1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2021 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker #include <atomic> 19*38e8c45fSAndroid Build Coastguard Worker 20*38e8c45fSAndroid Build Coastguard Worker template <typename T> 21*38e8c45fSAndroid Build Coastguard Worker // Single consumer multi producer stack. We can understand the two operations independently to see 22*38e8c45fSAndroid Build Coastguard Worker // why they are without race condition. 23*38e8c45fSAndroid Build Coastguard Worker // 24*38e8c45fSAndroid Build Coastguard Worker // push is responsible for maintaining a linked list stored in mPush, and called from multiple 25*38e8c45fSAndroid Build Coastguard Worker // threads without lock. We can see that if two threads never observe the same value from 26*38e8c45fSAndroid Build Coastguard Worker // mPush.load, it just functions as a normal linked list. In the case where two threads observe the 27*38e8c45fSAndroid Build Coastguard Worker // same value, one of them has to execute the compare_exchange first. The one that doesn't execute 28*38e8c45fSAndroid Build Coastguard Worker // the compare exchange first, will receive false from compare_exchange. previousHead is updated (by 29*38e8c45fSAndroid Build Coastguard Worker // compare_exchange) to the most recent value of mPush, and we try again. It's relatively clear to 30*38e8c45fSAndroid Build Coastguard Worker // see that the process can repeat with an arbitrary number of threads. 31*38e8c45fSAndroid Build Coastguard Worker // 32*38e8c45fSAndroid Build Coastguard Worker // Pop is much simpler. If mPop is empty (as it begins) it atomically exchanges 33*38e8c45fSAndroid Build Coastguard Worker // the entire push list with null. This is safe, since the only other reader (push) 34*38e8c45fSAndroid Build Coastguard Worker // of mPush will retry if it changes in between it's read and atomic compare. We 35*38e8c45fSAndroid Build Coastguard Worker // then store the list and pop one element. 36*38e8c45fSAndroid Build Coastguard Worker // 37*38e8c45fSAndroid Build Coastguard Worker // If we already had something in the pop list we just pop directly. 38*38e8c45fSAndroid Build Coastguard Worker class LocklessStack { 39*38e8c45fSAndroid Build Coastguard Worker public: 40*38e8c45fSAndroid Build Coastguard Worker class Entry { 41*38e8c45fSAndroid Build Coastguard Worker public: 42*38e8c45fSAndroid Build Coastguard Worker T* mValue; 43*38e8c45fSAndroid Build Coastguard Worker std::atomic<Entry*> mNext; Entry(T * value)44*38e8c45fSAndroid Build Coastguard Worker Entry(T* value): mValue(value) {} 45*38e8c45fSAndroid Build Coastguard Worker }; 46*38e8c45fSAndroid Build Coastguard Worker std::atomic<Entry*> mPush = nullptr; 47*38e8c45fSAndroid Build Coastguard Worker std::atomic<Entry*> mPop = nullptr; push(T * value)48*38e8c45fSAndroid Build Coastguard Worker void push(T* value) { 49*38e8c45fSAndroid Build Coastguard Worker Entry* entry = new Entry(value); 50*38e8c45fSAndroid Build Coastguard Worker Entry* previousHead = mPush.load(/*std::memory_order_relaxed*/); 51*38e8c45fSAndroid Build Coastguard Worker do { 52*38e8c45fSAndroid Build Coastguard Worker entry->mNext = previousHead; 53*38e8c45fSAndroid Build Coastguard Worker } while (!mPush.compare_exchange_weak(previousHead, entry)); /*std::memory_order_release*/ 54*38e8c45fSAndroid Build Coastguard Worker } pop()55*38e8c45fSAndroid Build Coastguard Worker T* pop() { 56*38e8c45fSAndroid Build Coastguard Worker Entry* popped = mPop.load(/*std::memory_order_acquire*/); 57*38e8c45fSAndroid Build Coastguard Worker if (popped) { 58*38e8c45fSAndroid Build Coastguard Worker // Single consumer so this is fine 59*38e8c45fSAndroid Build Coastguard Worker mPop.store(popped->mNext/* , std::memory_order_release */); 60*38e8c45fSAndroid Build Coastguard Worker auto value = popped->mValue; 61*38e8c45fSAndroid Build Coastguard Worker delete popped; 62*38e8c45fSAndroid Build Coastguard Worker return value; 63*38e8c45fSAndroid Build Coastguard Worker } else { 64*38e8c45fSAndroid Build Coastguard Worker Entry *grabbedList = mPush.exchange(nullptr/* , std::memory_order_acquire */); 65*38e8c45fSAndroid Build Coastguard Worker if (!grabbedList) return nullptr; 66*38e8c45fSAndroid Build Coastguard Worker mPop.store(grabbedList->mNext/* , std::memory_order_release */); 67*38e8c45fSAndroid Build Coastguard Worker auto value = grabbedList->mValue; 68*38e8c45fSAndroid Build Coastguard Worker delete grabbedList; 69*38e8c45fSAndroid Build Coastguard Worker return value; 70*38e8c45fSAndroid Build Coastguard Worker } 71*38e8c45fSAndroid Build Coastguard Worker } 72*38e8c45fSAndroid Build Coastguard Worker }; 73