xref: /aosp_15_r20/frameworks/rs/driver/rsdMesh.cpp (revision e1eccf28f96817838ad6867f7f39d2351ec11f56)
1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker  * Copyright (C) 2011 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker  *
4*e1eccf28SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker  *
8*e1eccf28SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker  *
10*e1eccf28SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker  * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker  */
16*e1eccf28SAndroid Build Coastguard Worker 
17*e1eccf28SAndroid Build Coastguard Worker 
18*e1eccf28SAndroid Build Coastguard Worker #include <rs_hal.h>
19*e1eccf28SAndroid Build Coastguard Worker #include <rsContext.h>
20*e1eccf28SAndroid Build Coastguard Worker #include <rsMesh.h>
21*e1eccf28SAndroid Build Coastguard Worker 
22*e1eccf28SAndroid Build Coastguard Worker #include "rsdCore.h"
23*e1eccf28SAndroid Build Coastguard Worker #include "rsdMesh.h"
24*e1eccf28SAndroid Build Coastguard Worker #include "rsdMeshObj.h"
25*e1eccf28SAndroid Build Coastguard Worker #include "rsdShaderCache.h"
26*e1eccf28SAndroid Build Coastguard Worker 
27*e1eccf28SAndroid Build Coastguard Worker using android::renderscript::Context;
28*e1eccf28SAndroid Build Coastguard Worker using android::renderscript::Mesh;
29*e1eccf28SAndroid Build Coastguard Worker 
rsdMeshInit(const Context * rsc,const Mesh * m)30*e1eccf28SAndroid Build Coastguard Worker bool rsdMeshInit(const Context *rsc, const Mesh *m) {
31*e1eccf28SAndroid Build Coastguard Worker     RsdMeshObj *drv = nullptr;
32*e1eccf28SAndroid Build Coastguard Worker     if(m->mHal.drv) {
33*e1eccf28SAndroid Build Coastguard Worker         drv = (RsdMeshObj*)m->mHal.drv;
34*e1eccf28SAndroid Build Coastguard Worker         delete drv;
35*e1eccf28SAndroid Build Coastguard Worker     }
36*e1eccf28SAndroid Build Coastguard Worker     drv = new RsdMeshObj(rsc, m);
37*e1eccf28SAndroid Build Coastguard Worker     m->mHal.drv = drv;
38*e1eccf28SAndroid Build Coastguard Worker     return drv->init(rsc);
39*e1eccf28SAndroid Build Coastguard Worker }
40*e1eccf28SAndroid Build Coastguard Worker 
rsdMeshDraw(const Context * rsc,const Mesh * m,uint32_t primIndex,uint32_t start,uint32_t len)41*e1eccf28SAndroid Build Coastguard Worker void rsdMeshDraw(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len) {
42*e1eccf28SAndroid Build Coastguard Worker     if(m->mHal.drv) {
43*e1eccf28SAndroid Build Coastguard Worker         RsdHal *dc = (RsdHal *)rsc->mHal.drv;
44*e1eccf28SAndroid Build Coastguard Worker         if (!dc->gl.shaderCache->setup(rsc)) {
45*e1eccf28SAndroid Build Coastguard Worker             return;
46*e1eccf28SAndroid Build Coastguard Worker         }
47*e1eccf28SAndroid Build Coastguard Worker 
48*e1eccf28SAndroid Build Coastguard Worker         RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv;
49*e1eccf28SAndroid Build Coastguard Worker         drv->renderPrimitiveRange(rsc, primIndex, start, len);
50*e1eccf28SAndroid Build Coastguard Worker     }
51*e1eccf28SAndroid Build Coastguard Worker }
52*e1eccf28SAndroid Build Coastguard Worker 
rsdMeshDestroy(const Context * rsc,const Mesh * m)53*e1eccf28SAndroid Build Coastguard Worker void rsdMeshDestroy(const Context *rsc, const Mesh *m) {
54*e1eccf28SAndroid Build Coastguard Worker     if(m->mHal.drv) {
55*e1eccf28SAndroid Build Coastguard Worker         RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv;
56*e1eccf28SAndroid Build Coastguard Worker         delete drv;
57*e1eccf28SAndroid Build Coastguard Worker     }
58*e1eccf28SAndroid Build Coastguard Worker }
59*e1eccf28SAndroid Build Coastguard Worker 
60*e1eccf28SAndroid Build Coastguard Worker 
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