xref: /aosp_15_r20/frameworks/rs/rsAllocation.h (revision e1eccf28f96817838ad6867f7f39d2351ec11f56)
1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker  * Copyright (C) 2013 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker  *
4*e1eccf28SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker  *
8*e1eccf28SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker  *
10*e1eccf28SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker  * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker  */
16*e1eccf28SAndroid Build Coastguard Worker 
17*e1eccf28SAndroid Build Coastguard Worker #ifndef ANDROID_STRUCTURED_ALLOCATION_H
18*e1eccf28SAndroid Build Coastguard Worker #define ANDROID_STRUCTURED_ALLOCATION_H
19*e1eccf28SAndroid Build Coastguard Worker 
20*e1eccf28SAndroid Build Coastguard Worker #include "rsType.h"
21*e1eccf28SAndroid Build Coastguard Worker 
22*e1eccf28SAndroid Build Coastguard Worker #include <vector>
23*e1eccf28SAndroid Build Coastguard Worker 
24*e1eccf28SAndroid Build Coastguard Worker struct AHardwareBuffer;
25*e1eccf28SAndroid Build Coastguard Worker 
26*e1eccf28SAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
27*e1eccf28SAndroid Build Coastguard Worker namespace android {
28*e1eccf28SAndroid Build Coastguard Worker 
29*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
30*e1eccf28SAndroid Build Coastguard Worker 
31*e1eccf28SAndroid Build Coastguard Worker class Program;
32*e1eccf28SAndroid Build Coastguard Worker class GrallocConsumer;
33*e1eccf28SAndroid Build Coastguard Worker 
34*e1eccf28SAndroid Build Coastguard Worker /*****************************************************************************
35*e1eccf28SAndroid Build Coastguard Worker  * CAUTION
36*e1eccf28SAndroid Build Coastguard Worker  *
37*e1eccf28SAndroid Build Coastguard Worker  * Any layout changes for this class may require a corresponding change to be
38*e1eccf28SAndroid Build Coastguard Worker  * made to frameworks/compile/libbcc/lib/ScriptCRT/rs_core.c, which contains
39*e1eccf28SAndroid Build Coastguard Worker  * a partial copy of the information below.
40*e1eccf28SAndroid Build Coastguard Worker  *
41*e1eccf28SAndroid Build Coastguard Worker  *****************************************************************************/
42*e1eccf28SAndroid Build Coastguard Worker class Allocation : public ObjectBase {
43*e1eccf28SAndroid Build Coastguard Worker     // The graphics equivalent of malloc.  The allocation contains a structure of elements.
44*e1eccf28SAndroid Build Coastguard Worker 
45*e1eccf28SAndroid Build Coastguard Worker public:
46*e1eccf28SAndroid Build Coastguard Worker     const static int MAX_LOD = 16;
47*e1eccf28SAndroid Build Coastguard Worker     // The mininum alignment requirement for RenderScript. Must be power of 2 and larger than 0.
48*e1eccf28SAndroid Build Coastguard Worker     const static size_t kMinimumRSAlignment = 16;
49*e1eccf28SAndroid Build Coastguard Worker     // The maximun number of Allocations that can share a single BufferQueue;
50*e1eccf28SAndroid Build Coastguard Worker     const static uint32_t MAX_NUM_ALLOC = 16;
51*e1eccf28SAndroid Build Coastguard Worker 
52*e1eccf28SAndroid Build Coastguard Worker     struct Hal {
53*e1eccf28SAndroid Build Coastguard Worker         void * drv;
54*e1eccf28SAndroid Build Coastguard Worker 
55*e1eccf28SAndroid Build Coastguard Worker         struct State {
56*e1eccf28SAndroid Build Coastguard Worker             const Type * type;
57*e1eccf28SAndroid Build Coastguard Worker 
58*e1eccf28SAndroid Build Coastguard Worker             uint32_t usageFlags;
59*e1eccf28SAndroid Build Coastguard Worker             RsAllocationMipmapControl mipmapControl;
60*e1eccf28SAndroid Build Coastguard Worker 
61*e1eccf28SAndroid Build Coastguard Worker             // Cached fields from the Type and Element
62*e1eccf28SAndroid Build Coastguard Worker             // to prevent pointer chasing in critical loops.
63*e1eccf28SAndroid Build Coastguard Worker             uint32_t yuv;
64*e1eccf28SAndroid Build Coastguard Worker             uint32_t elementSizeBytes;
65*e1eccf28SAndroid Build Coastguard Worker             bool hasMipmaps;
66*e1eccf28SAndroid Build Coastguard Worker             bool hasFaces;
67*e1eccf28SAndroid Build Coastguard Worker             bool hasReferences;
68*e1eccf28SAndroid Build Coastguard Worker             void * userProvidedPtr;
69*e1eccf28SAndroid Build Coastguard Worker             int32_t surfaceTextureID;
70*e1eccf28SAndroid Build Coastguard Worker             AHardwareBuffer *nativeBuffer;
71*e1eccf28SAndroid Build Coastguard Worker             int64_t timestamp;
72*e1eccf28SAndroid Build Coastguard Worker 
73*e1eccf28SAndroid Build Coastguard Worker             // Allocation adapter state
74*e1eccf28SAndroid Build Coastguard Worker             const Allocation *baseAlloc;
75*e1eccf28SAndroid Build Coastguard Worker             uint32_t originX;
76*e1eccf28SAndroid Build Coastguard Worker             uint32_t originY;
77*e1eccf28SAndroid Build Coastguard Worker             uint32_t originZ;
78*e1eccf28SAndroid Build Coastguard Worker             uint32_t originLOD;
79*e1eccf28SAndroid Build Coastguard Worker             uint32_t originFace;
80*e1eccf28SAndroid Build Coastguard Worker             uint32_t originArray[Type::mMaxArrays];
81*e1eccf28SAndroid Build Coastguard Worker         };
82*e1eccf28SAndroid Build Coastguard Worker         State state;
83*e1eccf28SAndroid Build Coastguard Worker 
84*e1eccf28SAndroid Build Coastguard Worker         struct DrvState {
85*e1eccf28SAndroid Build Coastguard Worker             struct LodState {
86*e1eccf28SAndroid Build Coastguard Worker                 void * mallocPtr;
87*e1eccf28SAndroid Build Coastguard Worker                 size_t stride;
88*e1eccf28SAndroid Build Coastguard Worker                 uint32_t dimX;
89*e1eccf28SAndroid Build Coastguard Worker                 uint32_t dimY;
90*e1eccf28SAndroid Build Coastguard Worker                 uint32_t dimZ;
91*e1eccf28SAndroid Build Coastguard Worker             } lod[android::renderscript::Allocation::MAX_LOD];
92*e1eccf28SAndroid Build Coastguard Worker             size_t faceOffset;
93*e1eccf28SAndroid Build Coastguard Worker             uint32_t lodCount;
94*e1eccf28SAndroid Build Coastguard Worker             uint32_t faceCount;
95*e1eccf28SAndroid Build Coastguard Worker 
96*e1eccf28SAndroid Build Coastguard Worker             struct YuvState {
97*e1eccf28SAndroid Build Coastguard Worker                 uint32_t shift;
98*e1eccf28SAndroid Build Coastguard Worker                 uint32_t step;
99*e1eccf28SAndroid Build Coastguard Worker             } yuv;
100*e1eccf28SAndroid Build Coastguard Worker 
101*e1eccf28SAndroid Build Coastguard Worker             int grallocFlags;
102*e1eccf28SAndroid Build Coastguard Worker             uint32_t dimArray[Type::mMaxArrays];
103*e1eccf28SAndroid Build Coastguard Worker         };
104*e1eccf28SAndroid Build Coastguard Worker         mutable DrvState drvState;
105*e1eccf28SAndroid Build Coastguard Worker 
106*e1eccf28SAndroid Build Coastguard Worker     };
107*e1eccf28SAndroid Build Coastguard Worker     Hal mHal;
108*e1eccf28SAndroid Build Coastguard Worker 
109*e1eccf28SAndroid Build Coastguard Worker     void operator delete(void* ptr);
110*e1eccf28SAndroid Build Coastguard Worker 
111*e1eccf28SAndroid Build Coastguard Worker     static Allocation * createAllocation(Context *rsc, const Type *, uint32_t usages,
112*e1eccf28SAndroid Build Coastguard Worker                                          RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE,
113*e1eccf28SAndroid Build Coastguard Worker                                          void *ptr = 0);
114*e1eccf28SAndroid Build Coastguard Worker     static Allocation * createAllocationStrided(Context *rsc, const Type *, uint32_t usages,
115*e1eccf28SAndroid Build Coastguard Worker                                                 RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE,
116*e1eccf28SAndroid Build Coastguard Worker                                                 void *ptr = 0, size_t byteAligned = 16);
117*e1eccf28SAndroid Build Coastguard Worker     static Allocation * createAdapter(Context *rsc, const Allocation *alloc, const Type *type);
118*e1eccf28SAndroid Build Coastguard Worker 
119*e1eccf28SAndroid Build Coastguard Worker 
120*e1eccf28SAndroid Build Coastguard Worker     virtual ~Allocation();
121*e1eccf28SAndroid Build Coastguard Worker     void updateCache();
122*e1eccf28SAndroid Build Coastguard Worker 
getType()123*e1eccf28SAndroid Build Coastguard Worker     const Type * getType() const {return mHal.state.type;}
124*e1eccf28SAndroid Build Coastguard Worker 
125*e1eccf28SAndroid Build Coastguard Worker     void syncAll(Context *rsc, RsAllocationUsageType src);
126*e1eccf28SAndroid Build Coastguard Worker 
127*e1eccf28SAndroid Build Coastguard Worker     void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len);
128*e1eccf28SAndroid Build Coastguard Worker 
129*e1eccf28SAndroid Build Coastguard Worker     void resize1D(Context *rsc, uint32_t dimX);
130*e1eccf28SAndroid Build Coastguard Worker     void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY);
131*e1eccf28SAndroid Build Coastguard Worker 
132*e1eccf28SAndroid Build Coastguard Worker     void data(Context *rsc, uint32_t xoff, uint32_t lod, uint32_t count, const void *data, size_t sizeBytes);
133*e1eccf28SAndroid Build Coastguard Worker     void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
134*e1eccf28SAndroid Build Coastguard Worker               uint32_t w, uint32_t h, const void *data, size_t sizeBytes, size_t stride);
135*e1eccf28SAndroid Build Coastguard Worker     void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
136*e1eccf28SAndroid Build Coastguard Worker               uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes, size_t stride);
137*e1eccf28SAndroid Build Coastguard Worker 
138*e1eccf28SAndroid Build Coastguard Worker     void read(Context *rsc, uint32_t xoff, uint32_t lod, uint32_t count, void *data, size_t sizeBytes);
139*e1eccf28SAndroid Build Coastguard Worker     void read(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
140*e1eccf28SAndroid Build Coastguard Worker               uint32_t w, uint32_t h, void *data, size_t sizeBytes, size_t stride);
141*e1eccf28SAndroid Build Coastguard Worker     void read(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
142*e1eccf28SAndroid Build Coastguard Worker               uint32_t w, uint32_t h, uint32_t d, void *data, size_t sizeBytes, size_t stride);
143*e1eccf28SAndroid Build Coastguard Worker 
144*e1eccf28SAndroid Build Coastguard Worker     void elementData(Context *rsc, uint32_t x, uint32_t y, uint32_t z,
145*e1eccf28SAndroid Build Coastguard Worker                      const void *data, uint32_t elementOff, size_t sizeBytes);
146*e1eccf28SAndroid Build Coastguard Worker 
147*e1eccf28SAndroid Build Coastguard Worker     void elementRead(Context *rsc, uint32_t x, uint32_t y, uint32_t z,
148*e1eccf28SAndroid Build Coastguard Worker                      void *data, uint32_t elementOff, size_t sizeBytes);
149*e1eccf28SAndroid Build Coastguard Worker 
150*e1eccf28SAndroid Build Coastguard Worker     void addProgramToDirty(const Program *);
151*e1eccf28SAndroid Build Coastguard Worker     void removeProgramToDirty(const Program *);
152*e1eccf28SAndroid Build Coastguard Worker 
153*e1eccf28SAndroid Build Coastguard Worker     virtual void dumpLOGV(const char *prefix) const;
154*e1eccf28SAndroid Build Coastguard Worker     virtual void serialize(Context *rsc, OStream *stream) const;
getClassId()155*e1eccf28SAndroid Build Coastguard Worker     virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; }
156*e1eccf28SAndroid Build Coastguard Worker     static Allocation *createFromStream(Context *rsc, IStream *stream);
157*e1eccf28SAndroid Build Coastguard Worker 
getIsScript()158*e1eccf28SAndroid Build Coastguard Worker     bool getIsScript() const {
159*e1eccf28SAndroid Build Coastguard Worker         return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0;
160*e1eccf28SAndroid Build Coastguard Worker     }
getIsTexture()161*e1eccf28SAndroid Build Coastguard Worker     bool getIsTexture() const {
162*e1eccf28SAndroid Build Coastguard Worker         return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0;
163*e1eccf28SAndroid Build Coastguard Worker     }
getIsRenderTarget()164*e1eccf28SAndroid Build Coastguard Worker     bool getIsRenderTarget() const {
165*e1eccf28SAndroid Build Coastguard Worker         return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) != 0;
166*e1eccf28SAndroid Build Coastguard Worker     }
getIsBufferObject()167*e1eccf28SAndroid Build Coastguard Worker     bool getIsBufferObject() const {
168*e1eccf28SAndroid Build Coastguard Worker         return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) != 0;
169*e1eccf28SAndroid Build Coastguard Worker     }
170*e1eccf28SAndroid Build Coastguard Worker 
171*e1eccf28SAndroid Build Coastguard Worker     void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
172*e1eccf28SAndroid Build Coastguard Worker     void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
173*e1eccf28SAndroid Build Coastguard Worker     virtual void callUpdateCacheObject(const Context *rsc, void *dstObj) const;
174*e1eccf28SAndroid Build Coastguard Worker     virtual bool freeChildren();
175*e1eccf28SAndroid Build Coastguard Worker 
176*e1eccf28SAndroid Build Coastguard Worker     void sendDirty(const Context *rsc) const;
getHasGraphicsMipmaps()177*e1eccf28SAndroid Build Coastguard Worker     bool getHasGraphicsMipmaps() const {
178*e1eccf28SAndroid Build Coastguard Worker         return mHal.state.mipmapControl != RS_ALLOCATION_MIPMAP_NONE;
179*e1eccf28SAndroid Build Coastguard Worker     }
180*e1eccf28SAndroid Build Coastguard Worker 
181*e1eccf28SAndroid Build Coastguard Worker     void setupGrallocConsumer(const Context *rsc, uint32_t numAlloc);
182*e1eccf28SAndroid Build Coastguard Worker     void shareBufferQueue(const Context *rsc, const Allocation *alloc);
183*e1eccf28SAndroid Build Coastguard Worker     void * getSurface(const Context *rsc);
184*e1eccf28SAndroid Build Coastguard Worker     void setSurface(const Context *rsc, RsNativeWindow sur);
185*e1eccf28SAndroid Build Coastguard Worker     void ioSend(const Context *rsc);
186*e1eccf28SAndroid Build Coastguard Worker     void ioReceive(const Context *rsc);
getTimeStamp()187*e1eccf28SAndroid Build Coastguard Worker     int64_t getTimeStamp() {return mHal.state.timestamp;}
188*e1eccf28SAndroid Build Coastguard Worker 
189*e1eccf28SAndroid Build Coastguard Worker     void adapterOffset(Context *rsc, const uint32_t *offsets, size_t len);
190*e1eccf28SAndroid Build Coastguard Worker 
191*e1eccf28SAndroid Build Coastguard Worker     void * getPointer(const Context *rsc, uint32_t lod, RsAllocationCubemapFace face,
192*e1eccf28SAndroid Build Coastguard Worker                       uint32_t z, uint32_t array, size_t *stride);
193*e1eccf28SAndroid Build Coastguard Worker 
194*e1eccf28SAndroid Build Coastguard Worker     void * getPointerUnchecked(uint32_t x, uint32_t y,
195*e1eccf28SAndroid Build Coastguard Worker                                uint32_t z = 0, uint32_t lod = 0,
196*e1eccf28SAndroid Build Coastguard Worker                                RsAllocationCubemapFace face = RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X,
197*e1eccf28SAndroid Build Coastguard Worker                                uint32_t a1 = 0, uint32_t a2 = 0, uint32_t a3 = 0, uint32_t a4 = 0) const {
198*e1eccf28SAndroid Build Coastguard Worker 
199*e1eccf28SAndroid Build Coastguard Worker         uint8_t * p = (uint8_t *) mHal.drvState.lod[lod].mallocPtr;
200*e1eccf28SAndroid Build Coastguard Worker         p += x * getType()->getElementSizeBytes();
201*e1eccf28SAndroid Build Coastguard Worker         p += y * mHal.drvState.lod[lod].stride;
202*e1eccf28SAndroid Build Coastguard Worker         p += z * mHal.drvState.lod[lod].stride * mHal.drvState.lod[lod].dimY;
203*e1eccf28SAndroid Build Coastguard Worker 
204*e1eccf28SAndroid Build Coastguard Worker         // Todo: arrays
205*e1eccf28SAndroid Build Coastguard Worker 
206*e1eccf28SAndroid Build Coastguard Worker         return p;
207*e1eccf28SAndroid Build Coastguard Worker     }
208*e1eccf28SAndroid Build Coastguard Worker 
209*e1eccf28SAndroid Build Coastguard Worker     bool hasSameDims(const Allocation *Other) const;
210*e1eccf28SAndroid Build Coastguard Worker 
211*e1eccf28SAndroid Build Coastguard Worker protected:
212*e1eccf28SAndroid Build Coastguard Worker     std::vector<const Program *> mToDirtyList;
213*e1eccf28SAndroid Build Coastguard Worker     ObjectBaseRef<const Type> mType;
setType(const Type * t)214*e1eccf28SAndroid Build Coastguard Worker     void setType(const Type *t) {
215*e1eccf28SAndroid Build Coastguard Worker         mType.set(t);
216*e1eccf28SAndroid Build Coastguard Worker         mHal.state.type = t;
217*e1eccf28SAndroid Build Coastguard Worker     }
218*e1eccf28SAndroid Build Coastguard Worker 
219*e1eccf28SAndroid Build Coastguard Worker #ifndef RS_COMPATIBILITY_LIB
220*e1eccf28SAndroid Build Coastguard Worker     GrallocConsumer *mGrallocConsumer = nullptr;
221*e1eccf28SAndroid Build Coastguard Worker     bool mBufferQueueInited = false;
222*e1eccf28SAndroid Build Coastguard Worker     uint32_t mCurrentIdx;
223*e1eccf28SAndroid Build Coastguard Worker #endif
224*e1eccf28SAndroid Build Coastguard Worker 
225*e1eccf28SAndroid Build Coastguard Worker 
226*e1eccf28SAndroid Build Coastguard Worker private:
227*e1eccf28SAndroid Build Coastguard Worker     void freeChildrenUnlocked();
228*e1eccf28SAndroid Build Coastguard Worker     Allocation(Context *rsc, const Type *, uint32_t usages, RsAllocationMipmapControl mc, void *ptr);
229*e1eccf28SAndroid Build Coastguard Worker     Allocation(Context *rsc, const Allocation *, const Type *);
230*e1eccf28SAndroid Build Coastguard Worker 
231*e1eccf28SAndroid Build Coastguard Worker     uint32_t getPackedSize() const;
232*e1eccf28SAndroid Build Coastguard Worker     static void writePackedData(Context *rsc, const Type *type, uint8_t *dst,
233*e1eccf28SAndroid Build Coastguard Worker                                 const uint8_t *src, bool dstPadded);
234*e1eccf28SAndroid Build Coastguard Worker     void unpackVec3Allocation(Context *rsc, const void *data, size_t dataSize);
235*e1eccf28SAndroid Build Coastguard Worker     void packVec3Allocation(Context *rsc, OStream *stream) const;
236*e1eccf28SAndroid Build Coastguard Worker };
237*e1eccf28SAndroid Build Coastguard Worker 
238*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
239*e1eccf28SAndroid Build Coastguard Worker } // namespace android
240*e1eccf28SAndroid Build Coastguard Worker #endif
241