xref: /aosp_15_r20/frameworks/rs/toolkit/test/ReferenceLut3d.kt (revision e1eccf28f96817838ad6867f7f39d2351ec11f56)
1*e1eccf28SAndroid Build Coastguard Worker /*
<lambda>null2*e1eccf28SAndroid Build Coastguard Worker  * Copyright (C) 2021 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker  *
4*e1eccf28SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker  *
8*e1eccf28SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker  *
10*e1eccf28SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker  * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker  */
16*e1eccf28SAndroid Build Coastguard Worker 
17*e1eccf28SAndroid Build Coastguard Worker package com.example.testapp
18*e1eccf28SAndroid Build Coastguard Worker 
19*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.toolkit.Range2d
20*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.toolkit.Rgba3dArray
21*e1eccf28SAndroid Build Coastguard Worker 
22*e1eccf28SAndroid Build Coastguard Worker /**
23*e1eccf28SAndroid Build Coastguard Worker  * Reference implementation of a 3D LookUpTable operation.
24*e1eccf28SAndroid Build Coastguard Worker  */
25*e1eccf28SAndroid Build Coastguard Worker @ExperimentalUnsignedTypes
26*e1eccf28SAndroid Build Coastguard Worker fun referenceLut3d(
27*e1eccf28SAndroid Build Coastguard Worker     inputArray: ByteArray,
28*e1eccf28SAndroid Build Coastguard Worker     sizeX: Int,
29*e1eccf28SAndroid Build Coastguard Worker     sizeY: Int,
30*e1eccf28SAndroid Build Coastguard Worker     cube: Rgba3dArray,
31*e1eccf28SAndroid Build Coastguard Worker     restriction: Range2d?
32*e1eccf28SAndroid Build Coastguard Worker ): ByteArray {
33*e1eccf28SAndroid Build Coastguard Worker     val input = Vector2dArray(inputArray.asUByteArray(), 4, sizeX, sizeY)
34*e1eccf28SAndroid Build Coastguard Worker     val output = input.createSameSized()
35*e1eccf28SAndroid Build Coastguard Worker     input.forEach(restriction) { x, y ->
36*e1eccf28SAndroid Build Coastguard Worker         output[x, y] = lookup(input[x, y], cube)
37*e1eccf28SAndroid Build Coastguard Worker     }
38*e1eccf28SAndroid Build Coastguard Worker     return output.values.asByteArray()
39*e1eccf28SAndroid Build Coastguard Worker }
40*e1eccf28SAndroid Build Coastguard Worker 
41*e1eccf28SAndroid Build Coastguard Worker @ExperimentalUnsignedTypes
lookupnull42*e1eccf28SAndroid Build Coastguard Worker private fun lookup(input: UByteArray, cube: Rgba3dArray): UByteArray {
43*e1eccf28SAndroid Build Coastguard Worker     // Calculate the two points at opposite edges of the size 1
44*e1eccf28SAndroid Build Coastguard Worker     // cube that contains our point.
45*e1eccf28SAndroid Build Coastguard Worker     val maxIndex = Int4(cube.sizeX - 1, cube.sizeY - 1, cube.sizeZ - 1, 0)
46*e1eccf28SAndroid Build Coastguard Worker     val baseCoordinate: Float4 = input.toFloat4() * maxIndex.toFloat4() / 255f
47*e1eccf28SAndroid Build Coastguard Worker     val point1: Int4 = baseCoordinate.intFloor()
48*e1eccf28SAndroid Build Coastguard Worker     val point2: Int4 = min(point1 + 1, maxIndex)
49*e1eccf28SAndroid Build Coastguard Worker     val fractionAwayFromPoint1: Float4 = baseCoordinate - point1.toFloat4()
50*e1eccf28SAndroid Build Coastguard Worker 
51*e1eccf28SAndroid Build Coastguard Worker     // Get the RGBA values at each of the four corners of the size 1 cube.
52*e1eccf28SAndroid Build Coastguard Worker     val v000 = cube[point1.x, point1.y, point1.z].toFloat4()
53*e1eccf28SAndroid Build Coastguard Worker     val v100 = cube[point2.x, point1.y, point1.z].toFloat4()
54*e1eccf28SAndroid Build Coastguard Worker     val v010 = cube[point1.x, point2.y, point1.z].toFloat4()
55*e1eccf28SAndroid Build Coastguard Worker     val v110 = cube[point2.x, point2.y, point1.z].toFloat4()
56*e1eccf28SAndroid Build Coastguard Worker     val v001 = cube[point1.x, point1.y, point2.z].toFloat4()
57*e1eccf28SAndroid Build Coastguard Worker     val v101 = cube[point2.x, point1.y, point2.z].toFloat4()
58*e1eccf28SAndroid Build Coastguard Worker     val v011 = cube[point1.x, point2.y, point2.z].toFloat4()
59*e1eccf28SAndroid Build Coastguard Worker     val v111 = cube[point2.x, point2.y, point2.z].toFloat4()
60*e1eccf28SAndroid Build Coastguard Worker 
61*e1eccf28SAndroid Build Coastguard Worker     // Do the linear mixing of these eight values.
62*e1eccf28SAndroid Build Coastguard Worker     val yz00 = mix(v000, v100, fractionAwayFromPoint1.x)
63*e1eccf28SAndroid Build Coastguard Worker     val yz10 = mix(v010, v110, fractionAwayFromPoint1.x)
64*e1eccf28SAndroid Build Coastguard Worker     val yz01 = mix(v001, v101, fractionAwayFromPoint1.x)
65*e1eccf28SAndroid Build Coastguard Worker     val yz11 = mix(v011, v111, fractionAwayFromPoint1.x)
66*e1eccf28SAndroid Build Coastguard Worker 
67*e1eccf28SAndroid Build Coastguard Worker     val z0 = mix(yz00, yz10, fractionAwayFromPoint1.y)
68*e1eccf28SAndroid Build Coastguard Worker     val z1 = mix(yz01, yz11, fractionAwayFromPoint1.y)
69*e1eccf28SAndroid Build Coastguard Worker 
70*e1eccf28SAndroid Build Coastguard Worker     val v = mix(z0, z1, fractionAwayFromPoint1.z)
71*e1eccf28SAndroid Build Coastguard Worker 
72*e1eccf28SAndroid Build Coastguard Worker     // Preserve the alpha of the original value
73*e1eccf28SAndroid Build Coastguard Worker     return ubyteArrayOf(v.x.clampToUByte(), v.y.clampToUByte(), v.z.clampToUByte(), input[3])
74*e1eccf28SAndroid Build Coastguard Worker }
75