1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2018 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #include "NativeWindowSurface.h" 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <gui/IGraphicBufferProducer.h> 20*38e8c45fSAndroid Build Coastguard Worker #include <gui/Surface.h> 21*38e8c45fSAndroid Build Coastguard Worker 22*38e8c45fSAndroid Build Coastguard Worker namespace android::surfaceflinger { 23*38e8c45fSAndroid Build Coastguard Worker 24*38e8c45fSAndroid Build Coastguard Worker NativeWindowSurface::~NativeWindowSurface() = default; 25*38e8c45fSAndroid Build Coastguard Worker 26*38e8c45fSAndroid Build Coastguard Worker namespace impl { 27*38e8c45fSAndroid Build Coastguard Worker createNativeWindowSurface(const sp<IGraphicBufferProducer> & producer)28*38e8c45fSAndroid Build Coastguard Workerstd::unique_ptr<surfaceflinger::NativeWindowSurface> createNativeWindowSurface( 29*38e8c45fSAndroid Build Coastguard Worker const sp<IGraphicBufferProducer>& producer) { 30*38e8c45fSAndroid Build Coastguard Worker class NativeWindowSurface final : public surfaceflinger::NativeWindowSurface { 31*38e8c45fSAndroid Build Coastguard Worker public: 32*38e8c45fSAndroid Build Coastguard Worker explicit NativeWindowSurface(const sp<IGraphicBufferProducer>& producer) 33*38e8c45fSAndroid Build Coastguard Worker : mSurface(sp<Surface>::make(producer, /* controlledByApp */ false)) {} 34*38e8c45fSAndroid Build Coastguard Worker 35*38e8c45fSAndroid Build Coastguard Worker ~NativeWindowSurface() override = default; 36*38e8c45fSAndroid Build Coastguard Worker 37*38e8c45fSAndroid Build Coastguard Worker sp<ANativeWindow> getNativeWindow() const override { return mSurface; } 38*38e8c45fSAndroid Build Coastguard Worker 39*38e8c45fSAndroid Build Coastguard Worker void preallocateBuffers() override { mSurface->allocateBuffers(); } 40*38e8c45fSAndroid Build Coastguard Worker 41*38e8c45fSAndroid Build Coastguard Worker private: 42*38e8c45fSAndroid Build Coastguard Worker sp<Surface> mSurface; 43*38e8c45fSAndroid Build Coastguard Worker }; 44*38e8c45fSAndroid Build Coastguard Worker 45*38e8c45fSAndroid Build Coastguard Worker return std::make_unique<NativeWindowSurface>(producer); 46*38e8c45fSAndroid Build Coastguard Worker } 47*38e8c45fSAndroid Build Coastguard Worker 48*38e8c45fSAndroid Build Coastguard Worker } // namespace impl 49*38e8c45fSAndroid Build Coastguard Worker } // namespace android::surfaceflinger 50