1*e1eccf28SAndroid Build Coastguard Worker /* 2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2009 The Android Open Source Project 3*e1eccf28SAndroid Build Coastguard Worker * 4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*e1eccf28SAndroid Build Coastguard Worker * 8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*e1eccf28SAndroid Build Coastguard Worker * 10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License. 15*e1eccf28SAndroid Build Coastguard Worker */ 16*e1eccf28SAndroid Build Coastguard Worker 17*e1eccf28SAndroid Build Coastguard Worker #include "rsDevice.h" 18*e1eccf28SAndroid Build Coastguard Worker #include "rsContext.h" 19*e1eccf28SAndroid Build Coastguard Worker 20*e1eccf28SAndroid Build Coastguard Worker namespace android { 21*e1eccf28SAndroid Build Coastguard Worker namespace renderscript { 22*e1eccf28SAndroid Build Coastguard Worker Device()23*e1eccf28SAndroid Build Coastguard WorkerDevice::Device() { 24*e1eccf28SAndroid Build Coastguard Worker mForceSW = false; 25*e1eccf28SAndroid Build Coastguard Worker } 26*e1eccf28SAndroid Build Coastguard Worker ~Device()27*e1eccf28SAndroid Build Coastguard WorkerDevice::~Device() { 28*e1eccf28SAndroid Build Coastguard Worker } 29*e1eccf28SAndroid Build Coastguard Worker addContext(Context * rsc)30*e1eccf28SAndroid Build Coastguard Workervoid Device::addContext(Context *rsc) { 31*e1eccf28SAndroid Build Coastguard Worker mContexts.push_back(rsc); 32*e1eccf28SAndroid Build Coastguard Worker } 33*e1eccf28SAndroid Build Coastguard Worker removeContext(Context * rsc)34*e1eccf28SAndroid Build Coastguard Workervoid Device::removeContext(Context *rsc) { 35*e1eccf28SAndroid Build Coastguard Worker for (size_t idx=0; idx < mContexts.size(); idx++) { 36*e1eccf28SAndroid Build Coastguard Worker if (mContexts[idx] == rsc) { 37*e1eccf28SAndroid Build Coastguard Worker mContexts.erase(mContexts.begin() + idx); 38*e1eccf28SAndroid Build Coastguard Worker break; 39*e1eccf28SAndroid Build Coastguard Worker } 40*e1eccf28SAndroid Build Coastguard Worker } 41*e1eccf28SAndroid Build Coastguard Worker } 42*e1eccf28SAndroid Build Coastguard Worker 43*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript 44*e1eccf28SAndroid Build Coastguard Worker } // namespace android 45