1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2022 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <android-base/thread_annotations.h> 20*38e8c45fSAndroid Build Coastguard Worker #include <gui/DisplayEventReceiver.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <scheduler/Fps.h> 22*38e8c45fSAndroid Build Coastguard Worker #include <sys/types.h> 23*38e8c45fSAndroid Build Coastguard Worker #include <map> 24*38e8c45fSAndroid Build Coastguard Worker #include <optional> 25*38e8c45fSAndroid Build Coastguard Worker 26*38e8c45fSAndroid Build Coastguard Worker #include "Utils/Dumper.h" 27*38e8c45fSAndroid Build Coastguard Worker 28*38e8c45fSAndroid Build Coastguard Worker namespace android::scheduler { 29*38e8c45fSAndroid Build Coastguard Worker 30*38e8c45fSAndroid Build Coastguard Worker class FrameRateOverrideMappings { 31*38e8c45fSAndroid Build Coastguard Worker using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride; 32*38e8c45fSAndroid Build Coastguard Worker using UidToFrameRateOverride = std::map<uid_t, Fps>; 33*38e8c45fSAndroid Build Coastguard Worker 34*38e8c45fSAndroid Build Coastguard Worker public: 35*38e8c45fSAndroid Build Coastguard Worker std::optional<Fps> getFrameRateOverrideForUid(uid_t uid, 36*38e8c45fSAndroid Build Coastguard Worker bool supportsFrameRateOverrideByContent) const 37*38e8c45fSAndroid Build Coastguard Worker EXCLUDES(mFrameRateOverridesLock); 38*38e8c45fSAndroid Build Coastguard Worker std::vector<FrameRateOverride> getAllFrameRateOverrides(bool supportsFrameRateOverrideByContent) 39*38e8c45fSAndroid Build Coastguard Worker EXCLUDES(mFrameRateOverridesLock); 40*38e8c45fSAndroid Build Coastguard Worker bool updateFrameRateOverridesByContent(const UidToFrameRateOverride& frameRateOverrides) 41*38e8c45fSAndroid Build Coastguard Worker EXCLUDES(mFrameRateOverridesLock); 42*38e8c45fSAndroid Build Coastguard Worker void setGameModeRefreshRateForUid(FrameRateOverride frameRateOverride) 43*38e8c45fSAndroid Build Coastguard Worker EXCLUDES(mFrameRateOverridesLock); 44*38e8c45fSAndroid Build Coastguard Worker void setPreferredRefreshRateForUid(FrameRateOverride frameRateOverride) 45*38e8c45fSAndroid Build Coastguard Worker EXCLUDES(mFrameRateOverridesLock); 46*38e8c45fSAndroid Build Coastguard Worker 47*38e8c45fSAndroid Build Coastguard Worker void dump(utils::Dumper&) const; 48*38e8c45fSAndroid Build Coastguard Worker 49*38e8c45fSAndroid Build Coastguard Worker private: maxOverridesCount()50*38e8c45fSAndroid Build Coastguard Worker size_t maxOverridesCount() const REQUIRES(mFrameRateOverridesLock) { 51*38e8c45fSAndroid Build Coastguard Worker return std::max({mFrameRateOverridesByContent.size(), 52*38e8c45fSAndroid Build Coastguard Worker mFrameRateOverridesFromGameManager.size(), 53*38e8c45fSAndroid Build Coastguard Worker mFrameRateOverridesFromBackdoor.size()}); 54*38e8c45fSAndroid Build Coastguard Worker } 55*38e8c45fSAndroid Build Coastguard Worker 56*38e8c45fSAndroid Build Coastguard Worker void dump(utils::Dumper&, std::string_view name, const UidToFrameRateOverride&) const; 57*38e8c45fSAndroid Build Coastguard Worker 58*38e8c45fSAndroid Build Coastguard Worker // The frame rate override lists need their own mutex as they are being read 59*38e8c45fSAndroid Build Coastguard Worker // by SurfaceFlinger, Scheduler and EventThread (as a callback) to prevent deadlocks 60*38e8c45fSAndroid Build Coastguard Worker mutable std::mutex mFrameRateOverridesLock; 61*38e8c45fSAndroid Build Coastguard Worker 62*38e8c45fSAndroid Build Coastguard Worker // mappings between a UID and a preferred refresh rate that this app would 63*38e8c45fSAndroid Build Coastguard Worker // run at. 64*38e8c45fSAndroid Build Coastguard Worker UidToFrameRateOverride mFrameRateOverridesByContent GUARDED_BY(mFrameRateOverridesLock); 65*38e8c45fSAndroid Build Coastguard Worker UidToFrameRateOverride mFrameRateOverridesFromBackdoor GUARDED_BY(mFrameRateOverridesLock); 66*38e8c45fSAndroid Build Coastguard Worker UidToFrameRateOverride mFrameRateOverridesFromGameManager GUARDED_BY(mFrameRateOverridesLock); 67*38e8c45fSAndroid Build Coastguard Worker }; 68*38e8c45fSAndroid Build Coastguard Worker 69*38e8c45fSAndroid Build Coastguard Worker } // namespace android::scheduler 70