1*e1eccf28SAndroid Build Coastguard Worker /* 2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2013 The Android Open Source Project 3*e1eccf28SAndroid Build Coastguard Worker * 4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*e1eccf28SAndroid Build Coastguard Worker * 8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*e1eccf28SAndroid Build Coastguard Worker * 10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License. 15*e1eccf28SAndroid Build Coastguard Worker */ 16*e1eccf28SAndroid Build Coastguard Worker 17*e1eccf28SAndroid Build Coastguard Worker #ifndef ANDROID_STRUCTURED_ALLOCATION_H 18*e1eccf28SAndroid Build Coastguard Worker #define ANDROID_STRUCTURED_ALLOCATION_H 19*e1eccf28SAndroid Build Coastguard Worker 20*e1eccf28SAndroid Build Coastguard Worker #include "rsType.h" 21*e1eccf28SAndroid Build Coastguard Worker 22*e1eccf28SAndroid Build Coastguard Worker #include <vector> 23*e1eccf28SAndroid Build Coastguard Worker 24*e1eccf28SAndroid Build Coastguard Worker struct AHardwareBuffer; 25*e1eccf28SAndroid Build Coastguard Worker 26*e1eccf28SAndroid Build Coastguard Worker // --------------------------------------------------------------------------- 27*e1eccf28SAndroid Build Coastguard Worker namespace android { 28*e1eccf28SAndroid Build Coastguard Worker 29*e1eccf28SAndroid Build Coastguard Worker namespace renderscript { 30*e1eccf28SAndroid Build Coastguard Worker 31*e1eccf28SAndroid Build Coastguard Worker class Program; 32*e1eccf28SAndroid Build Coastguard Worker class GrallocConsumer; 33*e1eccf28SAndroid Build Coastguard Worker 34*e1eccf28SAndroid Build Coastguard Worker /***************************************************************************** 35*e1eccf28SAndroid Build Coastguard Worker * CAUTION 36*e1eccf28SAndroid Build Coastguard Worker * 37*e1eccf28SAndroid Build Coastguard Worker * Any layout changes for this class may require a corresponding change to be 38*e1eccf28SAndroid Build Coastguard Worker * made to frameworks/compile/libbcc/lib/ScriptCRT/rs_core.c, which contains 39*e1eccf28SAndroid Build Coastguard Worker * a partial copy of the information below. 40*e1eccf28SAndroid Build Coastguard Worker * 41*e1eccf28SAndroid Build Coastguard Worker *****************************************************************************/ 42*e1eccf28SAndroid Build Coastguard Worker class Allocation : public ObjectBase { 43*e1eccf28SAndroid Build Coastguard Worker // The graphics equivalent of malloc. The allocation contains a structure of elements. 44*e1eccf28SAndroid Build Coastguard Worker 45*e1eccf28SAndroid Build Coastguard Worker public: 46*e1eccf28SAndroid Build Coastguard Worker const static int MAX_LOD = 16; 47*e1eccf28SAndroid Build Coastguard Worker // The mininum alignment requirement for RenderScript. Must be power of 2 and larger than 0. 48*e1eccf28SAndroid Build Coastguard Worker const static size_t kMinimumRSAlignment = 16; 49*e1eccf28SAndroid Build Coastguard Worker // The maximun number of Allocations that can share a single BufferQueue; 50*e1eccf28SAndroid Build Coastguard Worker const static uint32_t MAX_NUM_ALLOC = 16; 51*e1eccf28SAndroid Build Coastguard Worker 52*e1eccf28SAndroid Build Coastguard Worker struct Hal { 53*e1eccf28SAndroid Build Coastguard Worker void * drv; 54*e1eccf28SAndroid Build Coastguard Worker 55*e1eccf28SAndroid Build Coastguard Worker struct State { 56*e1eccf28SAndroid Build Coastguard Worker const Type * type; 57*e1eccf28SAndroid Build Coastguard Worker 58*e1eccf28SAndroid Build Coastguard Worker uint32_t usageFlags; 59*e1eccf28SAndroid Build Coastguard Worker RsAllocationMipmapControl mipmapControl; 60*e1eccf28SAndroid Build Coastguard Worker 61*e1eccf28SAndroid Build Coastguard Worker // Cached fields from the Type and Element 62*e1eccf28SAndroid Build Coastguard Worker // to prevent pointer chasing in critical loops. 63*e1eccf28SAndroid Build Coastguard Worker uint32_t yuv; 64*e1eccf28SAndroid Build Coastguard Worker uint32_t elementSizeBytes; 65*e1eccf28SAndroid Build Coastguard Worker bool hasMipmaps; 66*e1eccf28SAndroid Build Coastguard Worker bool hasFaces; 67*e1eccf28SAndroid Build Coastguard Worker bool hasReferences; 68*e1eccf28SAndroid Build Coastguard Worker void * userProvidedPtr; 69*e1eccf28SAndroid Build Coastguard Worker int32_t surfaceTextureID; 70*e1eccf28SAndroid Build Coastguard Worker AHardwareBuffer *nativeBuffer; 71*e1eccf28SAndroid Build Coastguard Worker int64_t timestamp; 72*e1eccf28SAndroid Build Coastguard Worker 73*e1eccf28SAndroid Build Coastguard Worker // Allocation adapter state 74*e1eccf28SAndroid Build Coastguard Worker const Allocation *baseAlloc; 75*e1eccf28SAndroid Build Coastguard Worker uint32_t originX; 76*e1eccf28SAndroid Build Coastguard Worker uint32_t originY; 77*e1eccf28SAndroid Build Coastguard Worker uint32_t originZ; 78*e1eccf28SAndroid Build Coastguard Worker uint32_t originLOD; 79*e1eccf28SAndroid Build Coastguard Worker uint32_t originFace; 80*e1eccf28SAndroid Build Coastguard Worker uint32_t originArray[Type::mMaxArrays]; 81*e1eccf28SAndroid Build Coastguard Worker }; 82*e1eccf28SAndroid Build Coastguard Worker State state; 83*e1eccf28SAndroid Build Coastguard Worker 84*e1eccf28SAndroid Build Coastguard Worker struct DrvState { 85*e1eccf28SAndroid Build Coastguard Worker struct LodState { 86*e1eccf28SAndroid Build Coastguard Worker void * mallocPtr; 87*e1eccf28SAndroid Build Coastguard Worker size_t stride; 88*e1eccf28SAndroid Build Coastguard Worker uint32_t dimX; 89*e1eccf28SAndroid Build Coastguard Worker uint32_t dimY; 90*e1eccf28SAndroid Build Coastguard Worker uint32_t dimZ; 91*e1eccf28SAndroid Build Coastguard Worker } lod[android::renderscript::Allocation::MAX_LOD]; 92*e1eccf28SAndroid Build Coastguard Worker size_t faceOffset; 93*e1eccf28SAndroid Build Coastguard Worker uint32_t lodCount; 94*e1eccf28SAndroid Build Coastguard Worker uint32_t faceCount; 95*e1eccf28SAndroid Build Coastguard Worker 96*e1eccf28SAndroid Build Coastguard Worker struct YuvState { 97*e1eccf28SAndroid Build Coastguard Worker uint32_t shift; 98*e1eccf28SAndroid Build Coastguard Worker uint32_t step; 99*e1eccf28SAndroid Build Coastguard Worker } yuv; 100*e1eccf28SAndroid Build Coastguard Worker 101*e1eccf28SAndroid Build Coastguard Worker int grallocFlags; 102*e1eccf28SAndroid Build Coastguard Worker uint32_t dimArray[Type::mMaxArrays]; 103*e1eccf28SAndroid Build Coastguard Worker }; 104*e1eccf28SAndroid Build Coastguard Worker mutable DrvState drvState; 105*e1eccf28SAndroid Build Coastguard Worker 106*e1eccf28SAndroid Build Coastguard Worker }; 107*e1eccf28SAndroid Build Coastguard Worker Hal mHal; 108*e1eccf28SAndroid Build Coastguard Worker 109*e1eccf28SAndroid Build Coastguard Worker void operator delete(void* ptr); 110*e1eccf28SAndroid Build Coastguard Worker 111*e1eccf28SAndroid Build Coastguard Worker static Allocation * createAllocation(Context *rsc, const Type *, uint32_t usages, 112*e1eccf28SAndroid Build Coastguard Worker RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE, 113*e1eccf28SAndroid Build Coastguard Worker void *ptr = 0); 114*e1eccf28SAndroid Build Coastguard Worker static Allocation * createAllocationStrided(Context *rsc, const Type *, uint32_t usages, 115*e1eccf28SAndroid Build Coastguard Worker RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE, 116*e1eccf28SAndroid Build Coastguard Worker void *ptr = 0, size_t byteAligned = 16); 117*e1eccf28SAndroid Build Coastguard Worker static Allocation * createAdapter(Context *rsc, const Allocation *alloc, const Type *type); 118*e1eccf28SAndroid Build Coastguard Worker 119*e1eccf28SAndroid Build Coastguard Worker 120*e1eccf28SAndroid Build Coastguard Worker virtual ~Allocation(); 121*e1eccf28SAndroid Build Coastguard Worker void updateCache(); 122*e1eccf28SAndroid Build Coastguard Worker getType()123*e1eccf28SAndroid Build Coastguard Worker const Type * getType() const {return mHal.state.type;} 124*e1eccf28SAndroid Build Coastguard Worker 125*e1eccf28SAndroid Build Coastguard Worker void syncAll(Context *rsc, RsAllocationUsageType src); 126*e1eccf28SAndroid Build Coastguard Worker 127*e1eccf28SAndroid Build Coastguard Worker void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len); 128*e1eccf28SAndroid Build Coastguard Worker 129*e1eccf28SAndroid Build Coastguard Worker void resize1D(Context *rsc, uint32_t dimX); 130*e1eccf28SAndroid Build Coastguard Worker void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY); 131*e1eccf28SAndroid Build Coastguard Worker 132*e1eccf28SAndroid Build Coastguard Worker void data(Context *rsc, uint32_t xoff, uint32_t lod, uint32_t count, const void *data, size_t sizeBytes); 133*e1eccf28SAndroid Build Coastguard Worker void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 134*e1eccf28SAndroid Build Coastguard Worker uint32_t w, uint32_t h, const void *data, size_t sizeBytes, size_t stride); 135*e1eccf28SAndroid Build Coastguard Worker void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, 136*e1eccf28SAndroid Build Coastguard Worker uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes, size_t stride); 137*e1eccf28SAndroid Build Coastguard Worker 138*e1eccf28SAndroid Build Coastguard Worker void read(Context *rsc, uint32_t xoff, uint32_t lod, uint32_t count, void *data, size_t sizeBytes); 139*e1eccf28SAndroid Build Coastguard Worker void read(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 140*e1eccf28SAndroid Build Coastguard Worker uint32_t w, uint32_t h, void *data, size_t sizeBytes, size_t stride); 141*e1eccf28SAndroid Build Coastguard Worker void read(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, 142*e1eccf28SAndroid Build Coastguard Worker uint32_t w, uint32_t h, uint32_t d, void *data, size_t sizeBytes, size_t stride); 143*e1eccf28SAndroid Build Coastguard Worker 144*e1eccf28SAndroid Build Coastguard Worker void elementData(Context *rsc, uint32_t x, uint32_t y, uint32_t z, 145*e1eccf28SAndroid Build Coastguard Worker const void *data, uint32_t elementOff, size_t sizeBytes); 146*e1eccf28SAndroid Build Coastguard Worker 147*e1eccf28SAndroid Build Coastguard Worker void elementRead(Context *rsc, uint32_t x, uint32_t y, uint32_t z, 148*e1eccf28SAndroid Build Coastguard Worker void *data, uint32_t elementOff, size_t sizeBytes); 149*e1eccf28SAndroid Build Coastguard Worker 150*e1eccf28SAndroid Build Coastguard Worker void addProgramToDirty(const Program *); 151*e1eccf28SAndroid Build Coastguard Worker void removeProgramToDirty(const Program *); 152*e1eccf28SAndroid Build Coastguard Worker 153*e1eccf28SAndroid Build Coastguard Worker virtual void dumpLOGV(const char *prefix) const; 154*e1eccf28SAndroid Build Coastguard Worker virtual void serialize(Context *rsc, OStream *stream) const; getClassId()155*e1eccf28SAndroid Build Coastguard Worker virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; } 156*e1eccf28SAndroid Build Coastguard Worker static Allocation *createFromStream(Context *rsc, IStream *stream); 157*e1eccf28SAndroid Build Coastguard Worker getIsScript()158*e1eccf28SAndroid Build Coastguard Worker bool getIsScript() const { 159*e1eccf28SAndroid Build Coastguard Worker return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0; 160*e1eccf28SAndroid Build Coastguard Worker } getIsTexture()161*e1eccf28SAndroid Build Coastguard Worker bool getIsTexture() const { 162*e1eccf28SAndroid Build Coastguard Worker return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0; 163*e1eccf28SAndroid Build Coastguard Worker } getIsRenderTarget()164*e1eccf28SAndroid Build Coastguard Worker bool getIsRenderTarget() const { 165*e1eccf28SAndroid Build Coastguard Worker return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) != 0; 166*e1eccf28SAndroid Build Coastguard Worker } getIsBufferObject()167*e1eccf28SAndroid Build Coastguard Worker bool getIsBufferObject() const { 168*e1eccf28SAndroid Build Coastguard Worker return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) != 0; 169*e1eccf28SAndroid Build Coastguard Worker } 170*e1eccf28SAndroid Build Coastguard Worker 171*e1eccf28SAndroid Build Coastguard Worker void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const; 172*e1eccf28SAndroid Build Coastguard Worker void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const; 173*e1eccf28SAndroid Build Coastguard Worker virtual void callUpdateCacheObject(const Context *rsc, void *dstObj) const; 174*e1eccf28SAndroid Build Coastguard Worker virtual bool freeChildren(); 175*e1eccf28SAndroid Build Coastguard Worker 176*e1eccf28SAndroid Build Coastguard Worker void sendDirty(const Context *rsc) const; getHasGraphicsMipmaps()177*e1eccf28SAndroid Build Coastguard Worker bool getHasGraphicsMipmaps() const { 178*e1eccf28SAndroid Build Coastguard Worker return mHal.state.mipmapControl != RS_ALLOCATION_MIPMAP_NONE; 179*e1eccf28SAndroid Build Coastguard Worker } 180*e1eccf28SAndroid Build Coastguard Worker 181*e1eccf28SAndroid Build Coastguard Worker void setupGrallocConsumer(const Context *rsc, uint32_t numAlloc); 182*e1eccf28SAndroid Build Coastguard Worker void shareBufferQueue(const Context *rsc, const Allocation *alloc); 183*e1eccf28SAndroid Build Coastguard Worker void * getSurface(const Context *rsc); 184*e1eccf28SAndroid Build Coastguard Worker void setSurface(const Context *rsc, RsNativeWindow sur); 185*e1eccf28SAndroid Build Coastguard Worker void ioSend(const Context *rsc); 186*e1eccf28SAndroid Build Coastguard Worker void ioReceive(const Context *rsc); getTimeStamp()187*e1eccf28SAndroid Build Coastguard Worker int64_t getTimeStamp() {return mHal.state.timestamp;} 188*e1eccf28SAndroid Build Coastguard Worker 189*e1eccf28SAndroid Build Coastguard Worker void adapterOffset(Context *rsc, const uint32_t *offsets, size_t len); 190*e1eccf28SAndroid Build Coastguard Worker 191*e1eccf28SAndroid Build Coastguard Worker void * getPointer(const Context *rsc, uint32_t lod, RsAllocationCubemapFace face, 192*e1eccf28SAndroid Build Coastguard Worker uint32_t z, uint32_t array, size_t *stride); 193*e1eccf28SAndroid Build Coastguard Worker 194*e1eccf28SAndroid Build Coastguard Worker void * getPointerUnchecked(uint32_t x, uint32_t y, 195*e1eccf28SAndroid Build Coastguard Worker uint32_t z = 0, uint32_t lod = 0, 196*e1eccf28SAndroid Build Coastguard Worker RsAllocationCubemapFace face = RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X, 197*e1eccf28SAndroid Build Coastguard Worker uint32_t a1 = 0, uint32_t a2 = 0, uint32_t a3 = 0, uint32_t a4 = 0) const { 198*e1eccf28SAndroid Build Coastguard Worker 199*e1eccf28SAndroid Build Coastguard Worker uint8_t * p = (uint8_t *) mHal.drvState.lod[lod].mallocPtr; 200*e1eccf28SAndroid Build Coastguard Worker p += x * getType()->getElementSizeBytes(); 201*e1eccf28SAndroid Build Coastguard Worker p += y * mHal.drvState.lod[lod].stride; 202*e1eccf28SAndroid Build Coastguard Worker p += z * mHal.drvState.lod[lod].stride * mHal.drvState.lod[lod].dimY; 203*e1eccf28SAndroid Build Coastguard Worker 204*e1eccf28SAndroid Build Coastguard Worker // Todo: arrays 205*e1eccf28SAndroid Build Coastguard Worker 206*e1eccf28SAndroid Build Coastguard Worker return p; 207*e1eccf28SAndroid Build Coastguard Worker } 208*e1eccf28SAndroid Build Coastguard Worker 209*e1eccf28SAndroid Build Coastguard Worker bool hasSameDims(const Allocation *Other) const; 210*e1eccf28SAndroid Build Coastguard Worker 211*e1eccf28SAndroid Build Coastguard Worker protected: 212*e1eccf28SAndroid Build Coastguard Worker std::vector<const Program *> mToDirtyList; 213*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<const Type> mType; setType(const Type * t)214*e1eccf28SAndroid Build Coastguard Worker void setType(const Type *t) { 215*e1eccf28SAndroid Build Coastguard Worker mType.set(t); 216*e1eccf28SAndroid Build Coastguard Worker mHal.state.type = t; 217*e1eccf28SAndroid Build Coastguard Worker } 218*e1eccf28SAndroid Build Coastguard Worker 219*e1eccf28SAndroid Build Coastguard Worker #ifndef RS_COMPATIBILITY_LIB 220*e1eccf28SAndroid Build Coastguard Worker GrallocConsumer *mGrallocConsumer = nullptr; 221*e1eccf28SAndroid Build Coastguard Worker bool mBufferQueueInited = false; 222*e1eccf28SAndroid Build Coastguard Worker uint32_t mCurrentIdx; 223*e1eccf28SAndroid Build Coastguard Worker #endif 224*e1eccf28SAndroid Build Coastguard Worker 225*e1eccf28SAndroid Build Coastguard Worker 226*e1eccf28SAndroid Build Coastguard Worker private: 227*e1eccf28SAndroid Build Coastguard Worker void freeChildrenUnlocked(); 228*e1eccf28SAndroid Build Coastguard Worker Allocation(Context *rsc, const Type *, uint32_t usages, RsAllocationMipmapControl mc, void *ptr); 229*e1eccf28SAndroid Build Coastguard Worker Allocation(Context *rsc, const Allocation *, const Type *); 230*e1eccf28SAndroid Build Coastguard Worker 231*e1eccf28SAndroid Build Coastguard Worker uint32_t getPackedSize() const; 232*e1eccf28SAndroid Build Coastguard Worker static void writePackedData(Context *rsc, const Type *type, uint8_t *dst, 233*e1eccf28SAndroid Build Coastguard Worker const uint8_t *src, bool dstPadded); 234*e1eccf28SAndroid Build Coastguard Worker void unpackVec3Allocation(Context *rsc, const void *data, size_t dataSize); 235*e1eccf28SAndroid Build Coastguard Worker void packVec3Allocation(Context *rsc, OStream *stream) const; 236*e1eccf28SAndroid Build Coastguard Worker }; 237*e1eccf28SAndroid Build Coastguard Worker 238*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript 239*e1eccf28SAndroid Build Coastguard Worker } // namespace android 240*e1eccf28SAndroid Build Coastguard Worker #endif 241