1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #include "effectFactory-impl/EffectFactory.h" 18*4d7e907cSAndroid Build Coastguard Worker 19*4d7e907cSAndroid Build Coastguard Worker #include <android-base/logging.h> 20*4d7e907cSAndroid Build Coastguard Worker #include <android/binder_manager.h> 21*4d7e907cSAndroid Build Coastguard Worker #include <android/binder_process.h> 22*4d7e907cSAndroid Build Coastguard Worker #include <system/audio_config.h> 23*4d7e907cSAndroid Build Coastguard Worker 24*4d7e907cSAndroid Build Coastguard Worker #ifdef __ANDROID_APEX__ 25*4d7e907cSAndroid Build Coastguard Worker #include <android/apexsupport.h> 26*4d7e907cSAndroid Build Coastguard Worker #endif 27*4d7e907cSAndroid Build Coastguard Worker 28*4d7e907cSAndroid Build Coastguard Worker /** Default name of effect configuration file. */ 29*4d7e907cSAndroid Build Coastguard Worker static const char* kDefaultConfigName = "audio_effects_config.xml"; 30*4d7e907cSAndroid Build Coastguard Worker config_file_path()31*4d7e907cSAndroid Build Coastguard Workerstatic inline std::string config_file_path() { 32*4d7e907cSAndroid Build Coastguard Worker if constexpr (__ANDROID_VENDOR_API__ >= 202404) { 33*4d7e907cSAndroid Build Coastguard Worker AApexInfo *apexInfo; 34*4d7e907cSAndroid Build Coastguard Worker if (AApexInfo_create(&apexInfo) == AAPEXINFO_OK) { 35*4d7e907cSAndroid Build Coastguard Worker std::string apexName(AApexInfo_getName(apexInfo)); 36*4d7e907cSAndroid Build Coastguard Worker AApexInfo_destroy(apexInfo); 37*4d7e907cSAndroid Build Coastguard Worker std::string candidatePath("/apex/"); 38*4d7e907cSAndroid Build Coastguard Worker candidatePath.append(apexName).append("/etc/").append(kDefaultConfigName); 39*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__ << " effect lib path " << candidatePath; 40*4d7e907cSAndroid Build Coastguard Worker if (access(candidatePath.c_str(), R_OK) == 0) { 41*4d7e907cSAndroid Build Coastguard Worker return candidatePath; 42*4d7e907cSAndroid Build Coastguard Worker } 43*4d7e907cSAndroid Build Coastguard Worker } 44*4d7e907cSAndroid Build Coastguard Worker } else { 45*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__ << " libapexsupport is not supported"; 46*4d7e907cSAndroid Build Coastguard Worker } 47*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__ << ": Unable to resolve config file path in APEX"; 48*4d7e907cSAndroid Build Coastguard Worker return android::audio_find_readable_configuration_file(kDefaultConfigName); 49*4d7e907cSAndroid Build Coastguard Worker } 50*4d7e907cSAndroid Build Coastguard Worker main()51*4d7e907cSAndroid Build Coastguard Workerint main() { 52*4d7e907cSAndroid Build Coastguard Worker // This is a debug implementation, always enable debug logging. 53*4d7e907cSAndroid Build Coastguard Worker android::base::SetMinimumLogSeverity(::android::base::DEBUG); 54*4d7e907cSAndroid Build Coastguard Worker ABinderProcess_setThreadPoolMaxThreadCount(0); 55*4d7e907cSAndroid Build Coastguard Worker 56*4d7e907cSAndroid Build Coastguard Worker auto configFile = config_file_path(); 57*4d7e907cSAndroid Build Coastguard Worker if (configFile == "") { 58*4d7e907cSAndroid Build Coastguard Worker LOG(ERROR) << __func__ << ": config file " << kDefaultConfigName << " not found!"; 59*4d7e907cSAndroid Build Coastguard Worker return EXIT_FAILURE; 60*4d7e907cSAndroid Build Coastguard Worker } 61*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__ << ": start factory with configFile:" << configFile; 62*4d7e907cSAndroid Build Coastguard Worker auto effectFactory = 63*4d7e907cSAndroid Build Coastguard Worker ndk::SharedRefBase::make<aidl::android::hardware::audio::effect::Factory>(configFile); 64*4d7e907cSAndroid Build Coastguard Worker 65*4d7e907cSAndroid Build Coastguard Worker std::string serviceName = std::string() + effectFactory->descriptor + "/default"; 66*4d7e907cSAndroid Build Coastguard Worker binder_status_t status = 67*4d7e907cSAndroid Build Coastguard Worker AServiceManager_addService(effectFactory->asBinder().get(), serviceName.c_str()); 68*4d7e907cSAndroid Build Coastguard Worker CHECK_EQ(STATUS_OK, status); 69*4d7e907cSAndroid Build Coastguard Worker 70*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__ << ": effectFactory: " << serviceName << " start"; 71*4d7e907cSAndroid Build Coastguard Worker ABinderProcess_joinThreadPool(); 72*4d7e907cSAndroid Build Coastguard Worker return EXIT_FAILURE; // should not reach 73*4d7e907cSAndroid Build Coastguard Worker } 74