1*e1eccf28SAndroid Build Coastguard Worker /* 2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2011 The Android Open Source Project 3*e1eccf28SAndroid Build Coastguard Worker * 4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*e1eccf28SAndroid Build Coastguard Worker * 8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*e1eccf28SAndroid Build Coastguard Worker * 10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License. 15*e1eccf28SAndroid Build Coastguard Worker */ 16*e1eccf28SAndroid Build Coastguard Worker 17*e1eccf28SAndroid Build Coastguard Worker #ifndef ANDROID_FRAME_BUFFER_OBJECT_CACHE_H 18*e1eccf28SAndroid Build Coastguard Worker #define ANDROID_FRAME_BUFFER_OBJECT_CACHE_H 19*e1eccf28SAndroid Build Coastguard Worker 20*e1eccf28SAndroid Build Coastguard Worker #include "rsObjectBase.h" 21*e1eccf28SAndroid Build Coastguard Worker 22*e1eccf28SAndroid Build Coastguard Worker // --------------------------------------------------------------------------- 23*e1eccf28SAndroid Build Coastguard Worker namespace android { 24*e1eccf28SAndroid Build Coastguard Worker namespace renderscript { 25*e1eccf28SAndroid Build Coastguard Worker 26*e1eccf28SAndroid Build Coastguard Worker class Allocation; 27*e1eccf28SAndroid Build Coastguard Worker 28*e1eccf28SAndroid Build Coastguard Worker class FBOCache { 29*e1eccf28SAndroid Build Coastguard Worker public: 30*e1eccf28SAndroid Build Coastguard Worker FBOCache(); 31*e1eccf28SAndroid Build Coastguard Worker ~FBOCache(); 32*e1eccf28SAndroid Build Coastguard Worker 33*e1eccf28SAndroid Build Coastguard Worker void init(Context *rsc); 34*e1eccf28SAndroid Build Coastguard Worker void deinit(Context *rsc); 35*e1eccf28SAndroid Build Coastguard Worker 36*e1eccf28SAndroid Build Coastguard Worker void bindColorTarget(Context *rsc, Allocation *a, uint32_t slot); 37*e1eccf28SAndroid Build Coastguard Worker void bindDepthTarget(Context *, Allocation *a); 38*e1eccf28SAndroid Build Coastguard Worker void resetAll(Context *); 39*e1eccf28SAndroid Build Coastguard Worker 40*e1eccf28SAndroid Build Coastguard Worker void setup(Context *); updateSize()41*e1eccf28SAndroid Build Coastguard Worker void updateSize() { mDirty = true; } 42*e1eccf28SAndroid Build Coastguard Worker 43*e1eccf28SAndroid Build Coastguard Worker struct Hal { 44*e1eccf28SAndroid Build Coastguard Worker mutable void *drv; 45*e1eccf28SAndroid Build Coastguard Worker 46*e1eccf28SAndroid Build Coastguard Worker struct State { 47*e1eccf28SAndroid Build Coastguard Worker Allocation **colorTargets; 48*e1eccf28SAndroid Build Coastguard Worker uint32_t colorTargetsCount; 49*e1eccf28SAndroid Build Coastguard Worker Allocation *depthTarget; 50*e1eccf28SAndroid Build Coastguard Worker }; 51*e1eccf28SAndroid Build Coastguard Worker State state; 52*e1eccf28SAndroid Build Coastguard Worker }; 53*e1eccf28SAndroid Build Coastguard Worker Hal mHal; 54*e1eccf28SAndroid Build Coastguard Worker 55*e1eccf28SAndroid Build Coastguard Worker protected: 56*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<Allocation> *mColorTargets; 57*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<Allocation> mDepthTarget; 58*e1eccf28SAndroid Build Coastguard Worker bool mDirty; 59*e1eccf28SAndroid Build Coastguard Worker void checkError(Context *); 60*e1eccf28SAndroid Build Coastguard Worker void setColorAttachment(Context *rsc); 61*e1eccf28SAndroid Build Coastguard Worker void setDepthAttachment(Context *rsc); 62*e1eccf28SAndroid Build Coastguard Worker bool renderToFramebuffer(); 63*e1eccf28SAndroid Build Coastguard Worker 64*e1eccf28SAndroid Build Coastguard Worker }; 65*e1eccf28SAndroid Build Coastguard Worker 66*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript 67*e1eccf28SAndroid Build Coastguard Worker } // namespace android 68*e1eccf28SAndroid Build Coastguard Worker 69*e1eccf28SAndroid Build Coastguard Worker #endif //ANDROID_FRAME_BUFFER_OBJECT_CACHE_H 70