1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
18*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
19*bebae9c0SAndroid Build Coastguard Worker #include <string.h>
20*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
21*bebae9c0SAndroid Build Coastguard Worker #include <sys/time.h>
22*bebae9c0SAndroid Build Coastguard Worker #include <fcntl.h>
23*bebae9c0SAndroid Build Coastguard Worker
24*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
25*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES_Android.h>
26*bebae9c0SAndroid Build Coastguard Worker
27*bebae9c0SAndroid Build Coastguard Worker
28*bebae9c0SAndroid Build Coastguard Worker #define MAX_NUMBER_INTERFACES 1
29*bebae9c0SAndroid Build Coastguard Worker
30*bebae9c0SAndroid Build Coastguard Worker #define GUID_DISPLAY_LENGTH 37
31*bebae9c0SAndroid Build Coastguard Worker #define FX_NAME_LENGTH 64
32*bebae9c0SAndroid Build Coastguard Worker
33*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
34*bebae9c0SAndroid Build Coastguard Worker /* Exits the application if an error is encountered */
35*bebae9c0SAndroid Build Coastguard Worker #define ExitOnError(x) ExitOnErrorFunc(x,__LINE__)
36*bebae9c0SAndroid Build Coastguard Worker
ExitOnErrorFunc(SLresult result,int line)37*bebae9c0SAndroid Build Coastguard Worker void ExitOnErrorFunc( SLresult result , int line)
38*bebae9c0SAndroid Build Coastguard Worker {
39*bebae9c0SAndroid Build Coastguard Worker if (SL_RESULT_SUCCESS != result) {
40*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "%u error code encountered at line %d, exiting\n", result, line);
41*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
42*bebae9c0SAndroid Build Coastguard Worker }
43*bebae9c0SAndroid Build Coastguard Worker }
44*bebae9c0SAndroid Build Coastguard Worker
45*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
guidToString(const SLInterfaceID guid,char * str)46*bebae9c0SAndroid Build Coastguard Worker void guidToString(const SLInterfaceID guid, char *str) {
47*bebae9c0SAndroid Build Coastguard Worker if ((NULL == guid) || (NULL == str)) {
48*bebae9c0SAndroid Build Coastguard Worker return;
49*bebae9c0SAndroid Build Coastguard Worker }
50*bebae9c0SAndroid Build Coastguard Worker snprintf(str, GUID_DISPLAY_LENGTH, "%08x-%04x-%04x-%04x-%02x%02x%02x%02x%02x%02x",
51*bebae9c0SAndroid Build Coastguard Worker guid->time_low,
52*bebae9c0SAndroid Build Coastguard Worker guid->time_mid,
53*bebae9c0SAndroid Build Coastguard Worker guid->time_hi_and_version,
54*bebae9c0SAndroid Build Coastguard Worker guid->clock_seq,
55*bebae9c0SAndroid Build Coastguard Worker guid->node[0],
56*bebae9c0SAndroid Build Coastguard Worker guid->node[1],
57*bebae9c0SAndroid Build Coastguard Worker guid->node[2],
58*bebae9c0SAndroid Build Coastguard Worker guid->node[3],
59*bebae9c0SAndroid Build Coastguard Worker guid->node[4],
60*bebae9c0SAndroid Build Coastguard Worker guid->node[5]);
61*bebae9c0SAndroid Build Coastguard Worker }
62*bebae9c0SAndroid Build Coastguard Worker
63*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
64*bebae9c0SAndroid Build Coastguard Worker
65*bebae9c0SAndroid Build Coastguard Worker /* Query available effects on Android */
TestGenericFxCapabilities()66*bebae9c0SAndroid Build Coastguard Worker void TestGenericFxCapabilities( )
67*bebae9c0SAndroid Build Coastguard Worker {
68*bebae9c0SAndroid Build Coastguard Worker
69*bebae9c0SAndroid Build Coastguard Worker SLresult result;
70*bebae9c0SAndroid Build Coastguard Worker SLObjectItf sl;
71*bebae9c0SAndroid Build Coastguard Worker
72*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
73*bebae9c0SAndroid Build Coastguard Worker /* Engine configuration and creation */
74*bebae9c0SAndroid Build Coastguard Worker
75*bebae9c0SAndroid Build Coastguard Worker SLEngineOption EngineOption[] = {
76*bebae9c0SAndroid Build Coastguard Worker {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
77*bebae9c0SAndroid Build Coastguard Worker };
78*bebae9c0SAndroid Build Coastguard Worker
79*bebae9c0SAndroid Build Coastguard Worker SLboolean required[MAX_NUMBER_INTERFACES];
80*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
81*bebae9c0SAndroid Build Coastguard Worker
82*bebae9c0SAndroid Build Coastguard Worker /* Initialize arrays required[] and iidArray[] */
83*bebae9c0SAndroid Build Coastguard Worker for (int i=0 ; i < MAX_NUMBER_INTERFACES ; i++) {
84*bebae9c0SAndroid Build Coastguard Worker required[i] = SL_BOOLEAN_FALSE;
85*bebae9c0SAndroid Build Coastguard Worker iidArray[i] = SL_IID_NULL;
86*bebae9c0SAndroid Build Coastguard Worker }
87*bebae9c0SAndroid Build Coastguard Worker
88*bebae9c0SAndroid Build Coastguard Worker iidArray[0] = SL_IID_ANDROIDEFFECTCAPABILITIES;
89*bebae9c0SAndroid Build Coastguard Worker required[0] = SL_BOOLEAN_TRUE;
90*bebae9c0SAndroid Build Coastguard Worker
91*bebae9c0SAndroid Build Coastguard Worker
92*bebae9c0SAndroid Build Coastguard Worker result = slCreateEngine( &sl, 1, EngineOption, 1, iidArray, required);
93*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
94*bebae9c0SAndroid Build Coastguard Worker
95*bebae9c0SAndroid Build Coastguard Worker /* Realizing the SL Engine in synchronous mode. */
96*bebae9c0SAndroid Build Coastguard Worker result = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
97*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
98*bebae9c0SAndroid Build Coastguard Worker
99*bebae9c0SAndroid Build Coastguard Worker
100*bebae9c0SAndroid Build Coastguard Worker SLEngineItf EngineItf;
101*bebae9c0SAndroid Build Coastguard Worker SLAndroidEffectCapabilitiesItf EffectLibItf;
102*bebae9c0SAndroid Build Coastguard Worker
103*bebae9c0SAndroid Build Coastguard Worker /* Get the SL Engine interface which is implicit */
104*bebae9c0SAndroid Build Coastguard Worker result = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
105*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
106*bebae9c0SAndroid Build Coastguard Worker
107*bebae9c0SAndroid Build Coastguard Worker /* Get the Android Effect Capabilities interface */
108*bebae9c0SAndroid Build Coastguard Worker result = (*sl)->GetInterface(sl, SL_IID_ANDROIDEFFECTCAPABILITIES, (void*)&EffectLibItf);
109*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
110*bebae9c0SAndroid Build Coastguard Worker
111*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
112*bebae9c0SAndroid Build Coastguard Worker /* Query the effect library */
113*bebae9c0SAndroid Build Coastguard Worker
114*bebae9c0SAndroid Build Coastguard Worker SLuint32 nbEffects = 0;
115*bebae9c0SAndroid Build Coastguard Worker result = (*EffectLibItf)->QueryNumEffects(EffectLibItf, &nbEffects);
116*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
117*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Effect library contains %d effects:\n", nbEffects);
118*bebae9c0SAndroid Build Coastguard Worker
119*bebae9c0SAndroid Build Coastguard Worker SLchar effectName[FX_NAME_LENGTH+1];
120*bebae9c0SAndroid Build Coastguard Worker SLuint16 effectNameLength = FX_NAME_LENGTH;
121*bebae9c0SAndroid Build Coastguard Worker char typeString[GUID_DISPLAY_LENGTH];
122*bebae9c0SAndroid Build Coastguard Worker char implString[GUID_DISPLAY_LENGTH];
123*bebae9c0SAndroid Build Coastguard Worker
124*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID effectType, effectImplementation;
125*bebae9c0SAndroid Build Coastguard Worker for (SLuint32 i = 0 ; i < nbEffects ; i++ ) {
126*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout,"- effect %d: ", i);
127*bebae9c0SAndroid Build Coastguard Worker memset(effectName, 'Z', FX_NAME_LENGTH+1);
128*bebae9c0SAndroid Build Coastguard Worker effectNameLength = FX_NAME_LENGTH;
129*bebae9c0SAndroid Build Coastguard Worker result = (*EffectLibItf)->QueryEffect(EffectLibItf, i,
130*bebae9c0SAndroid Build Coastguard Worker &effectType, &effectImplementation, effectName, &effectNameLength);
131*bebae9c0SAndroid Build Coastguard Worker if ('Z' != effectName[FX_NAME_LENGTH]) {
132*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "QueryEffect wrote beyond end of buffer\n");
133*bebae9c0SAndroid Build Coastguard Worker continue;
134*bebae9c0SAndroid Build Coastguard Worker }
135*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
136*bebae9c0SAndroid Build Coastguard Worker printf("length=%u ", effectNameLength);
137*bebae9c0SAndroid Build Coastguard Worker if (FX_NAME_LENGTH < effectNameLength) {
138*bebae9c0SAndroid Build Coastguard Worker printf(" (>max) ");
139*bebae9c0SAndroid Build Coastguard Worker effectNameLength = FX_NAME_LENGTH;
140*bebae9c0SAndroid Build Coastguard Worker }
141*bebae9c0SAndroid Build Coastguard Worker guidToString(effectType, typeString);
142*bebae9c0SAndroid Build Coastguard Worker guidToString(effectImplementation, implString);
143*bebae9c0SAndroid Build Coastguard Worker effectName[FX_NAME_LENGTH - 1] = '\0';
144*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, " type=%s, impl=%s name=%.*s \n", typeString, implString, effectNameLength,
145*bebae9c0SAndroid Build Coastguard Worker effectName);
146*bebae9c0SAndroid Build Coastguard Worker }
147*bebae9c0SAndroid Build Coastguard Worker
148*bebae9c0SAndroid Build Coastguard Worker /* Shutdown OpenSL ES */
149*bebae9c0SAndroid Build Coastguard Worker (*sl)->Destroy(sl);
150*bebae9c0SAndroid Build Coastguard Worker }
151*bebae9c0SAndroid Build Coastguard Worker
152*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
main(int argc __unused,char * const argv[])153*bebae9c0SAndroid Build Coastguard Worker int main(int argc __unused, char* const argv[])
154*bebae9c0SAndroid Build Coastguard Worker {
155*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "OpenSL ES test %s: exercises SLAndroidEffectCapabilitiesItf.\n", argv[0]);
156*bebae9c0SAndroid Build Coastguard Worker
157*bebae9c0SAndroid Build Coastguard Worker TestGenericFxCapabilities();
158*bebae9c0SAndroid Build Coastguard Worker
159*bebae9c0SAndroid Build Coastguard Worker return EXIT_SUCCESS;
160*bebae9c0SAndroid Build Coastguard Worker }
161