1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2019 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker // TODO(b/129481165): remove the #pragma below and fix conversion issues
18*38e8c45fSAndroid Build Coastguard Worker #pragma clang diagnostic push
19*38e8c45fSAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wconversion"
20*38e8c45fSAndroid Build Coastguard Worker
21*38e8c45fSAndroid Build Coastguard Worker #include <compositionengine/impl/CompositionEngine.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <cutils/properties.h>
23*38e8c45fSAndroid Build Coastguard Worker #include <ui/GraphicBuffer.h>
24*38e8c45fSAndroid Build Coastguard Worker
25*38e8c45fSAndroid Build Coastguard Worker #include "DisplayDevice.h"
26*38e8c45fSAndroid Build Coastguard Worker #include "FrameTracer/FrameTracer.h"
27*38e8c45fSAndroid Build Coastguard Worker #include "Layer.h"
28*38e8c45fSAndroid Build Coastguard Worker #include "NativeWindowSurface.h"
29*38e8c45fSAndroid Build Coastguard Worker #include "SurfaceFlingerDefaultFactory.h"
30*38e8c45fSAndroid Build Coastguard Worker #include "SurfaceFlingerProperties.h"
31*38e8c45fSAndroid Build Coastguard Worker
32*38e8c45fSAndroid Build Coastguard Worker #include "DisplayHardware/ComposerHal.h"
33*38e8c45fSAndroid Build Coastguard Worker #include "FrameTimeline/FrameTimeline.h"
34*38e8c45fSAndroid Build Coastguard Worker #include "Scheduler/Scheduler.h"
35*38e8c45fSAndroid Build Coastguard Worker #include "Scheduler/VsyncConfiguration.h"
36*38e8c45fSAndroid Build Coastguard Worker #include "Scheduler/VsyncController.h"
37*38e8c45fSAndroid Build Coastguard Worker
38*38e8c45fSAndroid Build Coastguard Worker namespace android::surfaceflinger {
39*38e8c45fSAndroid Build Coastguard Worker
40*38e8c45fSAndroid Build Coastguard Worker DefaultFactory::~DefaultFactory() = default;
41*38e8c45fSAndroid Build Coastguard Worker
createHWComposer(const std::string & serviceName)42*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<HWComposer> DefaultFactory::createHWComposer(const std::string& serviceName) {
43*38e8c45fSAndroid Build Coastguard Worker return std::make_unique<android::impl::HWComposer>(serviceName);
44*38e8c45fSAndroid Build Coastguard Worker }
45*38e8c45fSAndroid Build Coastguard Worker
createVsyncConfiguration(Fps currentRefreshRate)46*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<scheduler::VsyncConfiguration> DefaultFactory::createVsyncConfiguration(
47*38e8c45fSAndroid Build Coastguard Worker Fps currentRefreshRate) {
48*38e8c45fSAndroid Build Coastguard Worker if (property_get_bool("debug.sf.use_phase_offsets_as_durations", false)) {
49*38e8c45fSAndroid Build Coastguard Worker return std::make_unique<scheduler::impl::WorkDuration>(currentRefreshRate);
50*38e8c45fSAndroid Build Coastguard Worker } else {
51*38e8c45fSAndroid Build Coastguard Worker return std::make_unique<scheduler::impl::PhaseOffsets>(currentRefreshRate);
52*38e8c45fSAndroid Build Coastguard Worker }
53*38e8c45fSAndroid Build Coastguard Worker }
54*38e8c45fSAndroid Build Coastguard Worker
createDisplayDevice(DisplayDeviceCreationArgs & creationArgs)55*38e8c45fSAndroid Build Coastguard Worker sp<DisplayDevice> DefaultFactory::createDisplayDevice(DisplayDeviceCreationArgs& creationArgs) {
56*38e8c45fSAndroid Build Coastguard Worker return sp<DisplayDevice>::make(creationArgs);
57*38e8c45fSAndroid Build Coastguard Worker }
58*38e8c45fSAndroid Build Coastguard Worker
createGraphicBuffer(uint32_t width,uint32_t height,PixelFormat format,uint32_t layerCount,uint64_t usage,std::string requestorName)59*38e8c45fSAndroid Build Coastguard Worker sp<GraphicBuffer> DefaultFactory::createGraphicBuffer(uint32_t width, uint32_t height,
60*38e8c45fSAndroid Build Coastguard Worker PixelFormat format, uint32_t layerCount,
61*38e8c45fSAndroid Build Coastguard Worker uint64_t usage, std::string requestorName) {
62*38e8c45fSAndroid Build Coastguard Worker return sp<GraphicBuffer>::make(width, height, format, layerCount, usage, requestorName);
63*38e8c45fSAndroid Build Coastguard Worker }
64*38e8c45fSAndroid Build Coastguard Worker
createBufferQueue(sp<IGraphicBufferProducer> * outProducer,sp<IGraphicBufferConsumer> * outConsumer,bool consumerIsSurfaceFlinger)65*38e8c45fSAndroid Build Coastguard Worker void DefaultFactory::createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
66*38e8c45fSAndroid Build Coastguard Worker sp<IGraphicBufferConsumer>* outConsumer,
67*38e8c45fSAndroid Build Coastguard Worker bool consumerIsSurfaceFlinger) {
68*38e8c45fSAndroid Build Coastguard Worker BufferQueue::createBufferQueue(outProducer, outConsumer, consumerIsSurfaceFlinger);
69*38e8c45fSAndroid Build Coastguard Worker }
70*38e8c45fSAndroid Build Coastguard Worker
createNativeWindowSurface(const sp<IGraphicBufferProducer> & producer)71*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<surfaceflinger::NativeWindowSurface> DefaultFactory::createNativeWindowSurface(
72*38e8c45fSAndroid Build Coastguard Worker const sp<IGraphicBufferProducer>& producer) {
73*38e8c45fSAndroid Build Coastguard Worker return surfaceflinger::impl::createNativeWindowSurface(producer);
74*38e8c45fSAndroid Build Coastguard Worker }
75*38e8c45fSAndroid Build Coastguard Worker
createCompositionEngine()76*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<compositionengine::CompositionEngine> DefaultFactory::createCompositionEngine() {
77*38e8c45fSAndroid Build Coastguard Worker return compositionengine::impl::createCompositionEngine();
78*38e8c45fSAndroid Build Coastguard Worker }
79*38e8c45fSAndroid Build Coastguard Worker
createBufferStateLayer(const LayerCreationArgs & args)80*38e8c45fSAndroid Build Coastguard Worker sp<Layer> DefaultFactory::createBufferStateLayer(const LayerCreationArgs& args) {
81*38e8c45fSAndroid Build Coastguard Worker return sp<Layer>::make(args);
82*38e8c45fSAndroid Build Coastguard Worker }
83*38e8c45fSAndroid Build Coastguard Worker
createEffectLayer(const LayerCreationArgs & args)84*38e8c45fSAndroid Build Coastguard Worker sp<Layer> DefaultFactory::createEffectLayer(const LayerCreationArgs& args) {
85*38e8c45fSAndroid Build Coastguard Worker return sp<Layer>::make(args);
86*38e8c45fSAndroid Build Coastguard Worker }
87*38e8c45fSAndroid Build Coastguard Worker
createLayerFE(const std::string & layerName,const Layer *)88*38e8c45fSAndroid Build Coastguard Worker sp<LayerFE> DefaultFactory::createLayerFE(const std::string& layerName, const Layer* /* owner */) {
89*38e8c45fSAndroid Build Coastguard Worker return sp<LayerFE>::make(layerName);
90*38e8c45fSAndroid Build Coastguard Worker }
91*38e8c45fSAndroid Build Coastguard Worker
createFrameTracer()92*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<FrameTracer> DefaultFactory::createFrameTracer() {
93*38e8c45fSAndroid Build Coastguard Worker return std::make_unique<FrameTracer>();
94*38e8c45fSAndroid Build Coastguard Worker }
95*38e8c45fSAndroid Build Coastguard Worker
createFrameTimeline(std::shared_ptr<TimeStats> timeStats,pid_t surfaceFlingerPid)96*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<frametimeline::FrameTimeline> DefaultFactory::createFrameTimeline(
97*38e8c45fSAndroid Build Coastguard Worker std::shared_ptr<TimeStats> timeStats, pid_t surfaceFlingerPid) {
98*38e8c45fSAndroid Build Coastguard Worker return std::make_unique<frametimeline::impl::FrameTimeline>(timeStats, surfaceFlingerPid);
99*38e8c45fSAndroid Build Coastguard Worker }
100*38e8c45fSAndroid Build Coastguard Worker
101*38e8c45fSAndroid Build Coastguard Worker } // namespace android::surfaceflinger
102*38e8c45fSAndroid Build Coastguard Worker
103*38e8c45fSAndroid Build Coastguard Worker // TODO(b/129481165): remove the #pragma below and fix conversion issues
104*38e8c45fSAndroid Build Coastguard Worker #pragma clang diagnostic pop // ignored "-Wconversion"
105