1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker /* LEDArray implementation */
18*bebae9c0SAndroid Build Coastguard Worker
19*bebae9c0SAndroid Build Coastguard Worker #include "sles_allinclusive.h"
20*bebae9c0SAndroid Build Coastguard Worker
21*bebae9c0SAndroid Build Coastguard Worker
ILEDArray_ActivateLEDArray(SLLEDArrayItf self,SLuint32 lightMask)22*bebae9c0SAndroid Build Coastguard Worker static SLresult ILEDArray_ActivateLEDArray(SLLEDArrayItf self, SLuint32 lightMask)
23*bebae9c0SAndroid Build Coastguard Worker {
24*bebae9c0SAndroid Build Coastguard Worker SL_ENTER_INTERFACE
25*bebae9c0SAndroid Build Coastguard Worker
26*bebae9c0SAndroid Build Coastguard Worker ILEDArray *thiz = (ILEDArray *) self;
27*bebae9c0SAndroid Build Coastguard Worker interface_lock_poke(thiz);
28*bebae9c0SAndroid Build Coastguard Worker thiz->mLightMask = lightMask;
29*bebae9c0SAndroid Build Coastguard Worker interface_unlock_poke(thiz);
30*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_SUCCESS;
31*bebae9c0SAndroid Build Coastguard Worker
32*bebae9c0SAndroid Build Coastguard Worker SL_LEAVE_INTERFACE
33*bebae9c0SAndroid Build Coastguard Worker }
34*bebae9c0SAndroid Build Coastguard Worker
35*bebae9c0SAndroid Build Coastguard Worker
ILEDArray_IsLEDArrayActivated(SLLEDArrayItf self,SLuint32 * pLightMask)36*bebae9c0SAndroid Build Coastguard Worker static SLresult ILEDArray_IsLEDArrayActivated(SLLEDArrayItf self, SLuint32 *pLightMask)
37*bebae9c0SAndroid Build Coastguard Worker {
38*bebae9c0SAndroid Build Coastguard Worker SL_ENTER_INTERFACE
39*bebae9c0SAndroid Build Coastguard Worker
40*bebae9c0SAndroid Build Coastguard Worker if (NULL == pLightMask) {
41*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_PARAMETER_INVALID;
42*bebae9c0SAndroid Build Coastguard Worker } else {
43*bebae9c0SAndroid Build Coastguard Worker ILEDArray *thiz = (ILEDArray *) self;
44*bebae9c0SAndroid Build Coastguard Worker interface_lock_peek(thiz);
45*bebae9c0SAndroid Build Coastguard Worker SLuint32 lightMask = thiz->mLightMask;
46*bebae9c0SAndroid Build Coastguard Worker interface_unlock_peek(thiz);
47*bebae9c0SAndroid Build Coastguard Worker *pLightMask = lightMask;
48*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_SUCCESS;
49*bebae9c0SAndroid Build Coastguard Worker }
50*bebae9c0SAndroid Build Coastguard Worker
51*bebae9c0SAndroid Build Coastguard Worker SL_LEAVE_INTERFACE
52*bebae9c0SAndroid Build Coastguard Worker }
53*bebae9c0SAndroid Build Coastguard Worker
54*bebae9c0SAndroid Build Coastguard Worker
ILEDArray_SetColor(SLLEDArrayItf self,SLuint8 index,const SLHSL * pColor)55*bebae9c0SAndroid Build Coastguard Worker static SLresult ILEDArray_SetColor(SLLEDArrayItf self, SLuint8 index, const SLHSL *pColor)
56*bebae9c0SAndroid Build Coastguard Worker {
57*bebae9c0SAndroid Build Coastguard Worker SL_ENTER_INTERFACE
58*bebae9c0SAndroid Build Coastguard Worker
59*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_PARAMETER_INVALID;
60*bebae9c0SAndroid Build Coastguard Worker do {
61*bebae9c0SAndroid Build Coastguard Worker if (!(index < MAX_LED_COUNT) || NULL == pColor)
62*bebae9c0SAndroid Build Coastguard Worker break;
63*bebae9c0SAndroid Build Coastguard Worker SLHSL color = *pColor;
64*bebae9c0SAndroid Build Coastguard Worker if (!(0 <= color.hue && color.hue <= 360000))
65*bebae9c0SAndroid Build Coastguard Worker break;
66*bebae9c0SAndroid Build Coastguard Worker if (!(0 <= color.saturation && color.saturation <= 1000))
67*bebae9c0SAndroid Build Coastguard Worker break;
68*bebae9c0SAndroid Build Coastguard Worker if (!(0 <= color.lightness && color.lightness <= 1000))
69*bebae9c0SAndroid Build Coastguard Worker break;
70*bebae9c0SAndroid Build Coastguard Worker ILEDArray *thiz = (ILEDArray *) self;
71*bebae9c0SAndroid Build Coastguard Worker // can't use poke because struct copy might not be atomic
72*bebae9c0SAndroid Build Coastguard Worker interface_lock_exclusive(thiz);
73*bebae9c0SAndroid Build Coastguard Worker thiz->mColors[index] = color;
74*bebae9c0SAndroid Build Coastguard Worker interface_unlock_exclusive(thiz);
75*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_SUCCESS;
76*bebae9c0SAndroid Build Coastguard Worker } while (0);
77*bebae9c0SAndroid Build Coastguard Worker
78*bebae9c0SAndroid Build Coastguard Worker SL_LEAVE_INTERFACE
79*bebae9c0SAndroid Build Coastguard Worker }
80*bebae9c0SAndroid Build Coastguard Worker
81*bebae9c0SAndroid Build Coastguard Worker
ILEDArray_GetColor(SLLEDArrayItf self,SLuint8 index,SLHSL * pColor)82*bebae9c0SAndroid Build Coastguard Worker static SLresult ILEDArray_GetColor(SLLEDArrayItf self, SLuint8 index, SLHSL *pColor)
83*bebae9c0SAndroid Build Coastguard Worker {
84*bebae9c0SAndroid Build Coastguard Worker SL_ENTER_INTERFACE
85*bebae9c0SAndroid Build Coastguard Worker
86*bebae9c0SAndroid Build Coastguard Worker if (!(index < MAX_LED_COUNT) || NULL == pColor) {
87*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_PARAMETER_INVALID;
88*bebae9c0SAndroid Build Coastguard Worker } else {
89*bebae9c0SAndroid Build Coastguard Worker ILEDArray *thiz = (ILEDArray *) self;
90*bebae9c0SAndroid Build Coastguard Worker // can't use peek because struct copy might not be atomic
91*bebae9c0SAndroid Build Coastguard Worker interface_lock_shared(thiz);
92*bebae9c0SAndroid Build Coastguard Worker SLHSL color = thiz->mColors[index];
93*bebae9c0SAndroid Build Coastguard Worker interface_unlock_shared(thiz);
94*bebae9c0SAndroid Build Coastguard Worker *pColor = color;
95*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_SUCCESS;
96*bebae9c0SAndroid Build Coastguard Worker }
97*bebae9c0SAndroid Build Coastguard Worker
98*bebae9c0SAndroid Build Coastguard Worker SL_LEAVE_INTERFACE
99*bebae9c0SAndroid Build Coastguard Worker }
100*bebae9c0SAndroid Build Coastguard Worker
101*bebae9c0SAndroid Build Coastguard Worker
102*bebae9c0SAndroid Build Coastguard Worker static const struct SLLEDArrayItf_ ILEDArray_Itf = {
103*bebae9c0SAndroid Build Coastguard Worker ILEDArray_ActivateLEDArray,
104*bebae9c0SAndroid Build Coastguard Worker ILEDArray_IsLEDArrayActivated,
105*bebae9c0SAndroid Build Coastguard Worker ILEDArray_SetColor,
106*bebae9c0SAndroid Build Coastguard Worker ILEDArray_GetColor
107*bebae9c0SAndroid Build Coastguard Worker };
108*bebae9c0SAndroid Build Coastguard Worker
ILEDArray_init(void * self)109*bebae9c0SAndroid Build Coastguard Worker void ILEDArray_init(void *self)
110*bebae9c0SAndroid Build Coastguard Worker {
111*bebae9c0SAndroid Build Coastguard Worker ILEDArray *thiz = (ILEDArray *) self;
112*bebae9c0SAndroid Build Coastguard Worker thiz->mItf = &ILEDArray_Itf;
113*bebae9c0SAndroid Build Coastguard Worker thiz->mLightMask = 0;
114*bebae9c0SAndroid Build Coastguard Worker SLHSL *color = thiz->mColors;
115*bebae9c0SAndroid Build Coastguard Worker SLuint8 index;
116*bebae9c0SAndroid Build Coastguard Worker for (index = 0; index < MAX_LED_COUNT; ++index, ++color) {
117*bebae9c0SAndroid Build Coastguard Worker color->hue = 0; // red, but per specification 1.0.1 pg. 259: "Default color is undefined."
118*bebae9c0SAndroid Build Coastguard Worker color->saturation = 1000;
119*bebae9c0SAndroid Build Coastguard Worker color->lightness = 1000;
120*bebae9c0SAndroid Build Coastguard Worker }
121*bebae9c0SAndroid Build Coastguard Worker // const
122*bebae9c0SAndroid Build Coastguard Worker thiz->mCount = MAX_LED_COUNT;
123*bebae9c0SAndroid Build Coastguard Worker }
124