xref: /aosp_15_r20/frameworks/native/services/surfaceflinger/SurfaceFlingerDefaultFactory.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2019 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include "SurfaceFlingerFactory.h"
20*38e8c45fSAndroid Build Coastguard Worker 
21*38e8c45fSAndroid Build Coastguard Worker namespace android::surfaceflinger {
22*38e8c45fSAndroid Build Coastguard Worker 
23*38e8c45fSAndroid Build Coastguard Worker // A default implementation of the factory which creates the standard
24*38e8c45fSAndroid Build Coastguard Worker // implementation types for each interface.
25*38e8c45fSAndroid Build Coastguard Worker class DefaultFactory : public surfaceflinger::Factory {
26*38e8c45fSAndroid Build Coastguard Worker public:
27*38e8c45fSAndroid Build Coastguard Worker     virtual ~DefaultFactory();
28*38e8c45fSAndroid Build Coastguard Worker 
29*38e8c45fSAndroid Build Coastguard Worker     std::unique_ptr<HWComposer> createHWComposer(const std::string& serviceName) override;
30*38e8c45fSAndroid Build Coastguard Worker     std::unique_ptr<scheduler::VsyncConfiguration> createVsyncConfiguration(
31*38e8c45fSAndroid Build Coastguard Worker             Fps currentRefreshRate) override;
32*38e8c45fSAndroid Build Coastguard Worker     sp<DisplayDevice> createDisplayDevice(DisplayDeviceCreationArgs&) override;
33*38e8c45fSAndroid Build Coastguard Worker     sp<GraphicBuffer> createGraphicBuffer(uint32_t width, uint32_t height, PixelFormat format,
34*38e8c45fSAndroid Build Coastguard Worker                                           uint32_t layerCount, uint64_t usage,
35*38e8c45fSAndroid Build Coastguard Worker                                           std::string requestorName) override;
36*38e8c45fSAndroid Build Coastguard Worker     void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
37*38e8c45fSAndroid Build Coastguard Worker                            sp<IGraphicBufferConsumer>* outConsumer,
38*38e8c45fSAndroid Build Coastguard Worker                            bool consumerIsSurfaceFlinger) override;
39*38e8c45fSAndroid Build Coastguard Worker     std::unique_ptr<surfaceflinger::NativeWindowSurface> createNativeWindowSurface(
40*38e8c45fSAndroid Build Coastguard Worker             const sp<IGraphicBufferProducer>&) override;
41*38e8c45fSAndroid Build Coastguard Worker     std::unique_ptr<compositionengine::CompositionEngine> createCompositionEngine() override;
42*38e8c45fSAndroid Build Coastguard Worker     sp<Layer> createBufferStateLayer(const LayerCreationArgs& args) override;
43*38e8c45fSAndroid Build Coastguard Worker     sp<Layer> createEffectLayer(const LayerCreationArgs& args) override;
44*38e8c45fSAndroid Build Coastguard Worker     sp<LayerFE> createLayerFE(const std::string& layerName, const Layer* owner) override;
45*38e8c45fSAndroid Build Coastguard Worker     std::unique_ptr<FrameTracer> createFrameTracer() override;
46*38e8c45fSAndroid Build Coastguard Worker     std::unique_ptr<frametimeline::FrameTimeline> createFrameTimeline(
47*38e8c45fSAndroid Build Coastguard Worker             std::shared_ptr<TimeStats> timeStats, pid_t surfaceFlingerPid) override;
48*38e8c45fSAndroid Build Coastguard Worker };
49*38e8c45fSAndroid Build Coastguard Worker 
50*38e8c45fSAndroid Build Coastguard Worker } // namespace android::surfaceflinger
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