1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker #include <assert.h>
18*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
19*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
20*bebae9c0SAndroid Build Coastguard Worker #include <string.h>
21*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
22*bebae9c0SAndroid Build Coastguard Worker #include <sys/time.h>
23*bebae9c0SAndroid Build Coastguard Worker #include <fcntl.h>
24*bebae9c0SAndroid Build Coastguard Worker
25*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
26*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
27*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES_Android.h>
28*bebae9c0SAndroid Build Coastguard Worker #endif
29*bebae9c0SAndroid Build Coastguard Worker
30*bebae9c0SAndroid Build Coastguard Worker
31*bebae9c0SAndroid Build Coastguard Worker #define MAX_NUMBER_INTERFACES 4
32*bebae9c0SAndroid Build Coastguard Worker
33*bebae9c0SAndroid Build Coastguard Worker #define TIME_S_BETWEEN_SETTING_CHANGE 3
34*bebae9c0SAndroid Build Coastguard Worker
35*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
36*bebae9c0SAndroid Build Coastguard Worker /* Exits the application if an error is encountered */
37*bebae9c0SAndroid Build Coastguard Worker #define ExitOnError(x) ExitOnErrorFunc(x,__LINE__)
38*bebae9c0SAndroid Build Coastguard Worker
ExitOnErrorFunc(SLresult result,int line)39*bebae9c0SAndroid Build Coastguard Worker void ExitOnErrorFunc( SLresult result , int line)
40*bebae9c0SAndroid Build Coastguard Worker {
41*bebae9c0SAndroid Build Coastguard Worker if (SL_RESULT_SUCCESS != result) {
42*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "%u error code encountered at line %d, exiting\n", result, line);
43*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
44*bebae9c0SAndroid Build Coastguard Worker }
45*bebae9c0SAndroid Build Coastguard Worker }
46*bebae9c0SAndroid Build Coastguard Worker
47*bebae9c0SAndroid Build Coastguard Worker // Prefetch status callback
48*bebae9c0SAndroid Build Coastguard Worker
49*bebae9c0SAndroid Build Coastguard Worker #define PREFETCHEVENT_ERROR_CANDIDATE \
50*bebae9c0SAndroid Build Coastguard Worker (SL_PREFETCHEVENT_STATUSCHANGE | SL_PREFETCHEVENT_FILLLEVELCHANGE)
51*bebae9c0SAndroid Build Coastguard Worker
52*bebae9c0SAndroid Build Coastguard Worker SLboolean errorInPrefetchCallback = SL_BOOLEAN_FALSE;
53*bebae9c0SAndroid Build Coastguard Worker
prefetch_callback(SLPrefetchStatusItf caller,void * context __unused,SLuint32 event)54*bebae9c0SAndroid Build Coastguard Worker void prefetch_callback(SLPrefetchStatusItf caller, void *context __unused, SLuint32 event)
55*bebae9c0SAndroid Build Coastguard Worker {
56*bebae9c0SAndroid Build Coastguard Worker SLresult result;
57*bebae9c0SAndroid Build Coastguard Worker SLpermille level;
58*bebae9c0SAndroid Build Coastguard Worker result = (*caller)->GetFillLevel(caller, &level);
59*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
60*bebae9c0SAndroid Build Coastguard Worker SLuint32 status;
61*bebae9c0SAndroid Build Coastguard Worker result = (*caller)->GetPrefetchStatus(caller, &status);
62*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
63*bebae9c0SAndroid Build Coastguard Worker if ((PREFETCHEVENT_ERROR_CANDIDATE == (event & PREFETCHEVENT_ERROR_CANDIDATE))
64*bebae9c0SAndroid Build Coastguard Worker && (level == 0) && (status == SL_PREFETCHSTATUS_UNDERFLOW)) {
65*bebae9c0SAndroid Build Coastguard Worker errorInPrefetchCallback = SL_BOOLEAN_TRUE;
66*bebae9c0SAndroid Build Coastguard Worker }
67*bebae9c0SAndroid Build Coastguard Worker }
68*bebae9c0SAndroid Build Coastguard Worker
69*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
70*bebae9c0SAndroid Build Coastguard Worker
71*bebae9c0SAndroid Build Coastguard Worker /* Play an audio path and feed a global reverb */
TestSendToPresetReverb(SLObjectItf sl,const char * path,int preset,SLmillibel directLevel,SLmillibel sendLevel,bool alwaysOn,bool useFd,bool loop)72*bebae9c0SAndroid Build Coastguard Worker void TestSendToPresetReverb( SLObjectItf sl, const char* path, int preset, SLmillibel directLevel,
73*bebae9c0SAndroid Build Coastguard Worker SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop)
74*bebae9c0SAndroid Build Coastguard Worker {
75*bebae9c0SAndroid Build Coastguard Worker SLresult result;
76*bebae9c0SAndroid Build Coastguard Worker SLEngineItf EngineItf;
77*bebae9c0SAndroid Build Coastguard Worker
78*bebae9c0SAndroid Build Coastguard Worker /* Objects this application uses: one player and an ouput mix */
79*bebae9c0SAndroid Build Coastguard Worker SLObjectItf player, outputMix;
80*bebae9c0SAndroid Build Coastguard Worker
81*bebae9c0SAndroid Build Coastguard Worker /* Source of audio data to play */
82*bebae9c0SAndroid Build Coastguard Worker SLDataSource audioSource;
83*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
84*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_AndroidFD locatorFd;
85*bebae9c0SAndroid Build Coastguard Worker #endif
86*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_URI locatorUri;
87*bebae9c0SAndroid Build Coastguard Worker SLDataFormat_MIME mime;
88*bebae9c0SAndroid Build Coastguard Worker
89*bebae9c0SAndroid Build Coastguard Worker /* Data sinks for the audio player */
90*bebae9c0SAndroid Build Coastguard Worker SLDataSink audioSink;
91*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_OutputMix locator_outputmix;
92*bebae9c0SAndroid Build Coastguard Worker
93*bebae9c0SAndroid Build Coastguard Worker /* Interfaces for the audio player */
94*bebae9c0SAndroid Build Coastguard Worker SLPlayItf playItf;
95*bebae9c0SAndroid Build Coastguard Worker SLPrefetchStatusItf prefetchItf;
96*bebae9c0SAndroid Build Coastguard Worker SLEffectSendItf effectSendItf;
97*bebae9c0SAndroid Build Coastguard Worker SLSeekItf seekItf;
98*bebae9c0SAndroid Build Coastguard Worker
99*bebae9c0SAndroid Build Coastguard Worker /* Interface for the output mix */
100*bebae9c0SAndroid Build Coastguard Worker SLPresetReverbItf reverbItf;
101*bebae9c0SAndroid Build Coastguard Worker
102*bebae9c0SAndroid Build Coastguard Worker SLboolean required[MAX_NUMBER_INTERFACES];
103*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
104*bebae9c0SAndroid Build Coastguard Worker
105*bebae9c0SAndroid Build Coastguard Worker /* Get the SL Engine Interface which is implicit */
106*bebae9c0SAndroid Build Coastguard Worker result = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
107*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
108*bebae9c0SAndroid Build Coastguard Worker
109*bebae9c0SAndroid Build Coastguard Worker /* Initialize arrays required[] and iidArray[] */
110*bebae9c0SAndroid Build Coastguard Worker for (int i=0 ; i < MAX_NUMBER_INTERFACES ; i++) {
111*bebae9c0SAndroid Build Coastguard Worker required[i] = SL_BOOLEAN_FALSE;
112*bebae9c0SAndroid Build Coastguard Worker iidArray[i] = SL_IID_NULL;
113*bebae9c0SAndroid Build Coastguard Worker }
114*bebae9c0SAndroid Build Coastguard Worker
115*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
116*bebae9c0SAndroid Build Coastguard Worker /* Configuration of the output mix */
117*bebae9c0SAndroid Build Coastguard Worker
118*bebae9c0SAndroid Build Coastguard Worker /* Set arrays required[] and iidArray[] for required interfaces */
119*bebae9c0SAndroid Build Coastguard Worker required[0] = SL_BOOLEAN_TRUE;
120*bebae9c0SAndroid Build Coastguard Worker iidArray[0] = SL_IID_PRESETREVERB;
121*bebae9c0SAndroid Build Coastguard Worker
122*bebae9c0SAndroid Build Coastguard Worker /* Create Output Mix object to be used by the player */
123*bebae9c0SAndroid Build Coastguard Worker result = (*EngineItf)->CreateOutputMix(EngineItf, &outputMix, 1, iidArray, required);
124*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
125*bebae9c0SAndroid Build Coastguard Worker
126*bebae9c0SAndroid Build Coastguard Worker /* Realize the Output Mix object in synchronous mode */
127*bebae9c0SAndroid Build Coastguard Worker result = (*outputMix)->Realize(outputMix, SL_BOOLEAN_FALSE);
128*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
129*bebae9c0SAndroid Build Coastguard Worker
130*bebae9c0SAndroid Build Coastguard Worker /* Get the SLPresetReverbItf for the output mix */
131*bebae9c0SAndroid Build Coastguard Worker result = (*outputMix)->GetInterface(outputMix, SL_IID_PRESETREVERB, (void*)&reverbItf);
132*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
133*bebae9c0SAndroid Build Coastguard Worker
134*bebae9c0SAndroid Build Coastguard Worker /* Setup the data sink structure */
135*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
136*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.outputMix = outputMix;
137*bebae9c0SAndroid Build Coastguard Worker audioSink.pLocator = (void*)&locator_outputmix;
138*bebae9c0SAndroid Build Coastguard Worker audioSink.pFormat = NULL;
139*bebae9c0SAndroid Build Coastguard Worker
140*bebae9c0SAndroid Build Coastguard Worker /* Select the reverb preset */
141*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "\nUsing preset ");
142*bebae9c0SAndroid Build Coastguard Worker switch(preset) {
143*bebae9c0SAndroid Build Coastguard Worker case SL_REVERBPRESET_NONE:
144*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "SL_REVERBPRESET_NONE, don't expect to hear reverb\n");
145*bebae9c0SAndroid Build Coastguard Worker break;
146*bebae9c0SAndroid Build Coastguard Worker case SL_REVERBPRESET_SMALLROOM: fprintf(stdout, "SL_REVERBPRESET_SMALLROOM\n"); break;
147*bebae9c0SAndroid Build Coastguard Worker case SL_REVERBPRESET_MEDIUMROOM: fprintf(stdout, "SL_REVERBPRESET_MEDIUMROOM\n"); break;
148*bebae9c0SAndroid Build Coastguard Worker case SL_REVERBPRESET_LARGEROOM: fprintf(stdout, "SL_REVERBPRESET_LARGEROOM\n"); break;
149*bebae9c0SAndroid Build Coastguard Worker case SL_REVERBPRESET_MEDIUMHALL: fprintf(stdout, "SL_REVERBPRESET_MEDIUMHALL\n"); break;
150*bebae9c0SAndroid Build Coastguard Worker case SL_REVERBPRESET_LARGEHALL: fprintf(stdout, "SL_REVERBPRESET_LARGEHALL\n"); break;
151*bebae9c0SAndroid Build Coastguard Worker case SL_REVERBPRESET_PLATE: fprintf(stdout, "SL_REVERBPRESET_PLATE\n"); break;
152*bebae9c0SAndroid Build Coastguard Worker default:
153*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "unknown, use at your own risk\n"); break;
154*bebae9c0SAndroid Build Coastguard Worker }
155*bebae9c0SAndroid Build Coastguard Worker result = (*reverbItf)->SetPreset(reverbItf, preset);
156*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
157*bebae9c0SAndroid Build Coastguard Worker
158*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
159*bebae9c0SAndroid Build Coastguard Worker /* Configuration of the player */
160*bebae9c0SAndroid Build Coastguard Worker
161*bebae9c0SAndroid Build Coastguard Worker /* Set arrays required[] and iidArray[] for required interfaces */
162*bebae9c0SAndroid Build Coastguard Worker /* (SLPlayItf is implicit) */
163*bebae9c0SAndroid Build Coastguard Worker required[0] = SL_BOOLEAN_TRUE;
164*bebae9c0SAndroid Build Coastguard Worker iidArray[0] = SL_IID_PREFETCHSTATUS;
165*bebae9c0SAndroid Build Coastguard Worker required[1] = SL_BOOLEAN_TRUE;
166*bebae9c0SAndroid Build Coastguard Worker iidArray[1] = SL_IID_EFFECTSEND;
167*bebae9c0SAndroid Build Coastguard Worker required[2] = SL_BOOLEAN_TRUE;
168*bebae9c0SAndroid Build Coastguard Worker iidArray[2] = SL_IID_SEEK;
169*bebae9c0SAndroid Build Coastguard Worker
170*bebae9c0SAndroid Build Coastguard Worker locatorUri.locatorType = SL_DATALOCATOR_URI;
171*bebae9c0SAndroid Build Coastguard Worker locatorUri.URI = (SLchar *) path;
172*bebae9c0SAndroid Build Coastguard Worker audioSource.pLocator = (void*)&locatorUri;
173*bebae9c0SAndroid Build Coastguard Worker if (useFd) {
174*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
175*bebae9c0SAndroid Build Coastguard Worker /* Setup the data source structure for the URI */
176*bebae9c0SAndroid Build Coastguard Worker locatorFd.locatorType = SL_DATALOCATOR_ANDROIDFD;
177*bebae9c0SAndroid Build Coastguard Worker int fd = open(path, O_RDONLY);
178*bebae9c0SAndroid Build Coastguard Worker if (fd == -1) {
179*bebae9c0SAndroid Build Coastguard Worker perror(path);
180*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
181*bebae9c0SAndroid Build Coastguard Worker }
182*bebae9c0SAndroid Build Coastguard Worker locatorFd.fd = (SLint32) fd;
183*bebae9c0SAndroid Build Coastguard Worker locatorFd.length = SL_DATALOCATOR_ANDROIDFD_USE_FILE_SIZE;
184*bebae9c0SAndroid Build Coastguard Worker locatorFd.offset = 0;
185*bebae9c0SAndroid Build Coastguard Worker audioSource.pLocator = (void*)&locatorFd;
186*bebae9c0SAndroid Build Coastguard Worker #else
187*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "option --fd is not supported\n");
188*bebae9c0SAndroid Build Coastguard Worker #endif
189*bebae9c0SAndroid Build Coastguard Worker }
190*bebae9c0SAndroid Build Coastguard Worker
191*bebae9c0SAndroid Build Coastguard Worker mime.formatType = SL_DATAFORMAT_MIME;
192*bebae9c0SAndroid Build Coastguard Worker /* this is how ignored mime information is specified, according to OpenSL ES spec
193*bebae9c0SAndroid Build Coastguard Worker * in 9.1.6 SLDataFormat_MIME and 8.23 SLMetadataTraversalItf GetChildInfo */
194*bebae9c0SAndroid Build Coastguard Worker mime.mimeType = (SLchar*)NULL;
195*bebae9c0SAndroid Build Coastguard Worker mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
196*bebae9c0SAndroid Build Coastguard Worker
197*bebae9c0SAndroid Build Coastguard Worker audioSource.pFormat = (void*)&mime;
198*bebae9c0SAndroid Build Coastguard Worker
199*bebae9c0SAndroid Build Coastguard Worker /* Create the audio player */
200*bebae9c0SAndroid Build Coastguard Worker result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 3,
201*bebae9c0SAndroid Build Coastguard Worker iidArray, required);
202*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
203*bebae9c0SAndroid Build Coastguard Worker
204*bebae9c0SAndroid Build Coastguard Worker /* Realize the player in synchronous mode. */
205*bebae9c0SAndroid Build Coastguard Worker result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result);
206*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "URI example: after Realize\n");
207*bebae9c0SAndroid Build Coastguard Worker
208*bebae9c0SAndroid Build Coastguard Worker /* Get the SLPlayItf, SLPrefetchStatusItf and SLEffectSendItf interfaces for the player*/
209*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
210*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
211*bebae9c0SAndroid Build Coastguard Worker
212*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf);
213*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
214*bebae9c0SAndroid Build Coastguard Worker result = (*prefetchItf)->RegisterCallback(prefetchItf, prefetch_callback, NULL);
215*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
216*bebae9c0SAndroid Build Coastguard Worker result = (*prefetchItf)->SetCallbackEventsMask(prefetchItf,
217*bebae9c0SAndroid Build Coastguard Worker SL_PREFETCHEVENT_STATUSCHANGE | SL_PREFETCHEVENT_FILLLEVELCHANGE);
218*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
219*bebae9c0SAndroid Build Coastguard Worker
220*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_EFFECTSEND, (void*)&effectSendItf);
221*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
222*bebae9c0SAndroid Build Coastguard Worker
223*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_SEEK, (void*)&seekItf);
224*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
225*bebae9c0SAndroid Build Coastguard Worker
226*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Player configured\n");
227*bebae9c0SAndroid Build Coastguard Worker
228*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
229*bebae9c0SAndroid Build Coastguard Worker /* Playback and test */
230*bebae9c0SAndroid Build Coastguard Worker
231*bebae9c0SAndroid Build Coastguard Worker /* Start the data prefetching by setting the player to the paused state */
232*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
233*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
234*bebae9c0SAndroid Build Coastguard Worker
235*bebae9c0SAndroid Build Coastguard Worker /* Wait until there's data to play */
236*bebae9c0SAndroid Build Coastguard Worker SLuint32 prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW;
237*bebae9c0SAndroid Build Coastguard Worker while (prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) {
238*bebae9c0SAndroid Build Coastguard Worker if (errorInPrefetchCallback) {
239*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "Error during prefetch, exiting\n");
240*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
241*bebae9c0SAndroid Build Coastguard Worker }
242*bebae9c0SAndroid Build Coastguard Worker usleep(100 * 1000);
243*bebae9c0SAndroid Build Coastguard Worker (*prefetchItf)->GetPrefetchStatus(prefetchItf, &prefetchStatus);
244*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
245*bebae9c0SAndroid Build Coastguard Worker }
246*bebae9c0SAndroid Build Coastguard Worker
247*bebae9c0SAndroid Build Coastguard Worker /* Get duration */
248*bebae9c0SAndroid Build Coastguard Worker SLmillisecond durationInMsec = SL_TIME_UNKNOWN;
249*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->GetDuration(playItf, &durationInMsec);
250*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
251*bebae9c0SAndroid Build Coastguard Worker if (durationInMsec == SL_TIME_UNKNOWN) {
252*bebae9c0SAndroid Build Coastguard Worker printf("Duration unknown, assuming 10 seconds\n");
253*bebae9c0SAndroid Build Coastguard Worker durationInMsec = 10000;
254*bebae9c0SAndroid Build Coastguard Worker } else {
255*bebae9c0SAndroid Build Coastguard Worker printf("Duration is %.1f seconds\n", durationInMsec / 1000.0);
256*bebae9c0SAndroid Build Coastguard Worker }
257*bebae9c0SAndroid Build Coastguard Worker
258*bebae9c0SAndroid Build Coastguard Worker /* Feed the output mix' reverb from the audio player using the given send level */
259*bebae9c0SAndroid Build Coastguard Worker result = (*effectSendItf)->EnableEffectSend(effectSendItf, reverbItf, SL_BOOLEAN_TRUE,
260*bebae9c0SAndroid Build Coastguard Worker sendLevel);
261*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
262*bebae9c0SAndroid Build Coastguard Worker
263*bebae9c0SAndroid Build Coastguard Worker result = (*effectSendItf)->SetDirectLevel(effectSendItf, directLevel);
264*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
265*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Set direct level to %dmB\n", directLevel);
266*bebae9c0SAndroid Build Coastguard Worker
267*bebae9c0SAndroid Build Coastguard Worker result = (*effectSendItf)->SetSendLevel(effectSendItf, reverbItf, sendLevel);
268*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
269*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Set send level to %dmB\n", sendLevel);
270*bebae9c0SAndroid Build Coastguard Worker
271*bebae9c0SAndroid Build Coastguard Worker /* Enable looping */
272*bebae9c0SAndroid Build Coastguard Worker if (loop) {
273*bebae9c0SAndroid Build Coastguard Worker result = (*seekItf)->SetLoop(seekItf, SL_BOOLEAN_TRUE, (SLmillisecond) 0, SL_TIME_UNKNOWN);
274*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
275*bebae9c0SAndroid Build Coastguard Worker }
276*bebae9c0SAndroid Build Coastguard Worker
277*bebae9c0SAndroid Build Coastguard Worker /* Start playback */
278*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
279*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
280*bebae9c0SAndroid Build Coastguard Worker
281*bebae9c0SAndroid Build Coastguard Worker /* Disable preset reverb every TIME_S_BETWEEN_SETTING_CHANGE seconds unless always on */
282*bebae9c0SAndroid Build Coastguard Worker SLboolean previousEnabled = SL_BOOLEAN_FALSE;
283*bebae9c0SAndroid Build Coastguard Worker SLuint32 playState;
284*bebae9c0SAndroid Build Coastguard Worker for (;;) {
285*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->GetPlayState(playItf, &playState);
286*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
287*bebae9c0SAndroid Build Coastguard Worker if (playState != SL_PLAYSTATE_PLAYING)
288*bebae9c0SAndroid Build Coastguard Worker break;
289*bebae9c0SAndroid Build Coastguard Worker SLboolean enabled;
290*bebae9c0SAndroid Build Coastguard Worker enabled = alwaysOn || !previousEnabled;
291*bebae9c0SAndroid Build Coastguard Worker if (enabled != previousEnabled) {
292*bebae9c0SAndroid Build Coastguard Worker result = (*reverbItf)->SetPreset(reverbItf, enabled ? preset : SL_REVERBPRESET_NONE);
293*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "SetPreset(%d)=%d\n", enabled ? preset : SL_REVERBPRESET_NONE, result);
294*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
295*bebae9c0SAndroid Build Coastguard Worker previousEnabled = enabled;
296*bebae9c0SAndroid Build Coastguard Worker if (enabled) {
297*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Reverb on\n");
298*bebae9c0SAndroid Build Coastguard Worker } else {
299*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Reverb off\n");
300*bebae9c0SAndroid Build Coastguard Worker }
301*bebae9c0SAndroid Build Coastguard Worker }
302*bebae9c0SAndroid Build Coastguard Worker usleep(TIME_S_BETWEEN_SETTING_CHANGE * 1000 * 1000);
303*bebae9c0SAndroid Build Coastguard Worker }
304*bebae9c0SAndroid Build Coastguard Worker
305*bebae9c0SAndroid Build Coastguard Worker /* Make sure player is stopped */
306*bebae9c0SAndroid Build Coastguard Worker assert(playState == SL_PLAYSTATE_STOPPED);
307*bebae9c0SAndroid Build Coastguard Worker #if 0
308*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Stopping playback\n");
309*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
310*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
311*bebae9c0SAndroid Build Coastguard Worker #endif
312*bebae9c0SAndroid Build Coastguard Worker
313*bebae9c0SAndroid Build Coastguard Worker /* Destroy the player */
314*bebae9c0SAndroid Build Coastguard Worker (*player)->Destroy(player);
315*bebae9c0SAndroid Build Coastguard Worker
316*bebae9c0SAndroid Build Coastguard Worker /* Destroy Output Mix object */
317*bebae9c0SAndroid Build Coastguard Worker (*outputMix)->Destroy(outputMix);
318*bebae9c0SAndroid Build Coastguard Worker
319*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
320*bebae9c0SAndroid Build Coastguard Worker if (useFd)
321*bebae9c0SAndroid Build Coastguard Worker close(locatorFd.fd);
322*bebae9c0SAndroid Build Coastguard Worker #endif
323*bebae9c0SAndroid Build Coastguard Worker }
324*bebae9c0SAndroid Build Coastguard Worker
325*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
main(int argc,char * const argv[])326*bebae9c0SAndroid Build Coastguard Worker int main(int argc, char* const argv[])
327*bebae9c0SAndroid Build Coastguard Worker {
328*bebae9c0SAndroid Build Coastguard Worker const char *programName = argv[0];
329*bebae9c0SAndroid Build Coastguard Worker SLresult result;
330*bebae9c0SAndroid Build Coastguard Worker SLObjectItf sl;
331*bebae9c0SAndroid Build Coastguard Worker
332*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "OpenSL ES test %s: exercises SLEffectSendItf ", programName);
333*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "on AudioPlayer and SLPresetReverbItf on OutputMix.\n");
334*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Plays the sound file designated by the given path, ");
335*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "and sends a specified amount of energy to a global reverb\n");
336*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "(sendLevel in mB), with a given direct level (in mB).\n");
337*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Every %d seconds, the reverb is turned on and off,\n",
338*bebae9c0SAndroid Build Coastguard Worker TIME_S_BETWEEN_SETTING_CHANGE);
339*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "unless the --always-on option is specified before the path.\n");
340*bebae9c0SAndroid Build Coastguard Worker
341*bebae9c0SAndroid Build Coastguard Worker bool alwaysOn = false;
342*bebae9c0SAndroid Build Coastguard Worker bool useFd = false;
343*bebae9c0SAndroid Build Coastguard Worker bool loop = false;
344*bebae9c0SAndroid Build Coastguard Worker int i;
345*bebae9c0SAndroid Build Coastguard Worker for (i = 1; i < argc; ++i) {
346*bebae9c0SAndroid Build Coastguard Worker const char *arg = argv[i];
347*bebae9c0SAndroid Build Coastguard Worker if (arg[0] != '-')
348*bebae9c0SAndroid Build Coastguard Worker break;
349*bebae9c0SAndroid Build Coastguard Worker if (!strcmp(arg, "--always-on")) {
350*bebae9c0SAndroid Build Coastguard Worker alwaysOn = true;
351*bebae9c0SAndroid Build Coastguard Worker } else if (!strcmp(arg, "--fd")) {
352*bebae9c0SAndroid Build Coastguard Worker useFd = true;
353*bebae9c0SAndroid Build Coastguard Worker } else if (!strcmp(arg, "--loop")) {
354*bebae9c0SAndroid Build Coastguard Worker loop = true;
355*bebae9c0SAndroid Build Coastguard Worker } else {
356*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "unknown option %s ignored\n", arg);
357*bebae9c0SAndroid Build Coastguard Worker }
358*bebae9c0SAndroid Build Coastguard Worker }
359*bebae9c0SAndroid Build Coastguard Worker
360*bebae9c0SAndroid Build Coastguard Worker if (argc - i != 4) {
361*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Usage: \t%s [--always-on] [--fd] [--loop] path preset directLevel "
362*bebae9c0SAndroid Build Coastguard Worker "sendLevel\n", programName);
363*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Example: \"%s /sdcard/my.mp3 6 -2000 0\" \n", programName);
364*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
365*bebae9c0SAndroid Build Coastguard Worker }
366*bebae9c0SAndroid Build Coastguard Worker
367*bebae9c0SAndroid Build Coastguard Worker SLEngineOption EngineOption[] = {
368*bebae9c0SAndroid Build Coastguard Worker {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
369*bebae9c0SAndroid Build Coastguard Worker };
370*bebae9c0SAndroid Build Coastguard Worker
371*bebae9c0SAndroid Build Coastguard Worker result = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
372*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
373*bebae9c0SAndroid Build Coastguard Worker
374*bebae9c0SAndroid Build Coastguard Worker /* Realizing the SL Engine in synchronous mode. */
375*bebae9c0SAndroid Build Coastguard Worker result = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
376*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
377*bebae9c0SAndroid Build Coastguard Worker
378*bebae9c0SAndroid Build Coastguard Worker // intentionally not checking that levels are of correct value
379*bebae9c0SAndroid Build Coastguard Worker TestSendToPresetReverb(sl, argv[i], atoi(argv[i+1]), (SLmillibel)atoi(argv[i+2]),
380*bebae9c0SAndroid Build Coastguard Worker (SLmillibel)atoi(argv[i+3]), alwaysOn, useFd, loop);
381*bebae9c0SAndroid Build Coastguard Worker
382*bebae9c0SAndroid Build Coastguard Worker /* Shutdown OpenSL ES */
383*bebae9c0SAndroid Build Coastguard Worker (*sl)->Destroy(sl);
384*bebae9c0SAndroid Build Coastguard Worker
385*bebae9c0SAndroid Build Coastguard Worker return EXIT_SUCCESS;
386*bebae9c0SAndroid Build Coastguard Worker }
387