1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2020 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <atomic> 20*38e8c45fSAndroid Build Coastguard Worker #include <chrono> 21*38e8c45fSAndroid Build Coastguard Worker #include <deque> 22*38e8c45fSAndroid Build Coastguard Worker #include <memory> 23*38e8c45fSAndroid Build Coastguard Worker #include <mutex> 24*38e8c45fSAndroid Build Coastguard Worker #include <optional> 25*38e8c45fSAndroid Build Coastguard Worker #include <string> 26*38e8c45fSAndroid Build Coastguard Worker 27*38e8c45fSAndroid Build Coastguard Worker #include <gui/ISurfaceComposer.h> 28*38e8c45fSAndroid Build Coastguard Worker #include <gui/JankInfo.h> 29*38e8c45fSAndroid Build Coastguard Worker #include <gui/LayerMetadata.h> 30*38e8c45fSAndroid Build Coastguard Worker #include <perfetto/trace/android/frame_timeline_event.pbzero.h> 31*38e8c45fSAndroid Build Coastguard Worker #include <perfetto/tracing.h> 32*38e8c45fSAndroid Build Coastguard Worker #include <ui/FenceTime.h> 33*38e8c45fSAndroid Build Coastguard Worker #include <utils/RefBase.h> 34*38e8c45fSAndroid Build Coastguard Worker #include <utils/String16.h> 35*38e8c45fSAndroid Build Coastguard Worker #include <utils/Timers.h> 36*38e8c45fSAndroid Build Coastguard Worker #include <utils/Vector.h> 37*38e8c45fSAndroid Build Coastguard Worker 38*38e8c45fSAndroid Build Coastguard Worker #include <scheduler/Fps.h> 39*38e8c45fSAndroid Build Coastguard Worker 40*38e8c45fSAndroid Build Coastguard Worker #include "../TimeStats/TimeStats.h" 41*38e8c45fSAndroid Build Coastguard Worker 42*38e8c45fSAndroid Build Coastguard Worker namespace android::frametimeline { 43*38e8c45fSAndroid Build Coastguard Worker 44*38e8c45fSAndroid Build Coastguard Worker class FrameTimelineTest; 45*38e8c45fSAndroid Build Coastguard Worker 46*38e8c45fSAndroid Build Coastguard Worker using namespace std::chrono_literals; 47*38e8c45fSAndroid Build Coastguard Worker 48*38e8c45fSAndroid Build Coastguard Worker // Metadata indicating how the frame was presented w.r.t expected present time. 49*38e8c45fSAndroid Build Coastguard Worker enum class FramePresentMetadata : int8_t { 50*38e8c45fSAndroid Build Coastguard Worker // Frame was presented on time 51*38e8c45fSAndroid Build Coastguard Worker OnTimePresent, 52*38e8c45fSAndroid Build Coastguard Worker // Frame was presented late 53*38e8c45fSAndroid Build Coastguard Worker LatePresent, 54*38e8c45fSAndroid Build Coastguard Worker // Frame was presented early 55*38e8c45fSAndroid Build Coastguard Worker EarlyPresent, 56*38e8c45fSAndroid Build Coastguard Worker // Unknown/initial state 57*38e8c45fSAndroid Build Coastguard Worker UnknownPresent, 58*38e8c45fSAndroid Build Coastguard Worker }; 59*38e8c45fSAndroid Build Coastguard Worker 60*38e8c45fSAndroid Build Coastguard Worker // Metadata comparing the frame's actual finish time to the expected deadline. 61*38e8c45fSAndroid Build Coastguard Worker enum class FrameReadyMetadata : int8_t { 62*38e8c45fSAndroid Build Coastguard Worker // App/SF finished on time. Early finish is treated as on time since the goal of any component 63*38e8c45fSAndroid Build Coastguard Worker // is to finish before the deadline. 64*38e8c45fSAndroid Build Coastguard Worker OnTimeFinish, 65*38e8c45fSAndroid Build Coastguard Worker // App/SF finished work later than expected 66*38e8c45fSAndroid Build Coastguard Worker LateFinish, 67*38e8c45fSAndroid Build Coastguard Worker // Unknown/initial state 68*38e8c45fSAndroid Build Coastguard Worker UnknownFinish, 69*38e8c45fSAndroid Build Coastguard Worker }; 70*38e8c45fSAndroid Build Coastguard Worker 71*38e8c45fSAndroid Build Coastguard Worker // Metadata comparing the frame's actual start time to the expected start time. 72*38e8c45fSAndroid Build Coastguard Worker enum class FrameStartMetadata : int8_t { 73*38e8c45fSAndroid Build Coastguard Worker // App/SF started on time 74*38e8c45fSAndroid Build Coastguard Worker OnTimeStart, 75*38e8c45fSAndroid Build Coastguard Worker // App/SF started later than expected 76*38e8c45fSAndroid Build Coastguard Worker LateStart, 77*38e8c45fSAndroid Build Coastguard Worker // App/SF started earlier than expected 78*38e8c45fSAndroid Build Coastguard Worker EarlyStart, 79*38e8c45fSAndroid Build Coastguard Worker // Unknown/initial state 80*38e8c45fSAndroid Build Coastguard Worker UnknownStart, 81*38e8c45fSAndroid Build Coastguard Worker }; 82*38e8c45fSAndroid Build Coastguard Worker 83*38e8c45fSAndroid Build Coastguard Worker /* 84*38e8c45fSAndroid Build Coastguard Worker * Collection of timestamps that can be used for both predictions and actual times. 85*38e8c45fSAndroid Build Coastguard Worker */ 86*38e8c45fSAndroid Build Coastguard Worker struct TimelineItem { 87*38e8c45fSAndroid Build Coastguard Worker TimelineItem(const nsecs_t startTime = 0, const nsecs_t endTime = 0, 88*38e8c45fSAndroid Build Coastguard Worker const nsecs_t presentTime = 0, const nsecs_t desiredPresentTime = 0) startTimeTimelineItem89*38e8c45fSAndroid Build Coastguard Worker : startTime(startTime), 90*38e8c45fSAndroid Build Coastguard Worker endTime(endTime), 91*38e8c45fSAndroid Build Coastguard Worker presentTime(presentTime), 92*38e8c45fSAndroid Build Coastguard Worker desiredPresentTime(desiredPresentTime) {} 93*38e8c45fSAndroid Build Coastguard Worker 94*38e8c45fSAndroid Build Coastguard Worker nsecs_t startTime; 95*38e8c45fSAndroid Build Coastguard Worker nsecs_t endTime; 96*38e8c45fSAndroid Build Coastguard Worker nsecs_t presentTime; 97*38e8c45fSAndroid Build Coastguard Worker nsecs_t desiredPresentTime; 98*38e8c45fSAndroid Build Coastguard Worker 99*38e8c45fSAndroid Build Coastguard Worker bool operator==(const TimelineItem& other) const { 100*38e8c45fSAndroid Build Coastguard Worker return startTime == other.startTime && endTime == other.endTime && 101*38e8c45fSAndroid Build Coastguard Worker presentTime == other.presentTime && desiredPresentTime != other.desiredPresentTime; 102*38e8c45fSAndroid Build Coastguard Worker } 103*38e8c45fSAndroid Build Coastguard Worker 104*38e8c45fSAndroid Build Coastguard Worker bool operator!=(const TimelineItem& other) const { return !(*this == other); } 105*38e8c45fSAndroid Build Coastguard Worker }; 106*38e8c45fSAndroid Build Coastguard Worker 107*38e8c45fSAndroid Build Coastguard Worker struct JankClassificationThresholds { 108*38e8c45fSAndroid Build Coastguard Worker // The various thresholds for App and SF. If the actual timestamp falls within the threshold 109*38e8c45fSAndroid Build Coastguard Worker // compared to prediction, we treat it as on time. 110*38e8c45fSAndroid Build Coastguard Worker nsecs_t presentThreshold = std::chrono::duration_cast<std::chrono::nanoseconds>(2ms).count(); 111*38e8c45fSAndroid Build Coastguard Worker nsecs_t deadlineThreshold = std::chrono::duration_cast<std::chrono::nanoseconds>(0ms).count(); 112*38e8c45fSAndroid Build Coastguard Worker nsecs_t startThreshold = std::chrono::duration_cast<std::chrono::nanoseconds>(2ms).count(); 113*38e8c45fSAndroid Build Coastguard Worker }; 114*38e8c45fSAndroid Build Coastguard Worker 115*38e8c45fSAndroid Build Coastguard Worker /* 116*38e8c45fSAndroid Build Coastguard Worker * TokenManager generates a running number token for a set of predictions made by VsyncPredictor. It 117*38e8c45fSAndroid Build Coastguard Worker * saves these predictions for a short period of time and returns the predictions for a given token, 118*38e8c45fSAndroid Build Coastguard Worker * if it hasn't expired. 119*38e8c45fSAndroid Build Coastguard Worker */ 120*38e8c45fSAndroid Build Coastguard Worker class TokenManager { 121*38e8c45fSAndroid Build Coastguard Worker public: 122*38e8c45fSAndroid Build Coastguard Worker virtual ~TokenManager() = default; 123*38e8c45fSAndroid Build Coastguard Worker 124*38e8c45fSAndroid Build Coastguard Worker // Generates a token for the given set of predictions. Stores the predictions for 120ms and 125*38e8c45fSAndroid Build Coastguard Worker // destroys it later. 126*38e8c45fSAndroid Build Coastguard Worker virtual int64_t generateTokenForPredictions(TimelineItem&& prediction) = 0; 127*38e8c45fSAndroid Build Coastguard Worker 128*38e8c45fSAndroid Build Coastguard Worker // Returns the stored predictions for a given token, if the predictions haven't expired. 129*38e8c45fSAndroid Build Coastguard Worker virtual std::optional<TimelineItem> getPredictionsForToken(int64_t token) const = 0; 130*38e8c45fSAndroid Build Coastguard Worker }; 131*38e8c45fSAndroid Build Coastguard Worker 132*38e8c45fSAndroid Build Coastguard Worker enum class PredictionState { 133*38e8c45fSAndroid Build Coastguard Worker Valid, // Predictions obtained successfully from the TokenManager 134*38e8c45fSAndroid Build Coastguard Worker Expired, // TokenManager no longer has the predictions 135*38e8c45fSAndroid Build Coastguard Worker None, // Predictions are either not present or didn't come from TokenManager 136*38e8c45fSAndroid Build Coastguard Worker }; 137*38e8c45fSAndroid Build Coastguard Worker 138*38e8c45fSAndroid Build Coastguard Worker /* 139*38e8c45fSAndroid Build Coastguard Worker * Trace cookie is used to send start and end timestamps of <Surface/Display>Frames separately 140*38e8c45fSAndroid Build Coastguard Worker * without needing to resend all the other information. We send all info to perfetto, along with a 141*38e8c45fSAndroid Build Coastguard Worker * new cookie, in the start of a frame. For the corresponding end, we just send the same cookie. 142*38e8c45fSAndroid Build Coastguard Worker * This helps in reducing the amount of data emitted by the producer. 143*38e8c45fSAndroid Build Coastguard Worker */ 144*38e8c45fSAndroid Build Coastguard Worker class TraceCookieCounter { 145*38e8c45fSAndroid Build Coastguard Worker public: 146*38e8c45fSAndroid Build Coastguard Worker int64_t getCookieForTracing(); 147*38e8c45fSAndroid Build Coastguard Worker 148*38e8c45fSAndroid Build Coastguard Worker private: 149*38e8c45fSAndroid Build Coastguard Worker // Friend class for testing 150*38e8c45fSAndroid Build Coastguard Worker friend class android::frametimeline::FrameTimelineTest; 151*38e8c45fSAndroid Build Coastguard Worker 152*38e8c45fSAndroid Build Coastguard Worker std::atomic<int64_t> mTraceCookie = 0; 153*38e8c45fSAndroid Build Coastguard Worker }; 154*38e8c45fSAndroid Build Coastguard Worker 155*38e8c45fSAndroid Build Coastguard Worker class SurfaceFrame { 156*38e8c45fSAndroid Build Coastguard Worker public: 157*38e8c45fSAndroid Build Coastguard Worker enum class PresentState { 158*38e8c45fSAndroid Build Coastguard Worker Presented, // Buffer was latched and presented by SurfaceFlinger 159*38e8c45fSAndroid Build Coastguard Worker Dropped, // Buffer was dropped by SurfaceFlinger 160*38e8c45fSAndroid Build Coastguard Worker Unknown, // Initial state, SurfaceFlinger hasn't seen this buffer yet 161*38e8c45fSAndroid Build Coastguard Worker }; 162*38e8c45fSAndroid Build Coastguard Worker 163*38e8c45fSAndroid Build Coastguard Worker // Only FrameTimeline can construct a SurfaceFrame as it provides Predictions(through 164*38e8c45fSAndroid Build Coastguard Worker // TokenManager), Thresholds and TimeStats pointer. 165*38e8c45fSAndroid Build Coastguard Worker SurfaceFrame(const FrameTimelineInfo& frameTimelineInfo, pid_t ownerPid, uid_t ownerUid, 166*38e8c45fSAndroid Build Coastguard Worker int32_t layerId, std::string layerName, std::string debugName, 167*38e8c45fSAndroid Build Coastguard Worker PredictionState predictionState, TimelineItem&& predictions, 168*38e8c45fSAndroid Build Coastguard Worker std::shared_ptr<TimeStats> timeStats, JankClassificationThresholds thresholds, 169*38e8c45fSAndroid Build Coastguard Worker TraceCookieCounter* traceCookieCounter, bool isBuffer, GameMode); 170*38e8c45fSAndroid Build Coastguard Worker ~SurfaceFrame() = default; 171*38e8c45fSAndroid Build Coastguard Worker 172*38e8c45fSAndroid Build Coastguard Worker bool isSelfJanky() const; 173*38e8c45fSAndroid Build Coastguard Worker 174*38e8c45fSAndroid Build Coastguard Worker // Returns std::nullopt if the frame hasn't been classified yet. 175*38e8c45fSAndroid Build Coastguard Worker // Used by both SF and FrameTimeline. 176*38e8c45fSAndroid Build Coastguard Worker std::optional<int32_t> getJankType() const; 177*38e8c45fSAndroid Build Coastguard Worker std::optional<JankSeverityType> getJankSeverityType() const; 178*38e8c45fSAndroid Build Coastguard Worker 179*38e8c45fSAndroid Build Coastguard Worker // Functions called by SF getToken()180*38e8c45fSAndroid Build Coastguard Worker int64_t getToken() const { return mToken; }; getInputEventId()181*38e8c45fSAndroid Build Coastguard Worker int32_t getInputEventId() const { return mInputEventId; }; getPredictions()182*38e8c45fSAndroid Build Coastguard Worker TimelineItem getPredictions() const { return mPredictions; }; 183*38e8c45fSAndroid Build Coastguard Worker // Actual timestamps of the app are set individually at different functions. 184*38e8c45fSAndroid Build Coastguard Worker // Start time (if the app provides) and Queue time are accessible after queueing the frame, 185*38e8c45fSAndroid Build Coastguard Worker // whereas Acquire Fence time is available only during latch. Drop time is available at the time 186*38e8c45fSAndroid Build Coastguard Worker // the buffer was dropped. 187*38e8c45fSAndroid Build Coastguard Worker void setActualStartTime(nsecs_t actualStartTime); 188*38e8c45fSAndroid Build Coastguard Worker void setActualQueueTime(nsecs_t actualQueueTime); 189*38e8c45fSAndroid Build Coastguard Worker void setAcquireFenceTime(nsecs_t acquireFenceTime); 190*38e8c45fSAndroid Build Coastguard Worker void setDesiredPresentTime(nsecs_t desiredPresentTime); 191*38e8c45fSAndroid Build Coastguard Worker void setDropTime(nsecs_t dropTime); 192*38e8c45fSAndroid Build Coastguard Worker void setPresentState(PresentState presentState, nsecs_t lastLatchTime = 0); 193*38e8c45fSAndroid Build Coastguard Worker void setRenderRate(Fps renderRate); 194*38e8c45fSAndroid Build Coastguard Worker // Return the render rate if it exists, otherwise returns the DisplayFrame's render rate. 195*38e8c45fSAndroid Build Coastguard Worker Fps getRenderRate() const; 196*38e8c45fSAndroid Build Coastguard Worker void setGpuComposition(); 197*38e8c45fSAndroid Build Coastguard Worker 198*38e8c45fSAndroid Build Coastguard Worker // When a bufferless SurfaceFrame is promoted to a buffer SurfaceFrame, we also have to update 199*38e8c45fSAndroid Build Coastguard Worker // isBuffer. 200*38e8c45fSAndroid Build Coastguard Worker void promoteToBuffer(); 201*38e8c45fSAndroid Build Coastguard Worker 202*38e8c45fSAndroid Build Coastguard Worker // Functions called by FrameTimeline 203*38e8c45fSAndroid Build Coastguard Worker // BaseTime is the smallest timestamp in this SurfaceFrame. 204*38e8c45fSAndroid Build Coastguard Worker // Used for dumping all timestamps relative to the oldest, making it easy to read. 205*38e8c45fSAndroid Build Coastguard Worker nsecs_t getBaseTime() const; 206*38e8c45fSAndroid Build Coastguard Worker // Sets the actual present time, appropriate metadata and classifies the jank. 207*38e8c45fSAndroid Build Coastguard Worker // displayRefreshRate, displayDeadlineDelta, and displayPresentDelta are propagated from the 208*38e8c45fSAndroid Build Coastguard Worker // display frame. 209*38e8c45fSAndroid Build Coastguard Worker void onPresent(nsecs_t presentTime, int32_t displayFrameJankType, Fps refreshRate, 210*38e8c45fSAndroid Build Coastguard Worker Fps displayFrameRenderRate, nsecs_t displayDeadlineDelta, 211*38e8c45fSAndroid Build Coastguard Worker nsecs_t displayPresentDelta); 212*38e8c45fSAndroid Build Coastguard Worker // Sets the frame as none janky as there was no real display frame. 213*38e8c45fSAndroid Build Coastguard Worker void onCommitNotComposited(Fps refreshRate, Fps displayFrameRenderRate); 214*38e8c45fSAndroid Build Coastguard Worker // All the timestamps are dumped relative to the baseTime 215*38e8c45fSAndroid Build Coastguard Worker void dump(std::string& result, const std::string& indent, nsecs_t baseTime) const; 216*38e8c45fSAndroid Build Coastguard Worker // Dumps only the layer, token, is buffer, jank metadata, prediction and present states. 217*38e8c45fSAndroid Build Coastguard Worker std::string miniDump() const; 218*38e8c45fSAndroid Build Coastguard Worker // Emits a packet for perfetto tracing. The function body will be executed only if tracing is 219*38e8c45fSAndroid Build Coastguard Worker // enabled. The displayFrameToken is needed to link the SurfaceFrame to the corresponding 220*38e8c45fSAndroid Build Coastguard Worker // DisplayFrame at the trace processor side. monoBootOffset is the difference 221*38e8c45fSAndroid Build Coastguard Worker // between SYSTEM_TIME_BOOTTIME and SYSTEM_TIME_MONOTONIC. 222*38e8c45fSAndroid Build Coastguard Worker void trace(int64_t displayFrameToken, nsecs_t monoBootOffset, 223*38e8c45fSAndroid Build Coastguard Worker bool filterFramesBeforeTraceStarts) const; 224*38e8c45fSAndroid Build Coastguard Worker 225*38e8c45fSAndroid Build Coastguard Worker // Getter functions used only by FrameTimelineTests and SurfaceFrame internally 226*38e8c45fSAndroid Build Coastguard Worker TimelineItem getActuals() const; getOwnerPid()227*38e8c45fSAndroid Build Coastguard Worker pid_t getOwnerPid() const { return mOwnerPid; }; getLayerId()228*38e8c45fSAndroid Build Coastguard Worker int32_t getLayerId() const { return mLayerId; }; 229*38e8c45fSAndroid Build Coastguard Worker PredictionState getPredictionState() const; 230*38e8c45fSAndroid Build Coastguard Worker PresentState getPresentState() const; 231*38e8c45fSAndroid Build Coastguard Worker FrameReadyMetadata getFrameReadyMetadata() const; 232*38e8c45fSAndroid Build Coastguard Worker FramePresentMetadata getFramePresentMetadata() const; 233*38e8c45fSAndroid Build Coastguard Worker nsecs_t getDropTime() const; 234*38e8c45fSAndroid Build Coastguard Worker bool getIsBuffer() const; 235*38e8c45fSAndroid Build Coastguard Worker 236*38e8c45fSAndroid Build Coastguard Worker // For prediction expired frames, this delta is subtracted from the actual end time to get a 237*38e8c45fSAndroid Build Coastguard Worker // start time decent enough to see in traces. 238*38e8c45fSAndroid Build Coastguard Worker // TODO(b/172587309): Remove this when we have actual start times. 239*38e8c45fSAndroid Build Coastguard Worker static constexpr nsecs_t kPredictionExpiredStartTimeDelta = 240*38e8c45fSAndroid Build Coastguard Worker std::chrono::duration_cast<std::chrono::nanoseconds>(2ms).count(); 241*38e8c45fSAndroid Build Coastguard Worker 242*38e8c45fSAndroid Build Coastguard Worker private: 243*38e8c45fSAndroid Build Coastguard Worker void tracePredictions(int64_t displayFrameToken, nsecs_t monoBootOffset, 244*38e8c45fSAndroid Build Coastguard Worker bool filterFramesBeforeTraceStarts) const; 245*38e8c45fSAndroid Build Coastguard Worker void traceActuals(int64_t displayFrameToken, nsecs_t monoBootOffset, 246*38e8c45fSAndroid Build Coastguard Worker bool filterFramesBeforeTraceStarts) const; 247*38e8c45fSAndroid Build Coastguard Worker void classifyJankLocked(int32_t displayFrameJankType, const Fps& refreshRate, 248*38e8c45fSAndroid Build Coastguard Worker Fps displayFrameRenderRate, nsecs_t* outDeadlineDelta) REQUIRES(mMutex); 249*38e8c45fSAndroid Build Coastguard Worker 250*38e8c45fSAndroid Build Coastguard Worker const int64_t mToken; 251*38e8c45fSAndroid Build Coastguard Worker const int32_t mInputEventId; 252*38e8c45fSAndroid Build Coastguard Worker const pid_t mOwnerPid; 253*38e8c45fSAndroid Build Coastguard Worker const uid_t mOwnerUid; 254*38e8c45fSAndroid Build Coastguard Worker const std::string mLayerName; 255*38e8c45fSAndroid Build Coastguard Worker const std::string mDebugName; 256*38e8c45fSAndroid Build Coastguard Worker const int32_t mLayerId; 257*38e8c45fSAndroid Build Coastguard Worker PresentState mPresentState GUARDED_BY(mMutex); 258*38e8c45fSAndroid Build Coastguard Worker const PredictionState mPredictionState; 259*38e8c45fSAndroid Build Coastguard Worker const TimelineItem mPredictions; 260*38e8c45fSAndroid Build Coastguard Worker TimelineItem mActuals GUARDED_BY(mMutex); 261*38e8c45fSAndroid Build Coastguard Worker std::shared_ptr<TimeStats> mTimeStats; 262*38e8c45fSAndroid Build Coastguard Worker const JankClassificationThresholds mJankClassificationThresholds; 263*38e8c45fSAndroid Build Coastguard Worker nsecs_t mActualQueueTime GUARDED_BY(mMutex) = 0; 264*38e8c45fSAndroid Build Coastguard Worker nsecs_t mDropTime GUARDED_BY(mMutex) = 0; 265*38e8c45fSAndroid Build Coastguard Worker mutable std::mutex mMutex; 266*38e8c45fSAndroid Build Coastguard Worker // Bitmask for the type of jank 267*38e8c45fSAndroid Build Coastguard Worker int32_t mJankType GUARDED_BY(mMutex) = JankType::None; 268*38e8c45fSAndroid Build Coastguard Worker // Enum for the severity of jank 269*38e8c45fSAndroid Build Coastguard Worker JankSeverityType mJankSeverityType GUARDED_BY(mMutex) = JankSeverityType::None; 270*38e8c45fSAndroid Build Coastguard Worker // Indicates if this frame was composited by the GPU or not 271*38e8c45fSAndroid Build Coastguard Worker bool mGpuComposition GUARDED_BY(mMutex) = false; 272*38e8c45fSAndroid Build Coastguard Worker // Refresh rate for this frame. 273*38e8c45fSAndroid Build Coastguard Worker Fps mDisplayFrameRenderRate GUARDED_BY(mMutex); 274*38e8c45fSAndroid Build Coastguard Worker // Rendering rate for this frame. 275*38e8c45fSAndroid Build Coastguard Worker std::optional<Fps> mRenderRate GUARDED_BY(mMutex); 276*38e8c45fSAndroid Build Coastguard Worker // Enum for the type of present 277*38e8c45fSAndroid Build Coastguard Worker FramePresentMetadata mFramePresentMetadata GUARDED_BY(mMutex) = 278*38e8c45fSAndroid Build Coastguard Worker FramePresentMetadata::UnknownPresent; 279*38e8c45fSAndroid Build Coastguard Worker // Enum for the type of finish 280*38e8c45fSAndroid Build Coastguard Worker FrameReadyMetadata mFrameReadyMetadata GUARDED_BY(mMutex) = FrameReadyMetadata::UnknownFinish; 281*38e8c45fSAndroid Build Coastguard Worker // Time when the previous buffer from the same layer was latched by SF. This is used in checking 282*38e8c45fSAndroid Build Coastguard Worker // for BufferStuffing where the current buffer is expected to be ready but the previous buffer 283*38e8c45fSAndroid Build Coastguard Worker // was latched instead. 284*38e8c45fSAndroid Build Coastguard Worker nsecs_t mLastLatchTime GUARDED_BY(mMutex) = 0; 285*38e8c45fSAndroid Build Coastguard Worker // TraceCookieCounter is used to obtain the cookie for sendig trace packets to perfetto. Using a 286*38e8c45fSAndroid Build Coastguard Worker // reference here because the counter is owned by FrameTimeline, which outlives SurfaceFrame. 287*38e8c45fSAndroid Build Coastguard Worker TraceCookieCounter& mTraceCookieCounter; 288*38e8c45fSAndroid Build Coastguard Worker // Tells if the SurfaceFrame is representing a buffer or a transaction without a 289*38e8c45fSAndroid Build Coastguard Worker // buffer(animations) 290*38e8c45fSAndroid Build Coastguard Worker bool mIsBuffer; 291*38e8c45fSAndroid Build Coastguard Worker // GameMode from the layer. Used in metrics. 292*38e8c45fSAndroid Build Coastguard Worker GameMode mGameMode = GameMode::Unsupported; 293*38e8c45fSAndroid Build Coastguard Worker }; 294*38e8c45fSAndroid Build Coastguard Worker 295*38e8c45fSAndroid Build Coastguard Worker /* 296*38e8c45fSAndroid Build Coastguard Worker * Maintains a history of SurfaceFrames grouped together by the vsync time in which they were 297*38e8c45fSAndroid Build Coastguard Worker * presented 298*38e8c45fSAndroid Build Coastguard Worker */ 299*38e8c45fSAndroid Build Coastguard Worker class FrameTimeline { 300*38e8c45fSAndroid Build Coastguard Worker public: 301*38e8c45fSAndroid Build Coastguard Worker virtual ~FrameTimeline() = default; 302*38e8c45fSAndroid Build Coastguard Worker virtual TokenManager* getTokenManager() = 0; 303*38e8c45fSAndroid Build Coastguard Worker 304*38e8c45fSAndroid Build Coastguard Worker // Initializes the Perfetto DataSource that emits DisplayFrame and SurfaceFrame events. Test 305*38e8c45fSAndroid Build Coastguard Worker // classes can avoid double registration by mocking this function. 306*38e8c45fSAndroid Build Coastguard Worker virtual void onBootFinished() = 0; 307*38e8c45fSAndroid Build Coastguard Worker 308*38e8c45fSAndroid Build Coastguard Worker // Create a new surface frame, set the predictions based on a token and return it to the caller. 309*38e8c45fSAndroid Build Coastguard Worker // Debug name is the human-readable debugging string for dumpsys. 310*38e8c45fSAndroid Build Coastguard Worker virtual std::shared_ptr<SurfaceFrame> createSurfaceFrameForToken( 311*38e8c45fSAndroid Build Coastguard Worker const FrameTimelineInfo& frameTimelineInfo, pid_t ownerPid, uid_t ownerUid, 312*38e8c45fSAndroid Build Coastguard Worker int32_t layerId, std::string layerName, std::string debugName, bool isBuffer, 313*38e8c45fSAndroid Build Coastguard Worker GameMode) = 0; 314*38e8c45fSAndroid Build Coastguard Worker 315*38e8c45fSAndroid Build Coastguard Worker // Adds a new SurfaceFrame to the current DisplayFrame. Frames from multiple layers can be 316*38e8c45fSAndroid Build Coastguard Worker // composited into one display frame. 317*38e8c45fSAndroid Build Coastguard Worker virtual void addSurfaceFrame(std::shared_ptr<SurfaceFrame> surfaceFrame) = 0; 318*38e8c45fSAndroid Build Coastguard Worker 319*38e8c45fSAndroid Build Coastguard Worker // The first function called by SF for the current DisplayFrame. Fetches SF predictions based on 320*38e8c45fSAndroid Build Coastguard Worker // the token and sets the actualSfWakeTime for the current DisplayFrame. 321*38e8c45fSAndroid Build Coastguard Worker virtual void setSfWakeUp(int64_t token, nsecs_t wakeupTime, Fps refreshRate, 322*38e8c45fSAndroid Build Coastguard Worker Fps renderRate) = 0; 323*38e8c45fSAndroid Build Coastguard Worker 324*38e8c45fSAndroid Build Coastguard Worker // Sets the sfPresentTime and finalizes the current DisplayFrame. Tracks the 325*38e8c45fSAndroid Build Coastguard Worker // given present fence until it's signaled, and updates the present timestamps of all presented 326*38e8c45fSAndroid Build Coastguard Worker // SurfaceFrames in that vsync. If a gpuFence was also provided, its tracked in the 327*38e8c45fSAndroid Build Coastguard Worker // corresponding DisplayFrame. 328*38e8c45fSAndroid Build Coastguard Worker virtual void setSfPresent(nsecs_t sfPresentTime, const std::shared_ptr<FenceTime>& presentFence, 329*38e8c45fSAndroid Build Coastguard Worker const std::shared_ptr<FenceTime>& gpuFence) = 0; 330*38e8c45fSAndroid Build Coastguard Worker 331*38e8c45fSAndroid Build Coastguard Worker // Provides surface frames that have already been jank classified in the most recent 332*38e8c45fSAndroid Build Coastguard Worker // flush of pending present fences. This allows buffer stuffing detection from SF. 333*38e8c45fSAndroid Build Coastguard Worker virtual const std::vector<std::shared_ptr<frametimeline::SurfaceFrame>>& getPresentFrames() 334*38e8c45fSAndroid Build Coastguard Worker const = 0; 335*38e8c45fSAndroid Build Coastguard Worker 336*38e8c45fSAndroid Build Coastguard Worker // Tells FrameTimeline that a frame was committed but not composited. This is used to flush 337*38e8c45fSAndroid Build Coastguard Worker // all the associated surface frames. 338*38e8c45fSAndroid Build Coastguard Worker virtual void onCommitNotComposited() = 0; 339*38e8c45fSAndroid Build Coastguard Worker 340*38e8c45fSAndroid Build Coastguard Worker // Args: 341*38e8c45fSAndroid Build Coastguard Worker // -jank : Dumps only the Display Frames that are either janky themselves 342*38e8c45fSAndroid Build Coastguard Worker // or contain janky Surface Frames. 343*38e8c45fSAndroid Build Coastguard Worker // -all : Dumps the entire list of DisplayFrames and the SurfaceFrames contained within 344*38e8c45fSAndroid Build Coastguard Worker virtual void parseArgs(const Vector<String16>& args, std::string& result) = 0; 345*38e8c45fSAndroid Build Coastguard Worker 346*38e8c45fSAndroid Build Coastguard Worker // Sets the max number of display frames that can be stored. Called by SF backdoor. 347*38e8c45fSAndroid Build Coastguard Worker virtual void setMaxDisplayFrames(uint32_t size) = 0; 348*38e8c45fSAndroid Build Coastguard Worker 349*38e8c45fSAndroid Build Coastguard Worker // Computes the historical fps for the provided set of layer IDs 350*38e8c45fSAndroid Build Coastguard Worker // The fps is compted from the linear timeline of present timestamps for DisplayFrames 351*38e8c45fSAndroid Build Coastguard Worker // containing at least one layer ID. 352*38e8c45fSAndroid Build Coastguard Worker virtual float computeFps(const std::unordered_set<int32_t>& layerIds) = 0; 353*38e8c45fSAndroid Build Coastguard Worker 354*38e8c45fSAndroid Build Coastguard Worker // Supports the legacy FrameStats interface 355*38e8c45fSAndroid Build Coastguard Worker virtual void generateFrameStats(int32_t layer, size_t count, FrameStats* outStats) const = 0; 356*38e8c45fSAndroid Build Coastguard Worker 357*38e8c45fSAndroid Build Coastguard Worker // Restores the max number of display frames to default. Called by SF backdoor. 358*38e8c45fSAndroid Build Coastguard Worker virtual void reset() = 0; 359*38e8c45fSAndroid Build Coastguard Worker }; 360*38e8c45fSAndroid Build Coastguard Worker 361*38e8c45fSAndroid Build Coastguard Worker namespace impl { 362*38e8c45fSAndroid Build Coastguard Worker 363*38e8c45fSAndroid Build Coastguard Worker class TokenManager : public android::frametimeline::TokenManager { 364*38e8c45fSAndroid Build Coastguard Worker public: TokenManager()365*38e8c45fSAndroid Build Coastguard Worker TokenManager() : mCurrentToken(FrameTimelineInfo::INVALID_VSYNC_ID + 1) {} 366*38e8c45fSAndroid Build Coastguard Worker ~TokenManager() = default; 367*38e8c45fSAndroid Build Coastguard Worker 368*38e8c45fSAndroid Build Coastguard Worker int64_t generateTokenForPredictions(TimelineItem&& predictions) override; 369*38e8c45fSAndroid Build Coastguard Worker std::optional<TimelineItem> getPredictionsForToken(int64_t token) const override; 370*38e8c45fSAndroid Build Coastguard Worker 371*38e8c45fSAndroid Build Coastguard Worker private: 372*38e8c45fSAndroid Build Coastguard Worker // Friend class for testing 373*38e8c45fSAndroid Build Coastguard Worker friend class android::frametimeline::FrameTimelineTest; 374*38e8c45fSAndroid Build Coastguard Worker 375*38e8c45fSAndroid Build Coastguard Worker void flushTokens(nsecs_t flushTime) REQUIRES(mMutex); 376*38e8c45fSAndroid Build Coastguard Worker 377*38e8c45fSAndroid Build Coastguard Worker std::map<int64_t, TimelineItem> mPredictions GUARDED_BY(mMutex); 378*38e8c45fSAndroid Build Coastguard Worker int64_t mCurrentToken GUARDED_BY(mMutex); 379*38e8c45fSAndroid Build Coastguard Worker mutable std::mutex mMutex; 380*38e8c45fSAndroid Build Coastguard Worker static constexpr size_t kMaxTokens = 500; 381*38e8c45fSAndroid Build Coastguard Worker }; 382*38e8c45fSAndroid Build Coastguard Worker 383*38e8c45fSAndroid Build Coastguard Worker class FrameTimeline : public android::frametimeline::FrameTimeline { 384*38e8c45fSAndroid Build Coastguard Worker public: 385*38e8c45fSAndroid Build Coastguard Worker class FrameTimelineDataSource : public perfetto::DataSource<FrameTimelineDataSource> { 386*38e8c45fSAndroid Build Coastguard Worker public: getStartTime()387*38e8c45fSAndroid Build Coastguard Worker nsecs_t getStartTime() const { return mTraceStartTime; } 388*38e8c45fSAndroid Build Coastguard Worker 389*38e8c45fSAndroid Build Coastguard Worker private: OnSetup(const SetupArgs &)390*38e8c45fSAndroid Build Coastguard Worker void OnSetup(const SetupArgs&) override {}; OnStart(const StartArgs &)391*38e8c45fSAndroid Build Coastguard Worker void OnStart(const StartArgs&) override { mTraceStartTime = systemTime(); }; OnStop(const StopArgs &)392*38e8c45fSAndroid Build Coastguard Worker void OnStop(const StopArgs&) override {}; 393*38e8c45fSAndroid Build Coastguard Worker 394*38e8c45fSAndroid Build Coastguard Worker nsecs_t mTraceStartTime = 0; 395*38e8c45fSAndroid Build Coastguard Worker }; 396*38e8c45fSAndroid Build Coastguard Worker 397*38e8c45fSAndroid Build Coastguard Worker /* 398*38e8c45fSAndroid Build Coastguard Worker * DisplayFrame should be used only internally within FrameTimeline. All members and methods are 399*38e8c45fSAndroid Build Coastguard Worker * guarded by FrameTimeline's mMutex. 400*38e8c45fSAndroid Build Coastguard Worker */ 401*38e8c45fSAndroid Build Coastguard Worker class DisplayFrame { 402*38e8c45fSAndroid Build Coastguard Worker public: 403*38e8c45fSAndroid Build Coastguard Worker DisplayFrame(std::shared_ptr<TimeStats> timeStats, JankClassificationThresholds thresholds, 404*38e8c45fSAndroid Build Coastguard Worker TraceCookieCounter* traceCookieCounter); 405*38e8c45fSAndroid Build Coastguard Worker virtual ~DisplayFrame() = default; 406*38e8c45fSAndroid Build Coastguard Worker // Dumpsys interface - dumps only if the DisplayFrame itself is janky or is at least one 407*38e8c45fSAndroid Build Coastguard Worker // SurfaceFrame is janky. 408*38e8c45fSAndroid Build Coastguard Worker void dumpJank(std::string& result, nsecs_t baseTime, int displayFrameCount) const; 409*38e8c45fSAndroid Build Coastguard Worker // Dumpsys interface - dumps all data irrespective of jank 410*38e8c45fSAndroid Build Coastguard Worker void dumpAll(std::string& result, nsecs_t baseTime) const; 411*38e8c45fSAndroid Build Coastguard Worker // Emits a packet for perfetto tracing. The function body will be executed only if tracing 412*38e8c45fSAndroid Build Coastguard Worker // is enabled. monoBootOffset is the difference between SYSTEM_TIME_BOOTTIME 413*38e8c45fSAndroid Build Coastguard Worker // and SYSTEM_TIME_MONOTONIC. 414*38e8c45fSAndroid Build Coastguard Worker nsecs_t trace(pid_t surfaceFlingerPid, nsecs_t monoBootOffset, 415*38e8c45fSAndroid Build Coastguard Worker nsecs_t previousPredictionPresentTime, 416*38e8c45fSAndroid Build Coastguard Worker bool filterFramesBeforeTraceStarts) const; 417*38e8c45fSAndroid Build Coastguard Worker // Sets the token, vsyncPeriod, predictions and SF start time. 418*38e8c45fSAndroid Build Coastguard Worker void onSfWakeUp(int64_t token, Fps refreshRate, Fps renderRate, 419*38e8c45fSAndroid Build Coastguard Worker std::optional<TimelineItem> predictions, nsecs_t wakeUpTime); 420*38e8c45fSAndroid Build Coastguard Worker // Sets the appropriate metadata and classifies the jank. 421*38e8c45fSAndroid Build Coastguard Worker void onPresent(nsecs_t signalTime, nsecs_t previousPresentTime); 422*38e8c45fSAndroid Build Coastguard Worker // Flushes all the surface frames as those were not generating any actual display frames. 423*38e8c45fSAndroid Build Coastguard Worker void onCommitNotComposited(); 424*38e8c45fSAndroid Build Coastguard Worker // Adds the provided SurfaceFrame to the current display frame. 425*38e8c45fSAndroid Build Coastguard Worker void addSurfaceFrame(std::shared_ptr<SurfaceFrame> surfaceFrame); 426*38e8c45fSAndroid Build Coastguard Worker 427*38e8c45fSAndroid Build Coastguard Worker void setPredictions(PredictionState predictionState, TimelineItem predictions); 428*38e8c45fSAndroid Build Coastguard Worker void setActualStartTime(nsecs_t actualStartTime); 429*38e8c45fSAndroid Build Coastguard Worker void setActualEndTime(nsecs_t actualEndTime); 430*38e8c45fSAndroid Build Coastguard Worker void setGpuFence(const std::shared_ptr<FenceTime>& gpuFence); 431*38e8c45fSAndroid Build Coastguard Worker 432*38e8c45fSAndroid Build Coastguard Worker // BaseTime is the smallest timestamp in a DisplayFrame. 433*38e8c45fSAndroid Build Coastguard Worker // Used for dumping all timestamps relative to the oldest, making it easy to read. 434*38e8c45fSAndroid Build Coastguard Worker nsecs_t getBaseTime() const; 435*38e8c45fSAndroid Build Coastguard Worker 436*38e8c45fSAndroid Build Coastguard Worker // Functions to be used only in testing. getActuals()437*38e8c45fSAndroid Build Coastguard Worker TimelineItem getActuals() const { return mSurfaceFlingerActuals; }; getPredictions()438*38e8c45fSAndroid Build Coastguard Worker TimelineItem getPredictions() const { return mSurfaceFlingerPredictions; }; getFrameStartMetadata()439*38e8c45fSAndroid Build Coastguard Worker FrameStartMetadata getFrameStartMetadata() const { return mFrameStartMetadata; }; getFramePresentMetadata()440*38e8c45fSAndroid Build Coastguard Worker FramePresentMetadata getFramePresentMetadata() const { return mFramePresentMetadata; }; getFrameReadyMetadata()441*38e8c45fSAndroid Build Coastguard Worker FrameReadyMetadata getFrameReadyMetadata() const { return mFrameReadyMetadata; }; getJankType()442*38e8c45fSAndroid Build Coastguard Worker int32_t getJankType() const { return mJankType; } getJankSeverityType()443*38e8c45fSAndroid Build Coastguard Worker JankSeverityType getJankSeverityType() const { return mJankSeverityType; } getSurfaceFrames()444*38e8c45fSAndroid Build Coastguard Worker const std::vector<std::shared_ptr<SurfaceFrame>>& getSurfaceFrames() const { 445*38e8c45fSAndroid Build Coastguard Worker return mSurfaceFrames; 446*38e8c45fSAndroid Build Coastguard Worker } 447*38e8c45fSAndroid Build Coastguard Worker 448*38e8c45fSAndroid Build Coastguard Worker private: 449*38e8c45fSAndroid Build Coastguard Worker void dump(std::string& result, nsecs_t baseTime) const; 450*38e8c45fSAndroid Build Coastguard Worker void tracePredictions(pid_t surfaceFlingerPid, nsecs_t monoBootOffset, 451*38e8c45fSAndroid Build Coastguard Worker bool filterFramesBeforeTraceStarts) const; 452*38e8c45fSAndroid Build Coastguard Worker void traceActuals(pid_t surfaceFlingerPid, nsecs_t monoBootOffset, 453*38e8c45fSAndroid Build Coastguard Worker bool filterFramesBeforeTraceStarts) const; 454*38e8c45fSAndroid Build Coastguard Worker void addSkippedFrame(pid_t surfaceFlingerPid, nsecs_t monoBootOffset, 455*38e8c45fSAndroid Build Coastguard Worker nsecs_t previousActualPresentTime, 456*38e8c45fSAndroid Build Coastguard Worker bool filterFramesBeforeTraceStarts) const; 457*38e8c45fSAndroid Build Coastguard Worker void classifyJank(nsecs_t& deadlineDelta, nsecs_t& deltaToVsync, 458*38e8c45fSAndroid Build Coastguard Worker nsecs_t previousPresentTime); 459*38e8c45fSAndroid Build Coastguard Worker 460*38e8c45fSAndroid Build Coastguard Worker int64_t mToken = FrameTimelineInfo::INVALID_VSYNC_ID; 461*38e8c45fSAndroid Build Coastguard Worker 462*38e8c45fSAndroid Build Coastguard Worker /* Usage of TimelineItem w.r.t SurfaceFlinger 463*38e8c45fSAndroid Build Coastguard Worker * startTime Time when SurfaceFlinger wakes up to handle transactions and buffer updates 464*38e8c45fSAndroid Build Coastguard Worker * endTime Time when SurfaceFlinger sends a composited frame to Display 465*38e8c45fSAndroid Build Coastguard Worker * presentTime Time when the composited frame was presented on screen 466*38e8c45fSAndroid Build Coastguard Worker */ 467*38e8c45fSAndroid Build Coastguard Worker TimelineItem mSurfaceFlingerPredictions; 468*38e8c45fSAndroid Build Coastguard Worker TimelineItem mSurfaceFlingerActuals; 469*38e8c45fSAndroid Build Coastguard Worker std::shared_ptr<TimeStats> mTimeStats; 470*38e8c45fSAndroid Build Coastguard Worker const JankClassificationThresholds mJankClassificationThresholds; 471*38e8c45fSAndroid Build Coastguard Worker 472*38e8c45fSAndroid Build Coastguard Worker // Collection of predictions and actual values sent over by Layers 473*38e8c45fSAndroid Build Coastguard Worker std::vector<std::shared_ptr<SurfaceFrame>> mSurfaceFrames; 474*38e8c45fSAndroid Build Coastguard Worker 475*38e8c45fSAndroid Build Coastguard Worker PredictionState mPredictionState = PredictionState::None; 476*38e8c45fSAndroid Build Coastguard Worker // Bitmask for the type of jank 477*38e8c45fSAndroid Build Coastguard Worker int32_t mJankType = JankType::None; 478*38e8c45fSAndroid Build Coastguard Worker // Enum for the severity of jank 479*38e8c45fSAndroid Build Coastguard Worker JankSeverityType mJankSeverityType = JankSeverityType::None; 480*38e8c45fSAndroid Build Coastguard Worker // A valid gpu fence indicates that the DisplayFrame was composited by the GPU 481*38e8c45fSAndroid Build Coastguard Worker std::shared_ptr<FenceTime> mGpuFence = FenceTime::NO_FENCE; 482*38e8c45fSAndroid Build Coastguard Worker // Enum for the type of present 483*38e8c45fSAndroid Build Coastguard Worker FramePresentMetadata mFramePresentMetadata = FramePresentMetadata::UnknownPresent; 484*38e8c45fSAndroid Build Coastguard Worker // Enum for the type of finish 485*38e8c45fSAndroid Build Coastguard Worker FrameReadyMetadata mFrameReadyMetadata = FrameReadyMetadata::UnknownFinish; 486*38e8c45fSAndroid Build Coastguard Worker // Enum for the type of start 487*38e8c45fSAndroid Build Coastguard Worker FrameStartMetadata mFrameStartMetadata = FrameStartMetadata::UnknownStart; 488*38e8c45fSAndroid Build Coastguard Worker // The refresh rate (vsync period) in nanoseconds as seen by SF during this DisplayFrame's 489*38e8c45fSAndroid Build Coastguard Worker // timeline 490*38e8c45fSAndroid Build Coastguard Worker Fps mRefreshRate; 491*38e8c45fSAndroid Build Coastguard Worker // The current render rate for this DisplayFrame. 492*38e8c45fSAndroid Build Coastguard Worker Fps mRenderRate; 493*38e8c45fSAndroid Build Coastguard Worker // TraceCookieCounter is used to obtain the cookie for sendig trace packets to perfetto. 494*38e8c45fSAndroid Build Coastguard Worker // Using a reference here because the counter is owned by FrameTimeline, which outlives 495*38e8c45fSAndroid Build Coastguard Worker // DisplayFrame. 496*38e8c45fSAndroid Build Coastguard Worker TraceCookieCounter& mTraceCookieCounter; 497*38e8c45fSAndroid Build Coastguard Worker }; 498*38e8c45fSAndroid Build Coastguard Worker 499*38e8c45fSAndroid Build Coastguard Worker FrameTimeline(std::shared_ptr<TimeStats> timeStats, pid_t surfaceFlingerPid, 500*38e8c45fSAndroid Build Coastguard Worker JankClassificationThresholds thresholds = {}, bool useBootTimeClock = true, 501*38e8c45fSAndroid Build Coastguard Worker bool filterFramesBeforeTraceStarts = true); 502*38e8c45fSAndroid Build Coastguard Worker ~FrameTimeline() = default; 503*38e8c45fSAndroid Build Coastguard Worker getTokenManager()504*38e8c45fSAndroid Build Coastguard Worker frametimeline::TokenManager* getTokenManager() override { return &mTokenManager; } 505*38e8c45fSAndroid Build Coastguard Worker std::shared_ptr<SurfaceFrame> createSurfaceFrameForToken( 506*38e8c45fSAndroid Build Coastguard Worker const FrameTimelineInfo& frameTimelineInfo, pid_t ownerPid, uid_t ownerUid, 507*38e8c45fSAndroid Build Coastguard Worker int32_t layerId, std::string layerName, std::string debugName, bool isBuffer, 508*38e8c45fSAndroid Build Coastguard Worker GameMode) override; 509*38e8c45fSAndroid Build Coastguard Worker void addSurfaceFrame(std::shared_ptr<frametimeline::SurfaceFrame> surfaceFrame) override; 510*38e8c45fSAndroid Build Coastguard Worker void setSfWakeUp(int64_t token, nsecs_t wakeupTime, Fps refreshRate, Fps renderRate) override; 511*38e8c45fSAndroid Build Coastguard Worker void setSfPresent(nsecs_t sfPresentTime, const std::shared_ptr<FenceTime>& presentFence, 512*38e8c45fSAndroid Build Coastguard Worker const std::shared_ptr<FenceTime>& gpuFence = FenceTime::NO_FENCE) override; 513*38e8c45fSAndroid Build Coastguard Worker const std::vector<std::shared_ptr<frametimeline::SurfaceFrame>>& getPresentFrames() 514*38e8c45fSAndroid Build Coastguard Worker const override; 515*38e8c45fSAndroid Build Coastguard Worker void onCommitNotComposited() override; 516*38e8c45fSAndroid Build Coastguard Worker void parseArgs(const Vector<String16>& args, std::string& result) override; 517*38e8c45fSAndroid Build Coastguard Worker void setMaxDisplayFrames(uint32_t size) override; 518*38e8c45fSAndroid Build Coastguard Worker float computeFps(const std::unordered_set<int32_t>& layerIds) override; 519*38e8c45fSAndroid Build Coastguard Worker void generateFrameStats(int32_t layer, size_t count, FrameStats* outStats) const override; 520*38e8c45fSAndroid Build Coastguard Worker void reset() override; 521*38e8c45fSAndroid Build Coastguard Worker 522*38e8c45fSAndroid Build Coastguard Worker // Sets up the perfetto tracing backend and data source. 523*38e8c45fSAndroid Build Coastguard Worker void onBootFinished() override; 524*38e8c45fSAndroid Build Coastguard Worker // Registers the data source with the perfetto backend. Called as part of onBootFinished() 525*38e8c45fSAndroid Build Coastguard Worker // and should not be called manually outside of tests. 526*38e8c45fSAndroid Build Coastguard Worker void registerDataSource(); 527*38e8c45fSAndroid Build Coastguard Worker 528*38e8c45fSAndroid Build Coastguard Worker static constexpr char kFrameTimelineDataSource[] = "android.surfaceflinger.frametimeline"; 529*38e8c45fSAndroid Build Coastguard Worker 530*38e8c45fSAndroid Build Coastguard Worker private: 531*38e8c45fSAndroid Build Coastguard Worker // Friend class for testing 532*38e8c45fSAndroid Build Coastguard Worker friend class android::frametimeline::FrameTimelineTest; 533*38e8c45fSAndroid Build Coastguard Worker 534*38e8c45fSAndroid Build Coastguard Worker void flushPendingPresentFences() REQUIRES(mMutex); 535*38e8c45fSAndroid Build Coastguard Worker std::optional<size_t> getFirstSignalFenceIndex() const REQUIRES(mMutex); 536*38e8c45fSAndroid Build Coastguard Worker void finalizeCurrentDisplayFrame() REQUIRES(mMutex); 537*38e8c45fSAndroid Build Coastguard Worker void dumpAll(std::string& result); 538*38e8c45fSAndroid Build Coastguard Worker void dumpJank(std::string& result); 539*38e8c45fSAndroid Build Coastguard Worker 540*38e8c45fSAndroid Build Coastguard Worker // Sliding window of display frames. TODO(b/168072834): compare perf with fixed size array 541*38e8c45fSAndroid Build Coastguard Worker std::deque<std::shared_ptr<DisplayFrame>> mDisplayFrames GUARDED_BY(mMutex); 542*38e8c45fSAndroid Build Coastguard Worker std::vector<std::pair<std::shared_ptr<FenceTime>, std::shared_ptr<DisplayFrame>>> 543*38e8c45fSAndroid Build Coastguard Worker mPendingPresentFences GUARDED_BY(mMutex); 544*38e8c45fSAndroid Build Coastguard Worker std::shared_ptr<DisplayFrame> mCurrentDisplayFrame GUARDED_BY(mMutex); 545*38e8c45fSAndroid Build Coastguard Worker TokenManager mTokenManager; 546*38e8c45fSAndroid Build Coastguard Worker TraceCookieCounter mTraceCookieCounter; 547*38e8c45fSAndroid Build Coastguard Worker mutable std::mutex mMutex; 548*38e8c45fSAndroid Build Coastguard Worker const bool mUseBootTimeClock; 549*38e8c45fSAndroid Build Coastguard Worker const bool mFilterFramesBeforeTraceStarts; 550*38e8c45fSAndroid Build Coastguard Worker uint32_t mMaxDisplayFrames; 551*38e8c45fSAndroid Build Coastguard Worker std::shared_ptr<TimeStats> mTimeStats; 552*38e8c45fSAndroid Build Coastguard Worker const pid_t mSurfaceFlingerPid; 553*38e8c45fSAndroid Build Coastguard Worker nsecs_t mPreviousActualPresentTime = 0; 554*38e8c45fSAndroid Build Coastguard Worker nsecs_t mPreviousPredictionPresentTime = 0; 555*38e8c45fSAndroid Build Coastguard Worker const JankClassificationThresholds mJankClassificationThresholds; 556*38e8c45fSAndroid Build Coastguard Worker static constexpr uint32_t kDefaultMaxDisplayFrames = 64; 557*38e8c45fSAndroid Build Coastguard Worker // The initial container size for the vector<SurfaceFrames> inside display frame. Although 558*38e8c45fSAndroid Build Coastguard Worker // this number doesn't represent any bounds on the number of surface frames that can go in a 559*38e8c45fSAndroid Build Coastguard Worker // display frame, this is a good starting size for the vector so that we can avoid the 560*38e8c45fSAndroid Build Coastguard Worker // internal vector resizing that happens with push_back. 561*38e8c45fSAndroid Build Coastguard Worker static constexpr uint32_t kNumSurfaceFramesInitial = 10; 562*38e8c45fSAndroid Build Coastguard Worker // Presented surface frames that have been jank classified and can 563*38e8c45fSAndroid Build Coastguard Worker // indicate of potential buffer stuffing. 564*38e8c45fSAndroid Build Coastguard Worker std::vector<std::shared_ptr<frametimeline::SurfaceFrame>> mPresentFrames; 565*38e8c45fSAndroid Build Coastguard Worker }; 566*38e8c45fSAndroid Build Coastguard Worker 567*38e8c45fSAndroid Build Coastguard Worker } // namespace impl 568*38e8c45fSAndroid Build Coastguard Worker } // namespace android::frametimeline 569