xref: /aosp_15_r20/frameworks/wilhelm/include/SLES/OpenSLES_AndroidConfiguration.h (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker #ifndef OPENSL_ES_ANDROIDCONFIGURATION_H_
18*bebae9c0SAndroid Build Coastguard Worker #define OPENSL_ES_ANDROIDCONFIGURATION_H_
19*bebae9c0SAndroid Build Coastguard Worker 
20*bebae9c0SAndroid Build Coastguard Worker #ifdef __cplusplus
21*bebae9c0SAndroid Build Coastguard Worker extern "C" {
22*bebae9c0SAndroid Build Coastguard Worker #endif
23*bebae9c0SAndroid Build Coastguard Worker 
24*bebae9c0SAndroid Build Coastguard Worker /*---------------------------------------------------------------------------*/
25*bebae9c0SAndroid Build Coastguard Worker /* Android AudioRecorder configuration                                       */
26*bebae9c0SAndroid Build Coastguard Worker /*---------------------------------------------------------------------------*/
27*bebae9c0SAndroid Build Coastguard Worker 
28*bebae9c0SAndroid Build Coastguard Worker /** Audio recording preset */
29*bebae9c0SAndroid Build Coastguard Worker /** Audio recording preset key */
30*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_KEY_RECORDING_PRESET ((const SLchar*) "androidRecordingPreset")
31*bebae9c0SAndroid Build Coastguard Worker /** Audio recording preset values */
32*bebae9c0SAndroid Build Coastguard Worker /**   preset "none" cannot be set, it is used to indicate the current settings
33*bebae9c0SAndroid Build Coastguard Worker  *     do not match any of the presets. */
34*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_RECORDING_PRESET_NONE                ((SLuint32) 0x00000000)
35*bebae9c0SAndroid Build Coastguard Worker /**   generic recording configuration on the platform */
36*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_RECORDING_PRESET_GENERIC             ((SLuint32) 0x00000001)
37*bebae9c0SAndroid Build Coastguard Worker /**   uses the microphone audio source with the same orientation as the camera
38*bebae9c0SAndroid Build Coastguard Worker  *     if available, the main device microphone otherwise */
39*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_RECORDING_PRESET_CAMCORDER           ((SLuint32) 0x00000002)
40*bebae9c0SAndroid Build Coastguard Worker /**   uses the main microphone tuned for voice recognition */
41*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_RECORDING_PRESET_VOICE_RECOGNITION   ((SLuint32) 0x00000003)
42*bebae9c0SAndroid Build Coastguard Worker /**   uses the main microphone tuned for audio communications */
43*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_RECORDING_PRESET_VOICE_COMMUNICATION ((SLuint32) 0x00000004)
44*bebae9c0SAndroid Build Coastguard Worker /**   uses the main microphone unprocessed */
45*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_RECORDING_PRESET_UNPROCESSED         ((SLuint32) 0x00000005)
46*bebae9c0SAndroid Build Coastguard Worker 
47*bebae9c0SAndroid Build Coastguard Worker 
48*bebae9c0SAndroid Build Coastguard Worker /*---------------------------------------------------------------------------*/
49*bebae9c0SAndroid Build Coastguard Worker /* Android AudioPlayer configuration                                         */
50*bebae9c0SAndroid Build Coastguard Worker /*---------------------------------------------------------------------------*/
51*bebae9c0SAndroid Build Coastguard Worker 
52*bebae9c0SAndroid Build Coastguard Worker /** Audio playback stream type */
53*bebae9c0SAndroid Build Coastguard Worker /** Audio playback stream type key */
54*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_KEY_STREAM_TYPE ((const SLchar*) "androidPlaybackStreamType")
55*bebae9c0SAndroid Build Coastguard Worker 
56*bebae9c0SAndroid Build Coastguard Worker /** Audio playback stream type  values */
57*bebae9c0SAndroid Build Coastguard Worker /*      same as android.media.AudioManager.STREAM_VOICE_CALL */
58*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_STREAM_VOICE        ((SLint32) 0x00000000)
59*bebae9c0SAndroid Build Coastguard Worker /*      same as android.media.AudioManager.STREAM_SYSTEM */
60*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_STREAM_SYSTEM       ((SLint32) 0x00000001)
61*bebae9c0SAndroid Build Coastguard Worker /*      same as android.media.AudioManager.STREAM_RING */
62*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_STREAM_RING         ((SLint32) 0x00000002)
63*bebae9c0SAndroid Build Coastguard Worker /*      same as android.media.AudioManager.STREAM_MUSIC */
64*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_STREAM_MEDIA        ((SLint32) 0x00000003)
65*bebae9c0SAndroid Build Coastguard Worker /*      same as android.media.AudioManager.STREAM_ALARM */
66*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_STREAM_ALARM        ((SLint32) 0x00000004)
67*bebae9c0SAndroid Build Coastguard Worker /*      same as android.media.AudioManager.STREAM_NOTIFICATION */
68*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_STREAM_NOTIFICATION ((SLint32) 0x00000005)
69*bebae9c0SAndroid Build Coastguard Worker 
70*bebae9c0SAndroid Build Coastguard Worker 
71*bebae9c0SAndroid Build Coastguard Worker /*---------------------------------------------------------------------------*/
72*bebae9c0SAndroid Build Coastguard Worker /* Android AudioPlayer and AudioRecorder configuration                       */
73*bebae9c0SAndroid Build Coastguard Worker /*---------------------------------------------------------------------------*/
74*bebae9c0SAndroid Build Coastguard Worker 
75*bebae9c0SAndroid Build Coastguard Worker /** Audio Performance mode.
76*bebae9c0SAndroid Build Coastguard Worker  * Performance mode tells the framework how to configure the audio path
77*bebae9c0SAndroid Build Coastguard Worker  * for a player or recorder according to application performance and
78*bebae9c0SAndroid Build Coastguard Worker  * functional requirements.
79*bebae9c0SAndroid Build Coastguard Worker  * It affects the output or input latency based on acceptable tradeoffs on
80*bebae9c0SAndroid Build Coastguard Worker  * battery drain and use of pre or post processing effects.
81*bebae9c0SAndroid Build Coastguard Worker  * Performance mode should be set before realizing the object and should be
82*bebae9c0SAndroid Build Coastguard Worker  * read after realizing the object to check if the requested mode could be
83*bebae9c0SAndroid Build Coastguard Worker  * granted or not.
84*bebae9c0SAndroid Build Coastguard Worker  */
85*bebae9c0SAndroid Build Coastguard Worker /** Audio Performance mode key */
86*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_KEY_PERFORMANCE_MODE ((const SLchar*) "androidPerformanceMode")
87*bebae9c0SAndroid Build Coastguard Worker 
88*bebae9c0SAndroid Build Coastguard Worker /** Audio performance values */
89*bebae9c0SAndroid Build Coastguard Worker /*      No specific performance requirement. Allows HW and SW pre/post processing. */
90*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_PERFORMANCE_NONE ((SLuint32) 0x00000000)
91*bebae9c0SAndroid Build Coastguard Worker /*      Priority given to latency. No HW or software pre/post processing.
92*bebae9c0SAndroid Build Coastguard Worker  *      This is the default if no performance mode is specified. */
93*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_PERFORMANCE_LATENCY ((SLuint32) 0x00000001)
94*bebae9c0SAndroid Build Coastguard Worker /*      Priority given to latency while still allowing HW pre and post processing. */
95*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_PERFORMANCE_LATENCY_EFFECTS ((SLuint32) 0x00000002)
96*bebae9c0SAndroid Build Coastguard Worker /*      Priority given to power saving if latency is not a concern.
97*bebae9c0SAndroid Build Coastguard Worker  *      Allows HW and SW pre/post processing. */
98*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_PERFORMANCE_POWER_SAVING ((SLuint32) 0x00000003)
99*bebae9c0SAndroid Build Coastguard Worker 
100*bebae9c0SAndroid Build Coastguard Worker 
101*bebae9c0SAndroid Build Coastguard Worker #ifdef __cplusplus
102*bebae9c0SAndroid Build Coastguard Worker }
103*bebae9c0SAndroid Build Coastguard Worker #endif /* __cplusplus */
104*bebae9c0SAndroid Build Coastguard Worker 
105*bebae9c0SAndroid Build Coastguard Worker #endif /* OPENSL_ES_ANDROIDCONFIGURATION_H_ */
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