xref: /aosp_15_r20/frameworks/wilhelm/src/itf/INoiseSuppression.cpp (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker /* Automatic Gain Control implementation */
18*bebae9c0SAndroid Build Coastguard Worker #include "sles_allinclusive.h"
19*bebae9c0SAndroid Build Coastguard Worker 
20*bebae9c0SAndroid Build Coastguard Worker #include <system/audio_effects/effect_ns.h>
21*bebae9c0SAndroid Build Coastguard Worker /**
22*bebae9c0SAndroid Build Coastguard Worker  * returns true if this interface is not associated with an initialized Noise Suppression effect
23*bebae9c0SAndroid Build Coastguard Worker  */
NO_NOISESUPPRESS(IAndroidNoiseSuppression * v)24*bebae9c0SAndroid Build Coastguard Worker static inline bool NO_NOISESUPPRESS(IAndroidNoiseSuppression* v) {
25*bebae9c0SAndroid Build Coastguard Worker     return (v->mNSEffect == 0);
26*bebae9c0SAndroid Build Coastguard Worker }
27*bebae9c0SAndroid Build Coastguard Worker 
IAndroidNoiseSuppression_SetEnabled(SLAndroidNoiseSuppressionItf self,SLboolean enabled)28*bebae9c0SAndroid Build Coastguard Worker SLresult IAndroidNoiseSuppression_SetEnabled(SLAndroidNoiseSuppressionItf self, SLboolean enabled)
29*bebae9c0SAndroid Build Coastguard Worker {
30*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
31*bebae9c0SAndroid Build Coastguard Worker 
32*bebae9c0SAndroid Build Coastguard Worker     IAndroidNoiseSuppression *thiz = (IAndroidNoiseSuppression *) self;
33*bebae9c0SAndroid Build Coastguard Worker     interface_lock_exclusive(thiz);
34*bebae9c0SAndroid Build Coastguard Worker     thiz->mEnabled = (SLboolean) enabled;
35*bebae9c0SAndroid Build Coastguard Worker     if (NO_NOISESUPPRESS(thiz)) {
36*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_CONTROL_LOST;
37*bebae9c0SAndroid Build Coastguard Worker     } else {
38*bebae9c0SAndroid Build Coastguard Worker         android::status_t status = thiz->mNSEffect->setEnabled((bool) thiz->mEnabled);
39*bebae9c0SAndroid Build Coastguard Worker         result = android_fx_statusToResult(status);
40*bebae9c0SAndroid Build Coastguard Worker     }
41*bebae9c0SAndroid Build Coastguard Worker     interface_unlock_exclusive(thiz);
42*bebae9c0SAndroid Build Coastguard Worker 
43*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
44*bebae9c0SAndroid Build Coastguard Worker }
45*bebae9c0SAndroid Build Coastguard Worker 
IAndroidNoiseSuppression_IsEnabled(SLAndroidNoiseSuppressionItf self,SLboolean * pEnabled)46*bebae9c0SAndroid Build Coastguard Worker SLresult IAndroidNoiseSuppression_IsEnabled(SLAndroidNoiseSuppressionItf self, SLboolean *pEnabled)
47*bebae9c0SAndroid Build Coastguard Worker {
48*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
49*bebae9c0SAndroid Build Coastguard Worker 
50*bebae9c0SAndroid Build Coastguard Worker     if (NULL == pEnabled) {
51*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_PARAMETER_INVALID;
52*bebae9c0SAndroid Build Coastguard Worker     } else {
53*bebae9c0SAndroid Build Coastguard Worker         IAndroidNoiseSuppression *thiz = (IAndroidNoiseSuppression *) self;
54*bebae9c0SAndroid Build Coastguard Worker         interface_lock_exclusive(thiz);
55*bebae9c0SAndroid Build Coastguard Worker         if (NO_NOISESUPPRESS(thiz)) {
56*bebae9c0SAndroid Build Coastguard Worker             result = SL_RESULT_CONTROL_LOST;
57*bebae9c0SAndroid Build Coastguard Worker         } else {
58*bebae9c0SAndroid Build Coastguard Worker             *pEnabled = (SLboolean) thiz->mNSEffect->getEnabled();
59*bebae9c0SAndroid Build Coastguard Worker             result = SL_RESULT_SUCCESS;
60*bebae9c0SAndroid Build Coastguard Worker         }
61*bebae9c0SAndroid Build Coastguard Worker         interface_unlock_exclusive(thiz);
62*bebae9c0SAndroid Build Coastguard Worker     }
63*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
64*bebae9c0SAndroid Build Coastguard Worker }
65*bebae9c0SAndroid Build Coastguard Worker 
66*bebae9c0SAndroid Build Coastguard Worker static const struct SLAndroidNoiseSuppressionItf_ IAndroidNoiseSuppression_Itf = {
67*bebae9c0SAndroid Build Coastguard Worker     IAndroidNoiseSuppression_SetEnabled,
68*bebae9c0SAndroid Build Coastguard Worker     IAndroidNoiseSuppression_IsEnabled
69*bebae9c0SAndroid Build Coastguard Worker };
70*bebae9c0SAndroid Build Coastguard Worker 
IAndroidNoiseSuppression_init(void * self)71*bebae9c0SAndroid Build Coastguard Worker void IAndroidNoiseSuppression_init(void *self)
72*bebae9c0SAndroid Build Coastguard Worker {
73*bebae9c0SAndroid Build Coastguard Worker     IAndroidNoiseSuppression *thiz = (IAndroidNoiseSuppression *) self;
74*bebae9c0SAndroid Build Coastguard Worker     thiz->mItf = &IAndroidNoiseSuppression_Itf;
75*bebae9c0SAndroid Build Coastguard Worker     thiz->mEnabled = SL_BOOLEAN_FALSE;
76*bebae9c0SAndroid Build Coastguard Worker     memset(&thiz->mNSDescriptor, 0, sizeof(effect_descriptor_t));
77*bebae9c0SAndroid Build Coastguard Worker     // placement new (explicit constructor)
78*bebae9c0SAndroid Build Coastguard Worker     (void) new (&thiz->mNSEffect) android::sp<android::AudioEffect>();
79*bebae9c0SAndroid Build Coastguard Worker }
80*bebae9c0SAndroid Build Coastguard Worker 
IAndroidNoiseSuppression_deinit(void * self)81*bebae9c0SAndroid Build Coastguard Worker void IAndroidNoiseSuppression_deinit(void *self)
82*bebae9c0SAndroid Build Coastguard Worker {
83*bebae9c0SAndroid Build Coastguard Worker     IAndroidNoiseSuppression *thiz = (IAndroidNoiseSuppression *) self;
84*bebae9c0SAndroid Build Coastguard Worker     // explicit destructor
85*bebae9c0SAndroid Build Coastguard Worker     thiz->mNSEffect.~sp();
86*bebae9c0SAndroid Build Coastguard Worker }
87*bebae9c0SAndroid Build Coastguard Worker 
IAndroidNoiseSuppression_Expose(void * self)88*bebae9c0SAndroid Build Coastguard Worker bool IAndroidNoiseSuppression_Expose(void *self)
89*bebae9c0SAndroid Build Coastguard Worker {
90*bebae9c0SAndroid Build Coastguard Worker     IAndroidNoiseSuppression *thiz = (IAndroidNoiseSuppression *) self;
91*bebae9c0SAndroid Build Coastguard Worker     if (!android_fx_initEffectDescriptor(SL_IID_ANDROIDNOISESUPPRESSION, &thiz->mNSDescriptor)) {
92*bebae9c0SAndroid Build Coastguard Worker         SL_LOGE("Noise Suppression initialization failed.");
93*bebae9c0SAndroid Build Coastguard Worker         return false;
94*bebae9c0SAndroid Build Coastguard Worker     }
95*bebae9c0SAndroid Build Coastguard Worker     return true;
96*bebae9c0SAndroid Build Coastguard Worker }
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