xref: /aosp_15_r20/frameworks/native/services/surfaceflinger/NativeWindowSurface.cpp (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2018 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #include "NativeWindowSurface.h"
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include <gui/IGraphicBufferProducer.h>
20*38e8c45fSAndroid Build Coastguard Worker #include <gui/Surface.h>
21*38e8c45fSAndroid Build Coastguard Worker 
22*38e8c45fSAndroid Build Coastguard Worker namespace android::surfaceflinger {
23*38e8c45fSAndroid Build Coastguard Worker 
24*38e8c45fSAndroid Build Coastguard Worker NativeWindowSurface::~NativeWindowSurface() = default;
25*38e8c45fSAndroid Build Coastguard Worker 
26*38e8c45fSAndroid Build Coastguard Worker namespace impl {
27*38e8c45fSAndroid Build Coastguard Worker 
createNativeWindowSurface(const sp<IGraphicBufferProducer> & producer)28*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<surfaceflinger::NativeWindowSurface> createNativeWindowSurface(
29*38e8c45fSAndroid Build Coastguard Worker         const sp<IGraphicBufferProducer>& producer) {
30*38e8c45fSAndroid Build Coastguard Worker     class NativeWindowSurface final : public surfaceflinger::NativeWindowSurface {
31*38e8c45fSAndroid Build Coastguard Worker     public:
32*38e8c45fSAndroid Build Coastguard Worker         explicit NativeWindowSurface(const sp<IGraphicBufferProducer>& producer)
33*38e8c45fSAndroid Build Coastguard Worker               : mSurface(sp<Surface>::make(producer, /* controlledByApp */ false)) {}
34*38e8c45fSAndroid Build Coastguard Worker 
35*38e8c45fSAndroid Build Coastguard Worker         ~NativeWindowSurface() override = default;
36*38e8c45fSAndroid Build Coastguard Worker 
37*38e8c45fSAndroid Build Coastguard Worker         sp<ANativeWindow> getNativeWindow() const override { return mSurface; }
38*38e8c45fSAndroid Build Coastguard Worker 
39*38e8c45fSAndroid Build Coastguard Worker         void preallocateBuffers() override { mSurface->allocateBuffers(); }
40*38e8c45fSAndroid Build Coastguard Worker 
41*38e8c45fSAndroid Build Coastguard Worker     private:
42*38e8c45fSAndroid Build Coastguard Worker         sp<Surface> mSurface;
43*38e8c45fSAndroid Build Coastguard Worker     };
44*38e8c45fSAndroid Build Coastguard Worker 
45*38e8c45fSAndroid Build Coastguard Worker     return std::make_unique<NativeWindowSurface>(producer);
46*38e8c45fSAndroid Build Coastguard Worker }
47*38e8c45fSAndroid Build Coastguard Worker 
48*38e8c45fSAndroid Build Coastguard Worker } // namespace impl
49*38e8c45fSAndroid Build Coastguard Worker } // namespace android::surfaceflinger
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