1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2022 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #include "LayerHandle.h" 18*38e8c45fSAndroid Build Coastguard Worker #include <cstdint> 19*38e8c45fSAndroid Build Coastguard Worker #include "Layer.h" 20*38e8c45fSAndroid Build Coastguard Worker #include "LayerCreationArgs.h" 21*38e8c45fSAndroid Build Coastguard Worker #include "SurfaceFlinger.h" 22*38e8c45fSAndroid Build Coastguard Worker 23*38e8c45fSAndroid Build Coastguard Worker namespace android::surfaceflinger { 24*38e8c45fSAndroid Build Coastguard Worker LayerHandle(const sp<android::SurfaceFlinger> & flinger,const sp<android::Layer> & layer)25*38e8c45fSAndroid Build Coastguard WorkerLayerHandle::LayerHandle(const sp<android::SurfaceFlinger>& flinger, 26*38e8c45fSAndroid Build Coastguard Worker const sp<android::Layer>& layer) 27*38e8c45fSAndroid Build Coastguard Worker : mFlinger(flinger), mLayer(layer), mLayerId(static_cast<uint32_t>(layer->getSequence())) {} 28*38e8c45fSAndroid Build Coastguard Worker ~LayerHandle()29*38e8c45fSAndroid Build Coastguard WorkerLayerHandle::~LayerHandle() { 30*38e8c45fSAndroid Build Coastguard Worker if (mFlinger) { 31*38e8c45fSAndroid Build Coastguard Worker mFlinger->onHandleDestroyed(mLayer, mLayerId); 32*38e8c45fSAndroid Build Coastguard Worker } 33*38e8c45fSAndroid Build Coastguard Worker } 34*38e8c45fSAndroid Build Coastguard Worker 35*38e8c45fSAndroid Build Coastguard Worker const String16 LayerHandle::kDescriptor = String16("android.Layer.LayerHandle"); 36*38e8c45fSAndroid Build Coastguard Worker fromIBinder(const sp<IBinder> & binder)37*38e8c45fSAndroid Build Coastguard Workersp<LayerHandle> LayerHandle::fromIBinder(const sp<IBinder>& binder) { 38*38e8c45fSAndroid Build Coastguard Worker if (binder == nullptr) { 39*38e8c45fSAndroid Build Coastguard Worker return nullptr; 40*38e8c45fSAndroid Build Coastguard Worker } 41*38e8c45fSAndroid Build Coastguard Worker 42*38e8c45fSAndroid Build Coastguard Worker BBinder* b = binder->localBinder(); 43*38e8c45fSAndroid Build Coastguard Worker if (b == nullptr || b->getInterfaceDescriptor() != LayerHandle::kDescriptor) { 44*38e8c45fSAndroid Build Coastguard Worker ALOGD("handle does not have a valid descriptor"); 45*38e8c45fSAndroid Build Coastguard Worker return nullptr; 46*38e8c45fSAndroid Build Coastguard Worker } 47*38e8c45fSAndroid Build Coastguard Worker 48*38e8c45fSAndroid Build Coastguard Worker // We can safely cast this binder since its local and we verified its interface descriptor. 49*38e8c45fSAndroid Build Coastguard Worker return sp<LayerHandle>::cast(binder); 50*38e8c45fSAndroid Build Coastguard Worker } 51*38e8c45fSAndroid Build Coastguard Worker getLayer(const sp<IBinder> & binder)52*38e8c45fSAndroid Build Coastguard Workersp<android::Layer> LayerHandle::getLayer(const sp<IBinder>& binder) { 53*38e8c45fSAndroid Build Coastguard Worker sp<LayerHandle> handle = LayerHandle::fromIBinder(binder); 54*38e8c45fSAndroid Build Coastguard Worker return handle ? handle->mLayer : nullptr; 55*38e8c45fSAndroid Build Coastguard Worker } 56*38e8c45fSAndroid Build Coastguard Worker getLayerId(const sp<IBinder> & binder)57*38e8c45fSAndroid Build Coastguard Workeruint32_t LayerHandle::getLayerId(const sp<IBinder>& binder) { 58*38e8c45fSAndroid Build Coastguard Worker sp<LayerHandle> handle = LayerHandle::fromIBinder(binder); 59*38e8c45fSAndroid Build Coastguard Worker return handle ? handle->mLayerId : UNASSIGNED_LAYER_ID; 60*38e8c45fSAndroid Build Coastguard Worker } 61*38e8c45fSAndroid Build Coastguard Worker 62*38e8c45fSAndroid Build Coastguard Worker } // namespace android::surfaceflinger 63