1*e1eccf28SAndroid Build Coastguard Worker /*
<lambda>null2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2021 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker *
4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker *
8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker *
10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker */
16*e1eccf28SAndroid Build Coastguard Worker
17*e1eccf28SAndroid Build Coastguard Worker package com.example.testapp
18*e1eccf28SAndroid Build Coastguard Worker
19*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.toolkit.Range2d
20*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.toolkit.Rgba3dArray
21*e1eccf28SAndroid Build Coastguard Worker
22*e1eccf28SAndroid Build Coastguard Worker /**
23*e1eccf28SAndroid Build Coastguard Worker * Reference implementation of a 3D LookUpTable operation.
24*e1eccf28SAndroid Build Coastguard Worker */
25*e1eccf28SAndroid Build Coastguard Worker @ExperimentalUnsignedTypes
26*e1eccf28SAndroid Build Coastguard Worker fun referenceLut3d(
27*e1eccf28SAndroid Build Coastguard Worker inputArray: ByteArray,
28*e1eccf28SAndroid Build Coastguard Worker sizeX: Int,
29*e1eccf28SAndroid Build Coastguard Worker sizeY: Int,
30*e1eccf28SAndroid Build Coastguard Worker cube: Rgba3dArray,
31*e1eccf28SAndroid Build Coastguard Worker restriction: Range2d?
32*e1eccf28SAndroid Build Coastguard Worker ): ByteArray {
33*e1eccf28SAndroid Build Coastguard Worker val input = Vector2dArray(inputArray.asUByteArray(), 4, sizeX, sizeY)
34*e1eccf28SAndroid Build Coastguard Worker val output = input.createSameSized()
35*e1eccf28SAndroid Build Coastguard Worker input.forEach(restriction) { x, y ->
36*e1eccf28SAndroid Build Coastguard Worker output[x, y] = lookup(input[x, y], cube)
37*e1eccf28SAndroid Build Coastguard Worker }
38*e1eccf28SAndroid Build Coastguard Worker return output.values.asByteArray()
39*e1eccf28SAndroid Build Coastguard Worker }
40*e1eccf28SAndroid Build Coastguard Worker
41*e1eccf28SAndroid Build Coastguard Worker @ExperimentalUnsignedTypes
lookupnull42*e1eccf28SAndroid Build Coastguard Worker private fun lookup(input: UByteArray, cube: Rgba3dArray): UByteArray {
43*e1eccf28SAndroid Build Coastguard Worker // Calculate the two points at opposite edges of the size 1
44*e1eccf28SAndroid Build Coastguard Worker // cube that contains our point.
45*e1eccf28SAndroid Build Coastguard Worker val maxIndex = Int4(cube.sizeX - 1, cube.sizeY - 1, cube.sizeZ - 1, 0)
46*e1eccf28SAndroid Build Coastguard Worker val baseCoordinate: Float4 = input.toFloat4() * maxIndex.toFloat4() / 255f
47*e1eccf28SAndroid Build Coastguard Worker val point1: Int4 = baseCoordinate.intFloor()
48*e1eccf28SAndroid Build Coastguard Worker val point2: Int4 = min(point1 + 1, maxIndex)
49*e1eccf28SAndroid Build Coastguard Worker val fractionAwayFromPoint1: Float4 = baseCoordinate - point1.toFloat4()
50*e1eccf28SAndroid Build Coastguard Worker
51*e1eccf28SAndroid Build Coastguard Worker // Get the RGBA values at each of the four corners of the size 1 cube.
52*e1eccf28SAndroid Build Coastguard Worker val v000 = cube[point1.x, point1.y, point1.z].toFloat4()
53*e1eccf28SAndroid Build Coastguard Worker val v100 = cube[point2.x, point1.y, point1.z].toFloat4()
54*e1eccf28SAndroid Build Coastguard Worker val v010 = cube[point1.x, point2.y, point1.z].toFloat4()
55*e1eccf28SAndroid Build Coastguard Worker val v110 = cube[point2.x, point2.y, point1.z].toFloat4()
56*e1eccf28SAndroid Build Coastguard Worker val v001 = cube[point1.x, point1.y, point2.z].toFloat4()
57*e1eccf28SAndroid Build Coastguard Worker val v101 = cube[point2.x, point1.y, point2.z].toFloat4()
58*e1eccf28SAndroid Build Coastguard Worker val v011 = cube[point1.x, point2.y, point2.z].toFloat4()
59*e1eccf28SAndroid Build Coastguard Worker val v111 = cube[point2.x, point2.y, point2.z].toFloat4()
60*e1eccf28SAndroid Build Coastguard Worker
61*e1eccf28SAndroid Build Coastguard Worker // Do the linear mixing of these eight values.
62*e1eccf28SAndroid Build Coastguard Worker val yz00 = mix(v000, v100, fractionAwayFromPoint1.x)
63*e1eccf28SAndroid Build Coastguard Worker val yz10 = mix(v010, v110, fractionAwayFromPoint1.x)
64*e1eccf28SAndroid Build Coastguard Worker val yz01 = mix(v001, v101, fractionAwayFromPoint1.x)
65*e1eccf28SAndroid Build Coastguard Worker val yz11 = mix(v011, v111, fractionAwayFromPoint1.x)
66*e1eccf28SAndroid Build Coastguard Worker
67*e1eccf28SAndroid Build Coastguard Worker val z0 = mix(yz00, yz10, fractionAwayFromPoint1.y)
68*e1eccf28SAndroid Build Coastguard Worker val z1 = mix(yz01, yz11, fractionAwayFromPoint1.y)
69*e1eccf28SAndroid Build Coastguard Worker
70*e1eccf28SAndroid Build Coastguard Worker val v = mix(z0, z1, fractionAwayFromPoint1.z)
71*e1eccf28SAndroid Build Coastguard Worker
72*e1eccf28SAndroid Build Coastguard Worker // Preserve the alpha of the original value
73*e1eccf28SAndroid Build Coastguard Worker return ubyteArrayOf(v.x.clampToUByte(), v.y.clampToUByte(), v.z.clampToUByte(), input[3])
74*e1eccf28SAndroid Build Coastguard Worker }
75