xref: /aosp_15_r20/frameworks/native/services/surfaceflinger/ScreenCaptureRenderSurface.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2022 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include <memory>
20*38e8c45fSAndroid Build Coastguard Worker 
21*38e8c45fSAndroid Build Coastguard Worker #include <compositionengine/RenderSurface.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <renderengine/impl/ExternalTexture.h>
23*38e8c45fSAndroid Build Coastguard Worker #include <ui/Fence.h>
24*38e8c45fSAndroid Build Coastguard Worker #include <ui/Size.h>
25*38e8c45fSAndroid Build Coastguard Worker 
26*38e8c45fSAndroid Build Coastguard Worker namespace android {
27*38e8c45fSAndroid Build Coastguard Worker 
28*38e8c45fSAndroid Build Coastguard Worker // ScreenCaptureRenderSurface is a RenderSurface that returns a preallocated buffer used by
29*38e8c45fSAndroid Build Coastguard Worker // ScreenCaptureOutput.
30*38e8c45fSAndroid Build Coastguard Worker class ScreenCaptureRenderSurface : public compositionengine::RenderSurface {
31*38e8c45fSAndroid Build Coastguard Worker public:
ScreenCaptureRenderSurface(std::shared_ptr<renderengine::ExternalTexture> buffer)32*38e8c45fSAndroid Build Coastguard Worker     ScreenCaptureRenderSurface(std::shared_ptr<renderengine::ExternalTexture> buffer)
33*38e8c45fSAndroid Build Coastguard Worker           : mBuffer(std::move(buffer)){};
34*38e8c45fSAndroid Build Coastguard Worker 
dequeueBuffer(base::unique_fd *)35*38e8c45fSAndroid Build Coastguard Worker     std::shared_ptr<renderengine::ExternalTexture> dequeueBuffer(
36*38e8c45fSAndroid Build Coastguard Worker             base::unique_fd* /* bufferFence */) override {
37*38e8c45fSAndroid Build Coastguard Worker         return mBuffer;
38*38e8c45fSAndroid Build Coastguard Worker     }
39*38e8c45fSAndroid Build Coastguard Worker 
queueBuffer(base::unique_fd readyFence,float)40*38e8c45fSAndroid Build Coastguard Worker     void queueBuffer(base::unique_fd readyFence, float) override {
41*38e8c45fSAndroid Build Coastguard Worker         mRenderFence = sp<Fence>::make(readyFence.release());
42*38e8c45fSAndroid Build Coastguard Worker     }
43*38e8c45fSAndroid Build Coastguard Worker 
getClientTargetAcquireFence()44*38e8c45fSAndroid Build Coastguard Worker     const sp<Fence>& getClientTargetAcquireFence() const override { return mRenderFence; }
45*38e8c45fSAndroid Build Coastguard Worker 
supportsCompositionStrategyPrediction()46*38e8c45fSAndroid Build Coastguard Worker     bool supportsCompositionStrategyPrediction() const override { return false; }
47*38e8c45fSAndroid Build Coastguard Worker 
isValid()48*38e8c45fSAndroid Build Coastguard Worker     bool isValid() const override { return true; }
49*38e8c45fSAndroid Build Coastguard Worker 
initialize()50*38e8c45fSAndroid Build Coastguard Worker     void initialize() override {}
51*38e8c45fSAndroid Build Coastguard Worker 
getSize()52*38e8c45fSAndroid Build Coastguard Worker     const ui::Size& getSize() const override { return mSize; }
53*38e8c45fSAndroid Build Coastguard Worker 
isProtected()54*38e8c45fSAndroid Build Coastguard Worker     bool isProtected() const override { return mBuffer->getUsage() & GRALLOC_USAGE_PROTECTED; }
55*38e8c45fSAndroid Build Coastguard Worker 
setDisplaySize(const ui::Size &)56*38e8c45fSAndroid Build Coastguard Worker     void setDisplaySize(const ui::Size&) override {}
57*38e8c45fSAndroid Build Coastguard Worker 
setBufferDataspace(ui::Dataspace)58*38e8c45fSAndroid Build Coastguard Worker     void setBufferDataspace(ui::Dataspace) override {}
59*38e8c45fSAndroid Build Coastguard Worker 
setBufferPixelFormat(ui::PixelFormat)60*38e8c45fSAndroid Build Coastguard Worker     void setBufferPixelFormat(ui::PixelFormat) override {}
61*38e8c45fSAndroid Build Coastguard Worker 
setProtected(bool)62*38e8c45fSAndroid Build Coastguard Worker     void setProtected(bool /* useProtected */) override {}
63*38e8c45fSAndroid Build Coastguard Worker 
beginFrame(bool)64*38e8c45fSAndroid Build Coastguard Worker     status_t beginFrame(bool /* mustRecompose */) override { return OK; }
65*38e8c45fSAndroid Build Coastguard Worker 
prepareFrame(bool,bool)66*38e8c45fSAndroid Build Coastguard Worker     void prepareFrame(bool /* usesClientComposition */, bool /* usesDeviceComposition */) override {
67*38e8c45fSAndroid Build Coastguard Worker     }
68*38e8c45fSAndroid Build Coastguard Worker 
onPresentDisplayCompleted()69*38e8c45fSAndroid Build Coastguard Worker     void onPresentDisplayCompleted() override {}
70*38e8c45fSAndroid Build Coastguard Worker 
dump(std::string &)71*38e8c45fSAndroid Build Coastguard Worker     void dump(std::string& /* result */) const override {}
72*38e8c45fSAndroid Build Coastguard Worker 
73*38e8c45fSAndroid Build Coastguard Worker private:
74*38e8c45fSAndroid Build Coastguard Worker     std::shared_ptr<renderengine::ExternalTexture> mBuffer;
75*38e8c45fSAndroid Build Coastguard Worker 
76*38e8c45fSAndroid Build Coastguard Worker     sp<Fence> mRenderFence = Fence::NO_FENCE;
77*38e8c45fSAndroid Build Coastguard Worker 
78*38e8c45fSAndroid Build Coastguard Worker     ui::Size mSize;
79*38e8c45fSAndroid Build Coastguard Worker };
80*38e8c45fSAndroid Build Coastguard Worker 
81*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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