xref: /aosp_15_r20/frameworks/wilhelm/src/itf/IPresetReverb.cpp (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker /* PresetReverb implementation */
18*bebae9c0SAndroid Build Coastguard Worker 
19*bebae9c0SAndroid Build Coastguard Worker #include "sles_allinclusive.h"
20*bebae9c0SAndroid Build Coastguard Worker 
21*bebae9c0SAndroid Build Coastguard Worker #if defined(ANDROID)
22*bebae9c0SAndroid Build Coastguard Worker /**
23*bebae9c0SAndroid Build Coastguard Worker  * returns true if this interface is not associated with an initialized PresetReverb effect
24*bebae9c0SAndroid Build Coastguard Worker  */
NO_PRESETREVERB(IPresetReverb * ipr)25*bebae9c0SAndroid Build Coastguard Worker static inline bool NO_PRESETREVERB(IPresetReverb* ipr) {
26*bebae9c0SAndroid Build Coastguard Worker     return (ipr->mPresetReverbEffect == 0);
27*bebae9c0SAndroid Build Coastguard Worker }
28*bebae9c0SAndroid Build Coastguard Worker #endif
29*bebae9c0SAndroid Build Coastguard Worker 
IPresetReverb_SetPreset(SLPresetReverbItf self,SLuint16 preset)30*bebae9c0SAndroid Build Coastguard Worker static SLresult IPresetReverb_SetPreset(SLPresetReverbItf self, SLuint16 preset)
31*bebae9c0SAndroid Build Coastguard Worker {
32*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
33*bebae9c0SAndroid Build Coastguard Worker 
34*bebae9c0SAndroid Build Coastguard Worker     IPresetReverb *thiz = (IPresetReverb *) self;
35*bebae9c0SAndroid Build Coastguard Worker     switch (preset) {
36*bebae9c0SAndroid Build Coastguard Worker     case SL_REVERBPRESET_NONE:
37*bebae9c0SAndroid Build Coastguard Worker     case SL_REVERBPRESET_SMALLROOM:
38*bebae9c0SAndroid Build Coastguard Worker     case SL_REVERBPRESET_MEDIUMROOM:
39*bebae9c0SAndroid Build Coastguard Worker     case SL_REVERBPRESET_LARGEROOM:
40*bebae9c0SAndroid Build Coastguard Worker     case SL_REVERBPRESET_MEDIUMHALL:
41*bebae9c0SAndroid Build Coastguard Worker     case SL_REVERBPRESET_LARGEHALL:
42*bebae9c0SAndroid Build Coastguard Worker     case SL_REVERBPRESET_PLATE:
43*bebae9c0SAndroid Build Coastguard Worker         interface_lock_exclusive(thiz);
44*bebae9c0SAndroid Build Coastguard Worker         thiz->mPreset = preset;
45*bebae9c0SAndroid Build Coastguard Worker #if !defined(ANDROID)
46*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_SUCCESS;
47*bebae9c0SAndroid Build Coastguard Worker #else
48*bebae9c0SAndroid Build Coastguard Worker         if (NO_PRESETREVERB(thiz)) {
49*bebae9c0SAndroid Build Coastguard Worker             result = SL_RESULT_CONTROL_LOST;
50*bebae9c0SAndroid Build Coastguard Worker         } else {
51*bebae9c0SAndroid Build Coastguard Worker             android::status_t status = android_prev_setPreset(thiz->mPresetReverbEffect, preset);
52*bebae9c0SAndroid Build Coastguard Worker             result = android_fx_statusToResult(status);
53*bebae9c0SAndroid Build Coastguard Worker         }
54*bebae9c0SAndroid Build Coastguard Worker #endif
55*bebae9c0SAndroid Build Coastguard Worker         interface_unlock_exclusive(thiz);
56*bebae9c0SAndroid Build Coastguard Worker         break;
57*bebae9c0SAndroid Build Coastguard Worker     default:
58*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_PARAMETER_INVALID;
59*bebae9c0SAndroid Build Coastguard Worker         break;
60*bebae9c0SAndroid Build Coastguard Worker     }
61*bebae9c0SAndroid Build Coastguard Worker 
62*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
63*bebae9c0SAndroid Build Coastguard Worker }
64*bebae9c0SAndroid Build Coastguard Worker 
IPresetReverb_GetPreset(SLPresetReverbItf self,SLuint16 * pPreset)65*bebae9c0SAndroid Build Coastguard Worker static SLresult IPresetReverb_GetPreset(SLPresetReverbItf self, SLuint16 *pPreset)
66*bebae9c0SAndroid Build Coastguard Worker {
67*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
68*bebae9c0SAndroid Build Coastguard Worker 
69*bebae9c0SAndroid Build Coastguard Worker     if (NULL == pPreset) {
70*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_PARAMETER_INVALID;
71*bebae9c0SAndroid Build Coastguard Worker     } else {
72*bebae9c0SAndroid Build Coastguard Worker         IPresetReverb *thiz = (IPresetReverb *) self;
73*bebae9c0SAndroid Build Coastguard Worker         interface_lock_shared(thiz);
74*bebae9c0SAndroid Build Coastguard Worker         SLuint16 preset = SL_REVERBPRESET_NONE;
75*bebae9c0SAndroid Build Coastguard Worker #if 1 // !defined(ANDROID)
76*bebae9c0SAndroid Build Coastguard Worker         preset = thiz->mPreset;
77*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_SUCCESS;
78*bebae9c0SAndroid Build Coastguard Worker #else
79*bebae9c0SAndroid Build Coastguard Worker         if (NO_PRESETREVERB(thiz)) {
80*bebae9c0SAndroid Build Coastguard Worker             preset = thiz->mPreset;
81*bebae9c0SAndroid Build Coastguard Worker             result = SL_RESULT_CONTROL_LOST;
82*bebae9c0SAndroid Build Coastguard Worker         } else {
83*bebae9c0SAndroid Build Coastguard Worker             android::status_t status = android_prev_getPreset(thiz->mPresetReverbEffect, &preset);
84*bebae9c0SAndroid Build Coastguard Worker             result = android_fx_statusToResult(status);
85*bebae9c0SAndroid Build Coastguard Worker         }
86*bebae9c0SAndroid Build Coastguard Worker         // OpenSL ES 1.0.1 spec and conformance test do not permit SL_RESULT_CONTROL_LOST
87*bebae9c0SAndroid Build Coastguard Worker         if (SL_RESULT_CONTROL_LOST == result) {
88*bebae9c0SAndroid Build Coastguard Worker             result = SL_RESULT_SUCCESS;
89*bebae9c0SAndroid Build Coastguard Worker         }
90*bebae9c0SAndroid Build Coastguard Worker #endif
91*bebae9c0SAndroid Build Coastguard Worker         interface_unlock_shared(thiz);
92*bebae9c0SAndroid Build Coastguard Worker         *pPreset = preset;
93*bebae9c0SAndroid Build Coastguard Worker     }
94*bebae9c0SAndroid Build Coastguard Worker 
95*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
96*bebae9c0SAndroid Build Coastguard Worker }
97*bebae9c0SAndroid Build Coastguard Worker 
98*bebae9c0SAndroid Build Coastguard Worker static const struct SLPresetReverbItf_ IPresetReverb_Itf = {
99*bebae9c0SAndroid Build Coastguard Worker     IPresetReverb_SetPreset,
100*bebae9c0SAndroid Build Coastguard Worker     IPresetReverb_GetPreset
101*bebae9c0SAndroid Build Coastguard Worker };
102*bebae9c0SAndroid Build Coastguard Worker 
IPresetReverb_init(void * self)103*bebae9c0SAndroid Build Coastguard Worker void IPresetReverb_init(void *self)
104*bebae9c0SAndroid Build Coastguard Worker {
105*bebae9c0SAndroid Build Coastguard Worker     IPresetReverb *thiz = (IPresetReverb *) self;
106*bebae9c0SAndroid Build Coastguard Worker     thiz->mItf = &IPresetReverb_Itf;
107*bebae9c0SAndroid Build Coastguard Worker     thiz->mPreset = SL_REVERBPRESET_NONE;
108*bebae9c0SAndroid Build Coastguard Worker #if defined(ANDROID)
109*bebae9c0SAndroid Build Coastguard Worker     memset(&thiz->mPresetReverbDescriptor, 0, sizeof(effect_descriptor_t));
110*bebae9c0SAndroid Build Coastguard Worker     // placement new (explicit constructor)
111*bebae9c0SAndroid Build Coastguard Worker     (void) new (&thiz->mPresetReverbEffect) android::sp<android::AudioEffect>();
112*bebae9c0SAndroid Build Coastguard Worker #endif
113*bebae9c0SAndroid Build Coastguard Worker }
114*bebae9c0SAndroid Build Coastguard Worker 
IPresetReverb_deinit(void * self)115*bebae9c0SAndroid Build Coastguard Worker void IPresetReverb_deinit(void *self)
116*bebae9c0SAndroid Build Coastguard Worker {
117*bebae9c0SAndroid Build Coastguard Worker #if defined(ANDROID)
118*bebae9c0SAndroid Build Coastguard Worker     IPresetReverb *thiz = (IPresetReverb *) self;
119*bebae9c0SAndroid Build Coastguard Worker     // explicit destructor
120*bebae9c0SAndroid Build Coastguard Worker     thiz->mPresetReverbEffect.~sp();
121*bebae9c0SAndroid Build Coastguard Worker #endif
122*bebae9c0SAndroid Build Coastguard Worker }
123*bebae9c0SAndroid Build Coastguard Worker 
IPresetReverb_Expose(void * self)124*bebae9c0SAndroid Build Coastguard Worker bool IPresetReverb_Expose(void *self)
125*bebae9c0SAndroid Build Coastguard Worker {
126*bebae9c0SAndroid Build Coastguard Worker #if defined(ANDROID)
127*bebae9c0SAndroid Build Coastguard Worker     IPresetReverb *thiz = (IPresetReverb *) self;
128*bebae9c0SAndroid Build Coastguard Worker     if (!android_fx_initEffectDescriptor(SL_IID_PRESETREVERB, &thiz->mPresetReverbDescriptor)) {
129*bebae9c0SAndroid Build Coastguard Worker         SL_LOGE("PresetReverb initialization failed.");
130*bebae9c0SAndroid Build Coastguard Worker         return false;
131*bebae9c0SAndroid Build Coastguard Worker     }
132*bebae9c0SAndroid Build Coastguard Worker #endif
133*bebae9c0SAndroid Build Coastguard Worker     return true;
134*bebae9c0SAndroid Build Coastguard Worker }
135