1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker // Test various buffer queue configurations
18*bebae9c0SAndroid Build Coastguard Worker
19*bebae9c0SAndroid Build Coastguard Worker #include <assert.h>
20*bebae9c0SAndroid Build Coastguard Worker #include <math.h>
21*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
22*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
23*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
24*bebae9c0SAndroid Build Coastguard Worker
25*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
26*bebae9c0SAndroid Build Coastguard Worker
27*bebae9c0SAndroid Build Coastguard Worker typedef struct {
28*bebae9c0SAndroid Build Coastguard Worker SLuint8 numChannels;
29*bebae9c0SAndroid Build Coastguard Worker SLuint32 milliHz;
30*bebae9c0SAndroid Build Coastguard Worker SLuint8 bitsPerSample;
31*bebae9c0SAndroid Build Coastguard Worker } PCM;
32*bebae9c0SAndroid Build Coastguard Worker
33*bebae9c0SAndroid Build Coastguard Worker PCM formats[] = {
34*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_8, 8},
35*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_8, 8},
36*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_8, 16},
37*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_8, 16},
38*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_11_025, 8},
39*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_11_025, 8},
40*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_11_025, 16},
41*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_11_025, 16},
42*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_12, 8},
43*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_12, 8},
44*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_12, 16},
45*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_12, 16},
46*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_16, 8},
47*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_16, 8},
48*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_16, 16},
49*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_16, 16},
50*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_22_05, 8},
51*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_22_05, 8},
52*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_22_05, 16},
53*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_22_05, 16},
54*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_24, 8},
55*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_24, 8},
56*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_24, 16},
57*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_24, 16},
58*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_32, 8},
59*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_32, 8},
60*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_32, 16},
61*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_32, 16},
62*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_44_1, 8},
63*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_44_1, 8},
64*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_44_1, 16},
65*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_44_1, 16},
66*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_48, 8},
67*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_48, 8},
68*bebae9c0SAndroid Build Coastguard Worker {1, SL_SAMPLINGRATE_48, 16},
69*bebae9c0SAndroid Build Coastguard Worker {2, SL_SAMPLINGRATE_48, 16},
70*bebae9c0SAndroid Build Coastguard Worker {0, 0, 0}
71*bebae9c0SAndroid Build Coastguard Worker };
72*bebae9c0SAndroid Build Coastguard Worker
main(int argc __unused,char ** argv __unused)73*bebae9c0SAndroid Build Coastguard Worker int main(int argc __unused, char **argv __unused)
74*bebae9c0SAndroid Build Coastguard Worker {
75*bebae9c0SAndroid Build Coastguard Worker SLresult result;
76*bebae9c0SAndroid Build Coastguard Worker SLObjectItf engineObject;
77*bebae9c0SAndroid Build Coastguard Worker
78*bebae9c0SAndroid Build Coastguard Worker // create engine
79*bebae9c0SAndroid Build Coastguard Worker result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
80*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
81*bebae9c0SAndroid Build Coastguard Worker SLEngineItf engineEngine;
82*bebae9c0SAndroid Build Coastguard Worker result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
83*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
84*bebae9c0SAndroid Build Coastguard Worker result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
85*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
86*bebae9c0SAndroid Build Coastguard Worker
87*bebae9c0SAndroid Build Coastguard Worker // create output mix
88*bebae9c0SAndroid Build Coastguard Worker SLObjectItf outputMixObject;
89*bebae9c0SAndroid Build Coastguard Worker result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, NULL, NULL);
90*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
91*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
92*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
93*bebae9c0SAndroid Build Coastguard Worker
94*bebae9c0SAndroid Build Coastguard Worker // loop over all formats
95*bebae9c0SAndroid Build Coastguard Worker PCM *format;
96*bebae9c0SAndroid Build Coastguard Worker float hzLeft = 440.0; // A440 (Concert A)
97*bebae9c0SAndroid Build Coastguard Worker float hzRight = 440.0;
98*bebae9c0SAndroid Build Coastguard Worker for (format = formats; format->numChannels; ++format) {
99*bebae9c0SAndroid Build Coastguard Worker
100*bebae9c0SAndroid Build Coastguard Worker printf("Channels: %d, sample rate: %u, bits: %u\n", format->numChannels,
101*bebae9c0SAndroid Build Coastguard Worker format->milliHz / 1000, format->bitsPerSample);
102*bebae9c0SAndroid Build Coastguard Worker
103*bebae9c0SAndroid Build Coastguard Worker // configure audio source
104*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_BufferQueue loc_bufq;
105*bebae9c0SAndroid Build Coastguard Worker loc_bufq.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
106*bebae9c0SAndroid Build Coastguard Worker loc_bufq.numBuffers = 1;
107*bebae9c0SAndroid Build Coastguard Worker SLDataFormat_PCM format_pcm;
108*bebae9c0SAndroid Build Coastguard Worker format_pcm.formatType = SL_DATAFORMAT_PCM;
109*bebae9c0SAndroid Build Coastguard Worker format_pcm.numChannels = format->numChannels;
110*bebae9c0SAndroid Build Coastguard Worker format_pcm.samplesPerSec = format->milliHz;
111*bebae9c0SAndroid Build Coastguard Worker format_pcm.bitsPerSample = format->bitsPerSample;
112*bebae9c0SAndroid Build Coastguard Worker format_pcm.containerSize = format->bitsPerSample;
113*bebae9c0SAndroid Build Coastguard Worker format_pcm.channelMask = 0;
114*bebae9c0SAndroid Build Coastguard Worker format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
115*bebae9c0SAndroid Build Coastguard Worker SLDataSource audioSrc;
116*bebae9c0SAndroid Build Coastguard Worker audioSrc.pLocator = &loc_bufq;
117*bebae9c0SAndroid Build Coastguard Worker audioSrc.pFormat = &format_pcm;
118*bebae9c0SAndroid Build Coastguard Worker
119*bebae9c0SAndroid Build Coastguard Worker // configure audio sink
120*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_OutputMix loc_outmix;
121*bebae9c0SAndroid Build Coastguard Worker loc_outmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
122*bebae9c0SAndroid Build Coastguard Worker loc_outmix.outputMix = outputMixObject;
123*bebae9c0SAndroid Build Coastguard Worker SLDataSink audioSnk;
124*bebae9c0SAndroid Build Coastguard Worker audioSnk.pLocator = &loc_outmix;
125*bebae9c0SAndroid Build Coastguard Worker audioSnk.pFormat = NULL;
126*bebae9c0SAndroid Build Coastguard Worker
127*bebae9c0SAndroid Build Coastguard Worker // create audio player
128*bebae9c0SAndroid Build Coastguard Worker SLuint32 numInterfaces = 1;
129*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID ids[1];
130*bebae9c0SAndroid Build Coastguard Worker SLboolean req[1];
131*bebae9c0SAndroid Build Coastguard Worker ids[0] = SL_IID_BUFFERQUEUE;
132*bebae9c0SAndroid Build Coastguard Worker req[0] = SL_BOOLEAN_TRUE;
133*bebae9c0SAndroid Build Coastguard Worker SLObjectItf playerObject;
134*bebae9c0SAndroid Build Coastguard Worker result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
135*bebae9c0SAndroid Build Coastguard Worker &audioSnk, numInterfaces, ids, req);
136*bebae9c0SAndroid Build Coastguard Worker if (SL_RESULT_SUCCESS != result) {
137*bebae9c0SAndroid Build Coastguard Worker printf("failed %u\n", result);
138*bebae9c0SAndroid Build Coastguard Worker continue;
139*bebae9c0SAndroid Build Coastguard Worker }
140*bebae9c0SAndroid Build Coastguard Worker
141*bebae9c0SAndroid Build Coastguard Worker // realize the player
142*bebae9c0SAndroid Build Coastguard Worker result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
143*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
144*bebae9c0SAndroid Build Coastguard Worker
145*bebae9c0SAndroid Build Coastguard Worker // generate a sine wave buffer, ascending in half-steps for each format
146*bebae9c0SAndroid Build Coastguard Worker #define N (44100*4)
147*bebae9c0SAndroid Build Coastguard Worker static unsigned char buffer[N];
148*bebae9c0SAndroid Build Coastguard Worker unsigned i;
149*bebae9c0SAndroid Build Coastguard Worker for (i = 0; i < N; ) {
150*bebae9c0SAndroid Build Coastguard Worker float seconds = (((i * 8) / (format->bitsPerSample * format->numChannels)) * 1000.0) /
151*bebae9c0SAndroid Build Coastguard Worker format->milliHz;
152*bebae9c0SAndroid Build Coastguard Worker short sampleLeft = sin(seconds * M_PI_2 * hzLeft) * 32767.0;
153*bebae9c0SAndroid Build Coastguard Worker short sampleRight = sin(seconds * M_PI_2 * hzRight) * 32767.0;
154*bebae9c0SAndroid Build Coastguard Worker if (2 == format->numChannels) {
155*bebae9c0SAndroid Build Coastguard Worker if (8 == format->bitsPerSample) {
156*bebae9c0SAndroid Build Coastguard Worker buffer[i++] = (sampleLeft + 32768) >> 8;
157*bebae9c0SAndroid Build Coastguard Worker buffer[i++] = (sampleRight + 32768) >> 8;
158*bebae9c0SAndroid Build Coastguard Worker } else {
159*bebae9c0SAndroid Build Coastguard Worker assert(16 == format->bitsPerSample);
160*bebae9c0SAndroid Build Coastguard Worker buffer[i++] = sampleLeft & 0xFF;
161*bebae9c0SAndroid Build Coastguard Worker buffer[i++] = sampleLeft >> 8;
162*bebae9c0SAndroid Build Coastguard Worker buffer[i++] = sampleRight & 0xFF;
163*bebae9c0SAndroid Build Coastguard Worker buffer[i++] = sampleRight >> 8;
164*bebae9c0SAndroid Build Coastguard Worker }
165*bebae9c0SAndroid Build Coastguard Worker } else {
166*bebae9c0SAndroid Build Coastguard Worker assert(1 == format->numChannels);
167*bebae9c0SAndroid Build Coastguard Worker // cast to int and divide by 2 are needed to prevent overflow
168*bebae9c0SAndroid Build Coastguard Worker short sampleMono = ((int) sampleLeft + (int) sampleRight) / 2;
169*bebae9c0SAndroid Build Coastguard Worker if (8 == format->bitsPerSample) {
170*bebae9c0SAndroid Build Coastguard Worker buffer[i++] = (sampleMono + 32768) >> 8;
171*bebae9c0SAndroid Build Coastguard Worker } else {
172*bebae9c0SAndroid Build Coastguard Worker assert(16 == format->bitsPerSample);
173*bebae9c0SAndroid Build Coastguard Worker buffer[i++] = sampleMono & 0xFF;
174*bebae9c0SAndroid Build Coastguard Worker buffer[i++] = sampleMono >> 8;
175*bebae9c0SAndroid Build Coastguard Worker }
176*bebae9c0SAndroid Build Coastguard Worker }
177*bebae9c0SAndroid Build Coastguard Worker if (seconds >= 1.0f)
178*bebae9c0SAndroid Build Coastguard Worker break;
179*bebae9c0SAndroid Build Coastguard Worker }
180*bebae9c0SAndroid Build Coastguard Worker
181*bebae9c0SAndroid Build Coastguard Worker // get the buffer queue interface and enqueue a buffer
182*bebae9c0SAndroid Build Coastguard Worker SLBufferQueueItf playerBufferQueue;
183*bebae9c0SAndroid Build Coastguard Worker result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE,
184*bebae9c0SAndroid Build Coastguard Worker &playerBufferQueue);
185*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
186*bebae9c0SAndroid Build Coastguard Worker result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, i);
187*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
188*bebae9c0SAndroid Build Coastguard Worker
189*bebae9c0SAndroid Build Coastguard Worker // get the play interface
190*bebae9c0SAndroid Build Coastguard Worker SLPlayItf playerPlay;
191*bebae9c0SAndroid Build Coastguard Worker result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
192*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
193*bebae9c0SAndroid Build Coastguard Worker
194*bebae9c0SAndroid Build Coastguard Worker // set the player's state to playing
195*bebae9c0SAndroid Build Coastguard Worker result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
196*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
197*bebae9c0SAndroid Build Coastguard Worker
198*bebae9c0SAndroid Build Coastguard Worker // wait for the buffer to be played
199*bebae9c0SAndroid Build Coastguard Worker for (;;) {
200*bebae9c0SAndroid Build Coastguard Worker SLBufferQueueState state;
201*bebae9c0SAndroid Build Coastguard Worker result = (*playerBufferQueue)->GetState(playerBufferQueue, &state);
202*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
203*bebae9c0SAndroid Build Coastguard Worker if (state.count == 0)
204*bebae9c0SAndroid Build Coastguard Worker break;
205*bebae9c0SAndroid Build Coastguard Worker usleep(20000);
206*bebae9c0SAndroid Build Coastguard Worker }
207*bebae9c0SAndroid Build Coastguard Worker
208*bebae9c0SAndroid Build Coastguard Worker // destroy audio player
209*bebae9c0SAndroid Build Coastguard Worker (*playerObject)->Destroy(playerObject);
210*bebae9c0SAndroid Build Coastguard Worker
211*bebae9c0SAndroid Build Coastguard Worker //usleep(1000000);
212*bebae9c0SAndroid Build Coastguard Worker hzLeft *= 1.05946309; // twelfth root of 2
213*bebae9c0SAndroid Build Coastguard Worker hzRight /= 1.05946309;
214*bebae9c0SAndroid Build Coastguard Worker }
215*bebae9c0SAndroid Build Coastguard Worker
216*bebae9c0SAndroid Build Coastguard Worker // destroy output mix
217*bebae9c0SAndroid Build Coastguard Worker (*outputMixObject)->Destroy(outputMixObject);
218*bebae9c0SAndroid Build Coastguard Worker
219*bebae9c0SAndroid Build Coastguard Worker // destroy engine
220*bebae9c0SAndroid Build Coastguard Worker (*engineObject)->Destroy(engineObject);
221*bebae9c0SAndroid Build Coastguard Worker
222*bebae9c0SAndroid Build Coastguard Worker return EXIT_SUCCESS;
223*bebae9c0SAndroid Build Coastguard Worker }
224