xref: /aosp_15_r20/frameworks/rs/rsFBOCache.h (revision e1eccf28f96817838ad6867f7f39d2351ec11f56)
1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker  * Copyright (C) 2011 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker  *
4*e1eccf28SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker  *
8*e1eccf28SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker  *
10*e1eccf28SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker  * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker  */
16*e1eccf28SAndroid Build Coastguard Worker 
17*e1eccf28SAndroid Build Coastguard Worker #ifndef ANDROID_FRAME_BUFFER_OBJECT_CACHE_H
18*e1eccf28SAndroid Build Coastguard Worker #define ANDROID_FRAME_BUFFER_OBJECT_CACHE_H
19*e1eccf28SAndroid Build Coastguard Worker 
20*e1eccf28SAndroid Build Coastguard Worker #include "rsObjectBase.h"
21*e1eccf28SAndroid Build Coastguard Worker 
22*e1eccf28SAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
23*e1eccf28SAndroid Build Coastguard Worker namespace android {
24*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
25*e1eccf28SAndroid Build Coastguard Worker 
26*e1eccf28SAndroid Build Coastguard Worker class Allocation;
27*e1eccf28SAndroid Build Coastguard Worker 
28*e1eccf28SAndroid Build Coastguard Worker class FBOCache {
29*e1eccf28SAndroid Build Coastguard Worker public:
30*e1eccf28SAndroid Build Coastguard Worker     FBOCache();
31*e1eccf28SAndroid Build Coastguard Worker     ~FBOCache();
32*e1eccf28SAndroid Build Coastguard Worker 
33*e1eccf28SAndroid Build Coastguard Worker     void init(Context *rsc);
34*e1eccf28SAndroid Build Coastguard Worker     void deinit(Context *rsc);
35*e1eccf28SAndroid Build Coastguard Worker 
36*e1eccf28SAndroid Build Coastguard Worker     void bindColorTarget(Context *rsc, Allocation *a, uint32_t slot);
37*e1eccf28SAndroid Build Coastguard Worker     void bindDepthTarget(Context *, Allocation *a);
38*e1eccf28SAndroid Build Coastguard Worker     void resetAll(Context *);
39*e1eccf28SAndroid Build Coastguard Worker 
40*e1eccf28SAndroid Build Coastguard Worker     void setup(Context *);
updateSize()41*e1eccf28SAndroid Build Coastguard Worker     void updateSize() { mDirty = true; }
42*e1eccf28SAndroid Build Coastguard Worker 
43*e1eccf28SAndroid Build Coastguard Worker     struct Hal {
44*e1eccf28SAndroid Build Coastguard Worker         mutable void *drv;
45*e1eccf28SAndroid Build Coastguard Worker 
46*e1eccf28SAndroid Build Coastguard Worker         struct State {
47*e1eccf28SAndroid Build Coastguard Worker             Allocation **colorTargets;
48*e1eccf28SAndroid Build Coastguard Worker             uint32_t colorTargetsCount;
49*e1eccf28SAndroid Build Coastguard Worker             Allocation *depthTarget;
50*e1eccf28SAndroid Build Coastguard Worker         };
51*e1eccf28SAndroid Build Coastguard Worker         State state;
52*e1eccf28SAndroid Build Coastguard Worker     };
53*e1eccf28SAndroid Build Coastguard Worker     Hal mHal;
54*e1eccf28SAndroid Build Coastguard Worker 
55*e1eccf28SAndroid Build Coastguard Worker protected:
56*e1eccf28SAndroid Build Coastguard Worker     ObjectBaseRef<Allocation> *mColorTargets;
57*e1eccf28SAndroid Build Coastguard Worker     ObjectBaseRef<Allocation> mDepthTarget;
58*e1eccf28SAndroid Build Coastguard Worker     bool mDirty;
59*e1eccf28SAndroid Build Coastguard Worker     void checkError(Context *);
60*e1eccf28SAndroid Build Coastguard Worker     void setColorAttachment(Context *rsc);
61*e1eccf28SAndroid Build Coastguard Worker     void setDepthAttachment(Context *rsc);
62*e1eccf28SAndroid Build Coastguard Worker     bool renderToFramebuffer();
63*e1eccf28SAndroid Build Coastguard Worker 
64*e1eccf28SAndroid Build Coastguard Worker };
65*e1eccf28SAndroid Build Coastguard Worker 
66*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
67*e1eccf28SAndroid Build Coastguard Worker } // namespace android
68*e1eccf28SAndroid Build Coastguard Worker 
69*e1eccf28SAndroid Build Coastguard Worker #endif //ANDROID_FRAME_BUFFER_OBJECT_CACHE_H
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