xref: /aosp_15_r20/frameworks/native/services/surfaceflinger/Scheduler/FrameRateOverrideMappings.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2022 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include <android-base/thread_annotations.h>
20*38e8c45fSAndroid Build Coastguard Worker #include <gui/DisplayEventReceiver.h>
21*38e8c45fSAndroid Build Coastguard Worker #include <scheduler/Fps.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <sys/types.h>
23*38e8c45fSAndroid Build Coastguard Worker #include <map>
24*38e8c45fSAndroid Build Coastguard Worker #include <optional>
25*38e8c45fSAndroid Build Coastguard Worker 
26*38e8c45fSAndroid Build Coastguard Worker #include "Utils/Dumper.h"
27*38e8c45fSAndroid Build Coastguard Worker 
28*38e8c45fSAndroid Build Coastguard Worker namespace android::scheduler {
29*38e8c45fSAndroid Build Coastguard Worker 
30*38e8c45fSAndroid Build Coastguard Worker class FrameRateOverrideMappings {
31*38e8c45fSAndroid Build Coastguard Worker     using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride;
32*38e8c45fSAndroid Build Coastguard Worker     using UidToFrameRateOverride = std::map<uid_t, Fps>;
33*38e8c45fSAndroid Build Coastguard Worker 
34*38e8c45fSAndroid Build Coastguard Worker public:
35*38e8c45fSAndroid Build Coastguard Worker     std::optional<Fps> getFrameRateOverrideForUid(uid_t uid,
36*38e8c45fSAndroid Build Coastguard Worker                                                   bool supportsFrameRateOverrideByContent) const
37*38e8c45fSAndroid Build Coastguard Worker             EXCLUDES(mFrameRateOverridesLock);
38*38e8c45fSAndroid Build Coastguard Worker     std::vector<FrameRateOverride> getAllFrameRateOverrides(bool supportsFrameRateOverrideByContent)
39*38e8c45fSAndroid Build Coastguard Worker             EXCLUDES(mFrameRateOverridesLock);
40*38e8c45fSAndroid Build Coastguard Worker     bool updateFrameRateOverridesByContent(const UidToFrameRateOverride& frameRateOverrides)
41*38e8c45fSAndroid Build Coastguard Worker             EXCLUDES(mFrameRateOverridesLock);
42*38e8c45fSAndroid Build Coastguard Worker     void setGameModeRefreshRateForUid(FrameRateOverride frameRateOverride)
43*38e8c45fSAndroid Build Coastguard Worker             EXCLUDES(mFrameRateOverridesLock);
44*38e8c45fSAndroid Build Coastguard Worker     void setPreferredRefreshRateForUid(FrameRateOverride frameRateOverride)
45*38e8c45fSAndroid Build Coastguard Worker             EXCLUDES(mFrameRateOverridesLock);
46*38e8c45fSAndroid Build Coastguard Worker 
47*38e8c45fSAndroid Build Coastguard Worker     void dump(utils::Dumper&) const;
48*38e8c45fSAndroid Build Coastguard Worker 
49*38e8c45fSAndroid Build Coastguard Worker private:
maxOverridesCount()50*38e8c45fSAndroid Build Coastguard Worker     size_t maxOverridesCount() const REQUIRES(mFrameRateOverridesLock) {
51*38e8c45fSAndroid Build Coastguard Worker         return std::max({mFrameRateOverridesByContent.size(),
52*38e8c45fSAndroid Build Coastguard Worker                          mFrameRateOverridesFromGameManager.size(),
53*38e8c45fSAndroid Build Coastguard Worker                          mFrameRateOverridesFromBackdoor.size()});
54*38e8c45fSAndroid Build Coastguard Worker     }
55*38e8c45fSAndroid Build Coastguard Worker 
56*38e8c45fSAndroid Build Coastguard Worker     void dump(utils::Dumper&, std::string_view name, const UidToFrameRateOverride&) const;
57*38e8c45fSAndroid Build Coastguard Worker 
58*38e8c45fSAndroid Build Coastguard Worker     // The frame rate override lists need their own mutex as they are being read
59*38e8c45fSAndroid Build Coastguard Worker     // by SurfaceFlinger, Scheduler and EventThread (as a callback) to prevent deadlocks
60*38e8c45fSAndroid Build Coastguard Worker     mutable std::mutex mFrameRateOverridesLock;
61*38e8c45fSAndroid Build Coastguard Worker 
62*38e8c45fSAndroid Build Coastguard Worker     // mappings between a UID and a preferred refresh rate that this app would
63*38e8c45fSAndroid Build Coastguard Worker     // run at.
64*38e8c45fSAndroid Build Coastguard Worker     UidToFrameRateOverride mFrameRateOverridesByContent GUARDED_BY(mFrameRateOverridesLock);
65*38e8c45fSAndroid Build Coastguard Worker     UidToFrameRateOverride mFrameRateOverridesFromBackdoor GUARDED_BY(mFrameRateOverridesLock);
66*38e8c45fSAndroid Build Coastguard Worker     UidToFrameRateOverride mFrameRateOverridesFromGameManager GUARDED_BY(mFrameRateOverridesLock);
67*38e8c45fSAndroid Build Coastguard Worker };
68*38e8c45fSAndroid Build Coastguard Worker 
69*38e8c45fSAndroid Build Coastguard Worker } // namespace android::scheduler
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