1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2012 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker *
4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker *
8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker *
10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker */
16*e1eccf28SAndroid Build Coastguard Worker
17*e1eccf28SAndroid Build Coastguard Worker #include "rsCpuIntrinsic.h"
18*e1eccf28SAndroid Build Coastguard Worker #include "rsCpuIntrinsicInlines.h"
19*e1eccf28SAndroid Build Coastguard Worker
20*e1eccf28SAndroid Build Coastguard Worker namespace android {
21*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
22*e1eccf28SAndroid Build Coastguard Worker
23*e1eccf28SAndroid Build Coastguard Worker class RsdCpuScriptIntrinsicBlur : public RsdCpuScriptIntrinsic {
24*e1eccf28SAndroid Build Coastguard Worker public:
25*e1eccf28SAndroid Build Coastguard Worker void populateScript(Script *) override;
26*e1eccf28SAndroid Build Coastguard Worker void invokeFreeChildren() override;
27*e1eccf28SAndroid Build Coastguard Worker
28*e1eccf28SAndroid Build Coastguard Worker void setGlobalVar(uint32_t slot, const void *data, size_t dataLength) override;
29*e1eccf28SAndroid Build Coastguard Worker void setGlobalObj(uint32_t slot, ObjectBase *data) override;
30*e1eccf28SAndroid Build Coastguard Worker
31*e1eccf28SAndroid Build Coastguard Worker ~RsdCpuScriptIntrinsicBlur() override;
32*e1eccf28SAndroid Build Coastguard Worker RsdCpuScriptIntrinsicBlur(RsdCpuReferenceImpl *ctx, const Script *s, const Element *e);
33*e1eccf28SAndroid Build Coastguard Worker
34*e1eccf28SAndroid Build Coastguard Worker protected:
35*e1eccf28SAndroid Build Coastguard Worker // The size of the kernel radius is limited to 25 in ScriptIntrinsicBlur.java.
36*e1eccf28SAndroid Build Coastguard Worker // So, the max kernel size is 51 (= 2 * 25 + 1).
37*e1eccf28SAndroid Build Coastguard Worker // Considering SSSE3 case, which requires the size is multiple of 4,
38*e1eccf28SAndroid Build Coastguard Worker // at least 52 words are necessary. Values outside of the kernel should be 0.
39*e1eccf28SAndroid Build Coastguard Worker float mFp[104];
40*e1eccf28SAndroid Build Coastguard Worker uint16_t mIp[104];
41*e1eccf28SAndroid Build Coastguard Worker void **mScratch;
42*e1eccf28SAndroid Build Coastguard Worker size_t *mScratchSize;
43*e1eccf28SAndroid Build Coastguard Worker float mRadius;
44*e1eccf28SAndroid Build Coastguard Worker int mIradius;
45*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<Allocation> mAlloc;
46*e1eccf28SAndroid Build Coastguard Worker
47*e1eccf28SAndroid Build Coastguard Worker static void kernelU4(const RsExpandKernelDriverInfo *info,
48*e1eccf28SAndroid Build Coastguard Worker uint32_t xstart, uint32_t xend,
49*e1eccf28SAndroid Build Coastguard Worker uint32_t outstep);
50*e1eccf28SAndroid Build Coastguard Worker static void kernelU1(const RsExpandKernelDriverInfo *info,
51*e1eccf28SAndroid Build Coastguard Worker uint32_t xstart, uint32_t xend,
52*e1eccf28SAndroid Build Coastguard Worker uint32_t outstep);
53*e1eccf28SAndroid Build Coastguard Worker void ComputeGaussianWeights();
54*e1eccf28SAndroid Build Coastguard Worker };
55*e1eccf28SAndroid Build Coastguard Worker
56*e1eccf28SAndroid Build Coastguard Worker
ComputeGaussianWeights()57*e1eccf28SAndroid Build Coastguard Worker void RsdCpuScriptIntrinsicBlur::ComputeGaussianWeights() {
58*e1eccf28SAndroid Build Coastguard Worker memset(mFp, 0, sizeof(mFp));
59*e1eccf28SAndroid Build Coastguard Worker memset(mIp, 0, sizeof(mIp));
60*e1eccf28SAndroid Build Coastguard Worker
61*e1eccf28SAndroid Build Coastguard Worker // Compute gaussian weights for the blur
62*e1eccf28SAndroid Build Coastguard Worker // e is the euler's number
63*e1eccf28SAndroid Build Coastguard Worker // TODO Define these constants only once
64*e1eccf28SAndroid Build Coastguard Worker float e = 2.718281828459045f;
65*e1eccf28SAndroid Build Coastguard Worker float pi = 3.1415926535897932f;
66*e1eccf28SAndroid Build Coastguard Worker // g(x) = (1 / (sqrt(2 * pi) * sigma)) * e ^ (-x^2 / (2 * sigma^2))
67*e1eccf28SAndroid Build Coastguard Worker // x is of the form [-radius .. 0 .. radius]
68*e1eccf28SAndroid Build Coastguard Worker // and sigma varies with the radius.
69*e1eccf28SAndroid Build Coastguard Worker // Based on some experimental radius values and sigmas,
70*e1eccf28SAndroid Build Coastguard Worker // we approximately fit sigma = f(radius) as
71*e1eccf28SAndroid Build Coastguard Worker // sigma = radius * 0.4 + 0.6
72*e1eccf28SAndroid Build Coastguard Worker // The larger the radius gets, the more our gaussian blur
73*e1eccf28SAndroid Build Coastguard Worker // will resemble a box blur since with large sigma
74*e1eccf28SAndroid Build Coastguard Worker // the gaussian curve begins to lose its shape
75*e1eccf28SAndroid Build Coastguard Worker float sigma = 0.4f * mRadius + 0.6f;
76*e1eccf28SAndroid Build Coastguard Worker
77*e1eccf28SAndroid Build Coastguard Worker // Now compute the coefficients. We will store some redundant values to save
78*e1eccf28SAndroid Build Coastguard Worker // some math during the blur calculations precompute some values
79*e1eccf28SAndroid Build Coastguard Worker float coeff1 = 1.0f / (sqrtf(2.0f * pi) * sigma);
80*e1eccf28SAndroid Build Coastguard Worker float coeff2 = - 1.0f / (2.0f * sigma * sigma);
81*e1eccf28SAndroid Build Coastguard Worker
82*e1eccf28SAndroid Build Coastguard Worker float normalizeFactor = 0.0f;
83*e1eccf28SAndroid Build Coastguard Worker float floatR = 0.0f;
84*e1eccf28SAndroid Build Coastguard Worker int r;
85*e1eccf28SAndroid Build Coastguard Worker mIradius = (float)ceil(mRadius) + 0.5f;
86*e1eccf28SAndroid Build Coastguard Worker for (r = -mIradius; r <= mIradius; r ++) {
87*e1eccf28SAndroid Build Coastguard Worker floatR = (float)r;
88*e1eccf28SAndroid Build Coastguard Worker mFp[r + mIradius] = coeff1 * powf(e, floatR * floatR * coeff2);
89*e1eccf28SAndroid Build Coastguard Worker normalizeFactor += mFp[r + mIradius];
90*e1eccf28SAndroid Build Coastguard Worker }
91*e1eccf28SAndroid Build Coastguard Worker
92*e1eccf28SAndroid Build Coastguard Worker // Now we need to normalize the weights because all our coefficients need to add up to one
93*e1eccf28SAndroid Build Coastguard Worker normalizeFactor = 1.0f / normalizeFactor;
94*e1eccf28SAndroid Build Coastguard Worker for (r = -mIradius; r <= mIradius; r ++) {
95*e1eccf28SAndroid Build Coastguard Worker mFp[r + mIradius] *= normalizeFactor;
96*e1eccf28SAndroid Build Coastguard Worker mIp[r + mIradius] = (uint16_t)(mFp[r + mIradius] * 65536.0f + 0.5f);
97*e1eccf28SAndroid Build Coastguard Worker }
98*e1eccf28SAndroid Build Coastguard Worker }
99*e1eccf28SAndroid Build Coastguard Worker
setGlobalObj(uint32_t slot,ObjectBase * data)100*e1eccf28SAndroid Build Coastguard Worker void RsdCpuScriptIntrinsicBlur::setGlobalObj(uint32_t slot, ObjectBase *data) {
101*e1eccf28SAndroid Build Coastguard Worker rsAssert(slot == 1);
102*e1eccf28SAndroid Build Coastguard Worker mAlloc.set(static_cast<Allocation *>(data));
103*e1eccf28SAndroid Build Coastguard Worker }
104*e1eccf28SAndroid Build Coastguard Worker
setGlobalVar(uint32_t slot,const void * data,size_t dataLength)105*e1eccf28SAndroid Build Coastguard Worker void RsdCpuScriptIntrinsicBlur::setGlobalVar(uint32_t slot, const void *data, size_t dataLength) {
106*e1eccf28SAndroid Build Coastguard Worker rsAssert(slot == 0);
107*e1eccf28SAndroid Build Coastguard Worker mRadius = ((const float *)data)[0];
108*e1eccf28SAndroid Build Coastguard Worker ComputeGaussianWeights();
109*e1eccf28SAndroid Build Coastguard Worker }
110*e1eccf28SAndroid Build Coastguard Worker
111*e1eccf28SAndroid Build Coastguard Worker
112*e1eccf28SAndroid Build Coastguard Worker
OneVU4(const RsExpandKernelDriverInfo * info,float4 * out,int32_t x,int32_t y,const uchar * ptrIn,int iStride,const float * gPtr,int iradius)113*e1eccf28SAndroid Build Coastguard Worker static void OneVU4(const RsExpandKernelDriverInfo *info, float4 *out, int32_t x, int32_t y,
114*e1eccf28SAndroid Build Coastguard Worker const uchar *ptrIn, int iStride, const float* gPtr, int iradius) {
115*e1eccf28SAndroid Build Coastguard Worker
116*e1eccf28SAndroid Build Coastguard Worker const uchar *pi = ptrIn + x*4;
117*e1eccf28SAndroid Build Coastguard Worker
118*e1eccf28SAndroid Build Coastguard Worker float4 blurredPixel = 0;
119*e1eccf28SAndroid Build Coastguard Worker for (int r = -iradius; r <= iradius; r ++) {
120*e1eccf28SAndroid Build Coastguard Worker int validY = rsMax((y + r), 0);
121*e1eccf28SAndroid Build Coastguard Worker validY = rsMin(validY, (int)(info->dim.y- 1));
122*e1eccf28SAndroid Build Coastguard Worker const uchar4 *pvy = (const uchar4 *)&pi[validY * iStride];
123*e1eccf28SAndroid Build Coastguard Worker float4 pf = convert_float4(pvy[0]);
124*e1eccf28SAndroid Build Coastguard Worker blurredPixel += pf * gPtr[0];
125*e1eccf28SAndroid Build Coastguard Worker gPtr++;
126*e1eccf28SAndroid Build Coastguard Worker }
127*e1eccf28SAndroid Build Coastguard Worker
128*e1eccf28SAndroid Build Coastguard Worker out[0] = blurredPixel;
129*e1eccf28SAndroid Build Coastguard Worker }
130*e1eccf28SAndroid Build Coastguard Worker
OneVU1(const RsExpandKernelDriverInfo * info,float * out,int32_t x,int32_t y,const uchar * ptrIn,int iStride,const float * gPtr,int iradius)131*e1eccf28SAndroid Build Coastguard Worker static void OneVU1(const RsExpandKernelDriverInfo *info, float *out, int32_t x, int32_t y,
132*e1eccf28SAndroid Build Coastguard Worker const uchar *ptrIn, int iStride, const float* gPtr, int iradius) {
133*e1eccf28SAndroid Build Coastguard Worker
134*e1eccf28SAndroid Build Coastguard Worker const uchar *pi = ptrIn + x;
135*e1eccf28SAndroid Build Coastguard Worker
136*e1eccf28SAndroid Build Coastguard Worker float blurredPixel = 0;
137*e1eccf28SAndroid Build Coastguard Worker for (int r = -iradius; r <= iradius; r ++) {
138*e1eccf28SAndroid Build Coastguard Worker int validY = rsMax((y + r), 0);
139*e1eccf28SAndroid Build Coastguard Worker validY = rsMin(validY, (int)(info->dim.y - 1));
140*e1eccf28SAndroid Build Coastguard Worker float pf = (float)pi[validY * iStride];
141*e1eccf28SAndroid Build Coastguard Worker blurredPixel += pf * gPtr[0];
142*e1eccf28SAndroid Build Coastguard Worker gPtr++;
143*e1eccf28SAndroid Build Coastguard Worker }
144*e1eccf28SAndroid Build Coastguard Worker
145*e1eccf28SAndroid Build Coastguard Worker out[0] = blurredPixel;
146*e1eccf28SAndroid Build Coastguard Worker }
147*e1eccf28SAndroid Build Coastguard Worker
148*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
149*e1eccf28SAndroid Build Coastguard Worker } // namespace android
150*e1eccf28SAndroid Build Coastguard Worker
151*e1eccf28SAndroid Build Coastguard Worker
152*e1eccf28SAndroid Build Coastguard Worker extern "C" void rsdIntrinsicBlurU1_K(uchar *out, uchar const *in, size_t w, size_t h,
153*e1eccf28SAndroid Build Coastguard Worker size_t p, size_t x, size_t y, size_t count, size_t r, uint16_t const *tab);
154*e1eccf28SAndroid Build Coastguard Worker extern "C" void rsdIntrinsicBlurU4_K(uchar4 *out, uchar4 const *in, size_t w, size_t h,
155*e1eccf28SAndroid Build Coastguard Worker size_t p, size_t x, size_t y, size_t count, size_t r, uint16_t const *tab);
156*e1eccf28SAndroid Build Coastguard Worker
157*e1eccf28SAndroid Build Coastguard Worker #if defined(ARCH_X86_HAVE_SSSE3)
158*e1eccf28SAndroid Build Coastguard Worker extern void rsdIntrinsicBlurVFU4_K(void *dst, const void *pin, int stride, const void *gptr, int rct, int x1, int ct);
159*e1eccf28SAndroid Build Coastguard Worker extern void rsdIntrinsicBlurHFU4_K(void *dst, const void *pin, const void *gptr, int rct, int x1, int ct);
160*e1eccf28SAndroid Build Coastguard Worker extern void rsdIntrinsicBlurHFU1_K(void *dst, const void *pin, const void *gptr, int rct, int x1, int ct);
161*e1eccf28SAndroid Build Coastguard Worker #endif
162*e1eccf28SAndroid Build Coastguard Worker
163*e1eccf28SAndroid Build Coastguard Worker using android::renderscript::gArchUseSIMD;
164*e1eccf28SAndroid Build Coastguard Worker
OneVFU4(float4 * out,const uchar * ptrIn,int iStride,const float * gPtr,int ct,int x1,int x2)165*e1eccf28SAndroid Build Coastguard Worker static void OneVFU4(float4 *out,
166*e1eccf28SAndroid Build Coastguard Worker const uchar *ptrIn, int iStride, const float* gPtr, int ct,
167*e1eccf28SAndroid Build Coastguard Worker int x1, int x2) {
168*e1eccf28SAndroid Build Coastguard Worker out += x1;
169*e1eccf28SAndroid Build Coastguard Worker #if defined(ARCH_X86_HAVE_SSSE3)
170*e1eccf28SAndroid Build Coastguard Worker if (gArchUseSIMD) {
171*e1eccf28SAndroid Build Coastguard Worker int t = (x2 - x1);
172*e1eccf28SAndroid Build Coastguard Worker t &= ~1;
173*e1eccf28SAndroid Build Coastguard Worker if (t) {
174*e1eccf28SAndroid Build Coastguard Worker rsdIntrinsicBlurVFU4_K(out, ptrIn, iStride, gPtr, ct, x1, x1 + t);
175*e1eccf28SAndroid Build Coastguard Worker }
176*e1eccf28SAndroid Build Coastguard Worker x1 += t;
177*e1eccf28SAndroid Build Coastguard Worker out += t;
178*e1eccf28SAndroid Build Coastguard Worker ptrIn += t << 2;
179*e1eccf28SAndroid Build Coastguard Worker }
180*e1eccf28SAndroid Build Coastguard Worker #endif
181*e1eccf28SAndroid Build Coastguard Worker while(x2 > x1) {
182*e1eccf28SAndroid Build Coastguard Worker const uchar *pi = ptrIn;
183*e1eccf28SAndroid Build Coastguard Worker float4 blurredPixel = 0;
184*e1eccf28SAndroid Build Coastguard Worker const float* gp = gPtr;
185*e1eccf28SAndroid Build Coastguard Worker
186*e1eccf28SAndroid Build Coastguard Worker for (int r = 0; r < ct; r++) {
187*e1eccf28SAndroid Build Coastguard Worker float4 pf = convert_float4(((const uchar4 *)pi)[0]);
188*e1eccf28SAndroid Build Coastguard Worker blurredPixel += pf * gp[0];
189*e1eccf28SAndroid Build Coastguard Worker pi += iStride;
190*e1eccf28SAndroid Build Coastguard Worker gp++;
191*e1eccf28SAndroid Build Coastguard Worker }
192*e1eccf28SAndroid Build Coastguard Worker out->xyzw = blurredPixel;
193*e1eccf28SAndroid Build Coastguard Worker x1++;
194*e1eccf28SAndroid Build Coastguard Worker out++;
195*e1eccf28SAndroid Build Coastguard Worker ptrIn+=4;
196*e1eccf28SAndroid Build Coastguard Worker }
197*e1eccf28SAndroid Build Coastguard Worker }
198*e1eccf28SAndroid Build Coastguard Worker
OneVFU1(float * out,const uchar * ptrIn,int iStride,const float * gPtr,int ct,int x1,int x2)199*e1eccf28SAndroid Build Coastguard Worker static void OneVFU1(float *out,
200*e1eccf28SAndroid Build Coastguard Worker const uchar *ptrIn, int iStride, const float* gPtr, int ct, int x1, int x2) {
201*e1eccf28SAndroid Build Coastguard Worker
202*e1eccf28SAndroid Build Coastguard Worker int len = x2 - x1;
203*e1eccf28SAndroid Build Coastguard Worker out += x1;
204*e1eccf28SAndroid Build Coastguard Worker
205*e1eccf28SAndroid Build Coastguard Worker while((x2 > x1) && (((uintptr_t)ptrIn) & 0x3)) {
206*e1eccf28SAndroid Build Coastguard Worker const uchar *pi = ptrIn;
207*e1eccf28SAndroid Build Coastguard Worker float blurredPixel = 0;
208*e1eccf28SAndroid Build Coastguard Worker const float* gp = gPtr;
209*e1eccf28SAndroid Build Coastguard Worker
210*e1eccf28SAndroid Build Coastguard Worker for (int r = 0; r < ct; r++) {
211*e1eccf28SAndroid Build Coastguard Worker float pf = (float)pi[0];
212*e1eccf28SAndroid Build Coastguard Worker blurredPixel += pf * gp[0];
213*e1eccf28SAndroid Build Coastguard Worker pi += iStride;
214*e1eccf28SAndroid Build Coastguard Worker gp++;
215*e1eccf28SAndroid Build Coastguard Worker }
216*e1eccf28SAndroid Build Coastguard Worker out[0] = blurredPixel;
217*e1eccf28SAndroid Build Coastguard Worker x1++;
218*e1eccf28SAndroid Build Coastguard Worker out++;
219*e1eccf28SAndroid Build Coastguard Worker ptrIn++;
220*e1eccf28SAndroid Build Coastguard Worker len--;
221*e1eccf28SAndroid Build Coastguard Worker }
222*e1eccf28SAndroid Build Coastguard Worker #if defined(ARCH_X86_HAVE_SSSE3)
223*e1eccf28SAndroid Build Coastguard Worker if (gArchUseSIMD && (x2 > x1)) {
224*e1eccf28SAndroid Build Coastguard Worker int t = (x2 - x1) >> 2;
225*e1eccf28SAndroid Build Coastguard Worker t &= ~1;
226*e1eccf28SAndroid Build Coastguard Worker if (t) {
227*e1eccf28SAndroid Build Coastguard Worker rsdIntrinsicBlurVFU4_K(out, ptrIn, iStride, gPtr, ct, 0, t );
228*e1eccf28SAndroid Build Coastguard Worker len -= t << 2;
229*e1eccf28SAndroid Build Coastguard Worker ptrIn += t << 2;
230*e1eccf28SAndroid Build Coastguard Worker out += t << 2;
231*e1eccf28SAndroid Build Coastguard Worker }
232*e1eccf28SAndroid Build Coastguard Worker }
233*e1eccf28SAndroid Build Coastguard Worker #endif
234*e1eccf28SAndroid Build Coastguard Worker while(len > 0) {
235*e1eccf28SAndroid Build Coastguard Worker const uchar *pi = ptrIn;
236*e1eccf28SAndroid Build Coastguard Worker float blurredPixel = 0;
237*e1eccf28SAndroid Build Coastguard Worker const float* gp = gPtr;
238*e1eccf28SAndroid Build Coastguard Worker
239*e1eccf28SAndroid Build Coastguard Worker for (int r = 0; r < ct; r++) {
240*e1eccf28SAndroid Build Coastguard Worker float pf = (float)pi[0];
241*e1eccf28SAndroid Build Coastguard Worker blurredPixel += pf * gp[0];
242*e1eccf28SAndroid Build Coastguard Worker pi += iStride;
243*e1eccf28SAndroid Build Coastguard Worker gp++;
244*e1eccf28SAndroid Build Coastguard Worker }
245*e1eccf28SAndroid Build Coastguard Worker out[0] = blurredPixel;
246*e1eccf28SAndroid Build Coastguard Worker len--;
247*e1eccf28SAndroid Build Coastguard Worker out++;
248*e1eccf28SAndroid Build Coastguard Worker ptrIn++;
249*e1eccf28SAndroid Build Coastguard Worker }
250*e1eccf28SAndroid Build Coastguard Worker }
251*e1eccf28SAndroid Build Coastguard Worker
252*e1eccf28SAndroid Build Coastguard Worker using android::renderscript::rsMin;
253*e1eccf28SAndroid Build Coastguard Worker using android::renderscript::rsMax;
254*e1eccf28SAndroid Build Coastguard Worker
OneHU4(const RsExpandKernelDriverInfo * info,uchar4 * out,int32_t x,const float4 * ptrIn,const float * gPtr,int iradius)255*e1eccf28SAndroid Build Coastguard Worker static void OneHU4(const RsExpandKernelDriverInfo *info, uchar4 *out, int32_t x,
256*e1eccf28SAndroid Build Coastguard Worker const float4 *ptrIn, const float* gPtr, int iradius) {
257*e1eccf28SAndroid Build Coastguard Worker
258*e1eccf28SAndroid Build Coastguard Worker float4 blurredPixel = 0;
259*e1eccf28SAndroid Build Coastguard Worker for (int r = -iradius; r <= iradius; r ++) {
260*e1eccf28SAndroid Build Coastguard Worker int validX = rsMax((x + r), 0);
261*e1eccf28SAndroid Build Coastguard Worker validX = rsMin(validX, (int)(info->dim.x - 1));
262*e1eccf28SAndroid Build Coastguard Worker float4 pf = ptrIn[validX];
263*e1eccf28SAndroid Build Coastguard Worker blurredPixel += pf * gPtr[0];
264*e1eccf28SAndroid Build Coastguard Worker gPtr++;
265*e1eccf28SAndroid Build Coastguard Worker }
266*e1eccf28SAndroid Build Coastguard Worker
267*e1eccf28SAndroid Build Coastguard Worker out->xyzw = convert_uchar4(blurredPixel);
268*e1eccf28SAndroid Build Coastguard Worker }
269*e1eccf28SAndroid Build Coastguard Worker
OneHU1(const RsExpandKernelDriverInfo * info,uchar * out,int32_t x,const float * ptrIn,const float * gPtr,int iradius)270*e1eccf28SAndroid Build Coastguard Worker static void OneHU1(const RsExpandKernelDriverInfo *info, uchar *out, int32_t x,
271*e1eccf28SAndroid Build Coastguard Worker const float *ptrIn, const float* gPtr, int iradius) {
272*e1eccf28SAndroid Build Coastguard Worker
273*e1eccf28SAndroid Build Coastguard Worker float blurredPixel = 0;
274*e1eccf28SAndroid Build Coastguard Worker for (int r = -iradius; r <= iradius; r ++) {
275*e1eccf28SAndroid Build Coastguard Worker int validX = rsMax((x + r), 0);
276*e1eccf28SAndroid Build Coastguard Worker validX = rsMin(validX, (int)(info->dim.x - 1));
277*e1eccf28SAndroid Build Coastguard Worker float pf = ptrIn[validX];
278*e1eccf28SAndroid Build Coastguard Worker blurredPixel += pf * gPtr[0];
279*e1eccf28SAndroid Build Coastguard Worker gPtr++;
280*e1eccf28SAndroid Build Coastguard Worker }
281*e1eccf28SAndroid Build Coastguard Worker
282*e1eccf28SAndroid Build Coastguard Worker out[0] = (uchar)blurredPixel;
283*e1eccf28SAndroid Build Coastguard Worker }
284*e1eccf28SAndroid Build Coastguard Worker
285*e1eccf28SAndroid Build Coastguard Worker
286*e1eccf28SAndroid Build Coastguard Worker namespace android {
287*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
288*e1eccf28SAndroid Build Coastguard Worker
kernelU4(const RsExpandKernelDriverInfo * info,uint32_t xstart,uint32_t xend,uint32_t outstep)289*e1eccf28SAndroid Build Coastguard Worker void RsdCpuScriptIntrinsicBlur::kernelU4(const RsExpandKernelDriverInfo *info,
290*e1eccf28SAndroid Build Coastguard Worker uint32_t xstart, uint32_t xend,
291*e1eccf28SAndroid Build Coastguard Worker uint32_t outstep) {
292*e1eccf28SAndroid Build Coastguard Worker
293*e1eccf28SAndroid Build Coastguard Worker float4 stackbuf[2048];
294*e1eccf28SAndroid Build Coastguard Worker float4 *buf = &stackbuf[0];
295*e1eccf28SAndroid Build Coastguard Worker RsdCpuScriptIntrinsicBlur *cp = (RsdCpuScriptIntrinsicBlur *)info->usr;
296*e1eccf28SAndroid Build Coastguard Worker if (!cp->mAlloc.get()) {
297*e1eccf28SAndroid Build Coastguard Worker ALOGE("Blur executed without input, skipping");
298*e1eccf28SAndroid Build Coastguard Worker return;
299*e1eccf28SAndroid Build Coastguard Worker }
300*e1eccf28SAndroid Build Coastguard Worker const uchar *pin = (const uchar *)cp->mAlloc->mHal.drvState.lod[0].mallocPtr;
301*e1eccf28SAndroid Build Coastguard Worker const size_t stride = cp->mAlloc->mHal.drvState.lod[0].stride;
302*e1eccf28SAndroid Build Coastguard Worker
303*e1eccf28SAndroid Build Coastguard Worker uchar4 *out = (uchar4 *)info->outPtr[0];
304*e1eccf28SAndroid Build Coastguard Worker uint32_t x1 = xstart;
305*e1eccf28SAndroid Build Coastguard Worker uint32_t x2 = xend;
306*e1eccf28SAndroid Build Coastguard Worker
307*e1eccf28SAndroid Build Coastguard Worker #if defined(ARCH_ARM_USE_INTRINSICS)
308*e1eccf28SAndroid Build Coastguard Worker if (gArchUseSIMD && info->dim.x >= 4) {
309*e1eccf28SAndroid Build Coastguard Worker rsdIntrinsicBlurU4_K(out, (uchar4 const *)(pin + stride * info->current.y),
310*e1eccf28SAndroid Build Coastguard Worker info->dim.x, info->dim.y,
311*e1eccf28SAndroid Build Coastguard Worker stride, x1, info->current.y, x2 - x1, cp->mIradius, cp->mIp + cp->mIradius);
312*e1eccf28SAndroid Build Coastguard Worker return;
313*e1eccf28SAndroid Build Coastguard Worker }
314*e1eccf28SAndroid Build Coastguard Worker #endif
315*e1eccf28SAndroid Build Coastguard Worker
316*e1eccf28SAndroid Build Coastguard Worker if (info->dim.x > 2048) {
317*e1eccf28SAndroid Build Coastguard Worker if ((info->dim.x > cp->mScratchSize[info->lid]) || !cp->mScratch[info->lid]) {
318*e1eccf28SAndroid Build Coastguard Worker // Pad the side of the allocation by one unit to allow alignment later
319*e1eccf28SAndroid Build Coastguard Worker cp->mScratch[info->lid] = realloc(cp->mScratch[info->lid], (info->dim.x + 1) * 16);
320*e1eccf28SAndroid Build Coastguard Worker cp->mScratchSize[info->lid] = info->dim.x;
321*e1eccf28SAndroid Build Coastguard Worker }
322*e1eccf28SAndroid Build Coastguard Worker // realloc only aligns to 8 bytes so we manually align to 16.
323*e1eccf28SAndroid Build Coastguard Worker buf = (float4 *) ((((intptr_t)cp->mScratch[info->lid]) + 15) & ~0xf);
324*e1eccf28SAndroid Build Coastguard Worker }
325*e1eccf28SAndroid Build Coastguard Worker float4 *fout = (float4 *)buf;
326*e1eccf28SAndroid Build Coastguard Worker int y = info->current.y;
327*e1eccf28SAndroid Build Coastguard Worker if ((y > cp->mIradius) && (y < ((int)info->dim.y - cp->mIradius))) {
328*e1eccf28SAndroid Build Coastguard Worker const uchar *pi = pin + (y - cp->mIradius) * stride;
329*e1eccf28SAndroid Build Coastguard Worker OneVFU4(fout, pi, stride, cp->mFp, cp->mIradius * 2 + 1, 0, info->dim.x);
330*e1eccf28SAndroid Build Coastguard Worker } else {
331*e1eccf28SAndroid Build Coastguard Worker x1 = 0;
332*e1eccf28SAndroid Build Coastguard Worker while(info->dim.x > x1) {
333*e1eccf28SAndroid Build Coastguard Worker OneVU4(info, fout, x1, y, pin, stride, cp->mFp, cp->mIradius);
334*e1eccf28SAndroid Build Coastguard Worker fout++;
335*e1eccf28SAndroid Build Coastguard Worker x1++;
336*e1eccf28SAndroid Build Coastguard Worker }
337*e1eccf28SAndroid Build Coastguard Worker }
338*e1eccf28SAndroid Build Coastguard Worker
339*e1eccf28SAndroid Build Coastguard Worker x1 = xstart;
340*e1eccf28SAndroid Build Coastguard Worker while ((x1 < (uint32_t)cp->mIradius) && (x1 < x2)) {
341*e1eccf28SAndroid Build Coastguard Worker OneHU4(info, out, x1, buf, cp->mFp, cp->mIradius);
342*e1eccf28SAndroid Build Coastguard Worker out++;
343*e1eccf28SAndroid Build Coastguard Worker x1++;
344*e1eccf28SAndroid Build Coastguard Worker }
345*e1eccf28SAndroid Build Coastguard Worker #if defined(ARCH_X86_HAVE_SSSE3)
346*e1eccf28SAndroid Build Coastguard Worker if (gArchUseSIMD) {
347*e1eccf28SAndroid Build Coastguard Worker if ((x1 + cp->mIradius) < x2) {
348*e1eccf28SAndroid Build Coastguard Worker rsdIntrinsicBlurHFU4_K(out, buf - cp->mIradius, cp->mFp,
349*e1eccf28SAndroid Build Coastguard Worker cp->mIradius * 2 + 1, x1, x2 - cp->mIradius);
350*e1eccf28SAndroid Build Coastguard Worker out += (x2 - cp->mIradius) - x1;
351*e1eccf28SAndroid Build Coastguard Worker x1 = x2 - cp->mIradius;
352*e1eccf28SAndroid Build Coastguard Worker }
353*e1eccf28SAndroid Build Coastguard Worker }
354*e1eccf28SAndroid Build Coastguard Worker #endif
355*e1eccf28SAndroid Build Coastguard Worker while(x2 > x1) {
356*e1eccf28SAndroid Build Coastguard Worker OneHU4(info, out, x1, buf, cp->mFp, cp->mIradius);
357*e1eccf28SAndroid Build Coastguard Worker out++;
358*e1eccf28SAndroid Build Coastguard Worker x1++;
359*e1eccf28SAndroid Build Coastguard Worker }
360*e1eccf28SAndroid Build Coastguard Worker }
361*e1eccf28SAndroid Build Coastguard Worker
kernelU1(const RsExpandKernelDriverInfo * info,uint32_t xstart,uint32_t xend,uint32_t outstep)362*e1eccf28SAndroid Build Coastguard Worker void RsdCpuScriptIntrinsicBlur::kernelU1(const RsExpandKernelDriverInfo *info,
363*e1eccf28SAndroid Build Coastguard Worker uint32_t xstart, uint32_t xend,
364*e1eccf28SAndroid Build Coastguard Worker uint32_t outstep) {
365*e1eccf28SAndroid Build Coastguard Worker float buf[4 * 2048];
366*e1eccf28SAndroid Build Coastguard Worker RsdCpuScriptIntrinsicBlur *cp = (RsdCpuScriptIntrinsicBlur *)info->usr;
367*e1eccf28SAndroid Build Coastguard Worker if (!cp->mAlloc.get()) {
368*e1eccf28SAndroid Build Coastguard Worker ALOGE("Blur executed without input, skipping");
369*e1eccf28SAndroid Build Coastguard Worker return;
370*e1eccf28SAndroid Build Coastguard Worker }
371*e1eccf28SAndroid Build Coastguard Worker const uchar *pin = (const uchar *)cp->mAlloc->mHal.drvState.lod[0].mallocPtr;
372*e1eccf28SAndroid Build Coastguard Worker const size_t stride = cp->mAlloc->mHal.drvState.lod[0].stride;
373*e1eccf28SAndroid Build Coastguard Worker
374*e1eccf28SAndroid Build Coastguard Worker uchar *out = (uchar *)info->outPtr[0];
375*e1eccf28SAndroid Build Coastguard Worker uint32_t x1 = xstart;
376*e1eccf28SAndroid Build Coastguard Worker uint32_t x2 = xend;
377*e1eccf28SAndroid Build Coastguard Worker
378*e1eccf28SAndroid Build Coastguard Worker #if defined(ARCH_ARM_USE_INTRINSICS)
379*e1eccf28SAndroid Build Coastguard Worker if (gArchUseSIMD && info->dim.x >= 16) {
380*e1eccf28SAndroid Build Coastguard Worker // The specialisation for r<=8 has an awkward prefill case, which is
381*e1eccf28SAndroid Build Coastguard Worker // fiddly to resolve, where starting close to the right edge can cause
382*e1eccf28SAndroid Build Coastguard Worker // a read beyond the end of input. So avoid that case here.
383*e1eccf28SAndroid Build Coastguard Worker if (cp->mIradius > 8 || (info->dim.x - rsMax(0, (int32_t)x1 - 8)) >= 16) {
384*e1eccf28SAndroid Build Coastguard Worker rsdIntrinsicBlurU1_K(out, pin + stride * info->current.y, info->dim.x, info->dim.y,
385*e1eccf28SAndroid Build Coastguard Worker stride, x1, info->current.y, x2 - x1, cp->mIradius, cp->mIp + cp->mIradius);
386*e1eccf28SAndroid Build Coastguard Worker return;
387*e1eccf28SAndroid Build Coastguard Worker }
388*e1eccf28SAndroid Build Coastguard Worker }
389*e1eccf28SAndroid Build Coastguard Worker #endif
390*e1eccf28SAndroid Build Coastguard Worker
391*e1eccf28SAndroid Build Coastguard Worker float *fout = (float *)buf;
392*e1eccf28SAndroid Build Coastguard Worker int y = info->current.y;
393*e1eccf28SAndroid Build Coastguard Worker if ((y > cp->mIradius) && (y < ((int)info->dim.y - cp->mIradius -1))) {
394*e1eccf28SAndroid Build Coastguard Worker const uchar *pi = pin + (y - cp->mIradius) * stride;
395*e1eccf28SAndroid Build Coastguard Worker OneVFU1(fout, pi, stride, cp->mFp, cp->mIradius * 2 + 1, 0, info->dim.x);
396*e1eccf28SAndroid Build Coastguard Worker } else {
397*e1eccf28SAndroid Build Coastguard Worker x1 = 0;
398*e1eccf28SAndroid Build Coastguard Worker while(info->dim.x > x1) {
399*e1eccf28SAndroid Build Coastguard Worker OneVU1(info, fout, x1, y, pin, stride, cp->mFp, cp->mIradius);
400*e1eccf28SAndroid Build Coastguard Worker fout++;
401*e1eccf28SAndroid Build Coastguard Worker x1++;
402*e1eccf28SAndroid Build Coastguard Worker }
403*e1eccf28SAndroid Build Coastguard Worker }
404*e1eccf28SAndroid Build Coastguard Worker
405*e1eccf28SAndroid Build Coastguard Worker x1 = xstart;
406*e1eccf28SAndroid Build Coastguard Worker while ((x1 < x2) &&
407*e1eccf28SAndroid Build Coastguard Worker ((x1 < (uint32_t)cp->mIradius) || (((uintptr_t)out) & 0x3))) {
408*e1eccf28SAndroid Build Coastguard Worker OneHU1(info, out, x1, buf, cp->mFp, cp->mIradius);
409*e1eccf28SAndroid Build Coastguard Worker out++;
410*e1eccf28SAndroid Build Coastguard Worker x1++;
411*e1eccf28SAndroid Build Coastguard Worker }
412*e1eccf28SAndroid Build Coastguard Worker #if defined(ARCH_X86_HAVE_SSSE3)
413*e1eccf28SAndroid Build Coastguard Worker if (gArchUseSIMD) {
414*e1eccf28SAndroid Build Coastguard Worker if ((x1 + cp->mIradius) < x2) {
415*e1eccf28SAndroid Build Coastguard Worker uint32_t len = x2 - (x1 + cp->mIradius);
416*e1eccf28SAndroid Build Coastguard Worker len &= ~3;
417*e1eccf28SAndroid Build Coastguard Worker
418*e1eccf28SAndroid Build Coastguard Worker // rsdIntrinsicBlurHFU1_K() processes each four float values in |buf| at once, so it
419*e1eccf28SAndroid Build Coastguard Worker // nees to ensure four more values can be accessed in order to avoid accessing
420*e1eccf28SAndroid Build Coastguard Worker // uninitialized buffer.
421*e1eccf28SAndroid Build Coastguard Worker if (len > 4) {
422*e1eccf28SAndroid Build Coastguard Worker len -= 4;
423*e1eccf28SAndroid Build Coastguard Worker rsdIntrinsicBlurHFU1_K(out, ((float *)buf) - cp->mIradius, cp->mFp,
424*e1eccf28SAndroid Build Coastguard Worker cp->mIradius * 2 + 1, x1, x1 + len);
425*e1eccf28SAndroid Build Coastguard Worker out += len;
426*e1eccf28SAndroid Build Coastguard Worker x1 += len;
427*e1eccf28SAndroid Build Coastguard Worker }
428*e1eccf28SAndroid Build Coastguard Worker }
429*e1eccf28SAndroid Build Coastguard Worker }
430*e1eccf28SAndroid Build Coastguard Worker #endif
431*e1eccf28SAndroid Build Coastguard Worker while(x2 > x1) {
432*e1eccf28SAndroid Build Coastguard Worker OneHU1(info, out, x1, buf, cp->mFp, cp->mIradius);
433*e1eccf28SAndroid Build Coastguard Worker out++;
434*e1eccf28SAndroid Build Coastguard Worker x1++;
435*e1eccf28SAndroid Build Coastguard Worker }
436*e1eccf28SAndroid Build Coastguard Worker }
437*e1eccf28SAndroid Build Coastguard Worker
RsdCpuScriptIntrinsicBlur(RsdCpuReferenceImpl * ctx,const Script * s,const Element * e)438*e1eccf28SAndroid Build Coastguard Worker RsdCpuScriptIntrinsicBlur::RsdCpuScriptIntrinsicBlur(RsdCpuReferenceImpl *ctx,
439*e1eccf28SAndroid Build Coastguard Worker const Script *s, const Element *e)
440*e1eccf28SAndroid Build Coastguard Worker : RsdCpuScriptIntrinsic(ctx, s, e, RS_SCRIPT_INTRINSIC_ID_BLUR) {
441*e1eccf28SAndroid Build Coastguard Worker
442*e1eccf28SAndroid Build Coastguard Worker mRootPtr = nullptr;
443*e1eccf28SAndroid Build Coastguard Worker if (e->getType() == RS_TYPE_UNSIGNED_8) {
444*e1eccf28SAndroid Build Coastguard Worker switch (e->getVectorSize()) {
445*e1eccf28SAndroid Build Coastguard Worker case 1:
446*e1eccf28SAndroid Build Coastguard Worker mRootPtr = &kernelU1;
447*e1eccf28SAndroid Build Coastguard Worker break;
448*e1eccf28SAndroid Build Coastguard Worker case 4:
449*e1eccf28SAndroid Build Coastguard Worker mRootPtr = &kernelU4;
450*e1eccf28SAndroid Build Coastguard Worker break;
451*e1eccf28SAndroid Build Coastguard Worker }
452*e1eccf28SAndroid Build Coastguard Worker }
453*e1eccf28SAndroid Build Coastguard Worker rsAssert(mRootPtr);
454*e1eccf28SAndroid Build Coastguard Worker mRadius = 5;
455*e1eccf28SAndroid Build Coastguard Worker
456*e1eccf28SAndroid Build Coastguard Worker mScratch = new void *[mCtx->getThreadCount()];
457*e1eccf28SAndroid Build Coastguard Worker mScratchSize = new size_t[mCtx->getThreadCount()];
458*e1eccf28SAndroid Build Coastguard Worker memset(mScratch, 0, sizeof(void *) * mCtx->getThreadCount());
459*e1eccf28SAndroid Build Coastguard Worker memset(mScratchSize, 0, sizeof(size_t) * mCtx->getThreadCount());
460*e1eccf28SAndroid Build Coastguard Worker
461*e1eccf28SAndroid Build Coastguard Worker ComputeGaussianWeights();
462*e1eccf28SAndroid Build Coastguard Worker }
463*e1eccf28SAndroid Build Coastguard Worker
~RsdCpuScriptIntrinsicBlur()464*e1eccf28SAndroid Build Coastguard Worker RsdCpuScriptIntrinsicBlur::~RsdCpuScriptIntrinsicBlur() {
465*e1eccf28SAndroid Build Coastguard Worker uint32_t threads = mCtx->getThreadCount();
466*e1eccf28SAndroid Build Coastguard Worker if (mScratch) {
467*e1eccf28SAndroid Build Coastguard Worker for (size_t i = 0; i < threads; i++) {
468*e1eccf28SAndroid Build Coastguard Worker if (mScratch[i]) {
469*e1eccf28SAndroid Build Coastguard Worker free(mScratch[i]);
470*e1eccf28SAndroid Build Coastguard Worker }
471*e1eccf28SAndroid Build Coastguard Worker }
472*e1eccf28SAndroid Build Coastguard Worker delete []mScratch;
473*e1eccf28SAndroid Build Coastguard Worker }
474*e1eccf28SAndroid Build Coastguard Worker if (mScratchSize) {
475*e1eccf28SAndroid Build Coastguard Worker delete []mScratchSize;
476*e1eccf28SAndroid Build Coastguard Worker }
477*e1eccf28SAndroid Build Coastguard Worker }
478*e1eccf28SAndroid Build Coastguard Worker
populateScript(Script * s)479*e1eccf28SAndroid Build Coastguard Worker void RsdCpuScriptIntrinsicBlur::populateScript(Script *s) {
480*e1eccf28SAndroid Build Coastguard Worker s->mHal.info.exportedVariableCount = 2;
481*e1eccf28SAndroid Build Coastguard Worker }
482*e1eccf28SAndroid Build Coastguard Worker
invokeFreeChildren()483*e1eccf28SAndroid Build Coastguard Worker void RsdCpuScriptIntrinsicBlur::invokeFreeChildren() {
484*e1eccf28SAndroid Build Coastguard Worker mAlloc.clear();
485*e1eccf28SAndroid Build Coastguard Worker }
486*e1eccf28SAndroid Build Coastguard Worker
rsdIntrinsic_Blur(RsdCpuReferenceImpl * ctx,const Script * s,const Element * e)487*e1eccf28SAndroid Build Coastguard Worker RsdCpuScriptImpl * rsdIntrinsic_Blur(RsdCpuReferenceImpl *ctx, const Script *s, const Element *e) {
488*e1eccf28SAndroid Build Coastguard Worker
489*e1eccf28SAndroid Build Coastguard Worker return new RsdCpuScriptIntrinsicBlur(ctx, s, e);
490*e1eccf28SAndroid Build Coastguard Worker }
491*e1eccf28SAndroid Build Coastguard Worker
492*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
493*e1eccf28SAndroid Build Coastguard Worker } // namespace android
494