1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
18*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
19*bebae9c0SAndroid Build Coastguard Worker #include <string.h>
20*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
21*bebae9c0SAndroid Build Coastguard Worker #include <sys/time.h>
22*bebae9c0SAndroid Build Coastguard Worker #include <fcntl.h>
23*bebae9c0SAndroid Build Coastguard Worker
24*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
25*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES_Android.h>
26*bebae9c0SAndroid Build Coastguard Worker
27*bebae9c0SAndroid Build Coastguard Worker
28*bebae9c0SAndroid Build Coastguard Worker #define MAX_NUMBER_INTERFACES 3
29*bebae9c0SAndroid Build Coastguard Worker
30*bebae9c0SAndroid Build Coastguard Worker #define TEST_MUTE 0
31*bebae9c0SAndroid Build Coastguard Worker #define TEST_SOLO 1
32*bebae9c0SAndroid Build Coastguard Worker
33*bebae9c0SAndroid Build Coastguard Worker #define PREFETCHEVENT_ERROR_CANDIDATE \
34*bebae9c0SAndroid Build Coastguard Worker (SL_PREFETCHEVENT_STATUSCHANGE | SL_PREFETCHEVENT_FILLLEVELCHANGE)
35*bebae9c0SAndroid Build Coastguard Worker
36*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
37*bebae9c0SAndroid Build Coastguard Worker /* Exits the application if an error is encountered */
38*bebae9c0SAndroid Build Coastguard Worker #define ExitOnError(x) ExitOnErrorFunc(x,__LINE__)
39*bebae9c0SAndroid Build Coastguard Worker
ExitOnErrorFunc(SLresult result,int line)40*bebae9c0SAndroid Build Coastguard Worker void ExitOnErrorFunc( SLresult result , int line)
41*bebae9c0SAndroid Build Coastguard Worker {
42*bebae9c0SAndroid Build Coastguard Worker if (SL_RESULT_SUCCESS != result) {
43*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "%u error code encountered at line %d, exiting\n", result, line);
44*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
45*bebae9c0SAndroid Build Coastguard Worker }
46*bebae9c0SAndroid Build Coastguard Worker }
47*bebae9c0SAndroid Build Coastguard Worker
48*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
49*bebae9c0SAndroid Build Coastguard Worker bool prefetchError = false;
50*bebae9c0SAndroid Build Coastguard Worker
51*bebae9c0SAndroid Build Coastguard Worker /* Callback for "prefetch" events, here used to detect audio resource opening errors */
PrefetchEventCallback(SLPrefetchStatusItf caller,void * pContext __unused,SLuint32 event)52*bebae9c0SAndroid Build Coastguard Worker void PrefetchEventCallback( SLPrefetchStatusItf caller, void *pContext __unused, SLuint32 event)
53*bebae9c0SAndroid Build Coastguard Worker {
54*bebae9c0SAndroid Build Coastguard Worker SLpermille level = 0;
55*bebae9c0SAndroid Build Coastguard Worker SLresult result;
56*bebae9c0SAndroid Build Coastguard Worker result = (*caller)->GetFillLevel(caller, &level);
57*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
58*bebae9c0SAndroid Build Coastguard Worker SLuint32 status;
59*bebae9c0SAndroid Build Coastguard Worker result = (*caller)->GetPrefetchStatus(caller, &status);
60*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
61*bebae9c0SAndroid Build Coastguard Worker if ((PREFETCHEVENT_ERROR_CANDIDATE == (event & PREFETCHEVENT_ERROR_CANDIDATE))
62*bebae9c0SAndroid Build Coastguard Worker && (level == 0) && (status == SL_PREFETCHSTATUS_UNDERFLOW)) {
63*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "PrefetchEventCallback: Error while prefetching data, exiting\n");
64*bebae9c0SAndroid Build Coastguard Worker prefetchError = true;
65*bebae9c0SAndroid Build Coastguard Worker }
66*bebae9c0SAndroid Build Coastguard Worker }
67*bebae9c0SAndroid Build Coastguard Worker
68*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
69*bebae9c0SAndroid Build Coastguard Worker
70*bebae9c0SAndroid Build Coastguard Worker /* Play an audio path by opening a file descriptor on that path */
TestPlayPathFromFD(SLObjectItf sl,const char * path,SLAint64 offset,SLAint64 size)71*bebae9c0SAndroid Build Coastguard Worker void TestPlayPathFromFD( SLObjectItf sl, const char* path, SLAint64 offset, SLAint64 size)
72*bebae9c0SAndroid Build Coastguard Worker {
73*bebae9c0SAndroid Build Coastguard Worker SLresult result;
74*bebae9c0SAndroid Build Coastguard Worker SLEngineItf EngineItf;
75*bebae9c0SAndroid Build Coastguard Worker
76*bebae9c0SAndroid Build Coastguard Worker /* Objects this application uses: one player and an ouput mix */
77*bebae9c0SAndroid Build Coastguard Worker SLObjectItf player, outputMix;
78*bebae9c0SAndroid Build Coastguard Worker
79*bebae9c0SAndroid Build Coastguard Worker /* Source of audio data to play */
80*bebae9c0SAndroid Build Coastguard Worker SLDataSource audioSource;
81*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_AndroidFD locatorFd;
82*bebae9c0SAndroid Build Coastguard Worker SLDataFormat_MIME mime;
83*bebae9c0SAndroid Build Coastguard Worker
84*bebae9c0SAndroid Build Coastguard Worker /* Data sinks for the audio player */
85*bebae9c0SAndroid Build Coastguard Worker SLDataSink audioSink;
86*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_OutputMix locator_outputmix;
87*bebae9c0SAndroid Build Coastguard Worker
88*bebae9c0SAndroid Build Coastguard Worker /* Play and PrefetchStatus interfaces for the audio player */
89*bebae9c0SAndroid Build Coastguard Worker SLPlayItf playItf;
90*bebae9c0SAndroid Build Coastguard Worker SLPrefetchStatusItf prefetchItf;
91*bebae9c0SAndroid Build Coastguard Worker
92*bebae9c0SAndroid Build Coastguard Worker SLboolean required[MAX_NUMBER_INTERFACES];
93*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
94*bebae9c0SAndroid Build Coastguard Worker
95*bebae9c0SAndroid Build Coastguard Worker /* Get the SL Engine Interface which is implicit */
96*bebae9c0SAndroid Build Coastguard Worker result = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
97*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
98*bebae9c0SAndroid Build Coastguard Worker
99*bebae9c0SAndroid Build Coastguard Worker /* Initialize arrays required[] and iidArray[] */
100*bebae9c0SAndroid Build Coastguard Worker for (int i=0 ; i < MAX_NUMBER_INTERFACES ; i++) {
101*bebae9c0SAndroid Build Coastguard Worker required[i] = SL_BOOLEAN_FALSE;
102*bebae9c0SAndroid Build Coastguard Worker iidArray[i] = SL_IID_NULL;
103*bebae9c0SAndroid Build Coastguard Worker }
104*bebae9c0SAndroid Build Coastguard Worker
105*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
106*bebae9c0SAndroid Build Coastguard Worker /* Configuration of the output mix */
107*bebae9c0SAndroid Build Coastguard Worker
108*bebae9c0SAndroid Build Coastguard Worker /* Create Output Mix object to be used by the player */
109*bebae9c0SAndroid Build Coastguard Worker result = (*EngineItf)->CreateOutputMix(EngineItf, &outputMix, 0, iidArray, required);
110*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
111*bebae9c0SAndroid Build Coastguard Worker
112*bebae9c0SAndroid Build Coastguard Worker /* Realize the Output Mix object in synchronous mode */
113*bebae9c0SAndroid Build Coastguard Worker result = (*outputMix)->Realize(outputMix, SL_BOOLEAN_FALSE);
114*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
115*bebae9c0SAndroid Build Coastguard Worker
116*bebae9c0SAndroid Build Coastguard Worker /* Setup the data sink structure */
117*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
118*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.outputMix = outputMix;
119*bebae9c0SAndroid Build Coastguard Worker audioSink.pLocator = (void*)&locator_outputmix;
120*bebae9c0SAndroid Build Coastguard Worker audioSink.pFormat = NULL;
121*bebae9c0SAndroid Build Coastguard Worker
122*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
123*bebae9c0SAndroid Build Coastguard Worker /* Configuration of the player */
124*bebae9c0SAndroid Build Coastguard Worker
125*bebae9c0SAndroid Build Coastguard Worker /* Set arrays required[] and iidArray[] for SLPrefetchStatusItf interfaces */
126*bebae9c0SAndroid Build Coastguard Worker /* (SLPlayItf is implicit) */
127*bebae9c0SAndroid Build Coastguard Worker required[0] = SL_BOOLEAN_TRUE;
128*bebae9c0SAndroid Build Coastguard Worker iidArray[0] = SL_IID_PREFETCHSTATUS;
129*bebae9c0SAndroid Build Coastguard Worker
130*bebae9c0SAndroid Build Coastguard Worker /* Setup the data source structure for the URI */
131*bebae9c0SAndroid Build Coastguard Worker locatorFd.locatorType = SL_DATALOCATOR_ANDROIDFD;
132*bebae9c0SAndroid Build Coastguard Worker int fd = open(path, O_RDONLY);
133*bebae9c0SAndroid Build Coastguard Worker if (fd == -1) {
134*bebae9c0SAndroid Build Coastguard Worker perror(path);
135*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
136*bebae9c0SAndroid Build Coastguard Worker }
137*bebae9c0SAndroid Build Coastguard Worker locatorFd.fd = (SLint32) fd;
138*bebae9c0SAndroid Build Coastguard Worker locatorFd.length = size;
139*bebae9c0SAndroid Build Coastguard Worker locatorFd.offset = offset;
140*bebae9c0SAndroid Build Coastguard Worker
141*bebae9c0SAndroid Build Coastguard Worker mime.formatType = SL_DATAFORMAT_MIME;
142*bebae9c0SAndroid Build Coastguard Worker /* this is how ignored mime information is specified, according to OpenSL ES spec
143*bebae9c0SAndroid Build Coastguard Worker * in 9.1.6 SLDataFormat_MIME and 8.23 SLMetadataTraversalItf GetChildInfo */
144*bebae9c0SAndroid Build Coastguard Worker mime.mimeType = (SLchar*)NULL;
145*bebae9c0SAndroid Build Coastguard Worker mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
146*bebae9c0SAndroid Build Coastguard Worker
147*bebae9c0SAndroid Build Coastguard Worker audioSource.pFormat = (void*)&mime;
148*bebae9c0SAndroid Build Coastguard Worker audioSource.pLocator = (void*)&locatorFd;
149*bebae9c0SAndroid Build Coastguard Worker
150*bebae9c0SAndroid Build Coastguard Worker /* Create the audio player */
151*bebae9c0SAndroid Build Coastguard Worker result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 1,
152*bebae9c0SAndroid Build Coastguard Worker iidArray, required);
153*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
154*bebae9c0SAndroid Build Coastguard Worker
155*bebae9c0SAndroid Build Coastguard Worker /* Realize the player in synchronous mode. */
156*bebae9c0SAndroid Build Coastguard Worker result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result);
157*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "URI example: after Realize\n");
158*bebae9c0SAndroid Build Coastguard Worker
159*bebae9c0SAndroid Build Coastguard Worker /* Get the SLPlayItf, SLPrefetchStatusItf and SLAndroidStreamTypeItf interfaces for the player*/
160*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
161*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
162*bebae9c0SAndroid Build Coastguard Worker
163*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf);
164*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
165*bebae9c0SAndroid Build Coastguard Worker
166*bebae9c0SAndroid Build Coastguard Worker /* Set up prefetching callback.*/
167*bebae9c0SAndroid Build Coastguard Worker result = (*prefetchItf)->RegisterCallback(prefetchItf, PrefetchEventCallback, &prefetchItf);
168*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
169*bebae9c0SAndroid Build Coastguard Worker result = (*prefetchItf)->SetCallbackEventsMask(prefetchItf, PREFETCHEVENT_ERROR_CANDIDATE);
170*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
171*bebae9c0SAndroid Build Coastguard Worker
172*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Player configured\n");
173*bebae9c0SAndroid Build Coastguard Worker
174*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
175*bebae9c0SAndroid Build Coastguard Worker /* Playback and test */
176*bebae9c0SAndroid Build Coastguard Worker
177*bebae9c0SAndroid Build Coastguard Worker /* Start the data prefetching by setting the player to the paused state */
178*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
179*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
180*bebae9c0SAndroid Build Coastguard Worker
181*bebae9c0SAndroid Build Coastguard Worker /* Wait until there's data to play */
182*bebae9c0SAndroid Build Coastguard Worker SLuint32 prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW;
183*bebae9c0SAndroid Build Coastguard Worker while (prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) {
184*bebae9c0SAndroid Build Coastguard Worker usleep(100 * 1000);
185*bebae9c0SAndroid Build Coastguard Worker result = (*prefetchItf)->GetPrefetchStatus(prefetchItf, &prefetchStatus);
186*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
187*bebae9c0SAndroid Build Coastguard Worker if (prefetchError) {
188*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "Failure to prefetch data, exiting\n");
189*bebae9c0SAndroid Build Coastguard Worker ExitOnError(SL_RESULT_CONTENT_NOT_FOUND);
190*bebae9c0SAndroid Build Coastguard Worker }
191*bebae9c0SAndroid Build Coastguard Worker }
192*bebae9c0SAndroid Build Coastguard Worker
193*bebae9c0SAndroid Build Coastguard Worker /* Get duration */
194*bebae9c0SAndroid Build Coastguard Worker SLmillisecond durationInMsec = SL_TIME_UNKNOWN;
195*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->GetDuration(playItf, &durationInMsec);
196*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
197*bebae9c0SAndroid Build Coastguard Worker if (durationInMsec == SL_TIME_UNKNOWN) {
198*bebae9c0SAndroid Build Coastguard Worker durationInMsec = 5000;
199*bebae9c0SAndroid Build Coastguard Worker }
200*bebae9c0SAndroid Build Coastguard Worker
201*bebae9c0SAndroid Build Coastguard Worker /* Start playback */
202*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
203*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
204*bebae9c0SAndroid Build Coastguard Worker
205*bebae9c0SAndroid Build Coastguard Worker usleep(durationInMsec * 1000);
206*bebae9c0SAndroid Build Coastguard Worker
207*bebae9c0SAndroid Build Coastguard Worker /* Make sure player is stopped */
208*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Stopping playback\n");
209*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
210*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
211*bebae9c0SAndroid Build Coastguard Worker
212*bebae9c0SAndroid Build Coastguard Worker /* Destroy the player */
213*bebae9c0SAndroid Build Coastguard Worker (*player)->Destroy(player);
214*bebae9c0SAndroid Build Coastguard Worker
215*bebae9c0SAndroid Build Coastguard Worker /* Destroy Output Mix object */
216*bebae9c0SAndroid Build Coastguard Worker (*outputMix)->Destroy(outputMix);
217*bebae9c0SAndroid Build Coastguard Worker
218*bebae9c0SAndroid Build Coastguard Worker close(fd);
219*bebae9c0SAndroid Build Coastguard Worker }
220*bebae9c0SAndroid Build Coastguard Worker
221*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
main(int argc,char * const argv[])222*bebae9c0SAndroid Build Coastguard Worker int main(int argc, char* const argv[])
223*bebae9c0SAndroid Build Coastguard Worker {
224*bebae9c0SAndroid Build Coastguard Worker SLresult result;
225*bebae9c0SAndroid Build Coastguard Worker SLObjectItf sl;
226*bebae9c0SAndroid Build Coastguard Worker
227*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "OpenSL ES test %s: exercises SLPlayItf ", argv[0]);
228*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "and AudioPlayer with SLDataLocator_AndroidFD source / OutputMix sink\n");
229*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Plays the sound file designated by the given path, ");
230*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "starting at the specified offset, and using the specified length.\n");
231*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Omit the length of the file for it to be computed by the system.\n");
232*bebae9c0SAndroid Build Coastguard Worker
233*bebae9c0SAndroid Build Coastguard Worker if (argc < 3) {
234*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Usage: \t%s path offsetInBytes [sizeInBytes]\n", argv[0]);
235*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Example: \"%s /sdcard/my.mp3 0 344460\" \n", argv[0]);
236*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
237*bebae9c0SAndroid Build Coastguard Worker }
238*bebae9c0SAndroid Build Coastguard Worker
239*bebae9c0SAndroid Build Coastguard Worker SLEngineOption EngineOption[] = {
240*bebae9c0SAndroid Build Coastguard Worker {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
241*bebae9c0SAndroid Build Coastguard Worker };
242*bebae9c0SAndroid Build Coastguard Worker
243*bebae9c0SAndroid Build Coastguard Worker result = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
244*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
245*bebae9c0SAndroid Build Coastguard Worker
246*bebae9c0SAndroid Build Coastguard Worker /* Realizing the SL Engine in synchronous mode. */
247*bebae9c0SAndroid Build Coastguard Worker result = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
248*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
249*bebae9c0SAndroid Build Coastguard Worker
250*bebae9c0SAndroid Build Coastguard Worker if (argc == 3) {
251*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "no file size given, using SL_DATALOCATOR_ANDROIDFD_USE_FILE_SIZE\n");
252*bebae9c0SAndroid Build Coastguard Worker TestPlayPathFromFD(sl, argv[1], (SLAint64)atoi(argv[2]),
253*bebae9c0SAndroid Build Coastguard Worker SL_DATALOCATOR_ANDROIDFD_USE_FILE_SIZE);
254*bebae9c0SAndroid Build Coastguard Worker } else {
255*bebae9c0SAndroid Build Coastguard Worker TestPlayPathFromFD(sl, argv[1], (SLAint64)atoi(argv[2]), (SLAint64)atoi(argv[3]));
256*bebae9c0SAndroid Build Coastguard Worker }
257*bebae9c0SAndroid Build Coastguard Worker
258*bebae9c0SAndroid Build Coastguard Worker /* Shutdown OpenSL ES */
259*bebae9c0SAndroid Build Coastguard Worker (*sl)->Destroy(sl);
260*bebae9c0SAndroid Build Coastguard Worker
261*bebae9c0SAndroid Build Coastguard Worker return EXIT_SUCCESS;
262*bebae9c0SAndroid Build Coastguard Worker }
263