1*e1eccf28SAndroid Build Coastguard Worker /*
<lambda>null2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2021 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker *
4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker *
8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker *
10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker */
16*e1eccf28SAndroid Build Coastguard Worker
17*e1eccf28SAndroid Build Coastguard Worker package com.example.testapp
18*e1eccf28SAndroid Build Coastguard Worker
19*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.toolkit.Range2d
20*e1eccf28SAndroid Build Coastguard Worker
21*e1eccf28SAndroid Build Coastguard Worker /**
22*e1eccf28SAndroid Build Coastguard Worker * Reference implementation of a Convolve operation.
23*e1eccf28SAndroid Build Coastguard Worker */
24*e1eccf28SAndroid Build Coastguard Worker @ExperimentalUnsignedTypes
25*e1eccf28SAndroid Build Coastguard Worker fun referenceConvolve(
26*e1eccf28SAndroid Build Coastguard Worker inputArray: ByteArray,
27*e1eccf28SAndroid Build Coastguard Worker vectorSize: Int,
28*e1eccf28SAndroid Build Coastguard Worker sizeX: Int,
29*e1eccf28SAndroid Build Coastguard Worker sizeY: Int,
30*e1eccf28SAndroid Build Coastguard Worker coefficients: FloatArray,
31*e1eccf28SAndroid Build Coastguard Worker restriction: Range2d?
32*e1eccf28SAndroid Build Coastguard Worker ): ByteArray {
33*e1eccf28SAndroid Build Coastguard Worker val input = Vector2dArray(inputArray.asUByteArray(), vectorSize, sizeX, sizeY)
34*e1eccf28SAndroid Build Coastguard Worker val radius = when (coefficients.size) {
35*e1eccf28SAndroid Build Coastguard Worker 9 -> 1
36*e1eccf28SAndroid Build Coastguard Worker 25 -> 2
37*e1eccf28SAndroid Build Coastguard Worker else -> {
38*e1eccf28SAndroid Build Coastguard Worker throw IllegalArgumentException("RenderScriptToolkit Convolve. Only 3x3 and 5x5 convolutions are supported. ${coefficients.size} coefficients provided.")
39*e1eccf28SAndroid Build Coastguard Worker }
40*e1eccf28SAndroid Build Coastguard Worker }
41*e1eccf28SAndroid Build Coastguard Worker
42*e1eccf28SAndroid Build Coastguard Worker input.clipReadToRange = true
43*e1eccf28SAndroid Build Coastguard Worker val output = input.createSameSized()
44*e1eccf28SAndroid Build Coastguard Worker input.forEach(restriction) { x, y ->
45*e1eccf28SAndroid Build Coastguard Worker output[x, y] = convolveOne(input, x, y, coefficients, radius)
46*e1eccf28SAndroid Build Coastguard Worker }
47*e1eccf28SAndroid Build Coastguard Worker return output.values.asByteArray()
48*e1eccf28SAndroid Build Coastguard Worker }
49*e1eccf28SAndroid Build Coastguard Worker
50*e1eccf28SAndroid Build Coastguard Worker @ExperimentalUnsignedTypes
convolveOnenull51*e1eccf28SAndroid Build Coastguard Worker private fun convolveOne(
52*e1eccf28SAndroid Build Coastguard Worker inputAlloc: Vector2dArray,
53*e1eccf28SAndroid Build Coastguard Worker x: Int,
54*e1eccf28SAndroid Build Coastguard Worker y: Int,
55*e1eccf28SAndroid Build Coastguard Worker coefficients: FloatArray,
56*e1eccf28SAndroid Build Coastguard Worker radius: Int
57*e1eccf28SAndroid Build Coastguard Worker ): UByteArray {
58*e1eccf28SAndroid Build Coastguard Worker var sum = FloatArray(paddedSize(inputAlloc.vectorSize))
59*e1eccf28SAndroid Build Coastguard Worker var coefficientIndex = 0
60*e1eccf28SAndroid Build Coastguard Worker for (deltaY in -radius..radius) {
61*e1eccf28SAndroid Build Coastguard Worker for (deltaX in -radius..radius) {
62*e1eccf28SAndroid Build Coastguard Worker val inputVector = inputAlloc[x + deltaX, y + deltaY]
63*e1eccf28SAndroid Build Coastguard Worker sum += inputVector.toFloatArray() * coefficients[coefficientIndex]
64*e1eccf28SAndroid Build Coastguard Worker coefficientIndex++
65*e1eccf28SAndroid Build Coastguard Worker }
66*e1eccf28SAndroid Build Coastguard Worker }
67*e1eccf28SAndroid Build Coastguard Worker return sum.clampToUByte()
68*e1eccf28SAndroid Build Coastguard Worker }
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