1*e1eccf28SAndroid Build Coastguard Worker /* 2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2011 The Android Open Source Project 3*e1eccf28SAndroid Build Coastguard Worker * 4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*e1eccf28SAndroid Build Coastguard Worker * 8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*e1eccf28SAndroid Build Coastguard Worker * 10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License. 15*e1eccf28SAndroid Build Coastguard Worker */ 16*e1eccf28SAndroid Build Coastguard Worker 17*e1eccf28SAndroid Build Coastguard Worker #ifndef RSD_GL_H 18*e1eccf28SAndroid Build Coastguard Worker #define RSD_GL_H 19*e1eccf28SAndroid Build Coastguard Worker 20*e1eccf28SAndroid Build Coastguard Worker #include <rs_hal.h> 21*e1eccf28SAndroid Build Coastguard Worker #include <EGL/egl.h> 22*e1eccf28SAndroid Build Coastguard Worker 23*e1eccf28SAndroid Build Coastguard Worker #define RSD_CALL_GL(x, ...) rsc->setWatchdogGL(#x, __LINE__, __FILE__); x(__VA_ARGS__); rsc->setWatchdogGL(nullptr, 0, nullptr) 24*e1eccf28SAndroid Build Coastguard Worker 25*e1eccf28SAndroid Build Coastguard Worker class RsdShaderCache; 26*e1eccf28SAndroid Build Coastguard Worker class RsdVertexArrayState; 27*e1eccf28SAndroid Build Coastguard Worker class RsdFrameBufferObj; 28*e1eccf28SAndroid Build Coastguard Worker 29*e1eccf28SAndroid Build Coastguard Worker typedef struct RsdGLRec { 30*e1eccf28SAndroid Build Coastguard Worker struct { 31*e1eccf28SAndroid Build Coastguard Worker EGLint numConfigs; 32*e1eccf28SAndroid Build Coastguard Worker EGLint majorVersion; 33*e1eccf28SAndroid Build Coastguard Worker EGLint minorVersion; 34*e1eccf28SAndroid Build Coastguard Worker EGLConfig config; 35*e1eccf28SAndroid Build Coastguard Worker EGLContext context; 36*e1eccf28SAndroid Build Coastguard Worker EGLSurface surface; 37*e1eccf28SAndroid Build Coastguard Worker EGLSurface surfaceDefault; 38*e1eccf28SAndroid Build Coastguard Worker EGLDisplay display; 39*e1eccf28SAndroid Build Coastguard Worker } egl; 40*e1eccf28SAndroid Build Coastguard Worker 41*e1eccf28SAndroid Build Coastguard Worker struct { 42*e1eccf28SAndroid Build Coastguard Worker const uint8_t * vendor; 43*e1eccf28SAndroid Build Coastguard Worker const uint8_t * renderer; 44*e1eccf28SAndroid Build Coastguard Worker const uint8_t * version; 45*e1eccf28SAndroid Build Coastguard Worker const uint8_t * extensions; 46*e1eccf28SAndroid Build Coastguard Worker 47*e1eccf28SAndroid Build Coastguard Worker uint32_t majorVersion; 48*e1eccf28SAndroid Build Coastguard Worker uint32_t minorVersion; 49*e1eccf28SAndroid Build Coastguard Worker 50*e1eccf28SAndroid Build Coastguard Worker int32_t maxVaryingVectors; 51*e1eccf28SAndroid Build Coastguard Worker int32_t maxTextureImageUnits; 52*e1eccf28SAndroid Build Coastguard Worker 53*e1eccf28SAndroid Build Coastguard Worker int32_t maxFragmentTextureImageUnits; 54*e1eccf28SAndroid Build Coastguard Worker int32_t maxFragmentUniformVectors; 55*e1eccf28SAndroid Build Coastguard Worker 56*e1eccf28SAndroid Build Coastguard Worker int32_t maxVertexAttribs; 57*e1eccf28SAndroid Build Coastguard Worker int32_t maxVertexUniformVectors; 58*e1eccf28SAndroid Build Coastguard Worker int32_t maxVertexTextureUnits; 59*e1eccf28SAndroid Build Coastguard Worker 60*e1eccf28SAndroid Build Coastguard Worker bool OES_texture_npot; 61*e1eccf28SAndroid Build Coastguard Worker bool IMG_texture_npot; 62*e1eccf28SAndroid Build Coastguard Worker bool NV_texture_npot_2D_mipmap; 63*e1eccf28SAndroid Build Coastguard Worker float EXT_texture_max_aniso; 64*e1eccf28SAndroid Build Coastguard Worker } gl; 65*e1eccf28SAndroid Build Coastguard Worker 66*e1eccf28SAndroid Build Coastguard Worker ANativeWindow *wndSurface; 67*e1eccf28SAndroid Build Coastguard Worker ANativeWindow *currentWndSurface; 68*e1eccf28SAndroid Build Coastguard Worker 69*e1eccf28SAndroid Build Coastguard Worker RsdShaderCache *shaderCache; 70*e1eccf28SAndroid Build Coastguard Worker RsdVertexArrayState *vertexArrayState; 71*e1eccf28SAndroid Build Coastguard Worker RsdFrameBufferObj *currentFrameBuffer; 72*e1eccf28SAndroid Build Coastguard Worker } RsdGL; 73*e1eccf28SAndroid Build Coastguard Worker 74*e1eccf28SAndroid Build Coastguard Worker bool rsdGLSetInternalSurface(const android::renderscript::Context *rsc, 75*e1eccf28SAndroid Build Coastguard Worker RsNativeWindow sur); 76*e1eccf28SAndroid Build Coastguard Worker int32_t rsdGLInit(const android::renderscript::Context *rsc); 77*e1eccf28SAndroid Build Coastguard Worker void rsdGLShutdown(const android::renderscript::Context *rsc); 78*e1eccf28SAndroid Build Coastguard Worker bool rsdGLSetSurface(const android::renderscript::Context *rsc, 79*e1eccf28SAndroid Build Coastguard Worker uint32_t w, uint32_t h, RsNativeWindow sur); 80*e1eccf28SAndroid Build Coastguard Worker void rsdGLSwap(const android::renderscript::Context *rsc); 81*e1eccf28SAndroid Build Coastguard Worker void rsdGLCheckError(const android::renderscript::Context *rsc, 82*e1eccf28SAndroid Build Coastguard Worker const char *msg, bool isFatal = false); 83*e1eccf28SAndroid Build Coastguard Worker void rsdGLSetPriority(const android::renderscript::Context *rsc, 84*e1eccf28SAndroid Build Coastguard Worker int32_t priority); 85*e1eccf28SAndroid Build Coastguard Worker void rsdGLClearColor(const android::renderscript::Context *rsc, 86*e1eccf28SAndroid Build Coastguard Worker float r, float g, float b, float a); 87*e1eccf28SAndroid Build Coastguard Worker void rsdGLClearDepth(const android::renderscript::Context *rsc, float v); 88*e1eccf28SAndroid Build Coastguard Worker void rsdGLFinish(const android::renderscript::Context *rsc); 89*e1eccf28SAndroid Build Coastguard Worker void rsdGLDrawQuadTexCoords(const android::renderscript::Context *rsc, 90*e1eccf28SAndroid Build Coastguard Worker float x1, float y1, float z1, float u1, float v1, 91*e1eccf28SAndroid Build Coastguard Worker float x2, float y2, float z2, float u2, float v2, 92*e1eccf28SAndroid Build Coastguard Worker float x3, float y3, float z3, float u3, float v3, 93*e1eccf28SAndroid Build Coastguard Worker float x4, float y4, float z4, float u4, float v4); 94*e1eccf28SAndroid Build Coastguard Worker 95*e1eccf28SAndroid Build Coastguard Worker #endif 96