xref: /aosp_15_r20/frameworks/rs/rsMatrix3x3.cpp (revision e1eccf28f96817838ad6867f7f39d2351ec11f56)
1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker  * Copyright (C) 2011 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker  *
4*e1eccf28SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker  *
8*e1eccf28SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker  *
10*e1eccf28SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker  * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker  */
16*e1eccf28SAndroid Build Coastguard Worker 
17*e1eccf28SAndroid Build Coastguard Worker #include "rsMatrix2x2.h"
18*e1eccf28SAndroid Build Coastguard Worker #include "rsMatrix3x3.h"
19*e1eccf28SAndroid Build Coastguard Worker #include "rsMatrix4x4.h"
20*e1eccf28SAndroid Build Coastguard Worker 
21*e1eccf28SAndroid Build Coastguard Worker #include "stdlib.h"
22*e1eccf28SAndroid Build Coastguard Worker #include "string.h"
23*e1eccf28SAndroid Build Coastguard Worker #include "math.h"
24*e1eccf28SAndroid Build Coastguard Worker 
25*e1eccf28SAndroid Build Coastguard Worker namespace android {
26*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
27*e1eccf28SAndroid Build Coastguard Worker 
loadIdentity()28*e1eccf28SAndroid Build Coastguard Worker void Matrix3x3::loadIdentity() {
29*e1eccf28SAndroid Build Coastguard Worker     m[0] = 1.f;
30*e1eccf28SAndroid Build Coastguard Worker     m[1] = 0.f;
31*e1eccf28SAndroid Build Coastguard Worker     m[2] = 0.f;
32*e1eccf28SAndroid Build Coastguard Worker     m[3] = 0.f;
33*e1eccf28SAndroid Build Coastguard Worker     m[4] = 1.f;
34*e1eccf28SAndroid Build Coastguard Worker     m[5] = 0.f;
35*e1eccf28SAndroid Build Coastguard Worker     m[6] = 0.f;
36*e1eccf28SAndroid Build Coastguard Worker     m[7] = 0.f;
37*e1eccf28SAndroid Build Coastguard Worker     m[8] = 1.f;
38*e1eccf28SAndroid Build Coastguard Worker }
39*e1eccf28SAndroid Build Coastguard Worker 
load(const float * v)40*e1eccf28SAndroid Build Coastguard Worker void Matrix3x3::load(const float *v) {
41*e1eccf28SAndroid Build Coastguard Worker     memcpy(m, v, sizeof(m));
42*e1eccf28SAndroid Build Coastguard Worker }
43*e1eccf28SAndroid Build Coastguard Worker 
load(const rs_matrix3x3 * v)44*e1eccf28SAndroid Build Coastguard Worker void Matrix3x3::load(const rs_matrix3x3 *v) {
45*e1eccf28SAndroid Build Coastguard Worker     memcpy(m, v->m, sizeof(m));
46*e1eccf28SAndroid Build Coastguard Worker }
47*e1eccf28SAndroid Build Coastguard Worker 
loadMultiply(const rs_matrix3x3 * lhs,const rs_matrix3x3 * rhs)48*e1eccf28SAndroid Build Coastguard Worker void Matrix3x3::loadMultiply(const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs) {
49*e1eccf28SAndroid Build Coastguard Worker     // Use a temporary variable to support the case where one of the inputs
50*e1eccf28SAndroid Build Coastguard Worker     // is also the destination, e.g. left.loadMultiply(left, right);
51*e1eccf28SAndroid Build Coastguard Worker     Matrix3x3 temp;
52*e1eccf28SAndroid Build Coastguard Worker     for (int i=0 ; i<3 ; i++) {
53*e1eccf28SAndroid Build Coastguard Worker         float ri0 = 0;
54*e1eccf28SAndroid Build Coastguard Worker         float ri1 = 0;
55*e1eccf28SAndroid Build Coastguard Worker         float ri2 = 0;
56*e1eccf28SAndroid Build Coastguard Worker         for (int j=0 ; j<3 ; j++) {
57*e1eccf28SAndroid Build Coastguard Worker             const float rhs_ij = ((const Matrix3x3 *)rhs)->get(i, j);
58*e1eccf28SAndroid Build Coastguard Worker             ri0 += ((const Matrix3x3 *)lhs)->get(j, 0) * rhs_ij;
59*e1eccf28SAndroid Build Coastguard Worker             ri1 += ((const Matrix3x3 *)lhs)->get(j, 1) * rhs_ij;
60*e1eccf28SAndroid Build Coastguard Worker             ri2 += ((const Matrix3x3 *)lhs)->get(j, 2) * rhs_ij;
61*e1eccf28SAndroid Build Coastguard Worker         }
62*e1eccf28SAndroid Build Coastguard Worker         temp.set(i, 0, ri0);
63*e1eccf28SAndroid Build Coastguard Worker         temp.set(i, 1, ri1);
64*e1eccf28SAndroid Build Coastguard Worker         temp.set(i, 2, ri2);
65*e1eccf28SAndroid Build Coastguard Worker     }
66*e1eccf28SAndroid Build Coastguard Worker     load(&temp);
67*e1eccf28SAndroid Build Coastguard Worker }
68*e1eccf28SAndroid Build Coastguard Worker 
transpose()69*e1eccf28SAndroid Build Coastguard Worker void Matrix3x3::transpose() {
70*e1eccf28SAndroid Build Coastguard Worker     int i, j;
71*e1eccf28SAndroid Build Coastguard Worker     float temp;
72*e1eccf28SAndroid Build Coastguard Worker     for (i = 0; i < 2; ++i) {
73*e1eccf28SAndroid Build Coastguard Worker         for (j = i + 1; j < 3; ++j) {
74*e1eccf28SAndroid Build Coastguard Worker             temp = get(i, j);
75*e1eccf28SAndroid Build Coastguard Worker             set(i, j, get(j, i));
76*e1eccf28SAndroid Build Coastguard Worker             set(j, i, temp);
77*e1eccf28SAndroid Build Coastguard Worker         }
78*e1eccf28SAndroid Build Coastguard Worker     }
79*e1eccf28SAndroid Build Coastguard Worker }
80*e1eccf28SAndroid Build Coastguard Worker 
81*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
82*e1eccf28SAndroid Build Coastguard Worker } // namespace android
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