1*bebae9c0SAndroid Build Coastguard Worker /* 2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project 3*bebae9c0SAndroid Build Coastguard Worker * 4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*bebae9c0SAndroid Build Coastguard Worker * 8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*bebae9c0SAndroid Build Coastguard Worker * 10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License. 15*bebae9c0SAndroid Build Coastguard Worker */ 16*bebae9c0SAndroid Build Coastguard Worker 17*bebae9c0SAndroid Build Coastguard Worker #include <media/IStreamSource.h> 18*bebae9c0SAndroid Build Coastguard Worker #include <binder/IServiceManager.h> 19*bebae9c0SAndroid Build Coastguard Worker #include "android/android_GenericMediaPlayer.h" 20*bebae9c0SAndroid Build Coastguard Worker 21*bebae9c0SAndroid Build Coastguard Worker // number of SLuint32 fields to store a buffer event message in an item, by mapping each 22*bebae9c0SAndroid Build Coastguard Worker // to the item key (SLuint32), the item size (SLuint32), and the item data (mask on SLuint32) 23*bebae9c0SAndroid Build Coastguard Worker #define NB_BUFFEREVENT_ITEM_FIELDS 3 24*bebae9c0SAndroid Build Coastguard Worker 25*bebae9c0SAndroid Build Coastguard Worker //-------------------------------------------------------------------------------------------------- 26*bebae9c0SAndroid Build Coastguard Worker namespace android { 27*bebae9c0SAndroid Build Coastguard Worker 28*bebae9c0SAndroid Build Coastguard Worker //-------------------------------------------------------------------------------------------------- 29*bebae9c0SAndroid Build Coastguard Worker class StreamPlayer; 30*bebae9c0SAndroid Build Coastguard Worker 31*bebae9c0SAndroid Build Coastguard Worker class StreamSourceAppProxy : public BnStreamSource { 32*bebae9c0SAndroid Build Coastguard Worker public: 33*bebae9c0SAndroid Build Coastguard Worker StreamSourceAppProxy( 34*bebae9c0SAndroid Build Coastguard Worker IAndroidBufferQueue *androidBufferQueue, 35*bebae9c0SAndroid Build Coastguard Worker const sp<CallbackProtector> &callbackProtector, 36*bebae9c0SAndroid Build Coastguard Worker StreamPlayer *player); 37*bebae9c0SAndroid Build Coastguard Worker virtual ~StreamSourceAppProxy(); 38*bebae9c0SAndroid Build Coastguard Worker 39*bebae9c0SAndroid Build Coastguard Worker // store an item structure to indicate a processed buffer 40*bebae9c0SAndroid Build Coastguard Worker static const SLuint32 kItemProcessed[NB_BUFFEREVENT_ITEM_FIELDS]; 41*bebae9c0SAndroid Build Coastguard Worker 42*bebae9c0SAndroid Build Coastguard Worker // IStreamSource implementation 43*bebae9c0SAndroid Build Coastguard Worker virtual void setListener(const sp<IStreamListener> &listener); // mediaserver calls exactly once 44*bebae9c0SAndroid Build Coastguard Worker virtual void setBuffers(const Vector<sp<IMemory> > &buffers); // mediaserver calls exactly once 45*bebae9c0SAndroid Build Coastguard Worker virtual void onBufferAvailable(size_t index); 46*bebae9c0SAndroid Build Coastguard Worker 47*bebae9c0SAndroid Build Coastguard Worker // Consumption from ABQ 48*bebae9c0SAndroid Build Coastguard Worker void pullFromBuffQueue(); 49*bebae9c0SAndroid Build Coastguard Worker 50*bebae9c0SAndroid Build Coastguard Worker private: 51*bebae9c0SAndroid Build Coastguard Worker void receivedCmd_l(IStreamListener::Command cmd, const sp<AMessage> &msg = NULL); 52*bebae9c0SAndroid Build Coastguard Worker void receivedBuffer_l(size_t buffIndex, size_t buffLength); 53*bebae9c0SAndroid Build Coastguard Worker 54*bebae9c0SAndroid Build Coastguard Worker public: 55*bebae9c0SAndroid Build Coastguard Worker // Call at least once prior to releasing the last strong reference to this object. It causes 56*bebae9c0SAndroid Build Coastguard Worker // the player to release all of its resources, similar to android.media.MediaPlayer disconnect. 57*bebae9c0SAndroid Build Coastguard Worker void disconnect(); 58*bebae9c0SAndroid Build Coastguard Worker 59*bebae9c0SAndroid Build Coastguard Worker private: 60*bebae9c0SAndroid Build Coastguard Worker // protects mListener, mBuffers, mBuffersHasBeenSet, and mAvailableBuffers 61*bebae9c0SAndroid Build Coastguard Worker Mutex mLock; 62*bebae9c0SAndroid Build Coastguard Worker 63*bebae9c0SAndroid Build Coastguard Worker sp<IStreamListener> mListener; 64*bebae9c0SAndroid Build Coastguard Worker // array of shared memory buffers 65*bebae9c0SAndroid Build Coastguard Worker Vector<sp<IMemory> > mBuffers; 66*bebae9c0SAndroid Build Coastguard Worker bool mBuffersHasBeenSet; 67*bebae9c0SAndroid Build Coastguard Worker // list of available buffers in shared memory, identified by their index 68*bebae9c0SAndroid Build Coastguard Worker List<size_t> mAvailableBuffers; 69*bebae9c0SAndroid Build Coastguard Worker 70*bebae9c0SAndroid Build Coastguard Worker // the Android Buffer Queue from which data is consumed and written to shared memory 71*bebae9c0SAndroid Build Coastguard Worker IAndroidBufferQueue* const mAndroidBufferQueue; 72*bebae9c0SAndroid Build Coastguard Worker 73*bebae9c0SAndroid Build Coastguard Worker const sp<CallbackProtector> mCallbackProtector; 74*bebae9c0SAndroid Build Coastguard Worker const wp<StreamPlayer> mPlayer; 75*bebae9c0SAndroid Build Coastguard Worker 76*bebae9c0SAndroid Build Coastguard Worker DISALLOW_EVIL_CONSTRUCTORS(StreamSourceAppProxy); 77*bebae9c0SAndroid Build Coastguard Worker }; 78*bebae9c0SAndroid Build Coastguard Worker 79*bebae9c0SAndroid Build Coastguard Worker 80*bebae9c0SAndroid Build Coastguard Worker //-------------------------------------------------------------------------------------------------- 81*bebae9c0SAndroid Build Coastguard Worker class StreamPlayer : public GenericMediaPlayer 82*bebae9c0SAndroid Build Coastguard Worker { 83*bebae9c0SAndroid Build Coastguard Worker public: 84*bebae9c0SAndroid Build Coastguard Worker StreamPlayer(const AudioPlayback_Parameters* params, bool hasVideo, 85*bebae9c0SAndroid Build Coastguard Worker IAndroidBufferQueue *androidBufferQueue, const sp<CallbackProtector> &callbackProtector); 86*bebae9c0SAndroid Build Coastguard Worker virtual ~StreamPlayer(); 87*bebae9c0SAndroid Build Coastguard Worker 88*bebae9c0SAndroid Build Coastguard Worker // overridden from GenericPlayer 89*bebae9c0SAndroid Build Coastguard Worker virtual void onMessageReceived(const sp<AMessage> &msg); 90*bebae9c0SAndroid Build Coastguard Worker virtual void preDestroy(); 91*bebae9c0SAndroid Build Coastguard Worker 92*bebae9c0SAndroid Build Coastguard Worker void queueRefilled(); 93*bebae9c0SAndroid Build Coastguard Worker // Called after AndroidBufferQueue::Clear. 94*bebae9c0SAndroid Build Coastguard Worker // The "_l" indicates the caller still has it's (now empty) AndroidBufferQueue locked. 95*bebae9c0SAndroid Build Coastguard Worker void appClear_l(); 96*bebae9c0SAndroid Build Coastguard Worker 97*bebae9c0SAndroid Build Coastguard Worker protected: 98*bebae9c0SAndroid Build Coastguard Worker 99*bebae9c0SAndroid Build Coastguard Worker enum { 100*bebae9c0SAndroid Build Coastguard Worker // message to asynchronously notify mAppProxy it should try to pull from the Android 101*bebae9c0SAndroid Build Coastguard Worker // Buffer Queue and push to shared memory (media server), either because the buffer queue 102*bebae9c0SAndroid Build Coastguard Worker // was refilled, or because during playback, the shared memory buffers should remain 103*bebae9c0SAndroid Build Coastguard Worker // filled to prevent it from draining (this can happen if the ABQ is not ready 104*bebae9c0SAndroid Build Coastguard Worker // whenever a shared memory buffer becomes available) 105*bebae9c0SAndroid Build Coastguard Worker kWhatPullFromAbq = 'plfq', 106*bebae9c0SAndroid Build Coastguard Worker kWhatStopForDestroy = 's4ds' 107*bebae9c0SAndroid Build Coastguard Worker }; 108*bebae9c0SAndroid Build Coastguard Worker 109*bebae9c0SAndroid Build Coastguard Worker const sp<StreamSourceAppProxy> mAppProxy; // application proxy for the shared memory source 110*bebae9c0SAndroid Build Coastguard Worker 111*bebae9c0SAndroid Build Coastguard Worker // overridden from GenericMediaPlayer 112*bebae9c0SAndroid Build Coastguard Worker virtual void onPrepare(); 113*bebae9c0SAndroid Build Coastguard Worker virtual void onPlay(); 114*bebae9c0SAndroid Build Coastguard Worker 115*bebae9c0SAndroid Build Coastguard Worker void onPullFromAndroidBufferQueue(); 116*bebae9c0SAndroid Build Coastguard Worker 117*bebae9c0SAndroid Build Coastguard Worker private: 118*bebae9c0SAndroid Build Coastguard Worker void onStopForDestroy(); 119*bebae9c0SAndroid Build Coastguard Worker 120*bebae9c0SAndroid Build Coastguard Worker Mutex mStopForDestroyLock; 121*bebae9c0SAndroid Build Coastguard Worker Condition mStopForDestroyCondition; 122*bebae9c0SAndroid Build Coastguard Worker bool mStopForDestroyCompleted; 123*bebae9c0SAndroid Build Coastguard Worker 124*bebae9c0SAndroid Build Coastguard Worker DISALLOW_EVIL_CONSTRUCTORS(StreamPlayer); 125*bebae9c0SAndroid Build Coastguard Worker }; 126*bebae9c0SAndroid Build Coastguard Worker 127*bebae9c0SAndroid Build Coastguard Worker } // namespace android 128