1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2011 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker *
4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker *
8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker *
10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker */
16*e1eccf28SAndroid Build Coastguard Worker
17*e1eccf28SAndroid Build Coastguard Worker #include "rsMatrix2x2.h"
18*e1eccf28SAndroid Build Coastguard Worker #include "rsMatrix3x3.h"
19*e1eccf28SAndroid Build Coastguard Worker #include "rsMatrix4x4.h"
20*e1eccf28SAndroid Build Coastguard Worker
21*e1eccf28SAndroid Build Coastguard Worker #include "stdlib.h"
22*e1eccf28SAndroid Build Coastguard Worker #include "string.h"
23*e1eccf28SAndroid Build Coastguard Worker #include "math.h"
24*e1eccf28SAndroid Build Coastguard Worker
25*e1eccf28SAndroid Build Coastguard Worker namespace android {
26*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
27*e1eccf28SAndroid Build Coastguard Worker
loadIdentity()28*e1eccf28SAndroid Build Coastguard Worker void Matrix3x3::loadIdentity() {
29*e1eccf28SAndroid Build Coastguard Worker m[0] = 1.f;
30*e1eccf28SAndroid Build Coastguard Worker m[1] = 0.f;
31*e1eccf28SAndroid Build Coastguard Worker m[2] = 0.f;
32*e1eccf28SAndroid Build Coastguard Worker m[3] = 0.f;
33*e1eccf28SAndroid Build Coastguard Worker m[4] = 1.f;
34*e1eccf28SAndroid Build Coastguard Worker m[5] = 0.f;
35*e1eccf28SAndroid Build Coastguard Worker m[6] = 0.f;
36*e1eccf28SAndroid Build Coastguard Worker m[7] = 0.f;
37*e1eccf28SAndroid Build Coastguard Worker m[8] = 1.f;
38*e1eccf28SAndroid Build Coastguard Worker }
39*e1eccf28SAndroid Build Coastguard Worker
load(const float * v)40*e1eccf28SAndroid Build Coastguard Worker void Matrix3x3::load(const float *v) {
41*e1eccf28SAndroid Build Coastguard Worker memcpy(m, v, sizeof(m));
42*e1eccf28SAndroid Build Coastguard Worker }
43*e1eccf28SAndroid Build Coastguard Worker
load(const rs_matrix3x3 * v)44*e1eccf28SAndroid Build Coastguard Worker void Matrix3x3::load(const rs_matrix3x3 *v) {
45*e1eccf28SAndroid Build Coastguard Worker memcpy(m, v->m, sizeof(m));
46*e1eccf28SAndroid Build Coastguard Worker }
47*e1eccf28SAndroid Build Coastguard Worker
loadMultiply(const rs_matrix3x3 * lhs,const rs_matrix3x3 * rhs)48*e1eccf28SAndroid Build Coastguard Worker void Matrix3x3::loadMultiply(const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs) {
49*e1eccf28SAndroid Build Coastguard Worker // Use a temporary variable to support the case where one of the inputs
50*e1eccf28SAndroid Build Coastguard Worker // is also the destination, e.g. left.loadMultiply(left, right);
51*e1eccf28SAndroid Build Coastguard Worker Matrix3x3 temp;
52*e1eccf28SAndroid Build Coastguard Worker for (int i=0 ; i<3 ; i++) {
53*e1eccf28SAndroid Build Coastguard Worker float ri0 = 0;
54*e1eccf28SAndroid Build Coastguard Worker float ri1 = 0;
55*e1eccf28SAndroid Build Coastguard Worker float ri2 = 0;
56*e1eccf28SAndroid Build Coastguard Worker for (int j=0 ; j<3 ; j++) {
57*e1eccf28SAndroid Build Coastguard Worker const float rhs_ij = ((const Matrix3x3 *)rhs)->get(i, j);
58*e1eccf28SAndroid Build Coastguard Worker ri0 += ((const Matrix3x3 *)lhs)->get(j, 0) * rhs_ij;
59*e1eccf28SAndroid Build Coastguard Worker ri1 += ((const Matrix3x3 *)lhs)->get(j, 1) * rhs_ij;
60*e1eccf28SAndroid Build Coastguard Worker ri2 += ((const Matrix3x3 *)lhs)->get(j, 2) * rhs_ij;
61*e1eccf28SAndroid Build Coastguard Worker }
62*e1eccf28SAndroid Build Coastguard Worker temp.set(i, 0, ri0);
63*e1eccf28SAndroid Build Coastguard Worker temp.set(i, 1, ri1);
64*e1eccf28SAndroid Build Coastguard Worker temp.set(i, 2, ri2);
65*e1eccf28SAndroid Build Coastguard Worker }
66*e1eccf28SAndroid Build Coastguard Worker load(&temp);
67*e1eccf28SAndroid Build Coastguard Worker }
68*e1eccf28SAndroid Build Coastguard Worker
transpose()69*e1eccf28SAndroid Build Coastguard Worker void Matrix3x3::transpose() {
70*e1eccf28SAndroid Build Coastguard Worker int i, j;
71*e1eccf28SAndroid Build Coastguard Worker float temp;
72*e1eccf28SAndroid Build Coastguard Worker for (i = 0; i < 2; ++i) {
73*e1eccf28SAndroid Build Coastguard Worker for (j = i + 1; j < 3; ++j) {
74*e1eccf28SAndroid Build Coastguard Worker temp = get(i, j);
75*e1eccf28SAndroid Build Coastguard Worker set(i, j, get(j, i));
76*e1eccf28SAndroid Build Coastguard Worker set(j, i, temp);
77*e1eccf28SAndroid Build Coastguard Worker }
78*e1eccf28SAndroid Build Coastguard Worker }
79*e1eccf28SAndroid Build Coastguard Worker }
80*e1eccf28SAndroid Build Coastguard Worker
81*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
82*e1eccf28SAndroid Build Coastguard Worker } // namespace android
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