xref: /aosp_15_r20/frameworks/wilhelm/src/itf/ILEDArray.cpp (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker /* LEDArray implementation */
18*bebae9c0SAndroid Build Coastguard Worker 
19*bebae9c0SAndroid Build Coastguard Worker #include "sles_allinclusive.h"
20*bebae9c0SAndroid Build Coastguard Worker 
21*bebae9c0SAndroid Build Coastguard Worker 
ILEDArray_ActivateLEDArray(SLLEDArrayItf self,SLuint32 lightMask)22*bebae9c0SAndroid Build Coastguard Worker static SLresult ILEDArray_ActivateLEDArray(SLLEDArrayItf self, SLuint32 lightMask)
23*bebae9c0SAndroid Build Coastguard Worker {
24*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
25*bebae9c0SAndroid Build Coastguard Worker 
26*bebae9c0SAndroid Build Coastguard Worker     ILEDArray *thiz = (ILEDArray *) self;
27*bebae9c0SAndroid Build Coastguard Worker     interface_lock_poke(thiz);
28*bebae9c0SAndroid Build Coastguard Worker     thiz->mLightMask = lightMask;
29*bebae9c0SAndroid Build Coastguard Worker     interface_unlock_poke(thiz);
30*bebae9c0SAndroid Build Coastguard Worker     result = SL_RESULT_SUCCESS;
31*bebae9c0SAndroid Build Coastguard Worker 
32*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
33*bebae9c0SAndroid Build Coastguard Worker }
34*bebae9c0SAndroid Build Coastguard Worker 
35*bebae9c0SAndroid Build Coastguard Worker 
ILEDArray_IsLEDArrayActivated(SLLEDArrayItf self,SLuint32 * pLightMask)36*bebae9c0SAndroid Build Coastguard Worker static SLresult ILEDArray_IsLEDArrayActivated(SLLEDArrayItf self, SLuint32 *pLightMask)
37*bebae9c0SAndroid Build Coastguard Worker {
38*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
39*bebae9c0SAndroid Build Coastguard Worker 
40*bebae9c0SAndroid Build Coastguard Worker     if (NULL == pLightMask) {
41*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_PARAMETER_INVALID;
42*bebae9c0SAndroid Build Coastguard Worker     } else {
43*bebae9c0SAndroid Build Coastguard Worker         ILEDArray *thiz = (ILEDArray *) self;
44*bebae9c0SAndroid Build Coastguard Worker         interface_lock_peek(thiz);
45*bebae9c0SAndroid Build Coastguard Worker         SLuint32 lightMask = thiz->mLightMask;
46*bebae9c0SAndroid Build Coastguard Worker         interface_unlock_peek(thiz);
47*bebae9c0SAndroid Build Coastguard Worker         *pLightMask = lightMask;
48*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_SUCCESS;
49*bebae9c0SAndroid Build Coastguard Worker     }
50*bebae9c0SAndroid Build Coastguard Worker 
51*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
52*bebae9c0SAndroid Build Coastguard Worker }
53*bebae9c0SAndroid Build Coastguard Worker 
54*bebae9c0SAndroid Build Coastguard Worker 
ILEDArray_SetColor(SLLEDArrayItf self,SLuint8 index,const SLHSL * pColor)55*bebae9c0SAndroid Build Coastguard Worker static SLresult ILEDArray_SetColor(SLLEDArrayItf self, SLuint8 index, const SLHSL *pColor)
56*bebae9c0SAndroid Build Coastguard Worker {
57*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
58*bebae9c0SAndroid Build Coastguard Worker 
59*bebae9c0SAndroid Build Coastguard Worker     result = SL_RESULT_PARAMETER_INVALID;
60*bebae9c0SAndroid Build Coastguard Worker     do {
61*bebae9c0SAndroid Build Coastguard Worker         if (!(index < MAX_LED_COUNT) || NULL == pColor)
62*bebae9c0SAndroid Build Coastguard Worker             break;
63*bebae9c0SAndroid Build Coastguard Worker         SLHSL color = *pColor;
64*bebae9c0SAndroid Build Coastguard Worker         if (!(0 <= color.hue && color.hue <= 360000))
65*bebae9c0SAndroid Build Coastguard Worker             break;
66*bebae9c0SAndroid Build Coastguard Worker         if (!(0 <= color.saturation && color.saturation <= 1000))
67*bebae9c0SAndroid Build Coastguard Worker             break;
68*bebae9c0SAndroid Build Coastguard Worker         if (!(0 <= color.lightness && color.lightness <= 1000))
69*bebae9c0SAndroid Build Coastguard Worker             break;
70*bebae9c0SAndroid Build Coastguard Worker         ILEDArray *thiz = (ILEDArray *) self;
71*bebae9c0SAndroid Build Coastguard Worker         // can't use poke because struct copy might not be atomic
72*bebae9c0SAndroid Build Coastguard Worker         interface_lock_exclusive(thiz);
73*bebae9c0SAndroid Build Coastguard Worker         thiz->mColors[index] = color;
74*bebae9c0SAndroid Build Coastguard Worker         interface_unlock_exclusive(thiz);
75*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_SUCCESS;
76*bebae9c0SAndroid Build Coastguard Worker     } while (0);
77*bebae9c0SAndroid Build Coastguard Worker 
78*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
79*bebae9c0SAndroid Build Coastguard Worker }
80*bebae9c0SAndroid Build Coastguard Worker 
81*bebae9c0SAndroid Build Coastguard Worker 
ILEDArray_GetColor(SLLEDArrayItf self,SLuint8 index,SLHSL * pColor)82*bebae9c0SAndroid Build Coastguard Worker static SLresult ILEDArray_GetColor(SLLEDArrayItf self, SLuint8 index, SLHSL *pColor)
83*bebae9c0SAndroid Build Coastguard Worker {
84*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
85*bebae9c0SAndroid Build Coastguard Worker 
86*bebae9c0SAndroid Build Coastguard Worker     if (!(index < MAX_LED_COUNT) || NULL == pColor) {
87*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_PARAMETER_INVALID;
88*bebae9c0SAndroid Build Coastguard Worker     } else {
89*bebae9c0SAndroid Build Coastguard Worker         ILEDArray *thiz = (ILEDArray *) self;
90*bebae9c0SAndroid Build Coastguard Worker         // can't use peek because struct copy might not be atomic
91*bebae9c0SAndroid Build Coastguard Worker         interface_lock_shared(thiz);
92*bebae9c0SAndroid Build Coastguard Worker         SLHSL color = thiz->mColors[index];
93*bebae9c0SAndroid Build Coastguard Worker         interface_unlock_shared(thiz);
94*bebae9c0SAndroid Build Coastguard Worker         *pColor = color;
95*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_SUCCESS;
96*bebae9c0SAndroid Build Coastguard Worker     }
97*bebae9c0SAndroid Build Coastguard Worker 
98*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
99*bebae9c0SAndroid Build Coastguard Worker }
100*bebae9c0SAndroid Build Coastguard Worker 
101*bebae9c0SAndroid Build Coastguard Worker 
102*bebae9c0SAndroid Build Coastguard Worker static const struct SLLEDArrayItf_ ILEDArray_Itf = {
103*bebae9c0SAndroid Build Coastguard Worker     ILEDArray_ActivateLEDArray,
104*bebae9c0SAndroid Build Coastguard Worker     ILEDArray_IsLEDArrayActivated,
105*bebae9c0SAndroid Build Coastguard Worker     ILEDArray_SetColor,
106*bebae9c0SAndroid Build Coastguard Worker     ILEDArray_GetColor
107*bebae9c0SAndroid Build Coastguard Worker };
108*bebae9c0SAndroid Build Coastguard Worker 
ILEDArray_init(void * self)109*bebae9c0SAndroid Build Coastguard Worker void ILEDArray_init(void *self)
110*bebae9c0SAndroid Build Coastguard Worker {
111*bebae9c0SAndroid Build Coastguard Worker     ILEDArray *thiz = (ILEDArray *) self;
112*bebae9c0SAndroid Build Coastguard Worker     thiz->mItf = &ILEDArray_Itf;
113*bebae9c0SAndroid Build Coastguard Worker     thiz->mLightMask = 0;
114*bebae9c0SAndroid Build Coastguard Worker     SLHSL *color = thiz->mColors;
115*bebae9c0SAndroid Build Coastguard Worker     SLuint8 index;
116*bebae9c0SAndroid Build Coastguard Worker     for (index = 0; index < MAX_LED_COUNT; ++index, ++color) {
117*bebae9c0SAndroid Build Coastguard Worker         color->hue = 0; // red, but per specification 1.0.1 pg. 259: "Default color is undefined."
118*bebae9c0SAndroid Build Coastguard Worker         color->saturation = 1000;
119*bebae9c0SAndroid Build Coastguard Worker         color->lightness = 1000;
120*bebae9c0SAndroid Build Coastguard Worker     }
121*bebae9c0SAndroid Build Coastguard Worker     // const
122*bebae9c0SAndroid Build Coastguard Worker     thiz->mCount = MAX_LED_COUNT;
123*bebae9c0SAndroid Build Coastguard Worker }
124