1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2022 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <compositionengine/DisplayColorProfile.h> 20*38e8c45fSAndroid Build Coastguard Worker #include <compositionengine/RenderSurface.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <compositionengine/impl/Output.h> 22*38e8c45fSAndroid Build Coastguard Worker #include <ui/Rect.h> 23*38e8c45fSAndroid Build Coastguard Worker 24*38e8c45fSAndroid Build Coastguard Worker #include "RenderArea.h" 25*38e8c45fSAndroid Build Coastguard Worker 26*38e8c45fSAndroid Build Coastguard Worker namespace android { 27*38e8c45fSAndroid Build Coastguard Worker 28*38e8c45fSAndroid Build Coastguard Worker struct ScreenCaptureOutputArgs { 29*38e8c45fSAndroid Build Coastguard Worker const compositionengine::CompositionEngine& compositionEngine; 30*38e8c45fSAndroid Build Coastguard Worker const compositionengine::Output::ColorProfile& colorProfile; 31*38e8c45fSAndroid Build Coastguard Worker const RenderArea& renderArea; 32*38e8c45fSAndroid Build Coastguard Worker ui::LayerStack layerStack; 33*38e8c45fSAndroid Build Coastguard Worker std::shared_ptr<renderengine::ExternalTexture> buffer; 34*38e8c45fSAndroid Build Coastguard Worker float sdrWhitePointNits; 35*38e8c45fSAndroid Build Coastguard Worker float displayBrightnessNits; 36*38e8c45fSAndroid Build Coastguard Worker // Counterintuitively, when targetBrightness > 1.0 then dim the scene. 37*38e8c45fSAndroid Build Coastguard Worker float targetBrightness; 38*38e8c45fSAndroid Build Coastguard Worker bool regionSampling; 39*38e8c45fSAndroid Build Coastguard Worker bool treat170mAsSrgb; 40*38e8c45fSAndroid Build Coastguard Worker bool dimInGammaSpaceForEnhancedScreenshots; 41*38e8c45fSAndroid Build Coastguard Worker bool isProtected = false; 42*38e8c45fSAndroid Build Coastguard Worker bool enableLocalTonemapping = false; 43*38e8c45fSAndroid Build Coastguard Worker }; 44*38e8c45fSAndroid Build Coastguard Worker 45*38e8c45fSAndroid Build Coastguard Worker // ScreenCaptureOutput is used to compose a set of layers into a preallocated buffer. 46*38e8c45fSAndroid Build Coastguard Worker // 47*38e8c45fSAndroid Build Coastguard Worker // SurfaceFlinger passes instances of ScreenCaptureOutput to CompositionEngine in calls to 48*38e8c45fSAndroid Build Coastguard Worker // SurfaceFlinger::captureLayers and SurfaceFlinger::captureDisplay. 49*38e8c45fSAndroid Build Coastguard Worker class ScreenCaptureOutput : public compositionengine::impl::Output { 50*38e8c45fSAndroid Build Coastguard Worker public: 51*38e8c45fSAndroid Build Coastguard Worker ScreenCaptureOutput(const RenderArea& renderArea, 52*38e8c45fSAndroid Build Coastguard Worker const compositionengine::Output::ColorProfile& colorProfile, 53*38e8c45fSAndroid Build Coastguard Worker bool regionSampling, bool dimInGammaSpaceForEnhancedScreenshots, 54*38e8c45fSAndroid Build Coastguard Worker bool enableLocalTonemapping); 55*38e8c45fSAndroid Build Coastguard Worker 56*38e8c45fSAndroid Build Coastguard Worker void updateColorProfile(const compositionengine::CompositionRefreshArgs&) override; 57*38e8c45fSAndroid Build Coastguard Worker 58*38e8c45fSAndroid Build Coastguard Worker std::vector<compositionengine::LayerFE::LayerSettings> generateClientCompositionRequests( 59*38e8c45fSAndroid Build Coastguard Worker bool supportsProtectedContent, ui::Dataspace outputDataspace, 60*38e8c45fSAndroid Build Coastguard Worker std::vector<compositionengine::LayerFE*>& outLayerFEs) override; 61*38e8c45fSAndroid Build Coastguard Worker 62*38e8c45fSAndroid Build Coastguard Worker protected: getSkipColorTransform()63*38e8c45fSAndroid Build Coastguard Worker bool getSkipColorTransform() const override { return false; } 64*38e8c45fSAndroid Build Coastguard Worker renderengine::DisplaySettings generateClientCompositionDisplaySettings( 65*38e8c45fSAndroid Build Coastguard Worker const std::shared_ptr<renderengine::ExternalTexture>& buffer) const override; 66*38e8c45fSAndroid Build Coastguard Worker 67*38e8c45fSAndroid Build Coastguard Worker private: 68*38e8c45fSAndroid Build Coastguard Worker const RenderArea& mRenderArea; 69*38e8c45fSAndroid Build Coastguard Worker const compositionengine::Output::ColorProfile& mColorProfile; 70*38e8c45fSAndroid Build Coastguard Worker const bool mRegionSampling; 71*38e8c45fSAndroid Build Coastguard Worker const bool mDimInGammaSpaceForEnhancedScreenshots; 72*38e8c45fSAndroid Build Coastguard Worker const bool mEnableLocalTonemapping; 73*38e8c45fSAndroid Build Coastguard Worker }; 74*38e8c45fSAndroid Build Coastguard Worker 75*38e8c45fSAndroid Build Coastguard Worker std::shared_ptr<ScreenCaptureOutput> createScreenCaptureOutput(ScreenCaptureOutputArgs); 76*38e8c45fSAndroid Build Coastguard Worker 77*38e8c45fSAndroid Build Coastguard Worker } // namespace android 78