1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker // Multiple threads create and destroy objects
18*bebae9c0SAndroid Build Coastguard Worker
19*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
20*bebae9c0SAndroid Build Coastguard Worker #include <assert.h>
21*bebae9c0SAndroid Build Coastguard Worker #include <pthread.h>
22*bebae9c0SAndroid Build Coastguard Worker //#include <string.h>
23*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
24*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
25*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
26*bebae9c0SAndroid Build Coastguard Worker
27*bebae9c0SAndroid Build Coastguard Worker typedef struct {
28*bebae9c0SAndroid Build Coastguard Worker SLuint32 mObjectID;
29*bebae9c0SAndroid Build Coastguard Worker SLchar *mURI;
30*bebae9c0SAndroid Build Coastguard Worker SLEngineItf mEngineEngine;
31*bebae9c0SAndroid Build Coastguard Worker SLObjectItf mMixObject;
32*bebae9c0SAndroid Build Coastguard Worker SLuint32 mCounter;
33*bebae9c0SAndroid Build Coastguard Worker } ThreadArgument;
34*bebae9c0SAndroid Build Coastguard Worker
35*bebae9c0SAndroid Build Coastguard Worker volatile int timeToExit = 0;
36*bebae9c0SAndroid Build Coastguard Worker #define MAX_THREAD 10
37*bebae9c0SAndroid Build Coastguard Worker pthread_t threads[MAX_THREAD];
38*bebae9c0SAndroid Build Coastguard Worker ThreadArgument thread_args[MAX_THREAD];
39*bebae9c0SAndroid Build Coastguard Worker
40*bebae9c0SAndroid Build Coastguard Worker pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
41*bebae9c0SAndroid Build Coastguard Worker
thread_start(void * param)42*bebae9c0SAndroid Build Coastguard Worker void *thread_start(void *param)
43*bebae9c0SAndroid Build Coastguard Worker {
44*bebae9c0SAndroid Build Coastguard Worker //pthread_mutex_lock(&mutex);
45*bebae9c0SAndroid Build Coastguard Worker //pthread_mutex_unlock(&mutex);
46*bebae9c0SAndroid Build Coastguard Worker ThreadArgument *ta = (ThreadArgument *) param;
47*bebae9c0SAndroid Build Coastguard Worker
48*bebae9c0SAndroid Build Coastguard Worker while (!timeToExit) {
49*bebae9c0SAndroid Build Coastguard Worker SLresult result;
50*bebae9c0SAndroid Build Coastguard Worker
51*bebae9c0SAndroid Build Coastguard Worker ++ta->mCounter;
52*bebae9c0SAndroid Build Coastguard Worker switch (ta->mObjectID) {
53*bebae9c0SAndroid Build Coastguard Worker case SL_OBJECTID_OUTPUTMIX:
54*bebae9c0SAndroid Build Coastguard Worker {
55*bebae9c0SAndroid Build Coastguard Worker SLObjectItf myMixObject;
56*bebae9c0SAndroid Build Coastguard Worker result = (*ta->mEngineEngine)->CreateOutputMix(ta->mEngineEngine, &myMixObject, 0, NULL,
57*bebae9c0SAndroid Build Coastguard Worker NULL);
58*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
59*bebae9c0SAndroid Build Coastguard Worker result = (*myMixObject)->Realize(myMixObject, SL_BOOLEAN_FALSE);
60*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
61*bebae9c0SAndroid Build Coastguard Worker (*myMixObject)->Destroy(myMixObject);
62*bebae9c0SAndroid Build Coastguard Worker }
63*bebae9c0SAndroid Build Coastguard Worker break;
64*bebae9c0SAndroid Build Coastguard Worker
65*bebae9c0SAndroid Build Coastguard Worker case SL_OBJECTID_AUDIOPLAYER:
66*bebae9c0SAndroid Build Coastguard Worker {
67*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_URI locURI = {SL_DATALOCATOR_URI, ta->mURI};
68*bebae9c0SAndroid Build Coastguard Worker SLDataFormat_MIME dfMIME = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
69*bebae9c0SAndroid Build Coastguard Worker SLDataSource audioSrc = {&locURI, &dfMIME};
70*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_OutputMix locOutputMix = {SL_DATALOCATOR_OUTPUTMIX, ta->mMixObject};
71*bebae9c0SAndroid Build Coastguard Worker SLDataSink audioSnk = {&locOutputMix, NULL};
72*bebae9c0SAndroid Build Coastguard Worker SLObjectItf myPlayerObject;
73*bebae9c0SAndroid Build Coastguard Worker result = (*ta->mEngineEngine)->CreateAudioPlayer(ta->mEngineEngine, &myPlayerObject,
74*bebae9c0SAndroid Build Coastguard Worker &audioSrc, &audioSnk, 0, NULL, NULL);
75*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
76*bebae9c0SAndroid Build Coastguard Worker result = (*myPlayerObject)->Realize(myPlayerObject, SL_BOOLEAN_FALSE);
77*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
78*bebae9c0SAndroid Build Coastguard Worker SLPlayItf playerPlay;
79*bebae9c0SAndroid Build Coastguard Worker result = (*myPlayerObject)->GetInterface(myPlayerObject, SL_IID_PLAY, &playerPlay);
80*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
81*bebae9c0SAndroid Build Coastguard Worker result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED);
82*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
83*bebae9c0SAndroid Build Coastguard Worker usleep(1000 + (rand() & 0xFFF));
84*bebae9c0SAndroid Build Coastguard Worker //usleep(1000);
85*bebae9c0SAndroid Build Coastguard Worker //sleep(1);
86*bebae9c0SAndroid Build Coastguard Worker (*myPlayerObject)->Destroy(myPlayerObject);
87*bebae9c0SAndroid Build Coastguard Worker }
88*bebae9c0SAndroid Build Coastguard Worker break;
89*bebae9c0SAndroid Build Coastguard Worker
90*bebae9c0SAndroid Build Coastguard Worker default:
91*bebae9c0SAndroid Build Coastguard Worker break;
92*bebae9c0SAndroid Build Coastguard Worker
93*bebae9c0SAndroid Build Coastguard Worker }
94*bebae9c0SAndroid Build Coastguard Worker //usleep(100000);
95*bebae9c0SAndroid Build Coastguard Worker //break;
96*bebae9c0SAndroid Build Coastguard Worker }
97*bebae9c0SAndroid Build Coastguard Worker
98*bebae9c0SAndroid Build Coastguard Worker return NULL;
99*bebae9c0SAndroid Build Coastguard Worker }
100*bebae9c0SAndroid Build Coastguard Worker
101*bebae9c0SAndroid Build Coastguard Worker
102*bebae9c0SAndroid Build Coastguard Worker //const char * const uris[4] = {"wav/frog.wav", "wav/bach.wav", "wav/8days.wav", "wav/help16.wav"};
103*bebae9c0SAndroid Build Coastguard Worker const char * const uris[4] = {"wav/frog.wav", "wav/frog.wav", "wav/frog.wav", "wav/frog.wav"};
104*bebae9c0SAndroid Build Coastguard Worker
105*bebae9c0SAndroid Build Coastguard Worker // Main program
106*bebae9c0SAndroid Build Coastguard Worker
main(int argc __unused,char ** argv __unused)107*bebae9c0SAndroid Build Coastguard Worker int main(int argc __unused, char **argv __unused)
108*bebae9c0SAndroid Build Coastguard Worker {
109*bebae9c0SAndroid Build Coastguard Worker SLresult result;
110*bebae9c0SAndroid Build Coastguard Worker
111*bebae9c0SAndroid Build Coastguard Worker // create engine
112*bebae9c0SAndroid Build Coastguard Worker SLObjectItf engineObject;
113*bebae9c0SAndroid Build Coastguard Worker result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
114*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
115*bebae9c0SAndroid Build Coastguard Worker result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
116*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
117*bebae9c0SAndroid Build Coastguard Worker SLEngineItf engineEngine;
118*bebae9c0SAndroid Build Coastguard Worker result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
119*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
120*bebae9c0SAndroid Build Coastguard Worker
121*bebae9c0SAndroid Build Coastguard Worker // create output mix
122*bebae9c0SAndroid Build Coastguard Worker SLObjectItf mixObject;
123*bebae9c0SAndroid Build Coastguard Worker result = (*engineEngine)->CreateOutputMix(engineEngine, &mixObject, 0, NULL, NULL);
124*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
125*bebae9c0SAndroid Build Coastguard Worker result = (*mixObject)->Realize(mixObject, SL_BOOLEAN_FALSE);
126*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
127*bebae9c0SAndroid Build Coastguard Worker
128*bebae9c0SAndroid Build Coastguard Worker // create threads
129*bebae9c0SAndroid Build Coastguard Worker int i;
130*bebae9c0SAndroid Build Coastguard Worker int ok;
131*bebae9c0SAndroid Build Coastguard Worker for (i = 0; i < MAX_THREAD; ++i) {
132*bebae9c0SAndroid Build Coastguard Worker ThreadArgument *ta = &thread_args[i];
133*bebae9c0SAndroid Build Coastguard Worker int r = rand();
134*bebae9c0SAndroid Build Coastguard Worker switch (r & 1) {
135*bebae9c0SAndroid Build Coastguard Worker #if 0
136*bebae9c0SAndroid Build Coastguard Worker case 0:
137*bebae9c0SAndroid Build Coastguard Worker ta->mObjectID = SL_OBJECTID_OUTPUTMIX;
138*bebae9c0SAndroid Build Coastguard Worker ta->mURI = NULL;
139*bebae9c0SAndroid Build Coastguard Worker ta->mEngineEngine = engineEngine;
140*bebae9c0SAndroid Build Coastguard Worker ta->mMixObject = NULL;
141*bebae9c0SAndroid Build Coastguard Worker ta->mCounter = 0;
142*bebae9c0SAndroid Build Coastguard Worker break;
143*bebae9c0SAndroid Build Coastguard Worker case 1:
144*bebae9c0SAndroid Build Coastguard Worker #endif
145*bebae9c0SAndroid Build Coastguard Worker default:
146*bebae9c0SAndroid Build Coastguard Worker ta->mObjectID = SL_OBJECTID_AUDIOPLAYER;
147*bebae9c0SAndroid Build Coastguard Worker ta->mURI = (SLchar *) uris[(r >> 1) & 3];
148*bebae9c0SAndroid Build Coastguard Worker ta->mEngineEngine = engineEngine;
149*bebae9c0SAndroid Build Coastguard Worker ta->mMixObject = mixObject;
150*bebae9c0SAndroid Build Coastguard Worker ta->mCounter = 0;
151*bebae9c0SAndroid Build Coastguard Worker break;
152*bebae9c0SAndroid Build Coastguard Worker }
153*bebae9c0SAndroid Build Coastguard Worker //pthread_mutex_lock(&mutex);
154*bebae9c0SAndroid Build Coastguard Worker //pthread_mutex_unlock(&mutex);
155*bebae9c0SAndroid Build Coastguard Worker ok = pthread_create(&threads[i], (const pthread_attr_t *) NULL, thread_start,
156*bebae9c0SAndroid Build Coastguard Worker &thread_args[i]);
157*bebae9c0SAndroid Build Coastguard Worker assert(0 == ok);
158*bebae9c0SAndroid Build Coastguard Worker }
159*bebae9c0SAndroid Build Coastguard Worker
160*bebae9c0SAndroid Build Coastguard Worker // let it run for a while
161*bebae9c0SAndroid Build Coastguard Worker int j;
162*bebae9c0SAndroid Build Coastguard Worker for (j = 0; j < 100; ++j) {
163*bebae9c0SAndroid Build Coastguard Worker sleep(1);
164*bebae9c0SAndroid Build Coastguard Worker for (i = 0; i < MAX_THREAD; ++i) {
165*bebae9c0SAndroid Build Coastguard Worker ThreadArgument *ta = &thread_args[i];
166*bebae9c0SAndroid Build Coastguard Worker printf("[%d]=%u ", j, ta->mCounter);
167*bebae9c0SAndroid Build Coastguard Worker }
168*bebae9c0SAndroid Build Coastguard Worker printf("\n");
169*bebae9c0SAndroid Build Coastguard Worker }
170*bebae9c0SAndroid Build Coastguard Worker
171*bebae9c0SAndroid Build Coastguard Worker // signal threads that they should exit
172*bebae9c0SAndroid Build Coastguard Worker timeToExit = 1;
173*bebae9c0SAndroid Build Coastguard Worker
174*bebae9c0SAndroid Build Coastguard Worker for (j = 0; j < 3; ++j) {
175*bebae9c0SAndroid Build Coastguard Worker sleep(1);
176*bebae9c0SAndroid Build Coastguard Worker for (i = 0; i < MAX_THREAD; ++i) {
177*bebae9c0SAndroid Build Coastguard Worker ThreadArgument *ta = &thread_args[i];
178*bebae9c0SAndroid Build Coastguard Worker printf("[%d]=%u ", j, ta->mCounter);
179*bebae9c0SAndroid Build Coastguard Worker }
180*bebae9c0SAndroid Build Coastguard Worker printf("\n");
181*bebae9c0SAndroid Build Coastguard Worker }
182*bebae9c0SAndroid Build Coastguard Worker
183*bebae9c0SAndroid Build Coastguard Worker // now wait for the threads to actually exit
184*bebae9c0SAndroid Build Coastguard Worker for (i = 0; i < MAX_THREAD; ++i) {
185*bebae9c0SAndroid Build Coastguard Worker ok = pthread_join(threads[i], NULL);
186*bebae9c0SAndroid Build Coastguard Worker assert(0 == ok);
187*bebae9c0SAndroid Build Coastguard Worker }
188*bebae9c0SAndroid Build Coastguard Worker
189*bebae9c0SAndroid Build Coastguard Worker // tear down objects
190*bebae9c0SAndroid Build Coastguard Worker (*mixObject)->Destroy(mixObject);
191*bebae9c0SAndroid Build Coastguard Worker (*engineObject)->Destroy(engineObject);
192*bebae9c0SAndroid Build Coastguard Worker
193*bebae9c0SAndroid Build Coastguard Worker return EXIT_SUCCESS;
194*bebae9c0SAndroid Build Coastguard Worker }
195