xref: /aosp_15_r20/frameworks/rs/rsApiMesh.cpp (revision e1eccf28f96817838ad6867f7f39d2351ec11f56)
1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker  * Copyright (C) 2016 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker  *
4*e1eccf28SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker  *
8*e1eccf28SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker  *
10*e1eccf28SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker  * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker  */
16*e1eccf28SAndroid Build Coastguard Worker 
17*e1eccf28SAndroid Build Coastguard Worker #include "rsContext.h"
18*e1eccf28SAndroid Build Coastguard Worker #include "rsMesh.h"
19*e1eccf28SAndroid Build Coastguard Worker 
20*e1eccf28SAndroid Build Coastguard Worker using android::renderscript::Mesh;
21*e1eccf28SAndroid Build Coastguard Worker 
rsaMeshGetVertexBufferCount(RsContext con,RsMesh mv,int32_t * numVtx)22*e1eccf28SAndroid Build Coastguard Worker void rsaMeshGetVertexBufferCount(RsContext con, RsMesh mv, int32_t *numVtx) {
23*e1eccf28SAndroid Build Coastguard Worker     Mesh *sm = static_cast<Mesh *>(mv);
24*e1eccf28SAndroid Build Coastguard Worker     *numVtx = sm->mHal.state.vertexBuffersCount;
25*e1eccf28SAndroid Build Coastguard Worker }
26*e1eccf28SAndroid Build Coastguard Worker 
rsaMeshGetIndexCount(RsContext con,RsMesh mv,int32_t * numIdx)27*e1eccf28SAndroid Build Coastguard Worker void rsaMeshGetIndexCount(RsContext con, RsMesh mv, int32_t *numIdx) {
28*e1eccf28SAndroid Build Coastguard Worker     Mesh *sm = static_cast<Mesh *>(mv);
29*e1eccf28SAndroid Build Coastguard Worker     *numIdx = sm->mHal.state.primitivesCount;
30*e1eccf28SAndroid Build Coastguard Worker }
31*e1eccf28SAndroid Build Coastguard Worker 
rsaMeshGetVertices(RsContext con,RsMesh mv,RsAllocation * vtxData,uint32_t vtxDataCount)32*e1eccf28SAndroid Build Coastguard Worker void rsaMeshGetVertices(RsContext con, RsMesh mv, RsAllocation *vtxData, uint32_t vtxDataCount) {
33*e1eccf28SAndroid Build Coastguard Worker     Mesh *sm = static_cast<Mesh *>(mv);
34*e1eccf28SAndroid Build Coastguard Worker     rsAssert(vtxDataCount == sm->mHal.state.vertexBuffersCount);
35*e1eccf28SAndroid Build Coastguard Worker 
36*e1eccf28SAndroid Build Coastguard Worker     for (uint32_t ct = 0; ct < vtxDataCount; ct ++) {
37*e1eccf28SAndroid Build Coastguard Worker         vtxData[ct] = sm->mHal.state.vertexBuffers[ct];
38*e1eccf28SAndroid Build Coastguard Worker         sm->mHal.state.vertexBuffers[ct]->incUserRef();
39*e1eccf28SAndroid Build Coastguard Worker     }
40*e1eccf28SAndroid Build Coastguard Worker }
41*e1eccf28SAndroid Build Coastguard Worker 
rsaMeshGetIndices(RsContext con,RsMesh mv,RsAllocation * va,uint32_t * primType,uint32_t idxDataCount)42*e1eccf28SAndroid Build Coastguard Worker void rsaMeshGetIndices(RsContext con, RsMesh mv, RsAllocation *va, uint32_t *primType, uint32_t idxDataCount) {
43*e1eccf28SAndroid Build Coastguard Worker     Mesh *sm = static_cast<Mesh *>(mv);
44*e1eccf28SAndroid Build Coastguard Worker     rsAssert(idxDataCount == sm->mHal.state.primitivesCount);
45*e1eccf28SAndroid Build Coastguard Worker 
46*e1eccf28SAndroid Build Coastguard Worker     for (uint32_t ct = 0; ct < idxDataCount; ct ++) {
47*e1eccf28SAndroid Build Coastguard Worker         va[ct] = sm->mHal.state.indexBuffers[ct];
48*e1eccf28SAndroid Build Coastguard Worker         primType[ct] = sm->mHal.state.primitives[ct];
49*e1eccf28SAndroid Build Coastguard Worker         if (sm->mHal.state.indexBuffers[ct]) {
50*e1eccf28SAndroid Build Coastguard Worker             sm->mHal.state.indexBuffers[ct]->incUserRef();
51*e1eccf28SAndroid Build Coastguard Worker         }
52*e1eccf28SAndroid Build Coastguard Worker     }
53*e1eccf28SAndroid Build Coastguard Worker }
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