xref: /aosp_15_r20/frameworks/rs/rsDevice.cpp (revision e1eccf28f96817838ad6867f7f39d2351ec11f56)
1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker  * Copyright (C) 2009 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker  *
4*e1eccf28SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker  *
8*e1eccf28SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker  *
10*e1eccf28SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker  * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker  */
16*e1eccf28SAndroid Build Coastguard Worker 
17*e1eccf28SAndroid Build Coastguard Worker #include "rsDevice.h"
18*e1eccf28SAndroid Build Coastguard Worker #include "rsContext.h"
19*e1eccf28SAndroid Build Coastguard Worker 
20*e1eccf28SAndroid Build Coastguard Worker namespace android {
21*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
22*e1eccf28SAndroid Build Coastguard Worker 
Device()23*e1eccf28SAndroid Build Coastguard Worker Device::Device() {
24*e1eccf28SAndroid Build Coastguard Worker     mForceSW = false;
25*e1eccf28SAndroid Build Coastguard Worker }
26*e1eccf28SAndroid Build Coastguard Worker 
~Device()27*e1eccf28SAndroid Build Coastguard Worker Device::~Device() {
28*e1eccf28SAndroid Build Coastguard Worker }
29*e1eccf28SAndroid Build Coastguard Worker 
addContext(Context * rsc)30*e1eccf28SAndroid Build Coastguard Worker void Device::addContext(Context *rsc) {
31*e1eccf28SAndroid Build Coastguard Worker     mContexts.push_back(rsc);
32*e1eccf28SAndroid Build Coastguard Worker }
33*e1eccf28SAndroid Build Coastguard Worker 
removeContext(Context * rsc)34*e1eccf28SAndroid Build Coastguard Worker void Device::removeContext(Context *rsc) {
35*e1eccf28SAndroid Build Coastguard Worker     for (size_t idx=0; idx < mContexts.size(); idx++) {
36*e1eccf28SAndroid Build Coastguard Worker         if (mContexts[idx] == rsc) {
37*e1eccf28SAndroid Build Coastguard Worker             mContexts.erase(mContexts.begin() + idx);
38*e1eccf28SAndroid Build Coastguard Worker             break;
39*e1eccf28SAndroid Build Coastguard Worker         }
40*e1eccf28SAndroid Build Coastguard Worker     }
41*e1eccf28SAndroid Build Coastguard Worker }
42*e1eccf28SAndroid Build Coastguard Worker 
43*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
44*e1eccf28SAndroid Build Coastguard Worker } // namespace android
45