xref: /aosp_15_r20/frameworks/native/services/surfaceflinger/RefreshRateOverlay.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2019 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include "Utils/OverlayUtils.h"
20*38e8c45fSAndroid Build Coastguard Worker 
21*38e8c45fSAndroid Build Coastguard Worker #include <vector>
22*38e8c45fSAndroid Build Coastguard Worker 
23*38e8c45fSAndroid Build Coastguard Worker #include <ftl/flags.h>
24*38e8c45fSAndroid Build Coastguard Worker #include <ftl/small_map.h>
25*38e8c45fSAndroid Build Coastguard Worker #include <ui/LayerStack.h>
26*38e8c45fSAndroid Build Coastguard Worker #include <ui/Size.h>
27*38e8c45fSAndroid Build Coastguard Worker #include <ui/Transform.h>
28*38e8c45fSAndroid Build Coastguard Worker #include <utils/StrongPointer.h>
29*38e8c45fSAndroid Build Coastguard Worker 
30*38e8c45fSAndroid Build Coastguard Worker #include <scheduler/Fps.h>
31*38e8c45fSAndroid Build Coastguard Worker 
32*38e8c45fSAndroid Build Coastguard Worker class SkCanvas;
33*38e8c45fSAndroid Build Coastguard Worker 
34*38e8c45fSAndroid Build Coastguard Worker namespace android {
35*38e8c45fSAndroid Build Coastguard Worker 
36*38e8c45fSAndroid Build Coastguard Worker class GraphicBuffer;
37*38e8c45fSAndroid Build Coastguard Worker class SurfaceFlinger;
38*38e8c45fSAndroid Build Coastguard Worker 
39*38e8c45fSAndroid Build Coastguard Worker class RefreshRateOverlay {
40*38e8c45fSAndroid Build Coastguard Worker private:
41*38e8c45fSAndroid Build Coastguard Worker     // Effectively making the constructor private, while keeping std::make_unique work
42*38e8c45fSAndroid Build Coastguard Worker     struct ConstructorTag {};
43*38e8c45fSAndroid Build Coastguard Worker 
44*38e8c45fSAndroid Build Coastguard Worker public:
45*38e8c45fSAndroid Build Coastguard Worker     enum class Features {
46*38e8c45fSAndroid Build Coastguard Worker         Spinner = 1 << 0,
47*38e8c45fSAndroid Build Coastguard Worker         RenderRate = 1 << 1,
48*38e8c45fSAndroid Build Coastguard Worker         ShowInMiddle = 1 << 2,
49*38e8c45fSAndroid Build Coastguard Worker         SetByHwc = 1 << 3,
50*38e8c45fSAndroid Build Coastguard Worker     };
51*38e8c45fSAndroid Build Coastguard Worker 
52*38e8c45fSAndroid Build Coastguard Worker     static std::unique_ptr<RefreshRateOverlay> create(FpsRange, ftl::Flags<Features>);
53*38e8c45fSAndroid Build Coastguard Worker 
54*38e8c45fSAndroid Build Coastguard Worker     void setLayerStack(ui::LayerStack);
55*38e8c45fSAndroid Build Coastguard Worker     void setViewport(ui::Size);
56*38e8c45fSAndroid Build Coastguard Worker     void changeRefreshRate(Fps, Fps);
57*38e8c45fSAndroid Build Coastguard Worker     void changeRenderRate(Fps);
58*38e8c45fSAndroid Build Coastguard Worker     void animate();
isSetByHwc()59*38e8c45fSAndroid Build Coastguard Worker     bool isSetByHwc() const { return mFeatures.test(RefreshRateOverlay::Features::SetByHwc); }
60*38e8c45fSAndroid Build Coastguard Worker     void onVrrIdle(bool idle);
61*38e8c45fSAndroid Build Coastguard Worker 
62*38e8c45fSAndroid Build Coastguard Worker     RefreshRateOverlay(ConstructorTag, FpsRange, ftl::Flags<Features>);
63*38e8c45fSAndroid Build Coastguard Worker 
64*38e8c45fSAndroid Build Coastguard Worker private:
65*38e8c45fSAndroid Build Coastguard Worker     bool initCheck() const;
66*38e8c45fSAndroid Build Coastguard Worker 
67*38e8c45fSAndroid Build Coastguard Worker     using Buffers = std::vector<sp<GraphicBuffer>>;
68*38e8c45fSAndroid Build Coastguard Worker 
69*38e8c45fSAndroid Build Coastguard Worker     static Buffers draw(int refreshRate, int renderFps, bool idle, SkColor,
70*38e8c45fSAndroid Build Coastguard Worker                         ui::Transform::RotationFlags, ftl::Flags<Features>);
71*38e8c45fSAndroid Build Coastguard Worker     static void drawNumber(int number, int left, SkColor, SkCanvas&);
72*38e8c45fSAndroid Build Coastguard Worker     static void drawDash(int left, SkCanvas&);
73*38e8c45fSAndroid Build Coastguard Worker 
74*38e8c45fSAndroid Build Coastguard Worker     const Buffers& getOrCreateBuffers(Fps, Fps, bool);
75*38e8c45fSAndroid Build Coastguard Worker 
76*38e8c45fSAndroid Build Coastguard Worker     SurfaceComposerClient::Transaction createTransaction() const;
77*38e8c45fSAndroid Build Coastguard Worker 
78*38e8c45fSAndroid Build Coastguard Worker     struct Key {
79*38e8c45fSAndroid Build Coastguard Worker         int refreshRate;
80*38e8c45fSAndroid Build Coastguard Worker         int renderFps;
81*38e8c45fSAndroid Build Coastguard Worker         ui::Transform::RotationFlags flags;
82*38e8c45fSAndroid Build Coastguard Worker         bool idle;
83*38e8c45fSAndroid Build Coastguard Worker 
84*38e8c45fSAndroid Build Coastguard Worker         bool operator==(Key other) const {
85*38e8c45fSAndroid Build Coastguard Worker             return refreshRate == other.refreshRate && renderFps == other.renderFps &&
86*38e8c45fSAndroid Build Coastguard Worker                     flags == other.flags && idle == other.idle;
87*38e8c45fSAndroid Build Coastguard Worker         }
88*38e8c45fSAndroid Build Coastguard Worker     };
89*38e8c45fSAndroid Build Coastguard Worker 
90*38e8c45fSAndroid Build Coastguard Worker     using BufferCache = ftl::SmallMap<Key, Buffers, 9>;
91*38e8c45fSAndroid Build Coastguard Worker     BufferCache mBufferCache;
92*38e8c45fSAndroid Build Coastguard Worker 
93*38e8c45fSAndroid Build Coastguard Worker     std::optional<Fps> mRefreshRate;
94*38e8c45fSAndroid Build Coastguard Worker     std::optional<Fps> mRenderFps;
95*38e8c45fSAndroid Build Coastguard Worker     bool mIsVrrIdle = false;
96*38e8c45fSAndroid Build Coastguard Worker     size_t mFrame = 0;
97*38e8c45fSAndroid Build Coastguard Worker 
98*38e8c45fSAndroid Build Coastguard Worker     const FpsRange mFpsRange; // For color interpolation.
99*38e8c45fSAndroid Build Coastguard Worker     const ftl::Flags<Features> mFeatures;
100*38e8c45fSAndroid Build Coastguard Worker 
101*38e8c45fSAndroid Build Coastguard Worker     const std::unique_ptr<SurfaceControlHolder> mSurfaceControl;
102*38e8c45fSAndroid Build Coastguard Worker };
103*38e8c45fSAndroid Build Coastguard Worker 
104*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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