1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2019 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include "Utils/OverlayUtils.h" 20*38e8c45fSAndroid Build Coastguard Worker 21*38e8c45fSAndroid Build Coastguard Worker #include <vector> 22*38e8c45fSAndroid Build Coastguard Worker 23*38e8c45fSAndroid Build Coastguard Worker #include <ftl/flags.h> 24*38e8c45fSAndroid Build Coastguard Worker #include <ftl/small_map.h> 25*38e8c45fSAndroid Build Coastguard Worker #include <ui/LayerStack.h> 26*38e8c45fSAndroid Build Coastguard Worker #include <ui/Size.h> 27*38e8c45fSAndroid Build Coastguard Worker #include <ui/Transform.h> 28*38e8c45fSAndroid Build Coastguard Worker #include <utils/StrongPointer.h> 29*38e8c45fSAndroid Build Coastguard Worker 30*38e8c45fSAndroid Build Coastguard Worker #include <scheduler/Fps.h> 31*38e8c45fSAndroid Build Coastguard Worker 32*38e8c45fSAndroid Build Coastguard Worker class SkCanvas; 33*38e8c45fSAndroid Build Coastguard Worker 34*38e8c45fSAndroid Build Coastguard Worker namespace android { 35*38e8c45fSAndroid Build Coastguard Worker 36*38e8c45fSAndroid Build Coastguard Worker class GraphicBuffer; 37*38e8c45fSAndroid Build Coastguard Worker class SurfaceFlinger; 38*38e8c45fSAndroid Build Coastguard Worker 39*38e8c45fSAndroid Build Coastguard Worker class RefreshRateOverlay { 40*38e8c45fSAndroid Build Coastguard Worker private: 41*38e8c45fSAndroid Build Coastguard Worker // Effectively making the constructor private, while keeping std::make_unique work 42*38e8c45fSAndroid Build Coastguard Worker struct ConstructorTag {}; 43*38e8c45fSAndroid Build Coastguard Worker 44*38e8c45fSAndroid Build Coastguard Worker public: 45*38e8c45fSAndroid Build Coastguard Worker enum class Features { 46*38e8c45fSAndroid Build Coastguard Worker Spinner = 1 << 0, 47*38e8c45fSAndroid Build Coastguard Worker RenderRate = 1 << 1, 48*38e8c45fSAndroid Build Coastguard Worker ShowInMiddle = 1 << 2, 49*38e8c45fSAndroid Build Coastguard Worker SetByHwc = 1 << 3, 50*38e8c45fSAndroid Build Coastguard Worker }; 51*38e8c45fSAndroid Build Coastguard Worker 52*38e8c45fSAndroid Build Coastguard Worker static std::unique_ptr<RefreshRateOverlay> create(FpsRange, ftl::Flags<Features>); 53*38e8c45fSAndroid Build Coastguard Worker 54*38e8c45fSAndroid Build Coastguard Worker void setLayerStack(ui::LayerStack); 55*38e8c45fSAndroid Build Coastguard Worker void setViewport(ui::Size); 56*38e8c45fSAndroid Build Coastguard Worker void changeRefreshRate(Fps, Fps); 57*38e8c45fSAndroid Build Coastguard Worker void changeRenderRate(Fps); 58*38e8c45fSAndroid Build Coastguard Worker void animate(); isSetByHwc()59*38e8c45fSAndroid Build Coastguard Worker bool isSetByHwc() const { return mFeatures.test(RefreshRateOverlay::Features::SetByHwc); } 60*38e8c45fSAndroid Build Coastguard Worker void onVrrIdle(bool idle); 61*38e8c45fSAndroid Build Coastguard Worker 62*38e8c45fSAndroid Build Coastguard Worker RefreshRateOverlay(ConstructorTag, FpsRange, ftl::Flags<Features>); 63*38e8c45fSAndroid Build Coastguard Worker 64*38e8c45fSAndroid Build Coastguard Worker private: 65*38e8c45fSAndroid Build Coastguard Worker bool initCheck() const; 66*38e8c45fSAndroid Build Coastguard Worker 67*38e8c45fSAndroid Build Coastguard Worker using Buffers = std::vector<sp<GraphicBuffer>>; 68*38e8c45fSAndroid Build Coastguard Worker 69*38e8c45fSAndroid Build Coastguard Worker static Buffers draw(int refreshRate, int renderFps, bool idle, SkColor, 70*38e8c45fSAndroid Build Coastguard Worker ui::Transform::RotationFlags, ftl::Flags<Features>); 71*38e8c45fSAndroid Build Coastguard Worker static void drawNumber(int number, int left, SkColor, SkCanvas&); 72*38e8c45fSAndroid Build Coastguard Worker static void drawDash(int left, SkCanvas&); 73*38e8c45fSAndroid Build Coastguard Worker 74*38e8c45fSAndroid Build Coastguard Worker const Buffers& getOrCreateBuffers(Fps, Fps, bool); 75*38e8c45fSAndroid Build Coastguard Worker 76*38e8c45fSAndroid Build Coastguard Worker SurfaceComposerClient::Transaction createTransaction() const; 77*38e8c45fSAndroid Build Coastguard Worker 78*38e8c45fSAndroid Build Coastguard Worker struct Key { 79*38e8c45fSAndroid Build Coastguard Worker int refreshRate; 80*38e8c45fSAndroid Build Coastguard Worker int renderFps; 81*38e8c45fSAndroid Build Coastguard Worker ui::Transform::RotationFlags flags; 82*38e8c45fSAndroid Build Coastguard Worker bool idle; 83*38e8c45fSAndroid Build Coastguard Worker 84*38e8c45fSAndroid Build Coastguard Worker bool operator==(Key other) const { 85*38e8c45fSAndroid Build Coastguard Worker return refreshRate == other.refreshRate && renderFps == other.renderFps && 86*38e8c45fSAndroid Build Coastguard Worker flags == other.flags && idle == other.idle; 87*38e8c45fSAndroid Build Coastguard Worker } 88*38e8c45fSAndroid Build Coastguard Worker }; 89*38e8c45fSAndroid Build Coastguard Worker 90*38e8c45fSAndroid Build Coastguard Worker using BufferCache = ftl::SmallMap<Key, Buffers, 9>; 91*38e8c45fSAndroid Build Coastguard Worker BufferCache mBufferCache; 92*38e8c45fSAndroid Build Coastguard Worker 93*38e8c45fSAndroid Build Coastguard Worker std::optional<Fps> mRefreshRate; 94*38e8c45fSAndroid Build Coastguard Worker std::optional<Fps> mRenderFps; 95*38e8c45fSAndroid Build Coastguard Worker bool mIsVrrIdle = false; 96*38e8c45fSAndroid Build Coastguard Worker size_t mFrame = 0; 97*38e8c45fSAndroid Build Coastguard Worker 98*38e8c45fSAndroid Build Coastguard Worker const FpsRange mFpsRange; // For color interpolation. 99*38e8c45fSAndroid Build Coastguard Worker const ftl::Flags<Features> mFeatures; 100*38e8c45fSAndroid Build Coastguard Worker 101*38e8c45fSAndroid Build Coastguard Worker const std::unique_ptr<SurfaceControlHolder> mSurfaceControl; 102*38e8c45fSAndroid Build Coastguard Worker }; 103*38e8c45fSAndroid Build Coastguard Worker 104*38e8c45fSAndroid Build Coastguard Worker } // namespace android 105