xref: /aosp_15_r20/frameworks/native/services/surfaceflinger/FrontEnd/RequestedLayerState.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2022 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include <aidl/android/hardware/graphics/composer3/Composition.h>
20*38e8c45fSAndroid Build Coastguard Worker #include <ftl/flags.h>
21*38e8c45fSAndroid Build Coastguard Worker #include <gui/LayerState.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <renderengine/ExternalTexture.h>
23*38e8c45fSAndroid Build Coastguard Worker #include "Scheduler/LayerInfo.h"
24*38e8c45fSAndroid Build Coastguard Worker 
25*38e8c45fSAndroid Build Coastguard Worker #include "LayerCreationArgs.h"
26*38e8c45fSAndroid Build Coastguard Worker #include "TransactionState.h"
27*38e8c45fSAndroid Build Coastguard Worker 
28*38e8c45fSAndroid Build Coastguard Worker namespace android::surfaceflinger::frontend {
29*38e8c45fSAndroid Build Coastguard Worker using namespace ftl::flag_operators;
30*38e8c45fSAndroid Build Coastguard Worker 
31*38e8c45fSAndroid Build Coastguard Worker // Stores client requested states for a layer.
32*38e8c45fSAndroid Build Coastguard Worker // This struct does not store any other states or states pertaining to
33*38e8c45fSAndroid Build Coastguard Worker // other layers. Links to other layers that are part of the client
34*38e8c45fSAndroid Build Coastguard Worker // requested state such as parent are translated to layer id so
35*38e8c45fSAndroid Build Coastguard Worker // we can avoid extending the lifetime of layer handles.
36*38e8c45fSAndroid Build Coastguard Worker struct RequestedLayerState : layer_state_t {
37*38e8c45fSAndroid Build Coastguard Worker     // Changes in state after merging with new state. This includes additional state
38*38e8c45fSAndroid Build Coastguard Worker     // changes found in layer_state_t::what.
39*38e8c45fSAndroid Build Coastguard Worker     enum class Changes : uint32_t {
40*38e8c45fSAndroid Build Coastguard Worker         Created = 1u << 0,
41*38e8c45fSAndroid Build Coastguard Worker         Destroyed = 1u << 1,
42*38e8c45fSAndroid Build Coastguard Worker         Hierarchy = 1u << 2,
43*38e8c45fSAndroid Build Coastguard Worker         Geometry = 1u << 3,
44*38e8c45fSAndroid Build Coastguard Worker         Content = 1u << 4,
45*38e8c45fSAndroid Build Coastguard Worker         Input = 1u << 5,
46*38e8c45fSAndroid Build Coastguard Worker         Z = 1u << 6,
47*38e8c45fSAndroid Build Coastguard Worker         Mirror = 1u << 7,
48*38e8c45fSAndroid Build Coastguard Worker         Parent = 1u << 8,
49*38e8c45fSAndroid Build Coastguard Worker         RelativeParent = 1u << 9,
50*38e8c45fSAndroid Build Coastguard Worker         Metadata = 1u << 10,
51*38e8c45fSAndroid Build Coastguard Worker         Visibility = 1u << 11,
52*38e8c45fSAndroid Build Coastguard Worker         AffectsChildren = 1u << 12,
53*38e8c45fSAndroid Build Coastguard Worker         FrameRate = 1u << 13,
54*38e8c45fSAndroid Build Coastguard Worker         VisibleRegion = 1u << 14,
55*38e8c45fSAndroid Build Coastguard Worker         Buffer = 1u << 15,
56*38e8c45fSAndroid Build Coastguard Worker         SidebandStream = 1u << 16,
57*38e8c45fSAndroid Build Coastguard Worker         Animation = 1u << 17,
58*38e8c45fSAndroid Build Coastguard Worker         BufferSize = 1u << 18,
59*38e8c45fSAndroid Build Coastguard Worker         GameMode = 1u << 19,
60*38e8c45fSAndroid Build Coastguard Worker         BufferUsageFlags = 1u << 20,
61*38e8c45fSAndroid Build Coastguard Worker     };
62*38e8c45fSAndroid Build Coastguard Worker 
63*38e8c45fSAndroid Build Coastguard Worker     static constexpr ftl::Flags<Changes> kMustComposite = Changes::Created | Changes::Destroyed |
64*38e8c45fSAndroid Build Coastguard Worker             Changes::Hierarchy | Changes::Geometry | Changes::Content | Changes::Input |
65*38e8c45fSAndroid Build Coastguard Worker             Changes::Z | Changes::Mirror | Changes::Parent | Changes::RelativeParent |
66*38e8c45fSAndroid Build Coastguard Worker             Changes::Metadata | Changes::Visibility | Changes::VisibleRegion | Changes::Buffer |
67*38e8c45fSAndroid Build Coastguard Worker             Changes::SidebandStream | Changes::Animation | Changes::BufferSize | Changes::GameMode |
68*38e8c45fSAndroid Build Coastguard Worker             Changes::BufferUsageFlags;
69*38e8c45fSAndroid Build Coastguard Worker     static Rect reduce(const Rect& win, const Region& exclude);
70*38e8c45fSAndroid Build Coastguard Worker     RequestedLayerState(const LayerCreationArgs&);
71*38e8c45fSAndroid Build Coastguard Worker     void merge(const ResolvedComposerState&);
72*38e8c45fSAndroid Build Coastguard Worker     void clearChanges();
73*38e8c45fSAndroid Build Coastguard Worker 
74*38e8c45fSAndroid Build Coastguard Worker     // Currently we only care about the primary display
75*38e8c45fSAndroid Build Coastguard Worker     ui::Transform getTransform(uint32_t displayRotationFlags) const;
76*38e8c45fSAndroid Build Coastguard Worker     ui::Size getUnrotatedBufferSize(uint32_t displayRotationFlags) const;
77*38e8c45fSAndroid Build Coastguard Worker     bool canBeDestroyed() const;
78*38e8c45fSAndroid Build Coastguard Worker     bool isRoot() const;
79*38e8c45fSAndroid Build Coastguard Worker     bool isHiddenByPolicy() const;
80*38e8c45fSAndroid Build Coastguard Worker     half4 getColor() const;
81*38e8c45fSAndroid Build Coastguard Worker     Rect getBufferSize(uint32_t displayRotationFlags) const;
82*38e8c45fSAndroid Build Coastguard Worker     FloatRect getCroppedBufferSize(const Rect& bufferSize) const;
83*38e8c45fSAndroid Build Coastguard Worker     Rect getBufferCrop() const;
84*38e8c45fSAndroid Build Coastguard Worker     std::string getDebugString() const;
85*38e8c45fSAndroid Build Coastguard Worker     std::string getDebugStringShort() const;
86*38e8c45fSAndroid Build Coastguard Worker     friend std::ostream& operator<<(std::ostream& os, const RequestedLayerState& obj);
87*38e8c45fSAndroid Build Coastguard Worker     aidl::android::hardware::graphics::composer3::Composition getCompositionType() const;
88*38e8c45fSAndroid Build Coastguard Worker     bool hasValidRelativeParent() const;
89*38e8c45fSAndroid Build Coastguard Worker     bool hasInputInfo() const;
90*38e8c45fSAndroid Build Coastguard Worker     bool needsInputInfo() const;
91*38e8c45fSAndroid Build Coastguard Worker     bool hasBlur() const;
92*38e8c45fSAndroid Build Coastguard Worker     bool hasFrameUpdate() const;
93*38e8c45fSAndroid Build Coastguard Worker     bool hasReadyFrame() const;
94*38e8c45fSAndroid Build Coastguard Worker     bool hasSidebandStreamFrame() const;
95*38e8c45fSAndroid Build Coastguard Worker     bool willReleaseBufferOnLatch() const;
96*38e8c45fSAndroid Build Coastguard Worker     bool backpressureEnabled() const;
97*38e8c45fSAndroid Build Coastguard Worker     bool isSimpleBufferUpdate(const layer_state_t&) const;
98*38e8c45fSAndroid Build Coastguard Worker     bool isProtected() const;
99*38e8c45fSAndroid Build Coastguard Worker     bool hasSomethingToDraw() const;
100*38e8c45fSAndroid Build Coastguard Worker 
101*38e8c45fSAndroid Build Coastguard Worker     // Layer serial number.  This gives layers an explicit ordering, so we
102*38e8c45fSAndroid Build Coastguard Worker     // have a stable sort order when their layer stack and Z-order are
103*38e8c45fSAndroid Build Coastguard Worker     // the same.
104*38e8c45fSAndroid Build Coastguard Worker     const uint32_t id;
105*38e8c45fSAndroid Build Coastguard Worker     const std::string name;
106*38e8c45fSAndroid Build Coastguard Worker     bool canBeRoot = false;
107*38e8c45fSAndroid Build Coastguard Worker     const uint32_t layerCreationFlags;
108*38e8c45fSAndroid Build Coastguard Worker     // The owner of the layer. If created from a non system process, it will be the calling uid.
109*38e8c45fSAndroid Build Coastguard Worker     // If created from a system process, the value can be passed in.
110*38e8c45fSAndroid Build Coastguard Worker     const gui::Uid ownerUid;
111*38e8c45fSAndroid Build Coastguard Worker     // The owner pid of the layer. If created from a non system process, it will be the calling pid.
112*38e8c45fSAndroid Build Coastguard Worker     // If created from a system process, the value can be passed in.
113*38e8c45fSAndroid Build Coastguard Worker     const gui::Pid ownerPid;
114*38e8c45fSAndroid Build Coastguard Worker     bool dataspaceRequested;
115*38e8c45fSAndroid Build Coastguard Worker     bool hasColorTransform;
116*38e8c45fSAndroid Build Coastguard Worker     bool premultipliedAlpha{true};
117*38e8c45fSAndroid Build Coastguard Worker     // This layer can be a cursor on some displays.
118*38e8c45fSAndroid Build Coastguard Worker     bool potentialCursor{false};
119*38e8c45fSAndroid Build Coastguard Worker     bool protectedByApp{false}; // application requires protected path to external sink
120*38e8c45fSAndroid Build Coastguard Worker     ui::Transform requestedTransform;
121*38e8c45fSAndroid Build Coastguard Worker     std::shared_ptr<FenceTime> acquireFenceTime;
122*38e8c45fSAndroid Build Coastguard Worker     std::shared_ptr<renderengine::ExternalTexture> externalTexture;
123*38e8c45fSAndroid Build Coastguard Worker     gui::GameMode gameMode;
124*38e8c45fSAndroid Build Coastguard Worker     scheduler::LayerInfo::FrameRate requestedFrameRate;
125*38e8c45fSAndroid Build Coastguard Worker     uint32_t parentId = UNASSIGNED_LAYER_ID;
126*38e8c45fSAndroid Build Coastguard Worker     uint32_t relativeParentId = UNASSIGNED_LAYER_ID;
127*38e8c45fSAndroid Build Coastguard Worker     uint32_t layerIdToMirror = UNASSIGNED_LAYER_ID;
128*38e8c45fSAndroid Build Coastguard Worker     ui::LayerStack layerStackToMirror = ui::INVALID_LAYER_STACK;
129*38e8c45fSAndroid Build Coastguard Worker     uint32_t touchCropId = UNASSIGNED_LAYER_ID;
130*38e8c45fSAndroid Build Coastguard Worker     uint32_t bgColorLayerId = UNASSIGNED_LAYER_ID;
131*38e8c45fSAndroid Build Coastguard Worker     uint64_t barrierFrameNumber = 0;
132*38e8c45fSAndroid Build Coastguard Worker     uint32_t barrierProducerId = 0;
133*38e8c45fSAndroid Build Coastguard Worker     std::string debugName;
134*38e8c45fSAndroid Build Coastguard Worker     std::atomic<int32_t>* pendingBuffers = 0;
135*38e8c45fSAndroid Build Coastguard Worker 
136*38e8c45fSAndroid Build Coastguard Worker     // book keeping states
137*38e8c45fSAndroid Build Coastguard Worker     bool handleAlive = true;
138*38e8c45fSAndroid Build Coastguard Worker     bool isRelativeOf = false;
139*38e8c45fSAndroid Build Coastguard Worker     std::vector<uint32_t> mirrorIds{};
140*38e8c45fSAndroid Build Coastguard Worker     ftl::Flags<RequestedLayerState::Changes> changes;
141*38e8c45fSAndroid Build Coastguard Worker     bool bgColorLayer = false;
142*38e8c45fSAndroid Build Coastguard Worker };
143*38e8c45fSAndroid Build Coastguard Worker 
144*38e8c45fSAndroid Build Coastguard Worker } // namespace android::surfaceflinger::frontend
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