1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2013 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #ifndef SF_EFFECTS_DALTONIZER_H_ 18*38e8c45fSAndroid Build Coastguard Worker #define SF_EFFECTS_DALTONIZER_H_ 19*38e8c45fSAndroid Build Coastguard Worker 20*38e8c45fSAndroid Build Coastguard Worker #include <math/mat4.h> 21*38e8c45fSAndroid Build Coastguard Worker 22*38e8c45fSAndroid Build Coastguard Worker namespace android { 23*38e8c45fSAndroid Build Coastguard Worker 24*38e8c45fSAndroid Build Coastguard Worker // Forward declare test class 25*38e8c45fSAndroid Build Coastguard Worker class DaltonizerTest; 26*38e8c45fSAndroid Build Coastguard Worker 27*38e8c45fSAndroid Build Coastguard Worker enum class ColorBlindnessType { 28*38e8c45fSAndroid Build Coastguard Worker None, // Disables the Daltonizer 29*38e8c45fSAndroid Build Coastguard Worker Protanomaly, // L (red) cone deficient 30*38e8c45fSAndroid Build Coastguard Worker Deuteranomaly, // M (green) cone deficient (most common) 31*38e8c45fSAndroid Build Coastguard Worker Tritanomaly // S (blue) cone deficient 32*38e8c45fSAndroid Build Coastguard Worker }; 33*38e8c45fSAndroid Build Coastguard Worker 34*38e8c45fSAndroid Build Coastguard Worker enum class ColorBlindnessMode { 35*38e8c45fSAndroid Build Coastguard Worker Simulation, 36*38e8c45fSAndroid Build Coastguard Worker Correction 37*38e8c45fSAndroid Build Coastguard Worker }; 38*38e8c45fSAndroid Build Coastguard Worker 39*38e8c45fSAndroid Build Coastguard Worker class Daltonizer { 40*38e8c45fSAndroid Build Coastguard Worker public: 41*38e8c45fSAndroid Build Coastguard Worker void setType(ColorBlindnessType type); 42*38e8c45fSAndroid Build Coastguard Worker void setMode(ColorBlindnessMode mode); 43*38e8c45fSAndroid Build Coastguard Worker // sets level for correction saturation, [0-10]. 44*38e8c45fSAndroid Build Coastguard Worker void setLevel(int32_t level); 45*38e8c45fSAndroid Build Coastguard Worker 46*38e8c45fSAndroid Build Coastguard Worker // returns the color transform to apply in the shader 47*38e8c45fSAndroid Build Coastguard Worker const mat4& operator()(); 48*38e8c45fSAndroid Build Coastguard Worker 49*38e8c45fSAndroid Build Coastguard Worker // For testing. 50*38e8c45fSAndroid Build Coastguard Worker friend class DaltonizerTest; 51*38e8c45fSAndroid Build Coastguard Worker 52*38e8c45fSAndroid Build Coastguard Worker private: 53*38e8c45fSAndroid Build Coastguard Worker void update(); 54*38e8c45fSAndroid Build Coastguard Worker 55*38e8c45fSAndroid Build Coastguard Worker ColorBlindnessType mType = ColorBlindnessType::None; 56*38e8c45fSAndroid Build Coastguard Worker ColorBlindnessMode mMode = ColorBlindnessMode::Simulation; 57*38e8c45fSAndroid Build Coastguard Worker bool mDirty = true; 58*38e8c45fSAndroid Build Coastguard Worker mat4 mColorTransform; 59*38e8c45fSAndroid Build Coastguard Worker // level of error spreading, [0.0-1.0]. 60*38e8c45fSAndroid Build Coastguard Worker float mLevel = 0.7f; 61*38e8c45fSAndroid Build Coastguard Worker }; 62*38e8c45fSAndroid Build Coastguard Worker 63*38e8c45fSAndroid Build Coastguard Worker } /* namespace android */ 64*38e8c45fSAndroid Build Coastguard Worker #endif /* SF_EFFECTS_DALTONIZER_H_ */ 65