1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2020 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker #include <ui/GraphicTypes.h>
18*38e8c45fSAndroid Build Coastguard Worker #include <ui/Transform.h>
19*38e8c45fSAndroid Build Coastguard Worker
20*38e8c45fSAndroid Build Coastguard Worker #include "DisplayDevice.h"
21*38e8c45fSAndroid Build Coastguard Worker #include "FrontEnd/LayerCreationArgs.h"
22*38e8c45fSAndroid Build Coastguard Worker #include "Layer.h"
23*38e8c45fSAndroid Build Coastguard Worker #include "LayerRenderArea.h"
24*38e8c45fSAndroid Build Coastguard Worker #include "SurfaceFlinger.h"
25*38e8c45fSAndroid Build Coastguard Worker
26*38e8c45fSAndroid Build Coastguard Worker namespace android {
27*38e8c45fSAndroid Build Coastguard Worker
LayerRenderArea(sp<Layer> layer,frontend::LayerSnapshot layerSnapshot,const Rect & crop,ui::Size reqSize,ui::Dataspace reqDataSpace,const ui::Transform & layerTransform,const Rect & layerBufferSize,ftl::Flags<RenderArea::Options> options)28*38e8c45fSAndroid Build Coastguard Worker LayerRenderArea::LayerRenderArea(sp<Layer> layer, frontend::LayerSnapshot layerSnapshot,
29*38e8c45fSAndroid Build Coastguard Worker const Rect& crop, ui::Size reqSize, ui::Dataspace reqDataSpace,
30*38e8c45fSAndroid Build Coastguard Worker const ui::Transform& layerTransform, const Rect& layerBufferSize,
31*38e8c45fSAndroid Build Coastguard Worker ftl::Flags<RenderArea::Options> options)
32*38e8c45fSAndroid Build Coastguard Worker : RenderArea(reqSize, CaptureFill::CLEAR, reqDataSpace, options),
33*38e8c45fSAndroid Build Coastguard Worker mLayer(std::move(layer)),
34*38e8c45fSAndroid Build Coastguard Worker mLayerSnapshot(std::move(layerSnapshot)),
35*38e8c45fSAndroid Build Coastguard Worker mLayerBufferSize(layerBufferSize),
36*38e8c45fSAndroid Build Coastguard Worker mCrop(crop),
37*38e8c45fSAndroid Build Coastguard Worker mTransform(layerTransform) {}
38*38e8c45fSAndroid Build Coastguard Worker
getTransform() const39*38e8c45fSAndroid Build Coastguard Worker const ui::Transform& LayerRenderArea::getTransform() const {
40*38e8c45fSAndroid Build Coastguard Worker return mTransform;
41*38e8c45fSAndroid Build Coastguard Worker }
42*38e8c45fSAndroid Build Coastguard Worker
isSecure() const43*38e8c45fSAndroid Build Coastguard Worker bool LayerRenderArea::isSecure() const {
44*38e8c45fSAndroid Build Coastguard Worker return mOptions.test(Options::CAPTURE_SECURE_LAYERS);
45*38e8c45fSAndroid Build Coastguard Worker }
46*38e8c45fSAndroid Build Coastguard Worker
getDisplayDevice() const47*38e8c45fSAndroid Build Coastguard Worker sp<const DisplayDevice> LayerRenderArea::getDisplayDevice() const {
48*38e8c45fSAndroid Build Coastguard Worker return nullptr;
49*38e8c45fSAndroid Build Coastguard Worker }
50*38e8c45fSAndroid Build Coastguard Worker
getSourceCrop() const51*38e8c45fSAndroid Build Coastguard Worker Rect LayerRenderArea::getSourceCrop() const {
52*38e8c45fSAndroid Build Coastguard Worker if (mCrop.isEmpty()) {
53*38e8c45fSAndroid Build Coastguard Worker // TODO this should probably be mBounds instead of just buffer bounds
54*38e8c45fSAndroid Build Coastguard Worker return mLayerBufferSize;
55*38e8c45fSAndroid Build Coastguard Worker } else {
56*38e8c45fSAndroid Build Coastguard Worker return mCrop;
57*38e8c45fSAndroid Build Coastguard Worker }
58*38e8c45fSAndroid Build Coastguard Worker }
59*38e8c45fSAndroid Build Coastguard Worker
60*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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