1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker *
4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker *
8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker *
10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker */
16*4d7e907cSAndroid Build Coastguard Worker
17*4d7e907cSAndroid Build Coastguard Worker #include <pthread.h>
18*4d7e907cSAndroid Build Coastguard Worker #include <sched.h>
19*4d7e907cSAndroid Build Coastguard Worker #include <sys/resource.h>
20*4d7e907cSAndroid Build Coastguard Worker
21*4d7e907cSAndroid Build Coastguard Worker #include "include/StreamWorker.h"
22*4d7e907cSAndroid Build Coastguard Worker
23*4d7e907cSAndroid Build Coastguard Worker namespace android::hardware::audio::common::internal {
24*4d7e907cSAndroid Build Coastguard Worker
start(const std::string & name,int priority)25*4d7e907cSAndroid Build Coastguard Worker bool ThreadController::start(const std::string& name, int priority) {
26*4d7e907cSAndroid Build Coastguard Worker mThreadName = name;
27*4d7e907cSAndroid Build Coastguard Worker mThreadPriority = priority;
28*4d7e907cSAndroid Build Coastguard Worker if (kTestSingleThread != name) {
29*4d7e907cSAndroid Build Coastguard Worker mWorker = std::thread(&ThreadController::workerThread, this);
30*4d7e907cSAndroid Build Coastguard Worker } else {
31*4d7e907cSAndroid Build Coastguard Worker // Simulate the case when the workerThread completes prior
32*4d7e907cSAndroid Build Coastguard Worker // to the moment when we being waiting for its start.
33*4d7e907cSAndroid Build Coastguard Worker workerThread();
34*4d7e907cSAndroid Build Coastguard Worker }
35*4d7e907cSAndroid Build Coastguard Worker std::unique_lock<std::mutex> lock(mWorkerLock);
36*4d7e907cSAndroid Build Coastguard Worker android::base::ScopedLockAssertion lock_assertion(mWorkerLock);
37*4d7e907cSAndroid Build Coastguard Worker mWorkerCv.wait(lock, [&]() {
38*4d7e907cSAndroid Build Coastguard Worker android::base::ScopedLockAssertion lock_assertion(mWorkerLock);
39*4d7e907cSAndroid Build Coastguard Worker return mWorkerState != WorkerState::INITIAL || !mError.empty();
40*4d7e907cSAndroid Build Coastguard Worker });
41*4d7e907cSAndroid Build Coastguard Worker return mError.empty();
42*4d7e907cSAndroid Build Coastguard Worker }
43*4d7e907cSAndroid Build Coastguard Worker
stop()44*4d7e907cSAndroid Build Coastguard Worker void ThreadController::stop() {
45*4d7e907cSAndroid Build Coastguard Worker {
46*4d7e907cSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mWorkerLock);
47*4d7e907cSAndroid Build Coastguard Worker if (mWorkerState != WorkerState::STOPPED) {
48*4d7e907cSAndroid Build Coastguard Worker mWorkerState = WorkerState::STOPPED;
49*4d7e907cSAndroid Build Coastguard Worker mWorkerStateChangeRequest = true;
50*4d7e907cSAndroid Build Coastguard Worker }
51*4d7e907cSAndroid Build Coastguard Worker }
52*4d7e907cSAndroid Build Coastguard Worker join();
53*4d7e907cSAndroid Build Coastguard Worker }
54*4d7e907cSAndroid Build Coastguard Worker
join()55*4d7e907cSAndroid Build Coastguard Worker void ThreadController::join() {
56*4d7e907cSAndroid Build Coastguard Worker if (mWorker.joinable()) {
57*4d7e907cSAndroid Build Coastguard Worker mWorker.join();
58*4d7e907cSAndroid Build Coastguard Worker }
59*4d7e907cSAndroid Build Coastguard Worker }
60*4d7e907cSAndroid Build Coastguard Worker
waitForAtLeastOneCycle()61*4d7e907cSAndroid Build Coastguard Worker bool ThreadController::waitForAtLeastOneCycle() {
62*4d7e907cSAndroid Build Coastguard Worker WorkerState newState;
63*4d7e907cSAndroid Build Coastguard Worker switchWorkerStateSync(WorkerState::RUNNING, WorkerState::PAUSE_REQUESTED, &newState);
64*4d7e907cSAndroid Build Coastguard Worker if (newState != WorkerState::PAUSED) return false;
65*4d7e907cSAndroid Build Coastguard Worker switchWorkerStateSync(newState, WorkerState::RESUME_REQUESTED, &newState);
66*4d7e907cSAndroid Build Coastguard Worker return newState == WorkerState::RUNNING;
67*4d7e907cSAndroid Build Coastguard Worker }
68*4d7e907cSAndroid Build Coastguard Worker
switchWorkerStateSync(WorkerState oldState,WorkerState newState,WorkerState * finalState)69*4d7e907cSAndroid Build Coastguard Worker void ThreadController::switchWorkerStateSync(WorkerState oldState, WorkerState newState,
70*4d7e907cSAndroid Build Coastguard Worker WorkerState* finalState) {
71*4d7e907cSAndroid Build Coastguard Worker std::unique_lock<std::mutex> lock(mWorkerLock);
72*4d7e907cSAndroid Build Coastguard Worker android::base::ScopedLockAssertion lock_assertion(mWorkerLock);
73*4d7e907cSAndroid Build Coastguard Worker if (mWorkerState != oldState) {
74*4d7e907cSAndroid Build Coastguard Worker if (finalState) *finalState = mWorkerState;
75*4d7e907cSAndroid Build Coastguard Worker return;
76*4d7e907cSAndroid Build Coastguard Worker }
77*4d7e907cSAndroid Build Coastguard Worker mWorkerState = newState;
78*4d7e907cSAndroid Build Coastguard Worker mWorkerStateChangeRequest = true;
79*4d7e907cSAndroid Build Coastguard Worker mWorkerCv.wait(lock, [&]() {
80*4d7e907cSAndroid Build Coastguard Worker android::base::ScopedLockAssertion lock_assertion(mWorkerLock);
81*4d7e907cSAndroid Build Coastguard Worker return mWorkerState != newState;
82*4d7e907cSAndroid Build Coastguard Worker });
83*4d7e907cSAndroid Build Coastguard Worker if (finalState) *finalState = mWorkerState;
84*4d7e907cSAndroid Build Coastguard Worker }
85*4d7e907cSAndroid Build Coastguard Worker
workerThread()86*4d7e907cSAndroid Build Coastguard Worker void ThreadController::workerThread() {
87*4d7e907cSAndroid Build Coastguard Worker using Status = StreamLogic::Status;
88*4d7e907cSAndroid Build Coastguard Worker
89*4d7e907cSAndroid Build Coastguard Worker std::string error;
90*4d7e907cSAndroid Build Coastguard Worker if (!mThreadName.empty()) {
91*4d7e907cSAndroid Build Coastguard Worker std::string compliantName(mThreadName.substr(0, 15));
92*4d7e907cSAndroid Build Coastguard Worker if (int errCode = pthread_setname_np(pthread_self(), compliantName.c_str()); errCode != 0) {
93*4d7e907cSAndroid Build Coastguard Worker error.append("Failed to set thread name: ").append(strerror(errCode));
94*4d7e907cSAndroid Build Coastguard Worker }
95*4d7e907cSAndroid Build Coastguard Worker }
96*4d7e907cSAndroid Build Coastguard Worker if (error.empty() && mThreadPriority != ANDROID_PRIORITY_DEFAULT) {
97*4d7e907cSAndroid Build Coastguard Worker if (int result = setpriority(PRIO_PROCESS, 0, mThreadPriority); result != 0) {
98*4d7e907cSAndroid Build Coastguard Worker int errCode = errno;
99*4d7e907cSAndroid Build Coastguard Worker error.append("Failed to set thread priority: ").append(strerror(errCode));
100*4d7e907cSAndroid Build Coastguard Worker }
101*4d7e907cSAndroid Build Coastguard Worker }
102*4d7e907cSAndroid Build Coastguard Worker if (error.empty()) {
103*4d7e907cSAndroid Build Coastguard Worker error.append(mLogic->init());
104*4d7e907cSAndroid Build Coastguard Worker }
105*4d7e907cSAndroid Build Coastguard Worker {
106*4d7e907cSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mWorkerLock);
107*4d7e907cSAndroid Build Coastguard Worker mWorkerState = error.empty() ? WorkerState::RUNNING : WorkerState::STOPPED;
108*4d7e907cSAndroid Build Coastguard Worker mError = error;
109*4d7e907cSAndroid Build Coastguard Worker #if defined(__ANDROID__)
110*4d7e907cSAndroid Build Coastguard Worker mTid = pthread_gettid_np(pthread_self());
111*4d7e907cSAndroid Build Coastguard Worker #endif
112*4d7e907cSAndroid Build Coastguard Worker }
113*4d7e907cSAndroid Build Coastguard Worker mWorkerCv.notify_one();
114*4d7e907cSAndroid Build Coastguard Worker if (!error.empty()) return;
115*4d7e907cSAndroid Build Coastguard Worker
116*4d7e907cSAndroid Build Coastguard Worker for (WorkerState state = WorkerState::RUNNING; state != WorkerState::STOPPED;) {
117*4d7e907cSAndroid Build Coastguard Worker bool needToNotify = false;
118*4d7e907cSAndroid Build Coastguard Worker if (Status status = state != WorkerState::PAUSED ? mLogic->cycle()
119*4d7e907cSAndroid Build Coastguard Worker : (sched_yield(), Status::CONTINUE);
120*4d7e907cSAndroid Build Coastguard Worker status == Status::CONTINUE) {
121*4d7e907cSAndroid Build Coastguard Worker {
122*4d7e907cSAndroid Build Coastguard Worker // See https://developer.android.com/training/articles/smp#nonracing
123*4d7e907cSAndroid Build Coastguard Worker android::base::ScopedLockAssertion lock_assertion(mWorkerLock);
124*4d7e907cSAndroid Build Coastguard Worker if (!mWorkerStateChangeRequest.load(std::memory_order_relaxed)) continue;
125*4d7e907cSAndroid Build Coastguard Worker }
126*4d7e907cSAndroid Build Coastguard Worker //
127*4d7e907cSAndroid Build Coastguard Worker // Pause and resume are synchronous. One worker cycle must complete
128*4d7e907cSAndroid Build Coastguard Worker // before the worker indicates a state change. This is how 'mWorkerState' and
129*4d7e907cSAndroid Build Coastguard Worker // 'state' interact:
130*4d7e907cSAndroid Build Coastguard Worker //
131*4d7e907cSAndroid Build Coastguard Worker // mWorkerState == RUNNING
132*4d7e907cSAndroid Build Coastguard Worker // client sets mWorkerState := PAUSE_REQUESTED
133*4d7e907cSAndroid Build Coastguard Worker // last workerCycle gets executed, state := mWorkerState := PAUSED by us
134*4d7e907cSAndroid Build Coastguard Worker // (or the workers enters the 'error' state if workerCycle fails)
135*4d7e907cSAndroid Build Coastguard Worker // client gets notified about state change in any case
136*4d7e907cSAndroid Build Coastguard Worker // thread is doing a busy wait while 'state == PAUSED'
137*4d7e907cSAndroid Build Coastguard Worker // client sets mWorkerState := RESUME_REQUESTED
138*4d7e907cSAndroid Build Coastguard Worker // state := mWorkerState (RESUME_REQUESTED)
139*4d7e907cSAndroid Build Coastguard Worker // mWorkerState := RUNNING, but we don't notify the client yet
140*4d7e907cSAndroid Build Coastguard Worker // first workerCycle gets executed, the code below triggers a client notification
141*4d7e907cSAndroid Build Coastguard Worker // (or if workerCycle fails, worker enters 'error' state and also notifies)
142*4d7e907cSAndroid Build Coastguard Worker // state := mWorkerState (RUNNING)
143*4d7e907cSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mWorkerLock);
144*4d7e907cSAndroid Build Coastguard Worker if (state == WorkerState::RESUME_REQUESTED) {
145*4d7e907cSAndroid Build Coastguard Worker needToNotify = true;
146*4d7e907cSAndroid Build Coastguard Worker }
147*4d7e907cSAndroid Build Coastguard Worker state = mWorkerState;
148*4d7e907cSAndroid Build Coastguard Worker if (mWorkerState == WorkerState::PAUSE_REQUESTED) {
149*4d7e907cSAndroid Build Coastguard Worker state = mWorkerState = WorkerState::PAUSED;
150*4d7e907cSAndroid Build Coastguard Worker needToNotify = true;
151*4d7e907cSAndroid Build Coastguard Worker } else if (mWorkerState == WorkerState::RESUME_REQUESTED) {
152*4d7e907cSAndroid Build Coastguard Worker mWorkerState = WorkerState::RUNNING;
153*4d7e907cSAndroid Build Coastguard Worker }
154*4d7e907cSAndroid Build Coastguard Worker } else {
155*4d7e907cSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mWorkerLock);
156*4d7e907cSAndroid Build Coastguard Worker if (state == WorkerState::RESUME_REQUESTED ||
157*4d7e907cSAndroid Build Coastguard Worker mWorkerState == WorkerState::PAUSE_REQUESTED) {
158*4d7e907cSAndroid Build Coastguard Worker needToNotify = true;
159*4d7e907cSAndroid Build Coastguard Worker }
160*4d7e907cSAndroid Build Coastguard Worker state = mWorkerState = WorkerState::STOPPED;
161*4d7e907cSAndroid Build Coastguard Worker if (status == Status::ABORT) {
162*4d7e907cSAndroid Build Coastguard Worker mError = "Received ABORT from the logic cycle";
163*4d7e907cSAndroid Build Coastguard Worker }
164*4d7e907cSAndroid Build Coastguard Worker }
165*4d7e907cSAndroid Build Coastguard Worker if (needToNotify) {
166*4d7e907cSAndroid Build Coastguard Worker {
167*4d7e907cSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mWorkerLock);
168*4d7e907cSAndroid Build Coastguard Worker mWorkerStateChangeRequest = false;
169*4d7e907cSAndroid Build Coastguard Worker }
170*4d7e907cSAndroid Build Coastguard Worker mWorkerCv.notify_one();
171*4d7e907cSAndroid Build Coastguard Worker }
172*4d7e907cSAndroid Build Coastguard Worker }
173*4d7e907cSAndroid Build Coastguard Worker }
174*4d7e907cSAndroid Build Coastguard Worker
175*4d7e907cSAndroid Build Coastguard Worker } // namespace android::hardware::audio::common::internal
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