e8c45fSAndroid Build Coastguard Worker
setLevel(int32_t level)40*38e8c45fSAndroid Build Coastguard Worker void Daltonizer::setLevel(int32_t level) {
41*38e8c45fSAndroid Build Coastguard Worker if (level < 0 || level > 10) {
42*38e8c45fSAndroid Build Coastguard Worker return;
43*38e8c45fSAndroid Build Coastguard Worker }
44*38e8c45fSAndroid Build Coastguard Worker
45*38e8c45fSAndroid Build Coastguard Worker float newLevel = level / 10.0f;
46*38e8c45fSAndroid Build Coastguard Worker if (std::fabs(mLevel - newLevel) > 0.09f) {
47*38e8c45fSAndroid Build Coastguard Worker mDirty = true;
48*38e8c45fSAndroid Build Coastguard Worker }
49*38e8c45fSAndroid Build Coastguard Worker mLevel = newLevel;
50*38e8c45fSAndroid Build Coastguard Worker }
51*38e8c45fSAndroid Build Coastguard Worker
operator ()()52*38e8c45fSAndroid Build Coastguard Worker const mat4& Daltonizer::operator()() {
53*38e8c45fSAndroid Build Coastguard Worker if (mDirty) {
54*38e8c45fSAndroid Build Coastguard Worker mDirty = false;
55*38e8c45fSAndroid Build Coastguard Worker update();
56*38e8c45fSAndroid Build Coastguard Worker }
57*38e8c45fSAndroid Build Coastguard Worker return mColorTransform;
58*38e8c45fSAndroid Build Coastguard Worker }
59*38e8c45fSAndroid Build Coastguard Worker
update()60*38e8c45fSAndroid Build Coastguard Worker void Daltonizer::update() {
61*38e8c45fSAndroid Build Coastguard Worker if (mType == ColorBlindnessType::None) {
62*38e8c45fSAndroid Build Coastguard Worker mColorTransform = mat4();
63*38e8c45fSAndroid Build Coastguard Worker return;
64*38e8c45fSAndroid Build Coastguard Worker }
65*38e8c45fSAndroid Build Coastguard Worker
66*38e8c45fSAndroid Build Coastguard Worker // converts a linear RGB color to the XYZ space
67*38e8c45fSAndroid Build Coastguard Worker const mat4 rgb2xyz( 0.4124, 0.2126, 0.0193, 0,
68*38e8c45fSAndroid Build Coastguard Worker 0.3576, 0.7152, 0.1192, 0,
69*38e8c45fSAndroid Build Coastguard Worker 0.1805, 0.0722, 0.9505, 0,
70*38e8c45fSAndroid Build Coastguard Worker 0 , 0 , 0 , 1);
71*38e8c45fSAndroid Build Coastguard Worker
72*38e8c45fSAndroid Build Coastguard Worker // converts a XYZ color to the LMS space.
73*38e8c45fSAndroid Build Coastguard Worker const mat4 xyz2lms( 0.7328,-0.7036, 0.0030, 0,
74*38e8c45fSAndroid Build Coastguard Worker 0.4296, 1.6975, 0.0136, 0,
75*38e8c45fSAndroid Build Coastguard Worker -0.1624, 0.0061, 0.9834, 0,
76*38e8c45fSAndroid Build Coastguard Worker 0 , 0 , 0 , 1);
77*38e8c45fSAndroid Build Coastguard Worker
78*38e8c45fSAndroid Build Coastguard Worker // Direct conversion from linear RGB to LMS
79*38e8c45fSAndroid Build Coastguard Worker const mat4 rgb2lms(xyz2lms*rgb2xyz);
80*38e8c45fSAndroid Build Coastguard Worker
81*38e8c45fSAndroid Build Coastguard Worker // And back from LMS to linear RGB
82*38e8c45fSAndroid Build Coastguard Worker const mat4 lms2rgb(inverse(rgb2lms));
83*38e8c45fSAndroid Build Coastguard Worker
84*38e8c45fSAndroid Build Coastguard Worker // To simulate color blindness we need to "remove" the data lost by the absence of
85*38e8c45fSAndroid Build Coastguard Worker // a cone. This cannot be done by just zeroing out the corresponding LMS component
86*38e8c45fSAndroid Build Coastguard Worker // because it would create a color outside of the RGB gammut.
87*38e8c45fSAndroid Build Coastguard Worker // Instead we project the color along the axis of the missing component onto a plane
88*38e8c45fSAndroid Build Coastguard Worker // within the RGB gammut:
89*38e8c45fSAndroid Build Coastguard Worker // - since the projection happens along the axis of the missing component, a
90*38e8c45fSAndroid Build Coastguard Worker // color blind viewer perceives the projected color the same.
91*38e8c45fSAndroid Build Coastguard Worker // - We use the plane defined by 3 points in LMS space: black, white and
92*38e8c45fSAndroid Build Coastguard Worker // blue and red for protanopia/deuteranopia and tritanopia respectively.
93*38e8c45fSAndroid Build Coastguard Worker
94*38e8c45fSAndroid Build Coastguard Worker // LMS space red
95*38e8c45fSAndroid Build Coastguard Worker const vec3& lms_r(rgb2lms[0].rgb);
96*38e8c45fSAndroid Build Coastguard Worker // LMS space blue
97*38e8c45fSAndroid Build Coastguard Worker const vec3& lms_b(rgb2lms[2].rgb);
98*38e8c45fSAndroid Build Coastguard Worker // LMS space white
99*38e8c45fSAndroid Build Coastguard Worker const vec3 lms_w((rgb2lms * vec4(1)).rgb);
100*38e8c45fSAndroid Build Coastguard Worker
101*38e8c45fSAndroid Build Coastguard Worker // To find the planes we solve the a*L + b*M + c*S = 0 equation for the LMS values
102*38e8c45fSAndroid Build Coastguard Worker // of the three known points. This equation is trivially solved, and has for
103*38e8c45fSAndroid Build Coastguard Worker // solution the following cross-products:
104*38e8c45fSAndroid Build Coastguard Worker const vec3 p0 = cross(lms_w, lms_b); // protanopia/deuteranopia
105*38e8c45fSAndroid Build Coastguard Worker const vec3 p1 = cross(lms_w, lms_r); // tritanopia
106*38e8c45fSAndroid Build Coastguard Worker
107*38e8c45fSAndroid Build Coastguard Worker // The following 3 matrices perform the projection of a LMS color onto the given plane
108*38e8c45fSAndroid Build Coastguard Worker // along the selected axis
109*38e8c45fSAndroid Build Coastguard Worker
110*38e8c45fSAndroid Build Coastguard Worker // projection for protanopia (L = 0)
111*38e8c45fSAndroid Build Coastguard Worker const mat4 lms2lmsp( 0.0000, 0.0000, 0.0000, 0,
112*38e8c45fSAndroid Build Coastguard Worker -p0.y / p0.x, 1.0000, 0.0000, 0,
113*38e8c45fSAndroid Build Coastguard Worker -p0.z / p0.x, 0.0000, 1.0000, 0,
114*38e8c45fSAndroid Build Coastguard Worker 0 , 0 , 0 , 1);
115*38e8c45fSAndroid Build Coastguard Worker
116*38e8c45fSAndroid Build Coastguard Worker // projection for deuteranopia (M = 0)
117*38e8c45fSAndroid Build Coastguard Worker const mat4 lms2lmsd( 1.0000, -p0.x / p0.y, 0.0000, 0,
118*38e8c45fSAndroid Build Coastguard Worker 0.0000, 0.0000, 0.0000, 0,
119*38e8c45fSAndroid Build Coastguard Worker 0.0000, -p0.z / p0.y, 1.0000, 0,
120*38e8c45fSAndroid Build Coastguard Worker 0 , 0 , 0 , 1);
121*38e8c45fSAndroid Build Coastguard Worker
122*38e8c45fSAndroid Build Coastguard Worker // projection for tritanopia (S = 0)
123*38e8c45fSAndroid Build Coastguard Worker const mat4 lms2lmst( 1.0000, 0.0000, -p1.x / p1.z, 0,
124*38e8c45fSAndroid Build Coastguard Worker 0.0000, 1.0000, -p1.y / p1.z, 0,
125*38e8c45fSAndroid Build Coastguard Worker 0.0000, 0.0000, 0.0000, 0,
126*38e8c45fSAndroid Build Coastguard Worker 0 , 0 , 0 , 1);
127*38e8c45fSAndroid Build Coastguard Worker
128*38e8c45fSAndroid Build Coastguard Worker // We will calculate the error between the color and the color viewed by
129*38e8c45fSAndroid Build Coastguard Worker // a color blind user and "spread" this error onto the healthy cones.
130*38e8c45fSAndroid Build Coastguard Worker // The matrices below perform this last step and have been chosen arbitrarily.
131*38e8c45fSAndroid Build Coastguard Worker
132*38e8c45fSAndroid Build Coastguard Worker // Scale 0 represents no change (mColorTransform is identical matrix).
133*38e8c45fSAndroid Build Coastguard Worker // error spread for protanopia
134*38e8c45fSAndroid Build Coastguard Worker const mat4 errp(1.0, mLevel, mLevel, 0.0,
135*38e8c45fSAndroid Build Coastguard Worker 0.0, 1.0, 0.0, 0.0,
136*38e8c45fSAndroid Build Coastguard Worker 0.0, 0.0, 1.0, 0.0,
137*38e8c45fSAndroid Build Coastguard Worker 0.0, 0.0, 0.0, 1.0);
138*38e8c45fSAndroid Build Coastguard Worker
139*38e8c45fSAndroid Build Coastguard Worker // error spread for deuteranopia
140*38e8c45fSAndroid Build Coastguard Worker const mat4 errd( 1.0, 0.0, 0.0, 0.0,
141*38e8c45fSAndroid Build Coastguard Worker mLevel, 1.0, mLevel, 0.0,
142*38e8c45fSAndroid Build Coastguard Worker 0.0, 0.0, 1.0, 0.0,
143*38e8c45fSAndroid Build Coastguard Worker 0.0, 0.0, 0.0, 1.0);
144*38e8c45fSAndroid Build Coastguard Worker
145*38e8c45fSAndroid Build Coastguard Worker // error spread for tritanopia
146*38e8c45fSAndroid Build Coastguard Worker const mat4 errt( 1.0, 0.0, 0.0, 0.0,
147*38e8c45fSAndroid Build Coastguard Worker 0.0, 1.0, 0.0, 0.0,
148*38e8c45fSAndroid Build Coastguard Worker mLevel, mLevel, 1.0, 0.0,
149*38e8c45fSAndroid Build Coastguard Worker 0.0, 0.0, 0.0, 1.0);
150*38e8c45fSAndroid Build Coastguard Worker
151*38e8c45fSAndroid Build Coastguard Worker // And the magic happens here...
152*38e8c45fSAndroid Build Coastguard Worker // We construct the matrix that will perform the whole correction.
153*38e8c45fSAndroid Build Coastguard Worker
154*38e8c45fSAndroid Build Coastguard Worker // simulation: type of color blindness to simulate:
155*38e8c45fSAndroid Build Coastguard Worker // set to either lms2lmsp, lms2lmsd, lms2lmst
156*38e8c45fSAndroid Build Coastguard Worker mat4 simulation;
157*38e8c45fSAndroid Build Coastguard Worker
158*38e8c45fSAndroid Build Coastguard Worker // correction: type of color blindness correction (should match the simulation above):
159*38e8c45fSAndroid Build Coastguard Worker // set to identity, errp, errd, errt ([0] for simulation only)
160*38e8c45fSAndroid Build Coastguard Worker mat4 correction(0);
161*38e8c45fSAndroid Build Coastguard Worker
162*38e8c45fSAndroid Build Coastguard Worker switch (mType) {
163*38e8c45fSAndroid Build Coastguard Worker case ColorBlindnessType::Protanomaly:
164*38e8c45fSAndroid Build Coastguard Worker simulation = lms2lmsp;
165*38e8c45fSAndroid Build Coastguard Worker if (mMode == ColorBlindnessMode::Correction)
166*38e8c45fSAndroid Build Coastguard Worker correction = errp;
167*38e8c45fSAndroid Build Coastguard Worker break;
168*38e8c45fSAndroid Build Coastguard Worker case ColorBlindnessType::Deuteranomaly:
169*38e8c45fSAndroid Build Coastguard Worker simulation = lms2lmsd;
170*38e8c45fSAndroid Build Coastguard Worker if (mMode == ColorBlindnessMode::Correction)
171*38e8c45fSAndroid Build Coastguard Worker correction = errd;
172*38e8c45fSAndroid Build Coastguard Worker break;
173*38e8c45fSAndroid Build Coastguard Worker case ColorBlindnessType::Tritanomaly:
174*38e8c45fSAndroid Build Coastguard Worker simulation = lms2lmst;
175*38e8c45fSAndroid Build Coastguard Worker if (mMode == ColorBlindnessMode::Correction)
176*38e8c45fSAndroid Build Coastguard Worker correction = errt;
177*38e8c45fSAndroid Build Coastguard Worker break;
178*38e8c45fSAndroid Build Coastguard Worker case ColorBlindnessType::None:
179*38e8c45fSAndroid Build Coastguard Worker // We already caught this at the beginning of the method, but the
180*38e8c45fSAndroid Build Coastguard Worker // compiler doesn't know that
181*38e8c45fSAndroid Build Coastguard Worker break;
182*38e8c45fSAndroid Build Coastguard Worker }
183*38e8c45fSAndroid Build Coastguard Worker
184*38e8c45fSAndroid Build Coastguard Worker mColorTransform = lms2rgb *
185*38e8c45fSAndroid Build Coastguard Worker (simulation * rgb2lms + correction * (rgb2lms - simulation * rgb2lms));
186*38e8c45fSAndroid Build Coastguard Worker }
187*38e8c45fSAndroid Build Coastguard Worker
188*38e8c45fSAndroid Build Coastguard Worker } /* namespace android */
189*38e8c45fSAndroid Build Coastguard Worker
190*38e8c45fSAndroid Build Coastguard Worker // TODO(b/129481165): remove the #pragma below and fix conversion issues
191*38e8c45fSAndroid Build Coastguard Worker #pragma clang diagnostic pop // ignored "-Wconversion"
192