1*bebae9c0SAndroid Build Coastguard Worker /* 2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project 3*bebae9c0SAndroid Build Coastguard Worker * 4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*bebae9c0SAndroid Build Coastguard Worker * 8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*bebae9c0SAndroid Build Coastguard Worker * 10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License. 15*bebae9c0SAndroid Build Coastguard Worker */ 16*bebae9c0SAndroid Build Coastguard Worker 17*bebae9c0SAndroid Build Coastguard Worker /* 3DCommit implementation */ 18*bebae9c0SAndroid Build Coastguard Worker 19*bebae9c0SAndroid Build Coastguard Worker #include "sles_allinclusive.h" 20*bebae9c0SAndroid Build Coastguard Worker 21*bebae9c0SAndroid Build Coastguard Worker I3DCommit_Commit(SL3DCommitItf self)22*bebae9c0SAndroid Build Coastguard Workerstatic SLresult I3DCommit_Commit(SL3DCommitItf self) 23*bebae9c0SAndroid Build Coastguard Worker { 24*bebae9c0SAndroid Build Coastguard Worker SL_ENTER_INTERFACE 25*bebae9c0SAndroid Build Coastguard Worker 26*bebae9c0SAndroid Build Coastguard Worker I3DCommit *thiz = (I3DCommit *) self; 27*bebae9c0SAndroid Build Coastguard Worker IObject *thisObject = InterfaceToIObject(thiz); 28*bebae9c0SAndroid Build Coastguard Worker object_lock_exclusive(thisObject); 29*bebae9c0SAndroid Build Coastguard Worker if (thiz->mDeferred) { 30*bebae9c0SAndroid Build Coastguard Worker SLuint32 myGeneration = thiz->mGeneration; 31*bebae9c0SAndroid Build Coastguard Worker do { 32*bebae9c0SAndroid Build Coastguard Worker ++thiz->mWaiting; 33*bebae9c0SAndroid Build Coastguard Worker object_cond_wait(thisObject); 34*bebae9c0SAndroid Build Coastguard Worker } while (thiz->mGeneration == myGeneration); 35*bebae9c0SAndroid Build Coastguard Worker } 36*bebae9c0SAndroid Build Coastguard Worker object_unlock_exclusive(thisObject); 37*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_SUCCESS; 38*bebae9c0SAndroid Build Coastguard Worker 39*bebae9c0SAndroid Build Coastguard Worker SL_LEAVE_INTERFACE 40*bebae9c0SAndroid Build Coastguard Worker } 41*bebae9c0SAndroid Build Coastguard Worker 42*bebae9c0SAndroid Build Coastguard Worker I3DCommit_SetDeferred(SL3DCommitItf self,SLboolean deferred)43*bebae9c0SAndroid Build Coastguard Workerstatic SLresult I3DCommit_SetDeferred(SL3DCommitItf self, SLboolean deferred) 44*bebae9c0SAndroid Build Coastguard Worker { 45*bebae9c0SAndroid Build Coastguard Worker SL_ENTER_INTERFACE 46*bebae9c0SAndroid Build Coastguard Worker 47*bebae9c0SAndroid Build Coastguard Worker I3DCommit *thiz = (I3DCommit *) self; 48*bebae9c0SAndroid Build Coastguard Worker IObject *thisObject = InterfaceToIObject(thiz); 49*bebae9c0SAndroid Build Coastguard Worker object_lock_exclusive(thisObject); 50*bebae9c0SAndroid Build Coastguard Worker thiz->mDeferred = SL_BOOLEAN_FALSE != deferred; // normalize 51*bebae9c0SAndroid Build Coastguard Worker object_unlock_exclusive(thisObject); 52*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_SUCCESS; 53*bebae9c0SAndroid Build Coastguard Worker 54*bebae9c0SAndroid Build Coastguard Worker SL_LEAVE_INTERFACE 55*bebae9c0SAndroid Build Coastguard Worker } 56*bebae9c0SAndroid Build Coastguard Worker 57*bebae9c0SAndroid Build Coastguard Worker 58*bebae9c0SAndroid Build Coastguard Worker static const struct SL3DCommitItf_ I3DCommit_Itf = { 59*bebae9c0SAndroid Build Coastguard Worker I3DCommit_Commit, 60*bebae9c0SAndroid Build Coastguard Worker I3DCommit_SetDeferred 61*bebae9c0SAndroid Build Coastguard Worker }; 62*bebae9c0SAndroid Build Coastguard Worker I3DCommit_init(void * self)63*bebae9c0SAndroid Build Coastguard Workervoid I3DCommit_init(void *self) 64*bebae9c0SAndroid Build Coastguard Worker { 65*bebae9c0SAndroid Build Coastguard Worker I3DCommit *thiz = (I3DCommit *) self; 66*bebae9c0SAndroid Build Coastguard Worker thiz->mItf = &I3DCommit_Itf; 67*bebae9c0SAndroid Build Coastguard Worker thiz->mDeferred = SL_BOOLEAN_FALSE; 68*bebae9c0SAndroid Build Coastguard Worker thiz->mGeneration = 0; 69*bebae9c0SAndroid Build Coastguard Worker thiz->mWaiting = 0; 70*bebae9c0SAndroid Build Coastguard Worker } 71