xref: /aosp_15_r20/frameworks/rs/toolkit/test/ReferenceConvolve.kt (revision e1eccf28f96817838ad6867f7f39d2351ec11f56)
1*e1eccf28SAndroid Build Coastguard Worker /*
<lambda>null2*e1eccf28SAndroid Build Coastguard Worker  * Copyright (C) 2021 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker  *
4*e1eccf28SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker  *
8*e1eccf28SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker  *
10*e1eccf28SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker  * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker  */
16*e1eccf28SAndroid Build Coastguard Worker 
17*e1eccf28SAndroid Build Coastguard Worker package com.example.testapp
18*e1eccf28SAndroid Build Coastguard Worker 
19*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.toolkit.Range2d
20*e1eccf28SAndroid Build Coastguard Worker 
21*e1eccf28SAndroid Build Coastguard Worker /**
22*e1eccf28SAndroid Build Coastguard Worker  * Reference implementation of a Convolve operation.
23*e1eccf28SAndroid Build Coastguard Worker  */
24*e1eccf28SAndroid Build Coastguard Worker @ExperimentalUnsignedTypes
25*e1eccf28SAndroid Build Coastguard Worker fun referenceConvolve(
26*e1eccf28SAndroid Build Coastguard Worker     inputArray: ByteArray,
27*e1eccf28SAndroid Build Coastguard Worker     vectorSize: Int,
28*e1eccf28SAndroid Build Coastguard Worker     sizeX: Int,
29*e1eccf28SAndroid Build Coastguard Worker     sizeY: Int,
30*e1eccf28SAndroid Build Coastguard Worker     coefficients: FloatArray,
31*e1eccf28SAndroid Build Coastguard Worker     restriction: Range2d?
32*e1eccf28SAndroid Build Coastguard Worker ): ByteArray {
33*e1eccf28SAndroid Build Coastguard Worker     val input = Vector2dArray(inputArray.asUByteArray(), vectorSize, sizeX, sizeY)
34*e1eccf28SAndroid Build Coastguard Worker     val radius = when (coefficients.size) {
35*e1eccf28SAndroid Build Coastguard Worker         9 -> 1
36*e1eccf28SAndroid Build Coastguard Worker         25 -> 2
37*e1eccf28SAndroid Build Coastguard Worker         else -> {
38*e1eccf28SAndroid Build Coastguard Worker             throw IllegalArgumentException("RenderScriptToolkit Convolve. Only 3x3 and 5x5 convolutions are supported. ${coefficients.size} coefficients provided.")
39*e1eccf28SAndroid Build Coastguard Worker         }
40*e1eccf28SAndroid Build Coastguard Worker     }
41*e1eccf28SAndroid Build Coastguard Worker 
42*e1eccf28SAndroid Build Coastguard Worker     input.clipReadToRange = true
43*e1eccf28SAndroid Build Coastguard Worker     val output = input.createSameSized()
44*e1eccf28SAndroid Build Coastguard Worker     input.forEach(restriction) { x, y ->
45*e1eccf28SAndroid Build Coastguard Worker         output[x, y] = convolveOne(input, x, y, coefficients, radius)
46*e1eccf28SAndroid Build Coastguard Worker     }
47*e1eccf28SAndroid Build Coastguard Worker     return output.values.asByteArray()
48*e1eccf28SAndroid Build Coastguard Worker }
49*e1eccf28SAndroid Build Coastguard Worker 
50*e1eccf28SAndroid Build Coastguard Worker @ExperimentalUnsignedTypes
convolveOnenull51*e1eccf28SAndroid Build Coastguard Worker private fun convolveOne(
52*e1eccf28SAndroid Build Coastguard Worker     inputAlloc: Vector2dArray,
53*e1eccf28SAndroid Build Coastguard Worker     x: Int,
54*e1eccf28SAndroid Build Coastguard Worker     y: Int,
55*e1eccf28SAndroid Build Coastguard Worker     coefficients: FloatArray,
56*e1eccf28SAndroid Build Coastguard Worker     radius: Int
57*e1eccf28SAndroid Build Coastguard Worker ): UByteArray {
58*e1eccf28SAndroid Build Coastguard Worker     var sum = FloatArray(paddedSize(inputAlloc.vectorSize))
59*e1eccf28SAndroid Build Coastguard Worker     var coefficientIndex = 0
60*e1eccf28SAndroid Build Coastguard Worker     for (deltaY in -radius..radius) {
61*e1eccf28SAndroid Build Coastguard Worker         for (deltaX in -radius..radius) {
62*e1eccf28SAndroid Build Coastguard Worker             val inputVector = inputAlloc[x + deltaX, y + deltaY]
63*e1eccf28SAndroid Build Coastguard Worker             sum += inputVector.toFloatArray() * coefficients[coefficientIndex]
64*e1eccf28SAndroid Build Coastguard Worker             coefficientIndex++
65*e1eccf28SAndroid Build Coastguard Worker         }
66*e1eccf28SAndroid Build Coastguard Worker     }
67*e1eccf28SAndroid Build Coastguard Worker     return sum.clampToUByte()
68*e1eccf28SAndroid Build Coastguard Worker }
69